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							- /*
 
-  * CObstacleInstance.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CObstacleInstance.h"
 
- #include "../ObstacleHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../serializer/JsonDeserializer.h"
 
- #include "../serializer/JsonSerializer.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const ObstacleInfo & CObstacleInstance::getInfo() const
 
- {
 
- 	assert( obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE);
 
- 	return *Obstacle(ID).getInfo();
 
- }
 
- BattleHexArray CObstacleInstance::getBlockedTiles() const
 
- {
 
- 	if(blocksTiles())
 
- 		return getAffectedTiles();
 
- 	return BattleHexArray();
 
- }
 
- BattleHexArray CObstacleInstance::getStoppingTile() const
 
- {
 
- 	if(stopsMovement())
 
- 		return getAffectedTiles();
 
- 	return BattleHexArray();
 
- }
 
- BattleHexArray CObstacleInstance::getAffectedTiles() const
 
- {
 
- 	switch(obstacleType)
 
- 	{
 
- 	case ABSOLUTE_OBSTACLE:
 
- 	case USUAL:
 
- 		return getInfo().getBlocked(pos);
 
- 	default:
 
- 		assert(0);
 
- 		return BattleHexArray();
 
- 	}
 
- }
 
- bool CObstacleInstance::visibleForSide(BattleSide side, bool hasNativeStack) const
 
- {
 
- 	//by default obstacle is visible for everyone
 
- 	return true;
 
- }
 
- const AnimationPath & CObstacleInstance::getAnimation() const
 
- {
 
- 	return getInfo().animation;
 
- }
 
- const AnimationPath & CObstacleInstance::getAppearAnimation() const
 
- {
 
- 	return getInfo().appearAnimation;
 
- }
 
- const AudioPath & CObstacleInstance::getAppearSound() const
 
- {
 
- 	return getInfo().appearSound;
 
- }
 
- int CObstacleInstance::getAnimationYOffset(int imageHeight) const
 
- {
 
- 	int offset = imageHeight % 42;
 
- 	if(obstacleType == CObstacleInstance::USUAL)
 
- 	{
 
- 		if(getInfo().blockedTiles.front() < 0 || offset > 37) //second or part is for holy ground ID=62,65,63
 
- 			offset -= 42;
 
- 	}
 
- 	return offset;
 
- }
 
- bool CObstacleInstance::stopsMovement() const
 
- {
 
- 	return obstacleType == MOAT;
 
- }
 
- bool CObstacleInstance::blocksTiles() const
 
- {
 
- 	return obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE ;
 
- }
 
- bool CObstacleInstance::triggersEffects() const
 
- {
 
- 	return getTrigger() != SpellID::NONE;
 
- }
 
- SpellID CObstacleInstance::getTrigger() const
 
- {
 
- 	return SpellID::NONE;
 
- }
 
- void CObstacleInstance::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	auto hidden = false;
 
- 	auto needAnimationOffsetFix = obstacleType == CObstacleInstance::USUAL;
 
- 	int animationYOffset = 0;
 
- 		
 
- 	if(getInfo().blockedTiles.front() < 0) //TODO: holy ground ID=62,65,63
 
- 		animationYOffset -= 42;
 
- 	//We need only a subset of obstacle info for correct render
 
- 	si16 posValue = pos.toInt();
 
- 	handler.serializeInt("position", posValue);
 
- 	pos = posValue;
 
- 	handler.serializeInt("animationYOffset", animationYOffset);
 
- 	handler.serializeBool("hidden", hidden);
 
- 	handler.serializeBool("needAnimationOffsetFix", needAnimationOffsetFix);
 
- }
 
- void CObstacleInstance::toInfo(ObstacleChanges & info, BattleChanges::EOperation operation)
 
- {
 
- 	info.id = uniqueID;
 
- 	info.operation = operation;
 
- 	info.data.clear();
 
- 	JsonSerializer ser(nullptr, info.data);
 
- 	ser.serializeStruct("obstacle", *this);
 
- }
 
- SpellCreatedObstacle::SpellCreatedObstacle()
 
- 	: turnsRemaining(-1),
 
- 	casterSpellPower(0),
 
- 	spellLevel(0),
 
- 	casterSide(BattleSide::NONE),
 
- 	hidden(false),
 
- 	passable(false),
 
- 	trigger(false),
 
- 	trap(false),
 
- 	removeOnTrigger(false),
 
- 	revealed(false),
 
- 	animationYOffset(0),
 
- 	nativeVisible(true),
 
- 	minimalDamage(0)
 
- {
 
- 	obstacleType = SPELL_CREATED;
 
- }
 
- bool SpellCreatedObstacle::visibleForSide(BattleSide side, bool hasNativeStack) const
 
- {
 
- 	//we hide mines and not discovered quicksands
 
- 	//quicksands are visible to the caster or if owned unit stepped into that particular patch
 
- 	//additionally if side has a native unit, mines/quicksands will be visible
 
- 	//but it is not a case for a moat, so, hasNativeStack should not work for moats
 
- 	auto nativeVis = hasNativeStack && nativeVisible;
 
- 	return casterSide == side || !hidden || revealed || nativeVis;
 
- }
 
- bool SpellCreatedObstacle::blocksTiles() const
 
- {
 
- 	return !passable;
 
- }
 
- bool SpellCreatedObstacle::stopsMovement() const
 
- {
 
- 	return trap;
 
- }
 
- SpellID SpellCreatedObstacle::getTrigger() const
 
- {
 
- 	return trigger;
 
- }
 
- void SpellCreatedObstacle::fromInfo(const ObstacleChanges & info)
 
- {
 
- 	uniqueID = info.id;
 
- 	if(info.operation != ObstacleChanges::EOperation::ADD && info.operation != ObstacleChanges::EOperation::UPDATE)
 
- 		logGlobal->error("ADD or UPDATE operation expected");
 
- 	JsonDeserializer deser(nullptr, info.data);
 
- 	deser.serializeStruct("obstacle", *this);
 
- }
 
- void SpellCreatedObstacle::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("spell", ID);
 
- 	si16 posValue = pos.toInt();
 
- 	handler.serializeInt("position", posValue);
 
- 	pos = posValue;
 
- 	handler.serializeInt("turnsRemaining", turnsRemaining);
 
- 	handler.serializeInt("casterSpellPower", casterSpellPower);
 
- 	handler.serializeInt("spellLevel", spellLevel);
 
- 	handler.serializeInt("casterSide", casterSide);
 
- 	handler.serializeInt("minimalDamage", minimalDamage);
 
- 	handler.serializeInt("type", obstacleType);
 
- 	handler.serializeBool("hidden", hidden);
 
- 	handler.serializeBool("revealed", revealed);
 
- 	handler.serializeBool("passable", passable);
 
- 	handler.serializeId("trigger", trigger, SpellID::NONE);
 
- 	handler.serializeBool("trap", trap);
 
- 	handler.serializeBool("removeOnTrigger", removeOnTrigger);
 
- 	handler.serializeBool("nativeVisible", nativeVisible);
 
- 	handler.serializeStruct("appearSound", appearSound);
 
- 	handler.serializeStruct("appearAnimation", appearAnimation);
 
- 	handler.serializeStruct("animation", animation);
 
- 	handler.serializeInt("animationYOffset", animationYOffset);
 
- 	{
 
- 		JsonArraySerializer customSizeJson = handler.enterArray("customSize");
 
- 		customSizeJson.syncSize(customSize, JsonNode::JsonType::DATA_INTEGER);
 
- 		for(size_t index = 0; index < customSizeJson.size(); index++)
 
- 		{
 
- 			si16 hex = customSize.at(index).toInt();
 
- 			customSizeJson.serializeInt(index, hex);
 
- 			customSize.set(index, hex);
 
- 		}
 
- 	}
 
- }
 
- BattleHexArray SpellCreatedObstacle::getAffectedTiles() const
 
- {
 
- 	return customSize;
 
- }
 
- void SpellCreatedObstacle::battleTurnPassed()
 
- {
 
- 	if(turnsRemaining > 0)
 
- 		turnsRemaining--;
 
- }
 
- const AnimationPath & SpellCreatedObstacle::getAnimation() const
 
- {
 
- 	return animation;
 
- }
 
- const AnimationPath & SpellCreatedObstacle::getAppearAnimation() const
 
- {
 
- 	return appearAnimation;
 
- }
 
- const AudioPath & SpellCreatedObstacle::getAppearSound() const
 
- {
 
- 	return appearSound;
 
- }
 
- int SpellCreatedObstacle::getAnimationYOffset(int imageHeight) const
 
- {
 
- 	int offset = imageHeight % 42;
 
- 	if(obstacleType == CObstacleInstance::SPELL_CREATED || obstacleType == CObstacleInstance::MOAT)
 
- 	{
 
- 		offset += animationYOffset;
 
- 	}
 
- 	return offset;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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