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							- /*
 
-  * SideInBattle.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SideInBattle.h"
 
- #include "../callback/IGameInfoCallback.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void SideInBattle::init(const CGHeroInstance * Hero, const CArmedInstance * Army)
 
- {
 
- 	armyObjectID = Army->id;
 
- 	if (Hero)
 
- 	{
 
- 		heroID = Hero->id;
 
- 		initialMana = Hero->mana;
 
- 		additionalMana = Hero->valOfBonuses(BonusType::COMBAT_MANA_BONUS);
 
- 	}
 
- 	switch(Army->ID.toEnum())
 
- 	{
 
- 		case Obj::CREATURE_GENERATOR1:
 
- 		case Obj::CREATURE_GENERATOR2:
 
- 		case Obj::CREATURE_GENERATOR3:
 
- 		case Obj::CREATURE_GENERATOR4:
 
- 			color = PlayerColor::NEUTRAL;
 
- 			break;
 
- 		default:
 
- 			color = Army->getOwner();
 
- 	}
 
- 	if(color == PlayerColor::UNFLAGGABLE)
 
- 		color = PlayerColor::NEUTRAL;
 
- }
 
- const CArmedInstance * SideInBattle::getArmy() const
 
- {
 
- 	if (armyObjectID.hasValue())
 
- 		return dynamic_cast<const CArmedInstance*>(cb->getObjInstance(armyObjectID));
 
- 	return nullptr;
 
- }
 
- const CGHeroInstance * SideInBattle::getHero() const
 
- {
 
- 	if (heroID.hasValue())
 
- 		return cb->getHero(heroID);
 
- 	return nullptr;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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