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							- /*
 
-  * SideInBattle.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../callback/GameCallbackHolder.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- class CArmedInstance;
 
- struct DLL_LINKAGE SideInBattle : public GameCallbackHolder
 
- {
 
- 	using GameCallbackHolder::GameCallbackHolder;
 
- 	PlayerColor color = PlayerColor::CANNOT_DETERMINE;
 
- 	ObjectInstanceID heroID; //may be empty if army is not commanded by hero
 
- 	ObjectInstanceID armyObjectID; //adv. map object with army that participates in battle; may be same as hero
 
- 	uint32_t castSpellsCount = 0; //how many spells each side has been cast this turn
 
- 	std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
 
- 	int32_t enchanterCounter = 0; //tends to pass through 0, so sign is needed
 
- 	int32_t initialMana = 0;
 
- 	int32_t additionalMana = 0;
 
- 	void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
 
- 	const CArmedInstance * getArmy() const;
 
- 	const CGHeroInstance * getHero() const;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & color;
 
- 		h & heroID;
 
- 		h & armyObjectID;
 
- 		h & castSpellsCount;
 
- 		h & usedSpellsHistory;
 
- 		h & enchanterCounter;
 
- 		h & initialMana;
 
- 		h & additionalMana;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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