CCastleInterface.cpp 71 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212
  1. /*
  2. * CCastleInterface.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCastleInterface.h"
  12. #include "CHeroWindow.h"
  13. #include "CMarketWindow.h"
  14. #include "InfoWindows.h"
  15. #include "GUIClasses.h"
  16. #include "QuickRecruitmentWindow.h"
  17. #include "CCreatureWindow.h"
  18. #include "../CGameInfo.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../PlayerLocalState.h"
  21. #include "../eventsSDL/InputHandler.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../media/IMusicPlayer.h"
  26. #include "../media/ISoundPlayer.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/CGarrisonInt.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/TextControls.h"
  32. #include "../widgets/RadialMenu.h"
  33. #include "../widgets/CExchangeController.h"
  34. #include "../render/Canvas.h"
  35. #include "../render/IImage.h"
  36. #include "../render/IRenderHandler.h"
  37. #include "../render/CAnimation.h"
  38. #include "../render/ColorFilter.h"
  39. #include "../render/IFont.h"
  40. #include "../adventureMap/AdventureMapInterface.h"
  41. #include "../adventureMap/CList.h"
  42. #include "../adventureMap/CResDataBar.h"
  43. #include "../../CCallback.h"
  44. #include "../../lib/CArtHandler.h"
  45. #include "../../lib/CConfigHandler.h"
  46. #include "../../lib/CSoundBase.h"
  47. #include "../../lib/CCreatureHandler.h"
  48. #include "../../lib/texts/CGeneralTextHandler.h"
  49. #include "../../lib/IGameSettings.h"
  50. #include "../../lib/spells/CSpellHandler.h"
  51. #include "../../lib/GameConstants.h"
  52. #include "../../lib/StartInfo.h"
  53. #include "../../lib/campaign/CampaignState.h"
  54. #include "../../lib/entities/building/CBuilding.h"
  55. #include "../../lib/mapObjects/CGHeroInstance.h"
  56. #include "../../lib/mapObjects/CGTownInstance.h"
  57. #include "../../lib/mapObjects/TownBuildingInstance.h"
  58. static bool useCompactCreatureBox()
  59. {
  60. return settings["gameTweaks"]["compactTownCreatureInfo"].Bool();
  61. }
  62. static bool useAvailableAmountAsCreatureLabel()
  63. {
  64. return settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool();
  65. }
  66. CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
  67. : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE, BUILDING_FRAME_TIME),
  68. parent(Par),
  69. town(Town),
  70. str(Str),
  71. border(nullptr),
  72. area(nullptr),
  73. stateTimeCounter(BUILD_ANIMATION_FINISHED_TIMEPOINT)
  74. {
  75. addUsedEvents(LCLICK | SHOW_POPUP | MOVE | HOVER | TIME);
  76. pos.x += str->pos.x;
  77. pos.y += str->pos.y;
  78. // special animation frame manipulation for castle shipyard with and without ship
  79. // done due to .def used in special way, not to animate building - first image is for shipyard without citadel moat, 2nd image is for including moat
  80. if(Town->getFactionID() == FactionID::CASTLE && Str->building &&
  81. (Str->building->bid == BuildingID::SHIPYARD || Str->building->bid == BuildingID::SHIP))
  82. {
  83. if(Town->hasBuilt(BuildingID::CITADEL))
  84. {
  85. this->first = 1;
  86. this->frame = 1;
  87. }
  88. else
  89. this->last = 0;
  90. }
  91. if(!str->borderName.empty())
  92. border = GH.renderHandler().loadImage(str->borderName, EImageBlitMode::COLORKEY);
  93. if(!str->areaName.empty())
  94. area = GH.renderHandler().loadImage(str->areaName, EImageBlitMode::SIMPLE);
  95. }
  96. const CBuilding * CBuildingRect::getBuilding()
  97. {
  98. if (!str->building)
  99. return nullptr;
  100. if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
  101. return town->getTown()->buildings.at(str->building->getBase());
  102. return str->building;
  103. }
  104. bool CBuildingRect::operator<(const CBuildingRect & p2) const
  105. {
  106. return (str->pos.z) < (p2.str->pos.z);
  107. }
  108. void CBuildingRect::hover(bool on)
  109. {
  110. if (!area)
  111. return;
  112. if(on)
  113. {
  114. if(! parent->selectedBuilding //no building hovered
  115. || (*parent->selectedBuilding)<(*this)) //or we are on top
  116. {
  117. parent->selectedBuilding = this;
  118. GH.statusbar()->write(getSubtitle());
  119. }
  120. }
  121. else
  122. {
  123. if(parent->selectedBuilding == this)
  124. {
  125. parent->selectedBuilding = nullptr;
  126. GH.statusbar()->clear();
  127. }
  128. }
  129. }
  130. void CBuildingRect::clickPressed(const Point & cursorPosition)
  131. {
  132. if(getBuilding() && area && (parent->selectedBuilding==this))
  133. {
  134. auto building = getBuilding();
  135. parent->buildingClicked(building->bid);
  136. }
  137. }
  138. void CBuildingRect::showPopupWindow(const Point & cursorPosition)
  139. {
  140. if((!area) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
  141. return;
  142. BuildingID bid = getBuilding()->bid;
  143. const CBuilding *bld = town->getTown()->buildings.at(bid);
  144. if (!bid.IsDwelling())
  145. {
  146. CRClickPopup::createAndPush(CInfoWindow::genText(bld->getNameTranslated(), bld->getDescriptionTranslated()),
  147. std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(bld->town->faction->getId(), bld->bid)));
  148. }
  149. else
  150. {
  151. int level = BuildingID::getLevelFromDwelling(bid);
  152. GH.windows().createAndPushWindow<CDwellingInfoBox>(parent->pos.x+parent->pos.w / 2, parent->pos.y+parent->pos.h /2, town, level);
  153. }
  154. }
  155. void CBuildingRect::show(Canvas & to)
  156. {
  157. uint32_t stageDelay = BUILDING_APPEAR_TIMEPOINT;
  158. bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
  159. if(stateTimeCounter < BUILDING_APPEAR_TIMEPOINT)
  160. {
  161. setAlpha(255 * stateTimeCounter / stageDelay);
  162. CShowableAnim::show(to);
  163. }
  164. else
  165. {
  166. setAlpha(255);
  167. CShowableAnim::show(to);
  168. }
  169. if(border && stateTimeCounter > BUILDING_APPEAR_TIMEPOINT)
  170. {
  171. if(stateTimeCounter >= BUILD_ANIMATION_FINISHED_TIMEPOINT)
  172. {
  173. if(parent->selectedBuilding == this || showTextOverlay)
  174. to.draw(border, pos.topLeft());
  175. return;
  176. }
  177. auto darkBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 0.5f, 0.5f, 0.5f );
  178. auto lightBorder = ColorFilter::genRangeShifter(0.f, 0.f, 0.f, 2.0f, 2.0f, 2.0f );
  179. auto baseBorder = ColorFilter::genEmptyShifter();
  180. float progress = float(stateTimeCounter % stageDelay) / stageDelay;
  181. if (stateTimeCounter < BUILDING_WHITE_BORDER_TIMEPOINT)
  182. border->adjustPalette(ColorFilter::genInterpolated(lightBorder, darkBorder, progress), 0);
  183. else
  184. if (stateTimeCounter < BUILDING_YELLOW_BORDER_TIMEPOINT)
  185. border->adjustPalette(ColorFilter::genInterpolated(darkBorder, baseBorder, progress), 0);
  186. else
  187. border->adjustPalette(baseBorder, 0);
  188. to.draw(border, pos.topLeft());
  189. }
  190. }
  191. void CBuildingRect::tick(uint32_t msPassed)
  192. {
  193. CShowableAnim::tick(msPassed);
  194. stateTimeCounter += msPassed;
  195. }
  196. void CBuildingRect::showAll(Canvas & to)
  197. {
  198. if (stateTimeCounter == 0)
  199. return;
  200. CShowableAnim::showAll(to);
  201. if(!isActive() && parent->selectedBuilding == this && border)
  202. to.draw(border, pos.topLeft());
  203. }
  204. std::string CBuildingRect::getSubtitle()//hover text for building
  205. {
  206. if (!getBuilding())
  207. return "";
  208. auto bid = getBuilding()->bid;
  209. if (!bid.IsDwelling())//non-dwellings - only building name
  210. return town->getTown()->buildings.at(getBuilding()->bid)->getNameTranslated();
  211. else//dwellings - recruit %creature%
  212. {
  213. int level = BuildingID::getLevelFromDwelling(getBuilding()->bid);
  214. auto & availableCreatures = town->creatures[level].second;
  215. if(availableCreatures.size())
  216. {
  217. int creaID = availableCreatures.back();//taking last of available creatures
  218. return CGI->generaltexth->allTexts[16] + " " + CGI->creh->objects.at(creaID)->getNamePluralTranslated();
  219. }
  220. else
  221. {
  222. logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
  223. return "#ERROR#";
  224. }
  225. }
  226. }
  227. void CBuildingRect::mouseMoved (const Point & cursorPosition, const Point & lastUpdateDistance)
  228. {
  229. hover(true);
  230. }
  231. bool CBuildingRect::receiveEvent(const Point & position, int eventType) const
  232. {
  233. if (!pos.isInside(position.x, position.y))
  234. return false;
  235. if(area && area->isTransparent(position - pos.topLeft()))
  236. return false;
  237. return CIntObject::receiveEvent(position, eventType);
  238. }
  239. CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
  240. : CWindowObject(RCLICK_POPUP, ImagePath::builtin("CRTOINFO"), Point(centerX, centerY))
  241. {
  242. OBJECT_CONSTRUCTION;
  243. background->setPlayerColor(Town->tempOwner);
  244. const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
  245. title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
  246. animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
  247. std::string text = std::to_string(Town->creatures.at(level).first);
  248. available = std::make_shared<CLabel>(80,190, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
  249. costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
  250. for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
  251. {
  252. auto res = static_cast<EGameResID>(i);
  253. if(creature->getRecruitCost(res))
  254. {
  255. resPicture.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), i, 0, 0, 0));
  256. resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(creature->getRecruitCost(res))));
  257. }
  258. }
  259. int posY = 238;
  260. int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
  261. for (size_t i=0; i<resAmount.size(); i++)
  262. {
  263. resPicture[i]->moveBy(Point(posX, posY));
  264. resAmount[i]->moveBy(Point(posX+16, posY+43));
  265. posX += 50;
  266. }
  267. }
  268. CDwellingInfoBox::~CDwellingInfoBox() = default;
  269. CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
  270. {
  271. OBJECT_CONSTRUCTION;
  272. owner = Owner;
  273. pos.x += x;
  274. pos.y += y;
  275. pos.w = 58;
  276. pos.h = 64;
  277. upg = updown;
  278. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 0, 0);
  279. portrait->visible = false;
  280. flag = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), 0, 0, 0, 0);
  281. flag->visible = false;
  282. selection = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 1, 0);
  283. selection->visible = false;
  284. set(h);
  285. addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  286. }
  287. CHeroGSlot::~CHeroGSlot() = default;
  288. void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
  289. {
  290. if(!on)
  291. return;
  292. if(!hero)
  293. return;
  294. if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
  295. return;
  296. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  297. bool twoHeroes = hero && other->hero;
  298. ObjectInstanceID heroId = hero->id;
  299. ObjectInstanceID heroOtherId = twoHeroes ? other->hero->id : ObjectInstanceID::NONE;
  300. std::vector<RadialMenuConfig> menuElements = {
  301. { RadialMenuConfig::ITEM_NW, twoHeroes, "moveTroops", "vcmi.radialWheel.heroGetArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArmy(false, std::nullopt);} },
  302. { RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
  303. { RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} },
  304. { RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
  305. { RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} },
  306. { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this]()
  307. {
  308. CFunctionList<void()> ony = [=](){ };
  309. ony += [=](){ LOCPLINT->cb->dismissHero(hero); };
  310. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
  311. } },
  312. };
  313. GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
  314. }
  315. void CHeroGSlot::hover(bool on)
  316. {
  317. if(!on)
  318. {
  319. GH.statusbar()->clear();
  320. return;
  321. }
  322. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  323. std::string temp;
  324. if(hero)
  325. {
  326. if(isSelected())//view NNN
  327. {
  328. temp = CGI->generaltexth->tcommands[4];
  329. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  330. }
  331. else if(other->hero && other->isSelected())//exchange
  332. {
  333. temp = CGI->generaltexth->tcommands[7];
  334. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  335. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  336. }
  337. else// select NNN (in ZZZ)
  338. {
  339. if(upg)//down - visiting
  340. {
  341. temp = CGI->generaltexth->tcommands[32];
  342. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  343. }
  344. else //up - garrison
  345. {
  346. temp = CGI->generaltexth->tcommands[12];
  347. boost::algorithm::replace_first(temp,"%s",hero->getNameTranslated());
  348. }
  349. }
  350. }
  351. else //we are empty slot
  352. {
  353. if(other->isSelected() && other->hero) //move NNNN
  354. {
  355. temp = CGI->generaltexth->tcommands[6];
  356. boost::algorithm::replace_first(temp,"%s",other->hero->getNameTranslated());
  357. }
  358. else //empty
  359. {
  360. temp = CGI->generaltexth->allTexts[507];
  361. }
  362. }
  363. if(temp.size())
  364. GH.statusbar()->write(temp);
  365. }
  366. void CHeroGSlot::clickPressed(const Point & cursorPosition)
  367. {
  368. std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
  369. owner->garr->setSplittingMode(false);
  370. owner->garr->selectSlot(nullptr);
  371. if(hero && isSelected())
  372. {
  373. setHighlight(false);
  374. if(other->hero && !GH.isKeyboardShiftDown())
  375. LOCPLINT->showHeroExchange(hero->id, other->hero->id);
  376. else
  377. LOCPLINT->openHeroWindow(hero);
  378. }
  379. else if(other->hero && other->isSelected())
  380. {
  381. owner->swapArmies();
  382. }
  383. else if(hero)
  384. {
  385. setHighlight(true);
  386. owner->garr->selectSlot(nullptr);
  387. redraw();
  388. }
  389. //refresh statusbar
  390. hover(false);
  391. hover(true);
  392. }
  393. void CHeroGSlot::showPopupWindow(const Point & cursorPosition)
  394. {
  395. if(hero)
  396. {
  397. GH.windows().createAndPushWindow<CInfoBoxPopup>(pos.center(), hero);
  398. }
  399. }
  400. void CHeroGSlot::deactivate()
  401. {
  402. selection->visible = false;
  403. CIntObject::deactivate();
  404. }
  405. bool CHeroGSlot::isSelected() const
  406. {
  407. return selection->visible;
  408. }
  409. void CHeroGSlot::setHighlight(bool on)
  410. {
  411. selection->visible = on;
  412. if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
  413. {
  414. for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot highlighted
  415. elem->block(!on);
  416. }
  417. }
  418. void CHeroGSlot::set(const CGHeroInstance * newHero)
  419. {
  420. OBJECT_CONSTRUCTION;
  421. hero = newHero;
  422. selection->visible = false;
  423. portrait->visible = false;
  424. flag->visible = false;
  425. if(newHero)
  426. {
  427. portrait->visible = true;
  428. portrait->setFrame(newHero->getIconIndex());
  429. }
  430. else if(!upg && owner->showEmpty) //up garrison
  431. {
  432. flag->visible = true;
  433. flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
  434. }
  435. }
  436. HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
  437. showEmpty(ShowEmpty),
  438. town(Town),
  439. garr(Garrison)
  440. {
  441. OBJECT_CONSTRUCTION;
  442. garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
  443. visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
  444. }
  445. HeroSlots::~HeroSlots() = default;
  446. void HeroSlots::update()
  447. {
  448. garrisonedHero->set(town->garrisonHero);
  449. visitingHero->set(town->visitingHero);
  450. }
  451. void HeroSlots::swapArmies()
  452. {
  453. bool allow = true;
  454. //moving hero out of town - check if it is allowed
  455. if (town->garrisonHero)
  456. {
  457. if (!town->visitingHero && LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  458. {
  459. std::string text = CGI->generaltexth->translate("core.genrltxt.18"); //You already have %d adventuring heroes under your command.
  460. boost::algorithm::replace_first(text,"%d",std::to_string(LOCPLINT->cb->howManyHeroes(false)));
  461. LOCPLINT->showInfoDialog(text, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  462. allow = false;
  463. }
  464. else if (town->garrisonHero->stacksCount() == 0)
  465. {
  466. //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
  467. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.19"), {}, soundBase::sound_todo);
  468. allow = false;
  469. }
  470. }
  471. if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
  472. {
  473. if(!town->visitingHero->canBeMergedWith(*town))
  474. {
  475. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  476. allow = false;
  477. }
  478. }
  479. garrisonedHero->setHighlight(false);
  480. visitingHero->setHighlight(false);
  481. if (allow)
  482. LOCPLINT->cb->swapGarrisonHero(town);
  483. }
  484. CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
  485. town(Town),
  486. selectedBuilding(nullptr)
  487. {
  488. OBJECT_CONSTRUCTION;
  489. background = std::make_shared<CPicture>(town->getTown()->clientInfo.townBackground, Point(0,0), EImageBlitMode::OPAQUE);
  490. background->needRefresh = true;
  491. pos.w = background->pos.w;
  492. pos.h = background->pos.h;
  493. recreate();
  494. }
  495. CCastleBuildings::~CCastleBuildings() = default;
  496. void CCastleBuildings::recreate()
  497. {
  498. selectedBuilding = nullptr;
  499. OBJECT_CONSTRUCTION;
  500. buildings.clear();
  501. groups.clear();
  502. //Generate buildings list
  503. auto buildingsCopy = town->getBuildings();// a bit modified copy of built buildings
  504. if(town->hasBuilt(BuildingID::SHIPYARD))
  505. {
  506. auto bayPos = town->bestLocation();
  507. if(!bayPos.valid())
  508. logGlobal->warn("Shipyard in non-coastal town!");
  509. std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
  510. //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
  511. if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
  512. {
  513. buildingsCopy.insert(BuildingID::SHIP);
  514. }
  515. }
  516. for(const CStructure * structure : town->getTown()->clientInfo.structures)
  517. {
  518. if(!structure->building)
  519. {
  520. buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
  521. continue;
  522. }
  523. if(vstd::contains(buildingsCopy, structure->building->bid))
  524. {
  525. groups[structure->building->getBase()].push_back(structure);
  526. }
  527. }
  528. for(auto & entry : groups)
  529. {
  530. const CBuilding * build = town->getTown()->buildings.at(entry.first);
  531. const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
  532. {
  533. return build->getDistance(a->building->bid) < build->getDistance(b->building->bid);
  534. });
  535. buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
  536. }
  537. const auto & buildSorter = [](const CIntObject * a, const CIntObject * b)
  538. {
  539. auto b1 = dynamic_cast<const CBuildingRect *>(a);
  540. auto b2 = dynamic_cast<const CBuildingRect *>(b);
  541. if(!b1 && !b2)
  542. return intptr_t(a) < intptr_t(b);
  543. if(b1 && !b2)
  544. return false;
  545. if(!b1 && b2)
  546. return true;
  547. return (*b1)<(*b2);
  548. };
  549. boost::sort(children, buildSorter); //TODO: create building in blit order
  550. }
  551. void CCastleBuildings::drawOverlays(Canvas & to, std::vector<std::shared_ptr<CBuildingRect>> buildingRects)
  552. {
  553. std::vector<Rect> textRects;
  554. for(auto & buildingRect : buildingRects)
  555. {
  556. if(!buildingRect->border)
  557. continue;
  558. auto building = buildingRect->getBuilding();
  559. if (!building)
  560. continue;
  561. auto bid = building->bid;
  562. auto overlay = town->getTown()->buildings.at(bid)->getNameTranslated();
  563. const auto & font = GH.renderHandler().loadFont(FONT_TINY);
  564. auto backColor = Colors::GREEN; // Other
  565. if(bid.IsDwelling())
  566. backColor = Colors::PURPLE; // dwelling
  567. auto contentRect = buildingRect->border->contentRect();
  568. auto center = Rect(buildingRect->pos.x + contentRect.x, buildingRect->pos.y + contentRect.y, contentRect.w, contentRect.h).center();
  569. Point dimensions(font->getStringWidth(overlay), font->getLineHeight());
  570. Rect textRect = Rect(center - dimensions / 2, dimensions).resize(2);
  571. while(!pos.resize(-5).isInside(Point(textRect.topLeft().x, textRect.center().y)))
  572. textRect.x++;
  573. while(!pos.resize(-5).isInside(Point(textRect.topRight().x, textRect.center().y)))
  574. textRect.x--;
  575. while(std::any_of(textRects.begin(), textRects.end(), [textRect](Rect existingTextRect) { return existingTextRect.resize(3).intersectionTest(textRect); }))
  576. textRect.y++;
  577. textRects.push_back(textRect);
  578. to.drawColor(textRect, backColor);
  579. to.drawBorder(textRect, Colors::BRIGHT_YELLOW);
  580. to.drawText(textRect.center(), EFonts::FONT_TINY, Colors::BLACK, ETextAlignment::CENTER, overlay);
  581. }
  582. }
  583. void CCastleBuildings::show(Canvas & to)
  584. {
  585. CIntObject::show(to);
  586. bool showTextOverlay = GH.isKeyboardAltDown() || GH.input().getNumTouchFingers() == 2;
  587. if(showTextOverlay)
  588. drawOverlays(to, buildings);
  589. }
  590. void CCastleBuildings::addBuilding(BuildingID building)
  591. {
  592. //FIXME: implement faster method without complete recreation of town
  593. BuildingID base = town->getTown()->buildings.at(building)->getBase();
  594. recreate();
  595. auto & structures = groups.at(base);
  596. for(auto buildingRect : buildings)
  597. {
  598. if(vstd::contains(structures, buildingRect->str))
  599. {
  600. //reset animation
  601. if(structures.size() == 1)
  602. buildingRect->stateTimeCounter = 0; // transparency -> fully visible stage
  603. else
  604. buildingRect->stateTimeCounter = CBuildingRect::BUILDING_APPEAR_TIMEPOINT; // already in fully visible stage
  605. break;
  606. }
  607. }
  608. }
  609. void CCastleBuildings::removeBuilding(BuildingID building)
  610. {
  611. //FIXME: implement faster method without complete recreation of town
  612. recreate();
  613. }
  614. const CGHeroInstance * CCastleBuildings::getHero()
  615. {
  616. if(town->visitingHero)
  617. return town->visitingHero;
  618. else
  619. return town->garrisonHero;
  620. }
  621. void CCastleBuildings::buildingClicked(BuildingID building)
  622. {
  623. BuildingID buildingToEnter = building;
  624. for(;;)
  625. {
  626. const CBuilding *b = town->getTown()->buildings.find(buildingToEnter)->second;
  627. if (buildingTryActivateCustomUI(buildingToEnter, building))
  628. return;
  629. if (!b->upgrade.hasValue())
  630. {
  631. enterBuilding(building);
  632. return;
  633. }
  634. buildingToEnter = b->upgrade;
  635. }
  636. }
  637. bool CCastleBuildings::buildingTryActivateCustomUI(BuildingID buildingToTest, BuildingID buildingTarget)
  638. {
  639. logGlobal->trace("You've clicked on %d", (int)buildingToTest.toEnum());
  640. const CBuilding *b = town->getTown()->buildings.at(buildingToTest);
  641. if (town->getWarMachineInBuilding(buildingToTest).hasValue())
  642. {
  643. enterBlacksmith(buildingTarget, town->getWarMachineInBuilding(buildingToTest));
  644. return true;
  645. }
  646. if (!b->marketModes.empty())
  647. {
  648. switch (*b->marketModes.begin())
  649. {
  650. case EMarketMode::CREATURE_UNDEAD:
  651. GH.windows().createAndPushWindow<CTransformerWindow>(town, getHero(), nullptr);
  652. return true;
  653. case EMarketMode::RESOURCE_SKILL:
  654. if (getHero())
  655. GH.windows().createAndPushWindow<CUniversityWindow>(getHero(), buildingTarget, town, nullptr);
  656. return true;
  657. case EMarketMode::RESOURCE_RESOURCE:
  658. // can't use allied marketplace
  659. if (town->getOwner() == LOCPLINT->playerID)
  660. {
  661. GH.windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
  662. return true;
  663. }
  664. else
  665. return false;
  666. default:
  667. if(getHero())
  668. GH.windows().createAndPushWindow<CMarketWindow>(town, getHero(), nullptr, *b->marketModes.begin());
  669. else
  670. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->getNameTranslated())); //Only visiting heroes may use the %s.
  671. return true;
  672. }
  673. }
  674. if (town->rewardableBuildings.count(buildingToTest) && town->getTown()->buildings.at(buildingToTest)->manualHeroVisit)
  675. {
  676. enterRewardable(buildingToTest);
  677. return true;
  678. }
  679. if (buildingToTest.IsDwelling())
  680. {
  681. enterDwelling((BuildingID::getLevelFromDwelling(buildingToTest)));
  682. return true;
  683. }
  684. else
  685. {
  686. switch(buildingToTest)
  687. {
  688. case BuildingID::MAGES_GUILD_1:
  689. case BuildingID::MAGES_GUILD_2:
  690. case BuildingID::MAGES_GUILD_3:
  691. case BuildingID::MAGES_GUILD_4:
  692. case BuildingID::MAGES_GUILD_5:
  693. enterMagesGuild();
  694. return true;
  695. case BuildingID::TAVERN:
  696. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  697. return true;
  698. case BuildingID::SHIPYARD:
  699. if(town->shipyardStatus() == IBoatGenerator::GOOD)
  700. {
  701. LOCPLINT->showShipyardDialog(town);
  702. return true;
  703. }
  704. else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
  705. {
  706. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
  707. return true;
  708. }
  709. return false;
  710. case BuildingID::FORT:
  711. case BuildingID::CITADEL:
  712. case BuildingID::CASTLE:
  713. GH.windows().createAndPushWindow<CFortScreen>(town);
  714. return true;
  715. case BuildingID::VILLAGE_HALL:
  716. case BuildingID::CITY_HALL:
  717. case BuildingID::TOWN_HALL:
  718. case BuildingID::CAPITOL:
  719. enterTownHall();
  720. return true;
  721. case BuildingID::SHIP:
  722. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
  723. return true;
  724. case BuildingID::SPECIAL_1:
  725. case BuildingID::SPECIAL_2:
  726. case BuildingID::SPECIAL_3:
  727. case BuildingID::SPECIAL_4:
  728. switch (b->subId)
  729. {
  730. case BuildingSubID::MYSTIC_POND:
  731. enterFountain(buildingToTest, b->subId, buildingTarget);
  732. return true;
  733. case BuildingSubID::CASTLE_GATE:
  734. if (LOCPLINT->makingTurn)
  735. {
  736. enterCastleGate(buildingToTest);
  737. return true;
  738. }
  739. return false;
  740. case BuildingSubID::PORTAL_OF_SUMMONING:
  741. if (town->creatures[town->getTown()->creatures.size()].second.empty())//No creatures
  742. LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
  743. else
  744. enterDwelling(town->getTown()->creatures.size());
  745. return true;
  746. case BuildingSubID::BANK:
  747. enterBank(buildingTarget);
  748. return true;
  749. }
  750. }
  751. }
  752. for (auto const & bonus : b->buildingBonuses)
  753. {
  754. if (bonus->type == BonusType::THIEVES_GUILD_ACCESS)
  755. {
  756. enterAnyThievesGuild();
  757. return true;
  758. }
  759. }
  760. return false;
  761. }
  762. void CCastleBuildings::enterRewardable(BuildingID building)
  763. {
  764. if (town->visitingHero == nullptr)
  765. {
  766. MetaString message;
  767. message.appendTextID("core.genrltxt.273"); // only visiting heroes may visit %s
  768. message.replaceTextID(town->getTown()->buildings.at(building)->getNameTextID());
  769. LOCPLINT->showInfoDialog(message.toString());
  770. }
  771. else
  772. {
  773. if (town->rewardableBuildings.at(building)->wasVisited(town->visitingHero))
  774. enterBuilding(building);
  775. else
  776. LOCPLINT->cb->visitTownBuilding(town, building);
  777. }
  778. }
  779. void CCastleBuildings::enterBlacksmith(BuildingID building, ArtifactID artifactID)
  780. {
  781. const CGHeroInstance *hero = town->visitingHero;
  782. if(!hero)
  783. {
  784. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->getTown()->buildings.find(building)->second->getNameTranslated()));
  785. return;
  786. }
  787. auto art = artifactID.toArtifact();
  788. int price = art->getPrice();
  789. bool possible = LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= price;
  790. if(possible)
  791. {
  792. for(auto slot : art->getPossibleSlots().at(ArtBearer::HERO))
  793. {
  794. if(hero->getArt(slot) == nullptr || hero->getArt(slot)->getTypeId() != artifactID)
  795. {
  796. possible = true;
  797. break;
  798. }
  799. else
  800. {
  801. possible = false;
  802. }
  803. }
  804. }
  805. CreatureID creatureID = artifactID.toArtifact()->getWarMachine();
  806. GH.windows().createAndPushWindow<CBlacksmithDialog>(possible, creatureID, artifactID, hero->id);
  807. }
  808. void CCastleBuildings::enterBuilding(BuildingID building)
  809. {
  810. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
  811. LOCPLINT->showInfoDialog( town->getTown()->buildings.find(building)->second->getDescriptionTranslated(), comps);
  812. }
  813. void CCastleBuildings::enterCastleGate(BuildingID building)
  814. {
  815. if (!town->visitingHero)
  816. {
  817. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
  818. return;//only visiting hero can use castle gates
  819. }
  820. std::vector <int> availableTowns;
  821. std::vector<std::shared_ptr<IImage>> images;
  822. std::vector <const CGTownInstance*> Towns = LOCPLINT->localState->getOwnedTowns();
  823. for(auto & Town : Towns)
  824. {
  825. const CGTownInstance *t = Town;
  826. if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
  827. t->getFactionID() == town->getFactionID() && //the town of the same faction
  828. t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
  829. {
  830. availableTowns.push_back(t->id.getNum());//add to the list
  831. if(settings["general"]["enableUiEnhancements"].Bool())
  832. {
  833. auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->getTown()->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
  834. image->scaleTo(Point(35, 23), EScalingAlgorithm::NEAREST);
  835. images.push_back(image);
  836. }
  837. }
  838. }
  839. auto gateIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building);//will be deleted by selection window
  840. auto wnd = std::make_shared<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
  841. CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1), 0, images);
  842. wnd->onPopup = [availableTowns](int index) { CRClickPopup::createAndPush(LOCPLINT->cb->getObjInstance(ObjectInstanceID(availableTowns[index])), GH.getCursorPosition()); };
  843. GH.windows().pushWindow(wnd);
  844. }
  845. void CCastleBuildings::enterDwelling(int level)
  846. {
  847. if (level < 0 || level >= town->creatures.size() || town->creatures[level].second.empty())
  848. {
  849. assert(0);
  850. logGlobal->error("Attempt to enter into invalid dwelling of level %d in town %s (%s)", level, town->getNameTranslated(), town->getFaction()->getNameTranslated());
  851. return;
  852. }
  853. auto recruitCb = [=](CreatureID id, int count)
  854. {
  855. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  856. };
  857. GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, -87);
  858. }
  859. void CCastleBuildings::enterToTheQuickRecruitmentWindow()
  860. {
  861. const auto beginIt = town->creatures.cbegin();
  862. const auto afterLastIt = town->creatures.size() > town->getTown()->creatures.size()
  863. ? std::next(beginIt, town->getTown()->creatures.size())
  864. : town->creatures.cend();
  865. const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
  866. [](const auto & creatureInfo) { return creatureInfo.first > 0; });
  867. if(hasSomeoneToRecruit)
  868. GH.windows().createAndPushWindow<QuickRecruitmentWindow>(town, pos);
  869. else
  870. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
  871. }
  872. void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
  873. {
  874. std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(town->getFactionID(), building)));
  875. std::string descr = town->getTown()->buildings.find(building)->second->getDescriptionTranslated();
  876. std::string hasNotProduced;
  877. std::string hasProduced;
  878. hasNotProduced = CGI->generaltexth->allTexts[677];
  879. hasProduced = CGI->generaltexth->allTexts[678];
  880. bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
  881. || (upgrades != BuildingID::NONE
  882. && town->getTown()->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
  883. if(upgrades != BuildingID::NONE)
  884. descr += "\n\n"+town->getTown()->buildings.find(BuildingID(upgrades))->second->getDescriptionTranslated();
  885. if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
  886. {
  887. if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
  888. descr += "\n\n" + hasNotProduced;
  889. else //Mystic Pond produced something;
  890. {
  891. descr += "\n\n" + hasProduced;
  892. boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
  893. boost::algorithm::replace_first(descr,"%d",std::to_string(town->bonusValue.second));
  894. }
  895. }
  896. LOCPLINT->showInfoDialog(descr, comps);
  897. }
  898. void CCastleBuildings::enterMagesGuild()
  899. {
  900. const CGHeroInstance *hero = getHero();
  901. // hero doesn't have spellbok
  902. // or it is not our turn and we can't make actions
  903. if(hero && !hero->hasSpellbook() && LOCPLINT->makingTurn)
  904. {
  905. if(hero->isCampaignYog())
  906. {
  907. // "Yog has given up magic in all its forms..."
  908. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);
  909. }
  910. else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < 500) //not enough gold to buy spellbook
  911. {
  912. openMagesGuild();
  913. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
  914. }
  915. else
  916. {
  917. CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
  918. CFunctionList<void()> onNo = onYes;
  919. onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
  920. std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::SPELLBOOK)));
  921. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
  922. }
  923. }
  924. else
  925. {
  926. openMagesGuild();
  927. }
  928. }
  929. void CCastleBuildings::enterTownHall()
  930. {
  931. if(town->visitingHero && town->visitingHero->hasArt(ArtifactID::GRAIL) &&
  932. !town->hasBuilt(BuildingID::GRAIL)) //hero has grail, but town does not have it
  933. {
  934. if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
  935. {
  936. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
  937. [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
  938. [&](){ openTownHall(); });
  939. }
  940. else
  941. {
  942. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
  943. assert(GH.windows().topWindow<CInfoWindow>() != nullptr);
  944. GH.windows().topWindow<CInfoWindow>()->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
  945. }
  946. }
  947. else
  948. {
  949. openTownHall();
  950. }
  951. }
  952. void CCastleBuildings::openMagesGuild()
  953. {
  954. auto mageGuildBackground = LOCPLINT->castleInt->town->getTown()->clientInfo.guildBackground;
  955. GH.windows().createAndPushWindow<CMageGuildScreen>(LOCPLINT->castleInt, mageGuildBackground);
  956. }
  957. void CCastleBuildings::openTownHall()
  958. {
  959. GH.windows().createAndPushWindow<CHallInterface>(town);
  960. }
  961. void CCastleBuildings::enterAnyThievesGuild()
  962. {
  963. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  964. for(auto & ownedTown : towns)
  965. {
  966. if(ownedTown->hasBuilt(BuildingID::TAVERN))
  967. {
  968. LOCPLINT->showThievesGuildWindow(ownedTown);
  969. return;
  970. }
  971. }
  972. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
  973. }
  974. void CCastleBuildings::enterBank(BuildingID building)
  975. {
  976. std::vector<std::shared_ptr<CComponent>> components;
  977. if(town->bonusValue.second > 0)
  978. {
  979. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE_PER_DAY, GameResID(GameResID::GOLD), -500));
  980. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.townStructure.bank.payBack"), components);
  981. }
  982. else{
  983. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, GameResID(GameResID::GOLD), 2500));
  984. LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.townStructure.bank.borrow"), [this, building](){ LOCPLINT->cb->visitTownBuilding(town, building); }, nullptr, components);
  985. }
  986. }
  987. void CCastleBuildings::enterAnyMarket()
  988. {
  989. if(town->hasBuilt(BuildingID::MARKETPLACE))
  990. {
  991. GH.windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  992. return;
  993. }
  994. std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
  995. for(auto & town : towns)
  996. {
  997. if(town->hasBuilt(BuildingID::MARKETPLACE))
  998. {
  999. GH.windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  1000. return;
  1001. }
  1002. }
  1003. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
  1004. }
  1005. CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool _showAvailable):
  1006. town(Town),
  1007. level(Level),
  1008. showAvailable(_showAvailable)
  1009. {
  1010. OBJECT_CONSTRUCTION;
  1011. pos += position;
  1012. if(town->creatures.size() <= level || town->creatures[level].second.empty())
  1013. {
  1014. level = -1;
  1015. return;//No creature
  1016. }
  1017. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1018. creature = town->creatures[level].second.back();
  1019. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature.toEntity(VLC)->getIconIndex(), 0, 8, 0);
  1020. std::string value;
  1021. if(showAvailable)
  1022. value = std::to_string(town->creatures[level].first);
  1023. else
  1024. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  1025. if(compact)
  1026. {
  1027. label = std::make_shared<CLabel>(40, 32, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, value);
  1028. pos.x += 8;
  1029. pos.w = 32;
  1030. pos.h = 32;
  1031. }
  1032. else
  1033. {
  1034. label = std::make_shared<CLabel>(24, 40, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, value);
  1035. pos.w = 48;
  1036. pos.h = 48;
  1037. }
  1038. }
  1039. void CCreaInfo::update()
  1040. {
  1041. if(label)
  1042. {
  1043. std::string value;
  1044. if(showAvailable)
  1045. value = std::to_string(town->creatures[level].first);
  1046. else
  1047. value = std::string("+") + std::to_string(town->creatureGrowth(level));
  1048. if(value != label->getText())
  1049. label->setText(value);
  1050. }
  1051. }
  1052. void CCreaInfo::hover(bool on)
  1053. {
  1054. MetaString message;
  1055. message.appendTextID("core.genrltxt.588");
  1056. message.replaceNameSingular(creature);
  1057. if(on)
  1058. {
  1059. GH.statusbar()->write(message.toString());
  1060. }
  1061. else
  1062. {
  1063. GH.statusbar()->clearIfMatching(message.toString());
  1064. }
  1065. }
  1066. void CCreaInfo::clickPressed(const Point & cursorPosition)
  1067. {
  1068. int offset = LOCPLINT->castleInt? (-87) : 0;
  1069. auto recruitCb = [=](CreatureID id, int count)
  1070. {
  1071. LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
  1072. };
  1073. GH.windows().createAndPushWindow<CRecruitmentWindow>(town, level, town->getUpperArmy(), recruitCb, nullptr, offset);
  1074. }
  1075. std::string CCreaInfo::genGrowthText()
  1076. {
  1077. GrowthInfo gi = town->getGrowthInfo(level);
  1078. MetaString descr;
  1079. descr.appendTextID("core.genrltxt.589");
  1080. descr.replaceNameSingular(creature);
  1081. descr.replaceNumber(gi.totalGrowth());
  1082. for(const GrowthInfo::Entry & entry : gi.entries)
  1083. {
  1084. descr.appendEOL();
  1085. descr.appendRawString(entry.description);
  1086. }
  1087. return descr.toString();
  1088. }
  1089. void CCreaInfo::showPopupWindow(const Point & cursorPosition)
  1090. {
  1091. if (showAvailable)
  1092. GH.windows().createAndPushWindow<CDwellingInfoBox>(GH.screenDimensions().x / 2, GH.screenDimensions().y / 2, town, level);
  1093. else
  1094. CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(ComponentType::CREATURE, creature));
  1095. }
  1096. bool CCreaInfo::getShowAvailable()
  1097. {
  1098. return showAvailable;
  1099. }
  1100. CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
  1101. : town(Town),
  1102. building(nullptr)
  1103. {
  1104. OBJECT_CONSTRUCTION;
  1105. addUsedEvents(SHOW_POPUP | HOVER);
  1106. pos.x += posX;
  1107. pos.y += posY;
  1108. int buildID;
  1109. if(townHall)
  1110. {
  1111. buildID = 10 + town->hallLevel();
  1112. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL.DEF"), town->hallLevel());
  1113. }
  1114. else
  1115. {
  1116. buildID = 6 + town->fortLevel();
  1117. if(buildID == 6)
  1118. return;//FIXME: suspicious statement, fix or comment
  1119. picture = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCL.DEF"), town->fortLevel()-1);
  1120. }
  1121. building = town->getTown()->buildings.at(BuildingID(buildID));
  1122. pos = picture->pos;
  1123. }
  1124. void CTownInfo::hover(bool on)
  1125. {
  1126. if(on)
  1127. {
  1128. if(building )
  1129. GH.statusbar()->write(building->getNameTranslated());
  1130. }
  1131. else
  1132. {
  1133. GH.statusbar()->clear();
  1134. }
  1135. }
  1136. void CTownInfo::showPopupWindow(const Point & cursorPosition)
  1137. {
  1138. if(building)
  1139. {
  1140. auto c = std::make_shared<CComponent>(ComponentType::BUILDING, BuildingTypeUniqueID(building->town->faction->getId(), building->bid));
  1141. CRClickPopup::createAndPush(CInfoWindow::genText(building->getNameTranslated(), building->getDescriptionTranslated()), c);
  1142. }
  1143. }
  1144. CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
  1145. CWindowObject(PLAYER_COLORED | BORDERED),
  1146. town(Town)
  1147. {
  1148. OBJECT_CONSTRUCTION;
  1149. LOCPLINT->castleInt = this;
  1150. addUsedEvents(KEYBOARD);
  1151. builds = std::make_shared<CCastleBuildings>(town);
  1152. panel = std::make_shared<CPicture>(ImagePath::builtin("TOWNSCRN"), 0, builds->pos.h);
  1153. panel->setPlayerColor(LOCPLINT->playerID);
  1154. pos.w = panel->pos.w;
  1155. pos.h = builds->pos.h + panel->pos.h;
  1156. center();
  1157. updateShadow();
  1158. garr = std::make_shared<CGarrisonInt>(Point(305, 387), 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
  1159. garr->setRedrawParent(true);
  1160. heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
  1161. title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, town->getNameTranslated());
  1162. income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
  1163. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPT"), 0, 0, 15, 387);
  1164. exit = std::make_shared<CButton>(Point(744, 544), AnimationPath::builtin("TSBTNS"), CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1165. exit->setImageOrder(4, 5, 6, 7);
  1166. auto split = std::make_shared<CButton>(Point(744, 382), AnimationPath::builtin("TSBTNS"), CButton::tooltip(CGI->generaltexth->tcommands[3]), [this]() { garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT);
  1167. garr->addSplitBtn(split);
  1168. Rect barRect(9, 182, 732, 18);
  1169. auto statusbarBackground = std::make_shared<CPicture>(panel->getSurface(), barRect, 9, 555);
  1170. statusbar = CGStatusBar::create(statusbarBackground);
  1171. resdatabar = std::make_shared<CResDataBar>(ImagePath::builtin("ARESBAR"), 3, 575, 37, 3, 84, 78);
  1172. townlist = std::make_shared<CTownList>(3, Rect(Point(743, 414), Point(48, 128)), Point(1,16), Point(0, 32), LOCPLINT->localState->getOwnedTowns().size() );
  1173. townlist->setScrollUpButton( std::make_shared<CButton>( Point(744, 414), AnimationPath::builtin("IAM014"), CButton::tooltipLocalized("core.help.306"), 0));
  1174. townlist->setScrollDownButton( std::make_shared<CButton>( Point(744, 526), AnimationPath::builtin("IAM015"), CButton::tooltipLocalized("core.help.307"), 0));
  1175. if(from)
  1176. townlist->select(from);
  1177. townlist->select(town); //this will scroll list to select current town
  1178. townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
  1179. recreateIcons();
  1180. if (!from)
  1181. adventureInt->onAudioPaused();
  1182. CCS->musich->playMusicFromSet("faction", town->getFaction()->getJsonKey(), true, false);
  1183. }
  1184. CCastleInterface::~CCastleInterface()
  1185. {
  1186. // resume map audio if:
  1187. // adventureInt exists (may happen on exiting client with open castle interface)
  1188. // castleInt has not been replaced (happens on switching between towns inside castle interface)
  1189. if (adventureInt && LOCPLINT->castleInt == this)
  1190. adventureInt->onAudioResumed();
  1191. if(LOCPLINT->castleInt == this)
  1192. LOCPLINT->castleInt = nullptr;
  1193. }
  1194. void CCastleInterface::updateGarrisons()
  1195. {
  1196. garr->setArmy(town->getUpperArmy(), EGarrisonType::UPPER);
  1197. garr->setArmy(town->visitingHero, EGarrisonType::LOWER);
  1198. garr->recreateSlots();
  1199. heroes->update();
  1200. redraw();
  1201. }
  1202. bool CCastleInterface::holdsGarrison(const CArmedInstance * army)
  1203. {
  1204. return army == town || army == town->getUpperArmy() || army == town->visitingHero;
  1205. }
  1206. void CCastleInterface::close()
  1207. {
  1208. if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
  1209. {
  1210. if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
  1211. LOCPLINT->localState->setSelection(town->visitingHero);
  1212. else
  1213. LOCPLINT->localState->setSelection(town);
  1214. }
  1215. CWindowObject::close();
  1216. }
  1217. void CCastleInterface::castleTeleport(int where)
  1218. {
  1219. const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
  1220. LOCPLINT->localState->setSelection(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
  1221. LOCPLINT->cb->teleportHero(town->visitingHero, dest);
  1222. LOCPLINT->localState->erasePath(town->visitingHero);
  1223. }
  1224. void CCastleInterface::townChange()
  1225. {
  1226. //TODO: do not recreate window
  1227. const CGTownInstance * dest = LOCPLINT->localState->getOwnedTown(townlist->getSelectedIndex());
  1228. const CGTownInstance * town = this->town;// "this" is going to be deleted
  1229. if ( dest == town )
  1230. return;
  1231. close();
  1232. GH.windows().createAndPushWindow<CCastleInterface>(dest, town);
  1233. }
  1234. void CCastleInterface::addBuilding(BuildingID bid)
  1235. {
  1236. if (town->getTown()->buildings.at(bid)->mode != CBuilding::BUILD_AUTO)
  1237. CCS->soundh->playSound(soundBase::newBuilding);
  1238. deactivate();
  1239. builds->addBuilding(bid);
  1240. recreateIcons();
  1241. activate();
  1242. redraw();
  1243. }
  1244. void CCastleInterface::removeBuilding(BuildingID bid)
  1245. {
  1246. deactivate();
  1247. builds->removeBuilding(bid);
  1248. recreateIcons();
  1249. activate();
  1250. redraw();
  1251. }
  1252. void CCastleInterface::recreateIcons()
  1253. {
  1254. OBJECT_CONSTRUCTION;
  1255. size_t iconIndex = town->getTown()->clientInfo.icons[town->hasFort()][town->built >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  1256. icon->setFrame(iconIndex);
  1257. TResources townIncome = town->dailyIncome();
  1258. income->setText(std::to_string(townIncome[EGameResID::GOLD]));
  1259. hall = std::make_shared<CTownInfo>(80, 413, town, true);
  1260. fort = std::make_shared<CTownInfo>(122, 413, town, false);
  1261. fastTownHall = std::make_shared<CButton>(Point(80, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterTownHall(); }, EShortcut::TOWN_OPEN_HALL);
  1262. fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
  1263. int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
  1264. fastArmyPurchase = std::make_shared<CButton>(Point(122, 413), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this](){ builds->enterToTheQuickRecruitmentWindow(); }, EShortcut::TOWN_OPEN_RECRUITMENT);
  1265. fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
  1266. fastMarket = std::make_shared<LRClickableArea>(Rect(163, 410, 64, 42), [this]() { builds->enterAnyMarket(); });
  1267. fastTavern = std::make_shared<LRClickableArea>(Rect(15, 387, 58, 64), [&]()
  1268. {
  1269. if(town->hasBuilt(BuildingID::TAVERN))
  1270. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  1271. }, [this]{
  1272. if(!town->getFaction()->getDescriptionTranslated().empty())
  1273. CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
  1274. });
  1275. creainfo.clear();
  1276. bool compactCreatureInfo = useCompactCreatureBox();
  1277. bool useAvailableCreaturesForLabel = useAvailableAmountAsCreatureLabel();
  1278. for(size_t i=0; i<4; i++)
  1279. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 459), town, (int)i, compactCreatureInfo, useAvailableCreaturesForLabel));
  1280. for(size_t i=0; i<4; i++)
  1281. creainfo.push_back(std::make_shared<CCreaInfo>(Point(14 + 55 * (int)i, 507), town, (int)i + 4, compactCreatureInfo, useAvailableCreaturesForLabel));
  1282. }
  1283. void CCastleInterface::keyPressed(EShortcut key)
  1284. {
  1285. switch(key)
  1286. {
  1287. case EShortcut::MOVE_UP:
  1288. townlist->selectPrev();
  1289. break;
  1290. case EShortcut::MOVE_DOWN:
  1291. townlist->selectNext();
  1292. break;
  1293. case EShortcut::TOWN_OPEN_FORT:
  1294. GH.windows().createAndPushWindow<CFortScreen>(town);
  1295. break;
  1296. case EShortcut::TOWN_OPEN_MARKET:
  1297. builds->enterAnyMarket();
  1298. break;
  1299. case EShortcut::TOWN_OPEN_MAGE_GUILD:
  1300. if(town->hasBuilt(BuildingID::MAGES_GUILD_1))
  1301. builds->enterMagesGuild();
  1302. break;
  1303. case EShortcut::TOWN_OPEN_THIEVES_GUILD:
  1304. break;
  1305. case EShortcut::TOWN_OPEN_HERO_EXCHANGE:
  1306. if (town->visitingHero && town->garrisonHero)
  1307. LOCPLINT->showHeroExchange(town->visitingHero->id, town->garrisonHero->id);
  1308. break;
  1309. case EShortcut::TOWN_OPEN_HERO:
  1310. if (town->visitingHero)
  1311. LOCPLINT->openHeroWindow(town->visitingHero);
  1312. else if (town->garrisonHero)
  1313. LOCPLINT->openHeroWindow(town->garrisonHero);
  1314. break;
  1315. case EShortcut::TOWN_OPEN_VISITING_HERO:
  1316. if (town->visitingHero)
  1317. LOCPLINT->openHeroWindow(town->visitingHero);
  1318. break;
  1319. case EShortcut::TOWN_OPEN_GARRISONED_HERO:
  1320. if (town->garrisonHero)
  1321. LOCPLINT->openHeroWindow(town->garrisonHero);
  1322. break;
  1323. case EShortcut::TOWN_SWAP_ARMIES:
  1324. heroes->swapArmies();
  1325. break;
  1326. case EShortcut::TOWN_OPEN_TAVERN:
  1327. if(town->hasBuilt(BuildingID::TAVERN))
  1328. LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);
  1329. break;
  1330. default:
  1331. break;
  1332. }
  1333. }
  1334. void CCastleInterface::creaturesChangedEventHandler()
  1335. {
  1336. for(auto creatureInfoBox : creainfo)
  1337. {
  1338. if(creatureInfoBox->getShowAvailable())
  1339. {
  1340. creatureInfoBox->update();
  1341. }
  1342. }
  1343. }
  1344. CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
  1345. town(Town),
  1346. building(Building)
  1347. {
  1348. OBJECT_CONSTRUCTION;
  1349. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1350. pos.x += x;
  1351. pos.y += y;
  1352. pos.w = 154;
  1353. pos.h = 92;
  1354. state = LOCPLINT->cb->canBuildStructure(town, building->bid);
  1355. constexpr std::array panelIndex =
  1356. {
  1357. 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
  1358. };
  1359. constexpr std::array iconIndex =
  1360. {
  1361. -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
  1362. };
  1363. icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
  1364. header = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHBAR"), panelIndex[static_cast<int>(state)], 0, 1, 73);
  1365. if(iconIndex[static_cast<int>(state)] >=0)
  1366. mark = std::make_shared<CAnimImage>(AnimationPath::builtin("TPTHCHK"), iconIndex[static_cast<int>(state)], 0, 136, 56);
  1367. name = std::make_shared<CLabel>(78, 81, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, building->getNameTranslated(), 150);
  1368. //todo: add support for all possible states
  1369. if(state >= EBuildingState::BUILDING_ERROR)
  1370. state = EBuildingState::FORBIDDEN;
  1371. }
  1372. void CHallInterface::CBuildingBox::hover(bool on)
  1373. {
  1374. if(on)
  1375. {
  1376. std::string toPrint;
  1377. if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
  1378. toPrint = CGI->generaltexth->hcommands[5];
  1379. else if(state==EBuildingState::CANT_BUILD_TODAY)
  1380. toPrint = CGI->generaltexth->allTexts[223];
  1381. else
  1382. toPrint = CGI->generaltexth->hcommands[static_cast<int>(state)];
  1383. boost::algorithm::replace_first(toPrint,"%s",building->getNameTranslated());
  1384. GH.statusbar()->write(toPrint);
  1385. }
  1386. else
  1387. {
  1388. GH.statusbar()->clear();
  1389. }
  1390. }
  1391. void CHallInterface::CBuildingBox::clickPressed(const Point & cursorPosition)
  1392. {
  1393. GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,0);
  1394. }
  1395. void CHallInterface::CBuildingBox::showPopupWindow(const Point & cursorPosition)
  1396. {
  1397. GH.windows().createAndPushWindow<CBuildWindow>(town,building,state,1);
  1398. }
  1399. CHallInterface::CHallInterface(const CGTownInstance * Town):
  1400. CWindowObject(PLAYER_COLORED | BORDERED, Town->getTown()->clientInfo.hallBackground),
  1401. town(Town)
  1402. {
  1403. OBJECT_CONSTRUCTION;
  1404. resdatabar = std::make_shared<CMinorResDataBar>();
  1405. resdatabar->moveBy(pos.topLeft(), true);
  1406. Rect barRect(5, 556, 740, 18);
  1407. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 5, 556);
  1408. statusbar = CGStatusBar::create(statusbarBackground);
  1409. title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->getTown()->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
  1410. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
  1411. auto & boxList = town->getTown()->clientInfo.hallSlots;
  1412. boxes.resize(boxList.size());
  1413. for(size_t row=0; row<boxList.size(); row++) //for each row
  1414. {
  1415. for(size_t col=0; col<boxList[row].size(); col++) //for each box
  1416. {
  1417. const CBuilding * building = nullptr;
  1418. for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
  1419. {
  1420. if (!buildingID.hasValue())
  1421. {
  1422. logMod->warn("Invalid building ID found in hallSlots of town '%s'", town->getFaction()->getJsonKey() );
  1423. continue;
  1424. }
  1425. const CBuilding * current = town->getTown()->buildings.at(buildingID);
  1426. if(town->hasBuilt(buildingID))
  1427. {
  1428. building = current;
  1429. }
  1430. else
  1431. {
  1432. if(current->mode == CBuilding::BUILD_NORMAL)
  1433. {
  1434. building = current;
  1435. break;
  1436. }
  1437. }
  1438. }
  1439. int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col;
  1440. int posY = 35 + 104*(int)row;
  1441. if(building)
  1442. boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
  1443. }
  1444. }
  1445. }
  1446. CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, EBuildingState state, bool rightClick):
  1447. CWindowObject(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), ImagePath::builtin("TPUBUILD")),
  1448. town(Town),
  1449. building(Building)
  1450. {
  1451. OBJECT_CONSTRUCTION;
  1452. icon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
  1453. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
  1454. statusbar = CGStatusBar::create(statusbarBackground);
  1455. MetaString nameString;
  1456. nameString.appendTextID("core.hallinfo.7");
  1457. nameString.replaceTextID(building->getNameTextID());
  1458. name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, nameString.toString());
  1459. description = std::make_shared<CTextBox>(building->getDescriptionTranslated(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, ETextAlignment::CENTER);
  1460. stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, ETextAlignment::CENTER);
  1461. //Create components for all required resources
  1462. std::vector<std::shared_ptr<CComponent>> components;
  1463. for(GameResID i : GameResID::ALL_RESOURCES())
  1464. {
  1465. if(building->resources[i])
  1466. {
  1467. MetaString message;
  1468. int resourceAmount = LOCPLINT->cb->getResourceAmount(i);
  1469. bool canAfford = resourceAmount >= building->resources[i];
  1470. if(!canAfford && state != EBuildingState::ALREADY_PRESENT && settings["general"]["enableUiEnhancements"].Bool())
  1471. {
  1472. message.appendRawString("{H3Red|%d}/%d");
  1473. message.replaceNumber(resourceAmount);
  1474. }
  1475. else
  1476. message.appendRawString("%d");
  1477. message.replaceNumber(building->resources[i]);
  1478. components.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i, message.toString(), CComponent::small));
  1479. }
  1480. }
  1481. cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
  1482. if(!rightClick)
  1483. { //normal window
  1484. MetaString tooltipYes;
  1485. tooltipYes.appendTextID("core.genrltxt.595");
  1486. tooltipYes.replaceTextID(building->getNameTextID());
  1487. MetaString tooltipNo;
  1488. tooltipNo.appendTextID("core.genrltxt.596");
  1489. tooltipNo.replaceTextID(building->getNameTextID());
  1490. buy = std::make_shared<CButton>(Point(45, 446), AnimationPath::builtin("IBUY30"), CButton::tooltip(tooltipYes.toString()), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
  1491. buy->setBorderColor(Colors::METALLIC_GOLD);
  1492. buy->block(state != EBuildingState::ALLOWED || LOCPLINT->playerID != town->tempOwner || !LOCPLINT->makingTurn);
  1493. cancel = std::make_shared<CButton>(Point(290, 445), AnimationPath::builtin("ICANCEL"), CButton::tooltip(tooltipNo.toString()), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
  1494. cancel->setBorderColor(Colors::METALLIC_GOLD);
  1495. }
  1496. }
  1497. void CBuildWindow::buyFunc()
  1498. {
  1499. LOCPLINT->cb->buildBuilding(town,building->bid);
  1500. GH.windows().popWindows(2); //we - build window and hall screen
  1501. }
  1502. std::string CBuildWindow::getTextForState(EBuildingState state)
  1503. {
  1504. std::string ret;
  1505. if(state < EBuildingState::ALLOWED)
  1506. ret = CGI->generaltexth->hcommands[static_cast<int>(state)];
  1507. switch (state)
  1508. {
  1509. case EBuildingState::ALREADY_PRESENT:
  1510. case EBuildingState::CANT_BUILD_TODAY:
  1511. case EBuildingState::NO_RESOURCES:
  1512. ret.replace(ret.find_first_of("%s"), 2, building->getNameTranslated());
  1513. break;
  1514. case EBuildingState::ALLOWED:
  1515. return CGI->generaltexth->allTexts[219]; //all prereq. are met
  1516. case EBuildingState::PREREQUIRES:
  1517. {
  1518. auto toStr = [&](const BuildingID build) -> std::string
  1519. {
  1520. return town->getTown()->buildings.at(build)->getNameTranslated();
  1521. };
  1522. ret = CGI->generaltexth->allTexts[52];
  1523. ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
  1524. break;
  1525. }
  1526. case EBuildingState::MISSING_BASE:
  1527. {
  1528. std::string msg = CGI->generaltexth->translate("vcmi.townHall.missingBase");
  1529. ret = boost::str(boost::format(msg) % town->getTown()->buildings.at(building->upgrade)->getNameTranslated());
  1530. break;
  1531. }
  1532. }
  1533. return ret;
  1534. }
  1535. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
  1536. {
  1537. OBJECT_CONSTRUCTION;
  1538. pos.x+=size.x;
  1539. pos.y+=size.y;
  1540. pos.w = size.w;
  1541. pos.h = size.h;
  1542. init(name, descr, min, max);
  1543. }
  1544. LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
  1545. {
  1546. OBJECT_CONSTRUCTION;
  1547. pos.x+=size.x;
  1548. pos.y+=size.y;
  1549. pos.w = size.w;
  1550. pos.h = size.h;
  1551. init(name, descr, val, val);
  1552. }
  1553. void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
  1554. {
  1555. addUsedEvents(HOVER);
  1556. hoverText = descr;
  1557. std::string valueText;
  1558. if(min && max)
  1559. {
  1560. valueText = std::to_string(min);
  1561. if(min != max)
  1562. valueText += '-' + std::to_string(max);
  1563. }
  1564. name = std::make_shared<CLabel>(3, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, nameText);
  1565. value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, valueText);
  1566. }
  1567. void LabeledValue::hover(bool on)
  1568. {
  1569. if(on)
  1570. {
  1571. GH.statusbar()->write(hoverText);
  1572. }
  1573. else
  1574. {
  1575. GH.statusbar()->clear();
  1576. }
  1577. }
  1578. CFortScreen::CFortScreen(const CGTownInstance * town):
  1579. CWindowObject(PLAYER_COLORED | BORDERED, getBgName(town))
  1580. {
  1581. OBJECT_CONSTRUCTION;
  1582. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1583. if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
  1584. fortSize--;
  1585. fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
  1586. const CBuilding * fortBuilding = town->getTown()->buildings.at(BuildingID(town->fortLevel()+6));
  1587. title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
  1588. std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
  1589. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1590. std::vector<Point> positions =
  1591. {
  1592. Point(10, 22), Point(404, 22),
  1593. Point(10, 155), Point(404,155),
  1594. Point(10, 288), Point(404,288)
  1595. };
  1596. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1597. {
  1598. positions.push_back(Point(10, 421));
  1599. positions.push_back(Point(404,421));
  1600. }
  1601. else
  1602. {
  1603. positions.push_back(Point(206,421));
  1604. }
  1605. for(ui32 i=0; i<fortSize; i++)
  1606. {
  1607. BuildingID buildingID;
  1608. if(fortSize == town->getTown()->creatures.size())
  1609. {
  1610. BuildingID buildID = BuildingID(BuildingID::getDwellingFromLevel(i, 0));
  1611. for(; town->getBuildings().count(buildID); BuildingID::advanceDwelling(buildID))
  1612. {
  1613. if(town->hasBuilt(buildID))
  1614. buildingID = buildID;
  1615. }
  1616. }
  1617. else
  1618. {
  1619. buildingID = BuildingID::SPECIAL_3;
  1620. }
  1621. recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
  1622. }
  1623. resdatabar = std::make_shared<CMinorResDataBar>();
  1624. resdatabar->moveBy(pos.topLeft(), true);
  1625. Rect barRect(4, 554, 740, 18);
  1626. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 4, 554);
  1627. statusbar = CGStatusBar::create(statusbarBackground);
  1628. }
  1629. ImagePath CFortScreen::getBgName(const CGTownInstance * town)
  1630. {
  1631. ui32 fortSize = static_cast<ui32>(town->creatures.size());
  1632. if(fortSize > town->getTown()->creatures.size() && town->creatures.back().second.empty())
  1633. fortSize--;
  1634. fortSize = std::min(fortSize, static_cast<ui32>(GameConstants::CREATURES_PER_TOWN)); // for 8 creatures + portal of summoning
  1635. if(fortSize == GameConstants::CREATURES_PER_TOWN)
  1636. return ImagePath::builtin("TPCASTL8");
  1637. else
  1638. return ImagePath::builtin("TPCASTL7");
  1639. }
  1640. void CFortScreen::creaturesChangedEventHandler()
  1641. {
  1642. for(auto & elem : recAreas)
  1643. elem->creaturesChangedEventHandler();
  1644. LOCPLINT->castleInt->creaturesChangedEventHandler();
  1645. }
  1646. CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
  1647. town(Town),
  1648. level(Level),
  1649. availableCount(nullptr)
  1650. {
  1651. OBJECT_CONSTRUCTION;
  1652. pos.x +=posX;
  1653. pos.y +=posY;
  1654. pos.w = 386;
  1655. pos.h = 126;
  1656. if(!town->creatures[level].second.empty())
  1657. addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
  1658. addUsedEvents(SHOW_POPUP);
  1659. icons = std::make_shared<CPicture>(ImagePath::builtin("TPCAINFO"), 261, 3);
  1660. if(getMyBuilding() != nullptr)
  1661. {
  1662. buildingIcon = std::make_shared<CAnimImage>(town->getTown()->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
  1663. buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyBuilding()->getNameTranslated(), 152);
  1664. if(town->hasBuilt(getMyBuilding()->bid))
  1665. {
  1666. ui32 available = town->creatures[level].first;
  1667. std::string availableText = CGI->generaltexth->allTexts[217]+ std::to_string(available);
  1668. availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, availableText);
  1669. }
  1670. }
  1671. if(getMyCreature() != nullptr)
  1672. {
  1673. hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->getNamePluralTranslated());
  1674. new CCreaturePic(159, 4, getMyCreature(), false);
  1675. new CLabel(78, 11, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, getMyCreature()->getNamePluralTranslated(), 152);
  1676. Rect sizes(287, 4, 96, 18);
  1677. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
  1678. sizes.y+=20;
  1679. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
  1680. sizes.y+=21;
  1681. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
  1682. sizes.y+=20;
  1683. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->getMaxHealth()));
  1684. sizes.y+=21;
  1685. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(BonusType::STACKS_SPEED)));
  1686. sizes.y+=20;
  1687. values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
  1688. }
  1689. }
  1690. const CCreature * CFortScreen::RecruitArea::getMyCreature()
  1691. {
  1692. if(!town->creatures.at(level).second.empty()) // built
  1693. return town->creatures.at(level).second.back().toCreature();
  1694. if(!town->getTown()->creatures.at(level).empty()) // there are creatures on this level
  1695. return town->getTown()->creatures.at(level).front().toCreature();
  1696. return nullptr;
  1697. }
  1698. const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
  1699. {
  1700. BuildingID myID = BuildingID(BuildingID::getDwellingFromLevel(level, 0));
  1701. if (level == town->getTown()->creatures.size())
  1702. return town->getTown()->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
  1703. if (!town->getTown()->buildings.count(myID))
  1704. return nullptr;
  1705. const CBuilding * build = town->getTown()->buildings.at(myID);
  1706. while (town->getTown()->buildings.count(myID))
  1707. {
  1708. if (town->hasBuilt(myID))
  1709. build = town->getTown()->buildings.at(myID);
  1710. BuildingID::advanceDwelling(myID);
  1711. }
  1712. return build;
  1713. }
  1714. void CFortScreen::RecruitArea::hover(bool on)
  1715. {
  1716. if(on)
  1717. GH.statusbar()->write(hoverText);
  1718. else
  1719. GH.statusbar()->clear();
  1720. }
  1721. void CFortScreen::RecruitArea::creaturesChangedEventHandler()
  1722. {
  1723. if(availableCount)
  1724. {
  1725. std::string availableText = CGI->generaltexth->allTexts[217] + std::to_string(town->creatures[level].first);
  1726. availableCount->setText(availableText);
  1727. }
  1728. }
  1729. void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
  1730. {
  1731. LOCPLINT->castleInt->builds->enterDwelling(level);
  1732. }
  1733. void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
  1734. {
  1735. if (getMyCreature() != nullptr)
  1736. GH.windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
  1737. }
  1738. CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & imagename)
  1739. : CWindowObject(BORDERED, imagename), townId(owner->town->id)
  1740. {
  1741. OBJECT_CONSTRUCTION;
  1742. window = std::make_shared<CPicture>(owner->town->getTown()->clientInfo.guildWindow, 332, 76);
  1743. resdatabar = std::make_shared<CMinorResDataBar>();
  1744. resdatabar->moveBy(pos.topLeft(), true);
  1745. Rect barRect(7, 556, 737, 18);
  1746. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
  1747. statusbar = CGStatusBar::create(statusbarBackground);
  1748. exit = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1.DEF"), CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
  1749. updateSpells(townId);
  1750. }
  1751. void CMageGuildScreen::updateSpells(ObjectInstanceID tID)
  1752. {
  1753. if(tID != townId)
  1754. return;
  1755. OBJECT_CONSTRUCTION;
  1756. static const std::vector<std::vector<Point> > positions =
  1757. {
  1758. {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
  1759. {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
  1760. {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
  1761. {Point(183,42), Point(183,148), Point(183,253)},
  1762. {Point(491,325), Point(591,325)}
  1763. };
  1764. spells.clear();
  1765. emptyScrolls.clear();
  1766. const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
  1767. for(uint32_t i=0; i<town->getTown()->mageLevel; i++)
  1768. {
  1769. uint32_t spellCount = town->spellsAtLevel(i+1,false); //spell at level with -1 hmmm?
  1770. for(uint32_t j=0; j<spellCount; j++)
  1771. {
  1772. if(i<town->mageGuildLevel() && town->spells[i].size()>j)
  1773. spells.push_back(std::make_shared<Scroll>(positions[i][j], town->spells[i][j].toSpell(), townId));
  1774. else
  1775. emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
  1776. }
  1777. }
  1778. redraw();
  1779. }
  1780. CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell, ObjectInstanceID townId)
  1781. : spell(Spell), townId(townId)
  1782. {
  1783. OBJECT_CONSTRUCTION;
  1784. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  1785. pos += position;
  1786. image = std::make_shared<CAnimImage>(AnimationPath::builtin("SPELLSCR"), spell->id);
  1787. pos = image->pos;
  1788. }
  1789. void CMageGuildScreen::Scroll::clickPressed(const Point & cursorPosition)
  1790. {
  1791. const CGTownInstance * town = LOCPLINT->cb->getTown(townId);
  1792. if(LOCPLINT->cb->getSettings().getBoolean(EGameSettings::TOWNS_SPELL_RESEARCH) && town->spellResearchAllowed)
  1793. {
  1794. int level = -1;
  1795. for(int i = 0; i < town->spells.size(); i++)
  1796. if(vstd::find_pos(town->spells[i], spell->id) != -1)
  1797. level = i;
  1798. if(town->spellResearchCounterDay >= LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_PER_DAY).Vector()[level].Float())
  1799. {
  1800. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.comeAgain"));
  1801. return;
  1802. }
  1803. auto costBase = TResources(LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST).Vector()[level]);
  1804. auto costExponent = LOCPLINT->cb->getSettings().getValue(EGameSettings::TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH).Vector()[level].Float();
  1805. auto cost = costBase * std::pow(town->spellResearchAcceptedCounter + 1, costExponent);
  1806. std::vector<std::shared_ptr<CComponent>> resComps;
  1807. int index = town->spellsAtLevel(level, false);
  1808. if (index >= town->spells[level].size())
  1809. {
  1810. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.spellResearch.noMoreSpells"));
  1811. return;
  1812. }
  1813. auto newSpell = town->spells[level].at(index);
  1814. resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1815. resComps.push_back(std::make_shared<CComponent>(ComponentType::SPELL, newSpell));
  1816. resComps.back()->newLine = true;
  1817. for(TResources::nziterator i(cost); i.valid(); i++)
  1818. {
  1819. resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal, CComponent::ESize::medium));
  1820. }
  1821. std::vector<std::pair<AnimationPath, CFunctionList<void()>>> pom;
  1822. for(int i = 0; i < 3; i++)
  1823. pom.emplace_back(AnimationPath::builtin("settingsWindow/button80"), nullptr);
  1824. auto text = CGI->generaltexth->translate(LOCPLINT->cb->getResourceAmount().canAfford(cost) ? "vcmi.spellResearch.pay" : "vcmi.spellResearch.canNotAfford");
  1825. boost::replace_first(text, "%SPELL1", spell->id.toSpell()->getNameTranslated());
  1826. boost::replace_first(text, "%SPELL2", newSpell.toSpell()->getNameTranslated());
  1827. auto temp = std::make_shared<CInfoWindow>(text, LOCPLINT->playerID, resComps, pom);
  1828. temp->buttons[0]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/accept")));
  1829. temp->buttons[0]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, true); });
  1830. temp->buttons[0]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.research")); });
  1831. temp->buttons[0]->setEnabled(LOCPLINT->cb->getResourceAmount().canAfford(cost));
  1832. temp->buttons[1]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/reroll")));
  1833. temp->buttons[1]->addCallback([this, town](){ LOCPLINT->cb->spellResearch(town, spell->id, false); });
  1834. temp->buttons[1]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.skip")); });
  1835. temp->buttons[2]->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("spellResearch/close")));
  1836. temp->buttons[2]->addPopupCallback([](){ CRClickPopup::createAndPush(CGI->generaltexth->translate("vcmi.spellResearch.abort")); });
  1837. GH.windows().pushWindow(temp);
  1838. }
  1839. else
  1840. LOCPLINT->showInfoDialog(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1841. }
  1842. void CMageGuildScreen::Scroll::showPopupWindow(const Point & cursorPosition)
  1843. {
  1844. CRClickPopup::createAndPush(spell->getDescriptionTranslated(0), std::make_shared<CComponent>(ComponentType::SPELL, spell->id));
  1845. }
  1846. void CMageGuildScreen::Scroll::hover(bool on)
  1847. {
  1848. if(on)
  1849. GH.statusbar()->write(spell->getNameTranslated());
  1850. else
  1851. GH.statusbar()->clear();
  1852. }
  1853. CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
  1854. CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSMITH"))
  1855. {
  1856. OBJECT_CONSTRUCTION;
  1857. Rect barRect(8, pos.h - 26, pos.w - 16, 19);
  1858. auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 8, pos.h - 26);
  1859. statusbar = CGStatusBar::create(statusbarBackground);
  1860. animBG = std::make_shared<CPicture>(ImagePath::builtin("TPSMITBK"), 64, 50);
  1861. animBG->needRefresh = true;
  1862. const CCreature * creature = creMachineID.toCreature();
  1863. anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
  1864. anim->clipRect(113,125,200,150);
  1865. MetaString titleString;
  1866. titleString.appendTextID("core.genrltxt.274");
  1867. titleString.replaceTextID(creature->getNameSingularTextID());
  1868. MetaString buyText;
  1869. buyText.appendTextID("core.genrltxt.595");
  1870. buyText.replaceTextID(creature->getNameSingularTextID());
  1871. MetaString cancelText;
  1872. cancelText.appendTextID("core.genrltxt.596");
  1873. cancelText.replaceTextID(creature->getNameSingularTextID());
  1874. std::string costString = std::to_string(aid.toEntity(CGI)->getPrice());
  1875. title = std::make_shared<CLabel>(165, 28, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleString.toString());
  1876. costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
  1877. costValue = std::make_shared<CLabel>(165, 292, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, costString);
  1878. buy = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30.DEF"), CButton::tooltip(buyText.toString()), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1879. cancel = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(cancelText.toString()), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1880. if(possible)
  1881. buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
  1882. else
  1883. buy->block(true);
  1884. costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 148, 244);
  1885. }