| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428 | 
							- /*
 
-  * InfoWindows.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "InfoWindows.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CMusicHandler.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../battle/BattleInterface.h"
 
- #include "../battle/BattleInterfaceClasses.h"
 
- #include "../adventureMap/CAdvMapInt.h"
 
- #include "../windows/CMessage.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CGameState.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CondSh.h"
 
- #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../../lib/mapObjects/MiscObjects.h"
 
- #include <SDL_surface.h>
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	if(bitmap)
 
- 		CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=nullptr;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 	}
 
- 	redraw();
 
- }
 
- CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	ID = askID;
 
- 	for (int i = 0; i < Buttons.size(); i++)
 
- 	{
 
- 		buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
 
- 		if (!i  &&  askID.getNum() >= 0)
 
- 			buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
 
- 		buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
 
- 	{
 
- 		buttons.back()->addCallback([askID]() {
 
- 			LOCPLINT->cb.get()->selectionMade(0, askID);
 
- 		});
 
- 		//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
 
- 	}
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 255-DISPOSE;
 
- 		addChild(comps[i].get());
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this, Text, player);
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID.getNum() < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	ID = QueryID(-1);
 
- 	for(auto & Button : Buttons)
 
- 	{
 
- 		std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
 
- 		button->setBorderColor(Colors::METALLIC_GOLD);
 
- 		button->addCallback(Button.second); //each button will close the window apart from call-defined actions
 
- 		buttons.push_back(button);
 
- 	}
 
- 	text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
 
- 	if(!text->slider)
 
- 	{
 
- 		text->resize(text->label->textSize);
 
- 	}
 
- 	if(buttons.size())
 
- 	{
 
- 		buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 		buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	}
 
- 	for(auto & comp : comps)
 
- 	{
 
- 		comp->recActions = 0xff & ~DISPOSE;
 
- 		addChild(comp.get());
 
- 		comp->recActions &= ~(SHOWALL | UPDATE);
 
- 		components.push_back(comp);
 
- 	}
 
- 	CMessage::drawIWindow(this,Text,player);
 
- }
 
- CInfoWindow::CInfoWindow()
 
- {
 
- 	ID = QueryID(-1);
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	WindowBase::close();
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- }
 
- CInfoWindow::~CInfoWindow() = default;
 
- void CInfoWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
 
- {
 
- 	GH.pushInt(CInfoWindow::create(text, player, components));
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	std::shared_ptr<CInfoWindow> temp =  std::make_shared<CInfoWindow>(text, player, components, pom);
 
- 	temp->buttons[0]->addCallback( onYes );
 
- 	temp->buttons[1]->addCallback( onNo );
 
- 	GH.pushInt(temp);
 
- }
 
- std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	return std::make_shared<CInfoWindow>(text, playerID, components, pom);
 
- }
 
- std::string CInfoWindow::genText(std::string title, std::string description)
 
- {
 
- 	return std::string("{") + title + "}" + "\n\n" + description;
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	init(x, y);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free)
 
-  : free(Free),bitmap(Bitmap)
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case ETextAlignment::BOTTOMRIGHT:
 
- 		init(p.x - Bitmap->w, p.y - Bitmap->h);
 
- 		break;
 
- 	case ETextAlignment::CENTER:
 
- 		init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
 
- 		break;
 
- 	case ETextAlignment::TOPLEFT:
 
- 		init(p.x, p.y);
 
- 		break;
 
- 	default:
 
- 		assert(0); //not implemented
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CCS->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = GH.screenDimensions().x / 2 - bitmap->w / 2;
 
- 		pos.y = GH.screenDimensions().y / 2 - bitmap->h / 2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	WindowBase::close();
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CCS->curh->show();
 
- }
 
- void CInfoPopup::init(int x, int y)
 
- {
 
- 	CCS->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	vstd::amax(pos.x, 0);
 
- 	vstd::amax(pos.y, 0);
 
- 	vstd::amin(pos.x, GH.screenDimensions().x - bitmap->w);
 
- 	vstd::amin(pos.y, GH.screenDimensions().y - bitmap->h);
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	WindowBase::close();
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
 
- {
 
- 	PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
 
- 	if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
 
- 		player = PlayerColor(1);
 
- 	auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
 
- 	temp->center(GH.getCursorPosition()); //center on mouse
 
- #ifdef VCMI_IOS
 
-     // TODO: enable also for android?
 
-     temp->moveBy({0, -temp->pos.h / 2});
 
- #endif
 
- 	temp->fitToScreen(10);
 
- 	GH.pushIntT<CRClickPopupInt>(temp);
 
- }
 
- void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
 
- {
 
- 	CInfoWindow::TCompsInfo intComps;
 
- 	intComps.push_back(component);
 
- 	createAndPush(txt, intComps);
 
- }
 
- void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
 
- {
 
- 	auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
 
- 	if(iWin)
 
- 	{
 
- 		GH.pushInt(iWin);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(adventureInt->curHero())
 
- 			CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
 
- 		else
 
- 			CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
 
- 	}
 
- }
 
- CRClickPopup::CRClickPopup()
 
- {
 
- 	addUsedEvents(RCLICK);
 
- }
 
- CRClickPopup::~CRClickPopup()
 
- {
 
- }
 
- CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
 
- {
 
- 	CCS->curh->hide();
 
- 	defActions = SHOWALL | UPDATE;
 
- 	our->recActions = defActions;
 
- 	inner = our;
 
- 	addChild(our.get(), false);
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	CCS->curh->show();
 
- }
 
- Point CInfoBoxPopup::toScreen(Point p)
 
- {
 
- 	auto bounds = adventureInt->terrainAreaPixels();
 
- 	vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100);
 
- 	vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100);
 
- 	return p;
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
 
- 	: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(town, iah, adventureInt->curTown()); //todo: should this be nearest hero?
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
 
- 	: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
 
- {
 
- 	InfoAboutHero iah;
 
- 	LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->curHero());//todo: should this be nearest hero?
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
 
- 	: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(garr, iah);
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
 
- }
 
- std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if(nullptr == specific)
 
- 		specific = adventureInt->curArmy();
 
- 	if(nullptr == specific)
 
- 	{
 
- 		logGlobal->error("createInfoWin: no object to describe");
 
- 		return nullptr;
 
- 	}
 
- 	switch(specific->ID)
 
- 	{
 
- 	case Obj::HERO:
 
- 		return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
 
- 	case Obj::TOWN:
 
- 		return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
 
- 	case Obj::GARRISON:
 
- 	case Obj::GARRISON2:
 
- 		return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
 
- 	default:
 
- 		return std::shared_ptr<WindowBase>();
 
- 	}
 
- }
 
 
  |