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- /*
- * AbstractGoal.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AbstractGoal.h"
- #include "../AIGateway.h"
- #include "../../../lib/constants/StringConstants.h"
- namespace NKAI
- {
- using namespace Goals;
- TSubgoal Goals::sptr(const AbstractGoal & tmp)
- {
- TSubgoal ptr;
- ptr.reset(tmp.clone());
- return ptr;
- }
- TTask Goals::taskptr(const AbstractGoal & tmp)
- {
- TTask ptr;
- if(!tmp.isElementar())
- throw cannotFulfillGoalException(tmp.toString() + " is not elementar");
- ptr.reset(tmp.clone()->asTask());
- return ptr;
- }
- std::string AbstractGoal::toString() const
- {
- std::string desc;
- switch(goalType)
- {
- case COLLECT_RES:
- desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")";
- break;
- case TRADE:
- {
- auto obj = cb->getObjInstance(ObjectInstanceID(objid));
- if (obj)
- desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str();
- }
- break;
- case GATHER_TROOPS:
- desc = "GATHER TROOPS";
- break;
- case GET_ART_TYPE:
- desc = "GET ARTIFACT OF TYPE " + LIBRARY->artifacts()->getByIndex(aid)->getNameTranslated();
- break;
- case DIG_AT_TILE:
- desc = "DIG AT TILE " + tile.toString();
- break;
- default:
- return std::to_string(goalType);
- }
- if(hero)
- desc += " (" + hero->getNameTranslated() + ")";
- return desc;
- }
- bool AbstractGoal::operator==(const AbstractGoal & g) const
- {
- return false;
- }
- //TODO: find out why the following are not generated automatically on MVS?
- bool TSubgoal::operator==(const TSubgoal & rhs) const
- {
- return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match
- }
- bool AbstractGoal::invalid() const
- {
- return goalType == EGoals::INVALID;
- }
- }
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