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- /*
- * GameChatHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameChatHandler.h"
- #include "GameInstance.h"
- #include "CServerHandler.h"
- #include "CPlayerInterface.h"
- #include "PlayerLocalState.h"
- #include "globalLobby/GlobalLobbyClient.h"
- #include "lobby/CLobbyScreen.h"
- #include "adventureMap/CInGameConsole.h"
- #include "../CCallback.h"
- #include "../lib/networkPacks/PacksForLobby.h"
- #include "../lib/mapObjects/CArmedInstance.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/GameLibrary.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- #include "../lib/texts/TextOperations.h"
- const std::vector<GameChatMessage> & GameChatHandler::getChatHistory() const
- {
- return chatHistory;
- }
- void GameChatHandler::resetMatchState()
- {
- chatHistory.clear();
- }
- void GameChatHandler::sendMessageGameplay(const std::string & messageText)
- {
- GAME->interface()->cb->sendMessage(messageText, GAME->interface()->localState->getCurrentArmy());
- GAME->server().getGlobalLobby().sendMatchChatMessage(messageText);
- }
- void GameChatHandler::sendMessageLobby(const std::string & senderName, const std::string & messageText)
- {
- LobbyChatMessage lcm;
- MetaString txt;
- txt.appendRawString(messageText);
- lcm.message = txt;
- lcm.playerName = senderName;
- GAME->server().sendLobbyPack(lcm);
- GAME->server().getGlobalLobby().sendMatchChatMessage(messageText);
- }
- void GameChatHandler::onNewLobbyMessageReceived(const std::string & senderName, const std::string & messageText)
- {
- if (!SEL)
- {
- logGlobal->debug("Received chat message for lobby but lobby not yet exists!");
- return;
- }
- auto * lobby = dynamic_cast<CLobbyScreen*>(SEL);
- // FIXME: when can this happen?
- assert(lobby);
- assert(lobby->card);
- if(lobby && lobby->card)
- {
- MetaString formatted = MetaString::createFromRawString("[%s] %s: %s");
- formatted.replaceRawString(TextOperations::getCurrentFormattedTimeLocal());
- formatted.replaceRawString(senderName);
- formatted.replaceRawString(messageText);
- lobby->card->chat->addNewMessage(formatted.toString());
- if (!lobby->card->showChat)
- lobby->toggleChat();
- }
- chatHistory.push_back({senderName, messageText, TextOperations::getCurrentFormattedTimeLocal()});
- }
- void GameChatHandler::onNewGameMessageReceived(PlayerColor sender, const std::string & messageText)
- {
- std::string timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
- std::string playerName = "<UNKNOWN>";
- if (sender.isValidPlayer())
- playerName = GAME->interface()->cb->getStartInfo()->playerInfos.at(sender).name;
- if (sender.isSpectator())
- playerName = LIBRARY->generaltexth->translate("vcmi.lobby.login.spectator");
- chatHistory.push_back({playerName, messageText, timeFormatted});
- GAME->interface()->cingconsole->addMessage(timeFormatted, playerName, messageText);
- }
- void GameChatHandler::onNewSystemMessageReceived(const std::string & messageText)
- {
- chatHistory.push_back({"System", messageText, TextOperations::getCurrentFormattedTimeLocal()});
- if(GAME->interface() && !settings["session"]["hideSystemMessages"].Bool())
- GAME->interface()->cingconsole->addMessage(TextOperations::getCurrentFormattedTimeLocal(), "System", messageText);
- }
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