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- /*
- * CAdventureOptions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureOptions.h"
- #include "../CPlayerInterface.h"
- #include "../PlayerLocalState.h"
- #include "../lobby/CCampaignInfoScreen.h"
- #include "../lobby/CScenarioInfoScreen.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/WindowHandler.h"
- #include "../gui/Shortcut.h"
- #include "../widgets/Buttons.h"
- #include "../../CCallback.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- AdventureOptions::AdventureOptions()
- : CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
- {
- OBJECT_CONSTRUCTION;
- viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
- viewWorld->addCallback([] { GAME->interface()->viewWorldMap(); });
- puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
- puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, GAME->interface()));
- dig = std::make_shared<CButton>(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
- if(const CGHeroInstance *h = GAME->interface()->localState->getCurrentHero())
- dig->addCallback(std::bind(&CPlayerInterface::tryDigging, GAME->interface(), h));
- else
- dig->block(true);
- scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
- scenInfo->addCallback(AdventureOptions::showScenarioInfo);
-
- replay = std::make_shared<CButton>(Point(24, 257), AnimationPath::builtin("ADVTURN.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_REPLAY_TURN);
- replay->addCallback([]{ GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.replayOpponentTurnNotImplemented")); });
- exit = std::make_shared<CButton>(Point(203, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
- }
- void AdventureOptions::showScenarioInfo()
- {
- if(GAME->interface()->cb->getStartInfo()->campState)
- {
- ENGINE->windows().createAndPushWindow<CCampaignInfoScreen>();
- }
- else
- {
- ENGINE->windows().createAndPushWindow<CScenarioInfoScreen>();
- }
- }
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