CSelectionBase.cpp 21 KB

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  1. /*
  2. * CSelectionBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "CBonusSelection.h"
  13. #include "CLobbyScreen.h"
  14. #include "OptionsTab.h"
  15. #include "RandomMapTab.h"
  16. #include "SelectionTab.h"
  17. #include "../../CCallback.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../GameEngine.h"
  21. #include "../GameInstance.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../globalLobby/GlobalLobbyClient.h"
  25. #include "../mainmenu/CMainMenu.h"
  26. #include "../media/ISoundPlayer.h"
  27. #include "../widgets/Buttons.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/CTextInput.h"
  30. #include "../widgets/GraphicalPrimitiveCanvas.h"
  31. #include "../widgets/Images.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/Slider.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../windows/GUIClasses.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../render/CAnimation.h"
  39. #include "../render/Graphics.h"
  40. #include "../render/IFont.h"
  41. #include "../render/IRenderHandler.h"
  42. #include "../../lib/CRandomGenerator.h"
  43. #include "../../lib/CThreadHelper.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/mapping/CMapHeader.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/networkPacks/PacksForLobby.h"
  48. #include "../../lib/texts/CGeneralTextHandler.h"
  49. #include "../../lib/entities/faction/CFaction.h"
  50. #include "../../lib/entities/faction/CTown.h"
  51. #include "../../lib/entities/faction/CTownHandler.h"
  52. #include "../../lib/GameLibrary.h"
  53. ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
  54. : screenType(ScreenType)
  55. {
  56. assert(!SEL);
  57. SEL = this;
  58. }
  59. ISelectionScreenInfo::~ISelectionScreenInfo()
  60. {
  61. assert(SEL == this);
  62. SEL = nullptr;
  63. }
  64. int ISelectionScreenInfo::getCurrentDifficulty()
  65. {
  66. return getStartInfo()->difficulty;
  67. }
  68. PlayerInfo ISelectionScreenInfo::getPlayerInfo(PlayerColor color)
  69. {
  70. auto mapInfo = getMapInfo();
  71. if (!mapInfo)
  72. throw std::runtime_error("Attempt to get player info for invalid map!");
  73. if (!mapInfo->mapHeader)
  74. throw std::runtime_error("Attempt to get player info for invalid map header!");
  75. return mapInfo->mapHeader->players.at(color.getNum());
  76. }
  77. CSelectionBase::CSelectionBase(ESelectionScreen type)
  78. : CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
  79. {
  80. OBJECT_CONSTRUCTION;
  81. pos.w = 762;
  82. pos.h = 584;
  83. if(screenType == ESelectionScreen::campaignList)
  84. {
  85. setBackground(ImagePath::builtin("CamCust.bmp"));
  86. }
  87. else
  88. {
  89. const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
  90. setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
  91. }
  92. pos = background->center();
  93. card = std::make_shared<InfoCard>();
  94. buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), LIBRARY->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  95. }
  96. void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
  97. {
  98. if(curTab && curTab->isActive())
  99. {
  100. curTab->disable();
  101. }
  102. if(curTab != tab)
  103. {
  104. tab->enable();
  105. curTab = tab;
  106. }
  107. else
  108. {
  109. curTab.reset();
  110. }
  111. if(tabSel->showRandom && tab != tabOpt)
  112. {
  113. tabSel->curFolder = "";
  114. tabSel->showRandom = false;
  115. tabSel->filter(0, true);
  116. }
  117. ENGINE->windows().totalRedraw();
  118. }
  119. InfoCard::InfoCard()
  120. : showChat(true)
  121. {
  122. OBJECT_CONSTRUCTION;
  123. setRedrawParent(true);
  124. pos.x += 393;
  125. pos.y += 6;
  126. labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  127. labelMapSize = std::make_shared<CLabel>(333, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
  128. mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, "", SEL->screenType == ESelectionScreen::campaignList ? 325 : 285);
  129. Rect descriptionRect(26, 149, 320, 115);
  130. mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
  131. playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
  132. chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
  133. pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
  134. buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), LIBRARY->generaltexth->zelp[105], [](){ GAME->server().getGlobalLobby().activateRoomInviteInterface(); }, EShortcut::LOBBY_INVITE_PLAYERS );
  135. buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), LIBRARY->generaltexth->zelp[105], [](){ GAME->server().getGlobalLobby().activateInterface(); }, EShortcut::MAIN_MENU_LOBBY );
  136. buttonInvitePlayers->setTextOverlay (MetaString::createFromTextID("vcmi.lobby.invite.header").toString(), EFonts::FONT_SMALL, Colors::WHITE);
  137. buttonOpenGlobalLobby->setTextOverlay(MetaString::createFromTextID("vcmi.lobby.backToLobby").toString(), EFonts::FONT_SMALL, Colors::WHITE);
  138. if(SEL->screenType == ESelectionScreen::campaignList)
  139. {
  140. labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[38]);
  141. }
  142. else
  143. {
  144. background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
  145. parent->addChild(background.get());
  146. auto it = vstd::find(parent->children, this); //our position among parent children
  147. parent->children.insert(it, background.get()); //put BG before us
  148. parent->children.pop_back();
  149. pos.w = background->pos.w;
  150. pos.h = background->pos.h;
  151. iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
  152. iconDifficulty = std::make_shared<CToggleGroup>(0);
  153. {
  154. constexpr std::array difButns = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  155. for(int i = 0; i < 5; i++)
  156. {
  157. auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), LIBRARY->generaltexth->zelp[24 + i]);
  158. iconDifficulty->addToggle(i, button);
  159. if(SEL->screenType != ESelectionScreen::newGame)
  160. button->block(true);
  161. }
  162. }
  163. flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
  164. labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[494]);
  165. labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[492] + ":");
  166. labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[218] + ":");
  167. labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[495]);
  168. labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[496]);
  169. labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[497]);
  170. labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[498]);
  171. iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
  172. iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
  173. labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
  174. labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, "", 290);
  175. labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  176. labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  177. labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  178. disableLabelRedraws();
  179. }
  180. setChat(false);
  181. if (GAME->server().inLobbyRoom())
  182. setChat(true); // FIXME: less ugly version?
  183. }
  184. void InfoCard::disableLabelRedraws()
  185. {
  186. labelSaveDate->setAutoRedraw(false);
  187. labelMapSize->setAutoRedraw(false);
  188. mapName->setAutoRedraw(false);
  189. mapDescription->label->setAutoRedraw(false);
  190. labelVictoryConditionText->setAutoRedraw(false);
  191. labelLossConditionText->setAutoRedraw(false);
  192. labelDifficulty->setAutoRedraw(false);
  193. labelDifficultyPercent->setAutoRedraw(false);
  194. }
  195. void InfoCard::changeSelection()
  196. {
  197. auto mapInfo = SEL->getMapInfo();
  198. if(!mapInfo)
  199. return;
  200. labelSaveDate->setText(mapInfo->date);
  201. mapName->setText(mapInfo->getNameTranslated());
  202. mapDescription->setText(mapInfo->getDescriptionTranslated());
  203. mapDescription->label->scrollTextTo(0, false);
  204. if(mapDescription->slider)
  205. mapDescription->slider->scrollToMin();
  206. if(SEL->screenType == ESelectionScreen::campaignList)
  207. return;
  208. const CMapHeader * header = mapInfo->mapHeader.get();
  209. labelMapSize->setText(std::to_string(header->width) + "x" + std::to_string(header->height));
  210. iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
  211. iconsVictoryCondition->setFrame(header->victoryIconIndex);
  212. labelVictoryConditionText->setText(header->victoryMessage.toString());
  213. iconsLossCondition->setFrame(header->defeatIconIndex);
  214. labelLossConditionText->setText(header->defeatMessage.toString());
  215. flagbox->recreate();
  216. labelDifficulty->setText(LIBRARY->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
  217. iconDifficulty->setSelected(SEL->getCurrentDifficulty());
  218. if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
  219. for(auto & button : iconDifficulty->buttons)
  220. button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
  221. const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
  222. labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
  223. OBJECT_CONSTRUCTION;
  224. // FIXME: We recreate them each time because CLabelGroup don't use smart pointers
  225. labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  226. if(!showChat)
  227. labelGroupPlayers->disable();
  228. const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
  229. for(const auto & p : GAME->server().playerNames)
  230. {
  231. int slotsUsed = labelGroupPlayers->currentSize();
  232. Point labelPosition;
  233. if(slotsUsed < 4)
  234. labelPosition = Point(24, 285 + slotsUsed * font->getLineHeight()); // left column
  235. else
  236. labelPosition = Point(193, 285 + (slotsUsed - 4) * font->getLineHeight()); // right column
  237. labelGroupPlayers->add(labelPosition.x, labelPosition.y, p.second.name);
  238. }
  239. }
  240. void InfoCard::toggleChat()
  241. {
  242. setChat(!showChat);
  243. }
  244. void InfoCard::setChat(bool activateChat)
  245. {
  246. if(showChat == activateChat)
  247. return;
  248. if(activateChat)
  249. {
  250. if(SEL->screenType == ESelectionScreen::campaignList)
  251. {
  252. labelCampaignDescription->disable();
  253. }
  254. else
  255. {
  256. labelScenarioDescription->disable();
  257. labelVictoryCondition->disable();
  258. labelLossCondition->disable();
  259. iconsVictoryCondition->disable();
  260. labelVictoryConditionText->disable();
  261. iconsLossCondition->disable();
  262. labelLossConditionText->disable();
  263. labelGroupPlayers->enable();
  264. labelMapDiff->disable();
  265. labelPlayerDifficulty->disable();
  266. labelRating->disable();
  267. labelDifficulty->disable();
  268. labelDifficultyPercent->disable();
  269. flagbox->disable();
  270. iconDifficulty->disable();
  271. mapDescription->disable();
  272. chat->enable();
  273. pvpBox->enable();
  274. playerListBg->enable();
  275. }
  276. if (GAME->server().inLobbyRoom())
  277. {
  278. buttonInvitePlayers->enable();
  279. buttonOpenGlobalLobby->enable();
  280. }
  281. }
  282. else
  283. {
  284. buttonInvitePlayers->disable();
  285. buttonOpenGlobalLobby->disable();
  286. mapDescription->enable();
  287. chat->disable();
  288. pvpBox->disable();
  289. playerListBg->disable();
  290. if(SEL->screenType == ESelectionScreen::campaignList)
  291. {
  292. labelCampaignDescription->enable();
  293. }
  294. else
  295. {
  296. labelScenarioDescription->enable();
  297. labelVictoryCondition->enable();
  298. labelLossCondition->enable();
  299. iconsVictoryCondition->enable();
  300. iconsLossCondition->enable();
  301. labelVictoryConditionText->enable();
  302. labelLossConditionText->enable();
  303. labelGroupPlayers->disable();
  304. labelMapDiff->enable();
  305. labelPlayerDifficulty->enable();
  306. labelRating->enable();
  307. labelDifficulty->enable();
  308. labelDifficultyPercent->enable();
  309. flagbox->enable();
  310. iconDifficulty->enable();
  311. }
  312. }
  313. showChat = activateChat;
  314. ENGINE->windows().totalRedraw();
  315. }
  316. CChatBox::CChatBox(const Rect & rect)
  317. : CIntObject(KEYBOARD | TEXTINPUT)
  318. {
  319. OBJECT_CONSTRUCTION;
  320. pos += rect.topLeft();
  321. setRedrawParent(true);
  322. const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
  323. const int height = font->getLineHeight();
  324. Rect textInputArea(1, rect.h - height, rect.w - 1, height);
  325. Rect chatHistoryArea(3, 1, rect.w - 3, rect.h - height - 1);
  326. inputBackground = std::make_shared<TransparentFilledRectangle>(textInputArea, ColorRGBA(0,0,0,192));
  327. inputBox = std::make_shared<CTextInput>(textInputArea, EFonts::FONT_SMALL, ETextAlignment::CENTERLEFT, true);
  328. inputBox->removeUsedEvents(KEYBOARD);
  329. chatHistory = std::make_shared<CTextBox>("", chatHistoryArea, 1);
  330. chatHistory->label->color = Colors::GREEN;
  331. }
  332. bool CChatBox::captureThisKey(EShortcut key)
  333. {
  334. return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
  335. }
  336. void CChatBox::keyPressed(EShortcut key)
  337. {
  338. if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
  339. {
  340. GAME->server().sendMessage(inputBox->getText());
  341. inputBox->setText("");
  342. }
  343. else
  344. inputBox->keyPressed(key);
  345. }
  346. void CChatBox::addNewMessage(const std::string & text)
  347. {
  348. ENGINE->sound().playSound(AudioPath::builtin("CHAT"));
  349. chatHistory->setText(chatHistory->label->getText() + text + "\n");
  350. if(chatHistory->slider)
  351. chatHistory->slider->scrollToMax();
  352. }
  353. PvPBox::PvPBox(const Rect & rect)
  354. {
  355. OBJECT_CONSTRUCTION;
  356. pos += rect.topLeft();
  357. setRedrawParent(true);
  358. backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
  359. backgroundTexture->setPlayerColor(PlayerColor(1));
  360. backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
  361. townSelector = std::make_shared<TownSelector>(Point(5, 3));
  362. auto getBannedTowns = [this](){
  363. std::vector<FactionID> bannedTowns;
  364. for(const auto & town : townSelector->townsEnabled)
  365. if(!town.second)
  366. bannedTowns.push_back(town.first);
  367. return bannedTowns;
  368. };
  369. buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.pvp.coin.help")), [](){
  370. LobbyPvPAction lpa;
  371. lpa.action = LobbyPvPAction::COIN;
  372. GAME->server().sendLobbyPack(lpa);
  373. }, EShortcut::LOBBY_FLIP_COIN);
  374. buttonFlipCoin->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.pvp.coin.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  375. buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.pvp.randomTown.help")), [getBannedTowns](){
  376. LobbyPvPAction lpa;
  377. lpa.action = LobbyPvPAction::RANDOM_TOWN;
  378. lpa.bannedTowns = getBannedTowns();
  379. GAME->server().sendLobbyPack(lpa);
  380. }, EShortcut::LOBBY_RANDOM_TOWN);
  381. buttonRandomTown->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.pvp.randomTown.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  382. buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.help")), [getBannedTowns](){
  383. LobbyPvPAction lpa;
  384. lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
  385. lpa.bannedTowns = getBannedTowns();
  386. GAME->server().sendLobbyPack(lpa);
  387. }, EShortcut::LOBBY_RANDOM_TOWN_VS);
  388. buttonRandomTownVs->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
  389. buttonHandicap = std::make_shared<CButton>(Point(190, 81), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", LIBRARY->generaltexth->translate("vcmi.lobby.handicap")), [](){
  390. if(!GAME->server().isHost())
  391. return;
  392. ENGINE->windows().createAndPushWindow<OptionsTab::HandicapWindow>();
  393. }, EShortcut::LOBBY_HANDICAP);
  394. buttonHandicap->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.handicap"), EFonts::FONT_SMALL, Colors::WHITE);
  395. }
  396. TownSelector::TownSelector(const Point & loc)
  397. {
  398. OBJECT_CONSTRUCTION;
  399. pos += loc;
  400. setRedrawParent(true);
  401. int count = 0;
  402. for(auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  403. {
  404. townsEnabled[factionID] = true;
  405. count++;
  406. }
  407. auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
  408. if(count > 9)
  409. {
  410. slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&TownSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
  411. slider->setPanningStep(24);
  412. slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
  413. }
  414. updateListItems();
  415. }
  416. void TownSelector::updateListItems()
  417. {
  418. OBJECT_CONSTRUCTION;
  419. int line = slider ? slider->getValue() : 0;
  420. int x_offset = slider ? 0 : 8;
  421. towns.clear();
  422. townsArea.clear();
  423. int x = 0;
  424. int y = 0;
  425. for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  426. {
  427. if(y >= line && (y - line) < 3)
  428. {
  429. auto getImageIndex = [](FactionID targetFactionID, bool enabled){ return targetFactionID.toFaction()->town->clientInfo.icons[true][!enabled] + 2; };
  430. towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, x_offset + 48 * x, 32 * (y - line));
  431. townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(x_offset + 48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
  432. townsEnabled[factionID] = !townsEnabled[factionID];
  433. towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
  434. redraw();
  435. }, [factionID](){ CRClickPopup::createAndPush(factionID.toFaction()->town->faction->getNameTranslated()); });
  436. }
  437. if (x < 2)
  438. x++;
  439. else
  440. {
  441. x = 0;
  442. y++;
  443. }
  444. }
  445. }
  446. void TownSelector::sliderMove(int slidPos)
  447. {
  448. if(!slider)
  449. return; // ignore spurious call when slider is being created
  450. updateListItems();
  451. redraw();
  452. }
  453. CFlagBox::CFlagBox(const Rect & rect)
  454. : CIntObject(SHOW_POPUP)
  455. {
  456. pos += rect.topLeft();
  457. pos.w = rect.w;
  458. pos.h = rect.h;
  459. OBJECT_CONSTRUCTION;
  460. labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->allTexts[390] + ":");
  461. labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->allTexts[391] + ":");
  462. }
  463. void CFlagBox::recreate()
  464. {
  465. flagsAllies.clear();
  466. flagsEnemies.clear();
  467. OBJECT_CONSTRUCTION;
  468. const int alliesX = 5 + (int)labelAllies->getWidth();
  469. const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
  470. for(auto i = GAME->server().si->playerInfos.cbegin(); i != GAME->server().si->playerInfos.cend(); i++)
  471. {
  472. auto flag = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), i->first.getNum(), 0);
  473. if(i->first == GAME->server().myFirstColor() || GAME->server().getPlayerTeamId(i->first) == GAME->server().getPlayerTeamId(GAME->server().myFirstColor()))
  474. {
  475. flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
  476. flagsAllies.push_back(flag);
  477. }
  478. else
  479. {
  480. flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
  481. flagsEnemies.push_back(flag);
  482. }
  483. }
  484. }
  485. void CFlagBox::showPopupWindow(const Point & cursorPosition)
  486. {
  487. if(SEL->getMapInfo())
  488. ENGINE->windows().createAndPushWindow<CFlagBoxTooltipBox>();
  489. }
  490. CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox()
  491. : CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
  492. {
  493. OBJECT_CONSTRUCTION;
  494. labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->allTexts[657]);
  495. labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  496. std::vector<std::set<PlayerColor>> teams(PlayerColor::PLAYER_LIMIT_I);
  497. for(PlayerColor j(0); j < PlayerColor::PLAYER_LIMIT; j++)
  498. {
  499. if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
  500. {
  501. teams[SEL->getPlayerInfo(j).team].insert(j);
  502. }
  503. }
  504. auto curIdx = 0;
  505. for(const auto & team : teams)
  506. {
  507. if(team.empty())
  508. continue;
  509. labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(LIBRARY->generaltexth->allTexts[656]) % (curIdx + 1)));
  510. int curx = 128 - 9 * team.size();
  511. for(const auto & player : team)
  512. {
  513. iconsFlags.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS.DEF"), player, 0, curx, 75 + 50 * curIdx));
  514. curx += 18;
  515. }
  516. ++curIdx;
  517. }
  518. pos.w = 256;
  519. pos.h = 90 + 50 * curIdx;
  520. background->scaleTo(Point(pos.w, pos.h));
  521. center();
  522. }