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- /*
- * OptionsTabBase.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "OptionsTabBase.h"
- #include "CSelectionBase.h"
- #include "../widgets/ComboBox.h"
- #include "../widgets/CTextInput.h"
- #include "../widgets/Images.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../CServerHandler.h"
- #include "../GameInstance.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/texts/Languages.h"
- #include "../../lib/texts/MetaString.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/GameLibrary.h"
- static std::string timeToString(int time)
- {
- std::stringstream ss;
- ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
- return ss.str();
- };
- std::vector<TurnTimerInfo> OptionsTabBase::getTimerPresets() const
- {
- std::vector<TurnTimerInfo> result;
- for (auto const & tpreset : variables["timerPresets"].Vector())
- {
- TurnTimerInfo tinfo;
- tinfo.baseTimer = tpreset[0].Integer() * 1000;
- tinfo.turnTimer = tpreset[1].Integer() * 1000;
- tinfo.battleTimer = tpreset[2].Integer() * 1000;
- tinfo.unitTimer = tpreset[3].Integer() * 1000;
- tinfo.accumulatingTurnTimer = tpreset[4].Bool();
- tinfo.accumulatingUnitTimer = tpreset[5].Bool();
- result.push_back(tinfo);
- }
- return result;
- }
- std::vector<SimturnsInfo> OptionsTabBase::getSimturnsPresets() const
- {
- std::vector<SimturnsInfo> result;
- for (auto const & tpreset : variables["simturnsPresets"].Vector())
- {
- SimturnsInfo tinfo;
- tinfo.optionalTurns = tpreset[0].Integer();
- tinfo.requiredTurns = tpreset[1].Integer();
- tinfo.allowHumanWithAI = tpreset[2].Bool();
- result.push_back(tinfo);
- }
- return result;
- }
- OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
- {
- recActions = 0;
- auto setTimerPresetCallback = [this](int index){
- GAME->server().setTurnTimerInfo(getTimerPresets().at(index));
- };
- auto setSimturnsPresetCallback = [this](int index){
- GAME->server().setSimturnsInfo(getSimturnsPresets().at(index));
- };
- addCallback("setTimerPreset", setTimerPresetCallback);
- addCallback("setSimturnPreset", setSimturnsPresetCallback);
- addCallback("setSimturnDurationMin", [&](int index){
- SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
- info.requiredTurns = index;
- info.optionalTurns = std::max(info.optionalTurns, index);
- GAME->server().setSimturnsInfo(info);
- });
- addCallback("setSimturnDurationMax", [&](int index){
- SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
- info.optionalTurns = index;
- info.requiredTurns = std::min(info.requiredTurns, index);
- GAME->server().setSimturnsInfo(info);
- });
- addCallback("setSimturnAI", [&](int index){
- SimturnsInfo info = SEL->getStartInfo()->simturnsInfo;
- info.allowHumanWithAI = index;
- GAME->server().setSimturnsInfo(info);
- });
- addCallback("setCheatAllowed", [&](int index){
- bool isMultiplayer = GAME->server().loadMode == ELoadMode::MULTI;
- Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"][isMultiplayer ? "cheatsAllowed" : "cheatsNotAllowed"];
- entry->Bool() = isMultiplayer ? index : !index;
- ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
- info.cheatsAllowed = index;
- GAME->server().setExtraOptionsInfo(info);
- });
- addCallback("setUnlimitedReplay", [&](int index){
- bool isMultiplayer = GAME->server().loadMode == ELoadMode::MULTI;
- Settings entry = persistentStorage.write["startExtraOptions"][isMultiplayer ? "multiPlayer" : "singlePlayer"]["unlimitedReplay"];
- entry->Bool() = index;
- ExtraOptionsInfo info = SEL->getStartInfo()->extraOptionsInfo;
- info.unlimitedReplay = index;
- GAME->server().setExtraOptionsInfo(info);
- });
- addCallback("setTurnTimerAccumulate", [&](int index){
- TurnTimerInfo info = SEL->getStartInfo()->turnTimerInfo;
- info.accumulatingTurnTimer = index;
- GAME->server().setTurnTimerInfo(info);
- });
- addCallback("setUnitTimerAccumulate", [&](int index){
- TurnTimerInfo info = SEL->getStartInfo()->turnTimerInfo;
- info.accumulatingUnitTimer = index;
- GAME->server().setTurnTimerInfo(info);
- });
- //helper function to parse string containing time to integer reflecting time in seconds
- //assumed that input string can be modified by user, function shall support user's intention
- // normal: 2:00, 12:30
- // adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
- // adding symbol (>60 seconds): 12:095 -> 129:05
- // removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
- auto parseTimerString = [](const std::string & str) -> int
- {
- auto sc = str.find(":");
- if(sc == std::string::npos)
- return str.empty() ? 0 : std::stoi(str);
- auto l = str.substr(0, sc);
- auto r = str.substr(sc + 1, std::string::npos);
- if(r.length() == 3) //symbol added
- {
- l.push_back(r.front());
- r.erase(r.begin());
- }
- else if(r.length() == 1) //symbol removed
- {
- r.insert(r.begin(), l.back());
- l.pop_back();
- }
- else if(r.empty())
- r = "0";
- int sec = std::stoi(r);
- if(sec >= 60)
- {
- if(l.empty()) //9:00 -> 0:09
- return sec / 10;
- l.push_back(r.front()); //0:090 -> 9:00
- r.erase(r.begin());
- }
- else if(l.empty())
- return sec;
- return std::min(24*60, std::stoi(l)) * 60 + std::stoi(r);
- };
- addCallback("parseAndSetTimer_base", [this, parseTimerString](const std::string & str){
- int time = parseTimerString(str) * 1000;
- if(time >= 0)
- {
- TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
- tinfo.baseTimer = time;
- GAME->server().setTurnTimerInfo(tinfo);
- if(auto ww = widget<CTextInput>("chessFieldBase"))
- ww->setText(timeToString(time));
- }
- });
- addCallback("parseAndSetTimer_turn", [this, parseTimerString](const std::string & str){
- int time = parseTimerString(str) * 1000;
- if(time >= 0)
- {
- TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
- tinfo.turnTimer = time;
- GAME->server().setTurnTimerInfo(tinfo);
- if(auto ww = widget<CTextInput>("chessFieldTurn"))
- ww->setText(timeToString(time));
- }
- });
- addCallback("parseAndSetTimer_battle", [this, parseTimerString](const std::string & str){
- int time = parseTimerString(str) * 1000;
- if(time >= 0)
- {
- TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
- tinfo.battleTimer = time;
- GAME->server().setTurnTimerInfo(tinfo);
- if(auto ww = widget<CTextInput>("chessFieldBattle"))
- ww->setText(timeToString(time));
- }
- });
- addCallback("parseAndSetTimer_unit", [this, parseTimerString](const std::string & str){
- int time = parseTimerString(str) * 1000;
- if(time >= 0)
- {
- TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
- tinfo.unitTimer = time;
- GAME->server().setTurnTimerInfo(tinfo);
- if(auto ww = widget<CTextInput>("chessFieldUnit"))
- ww->setText(timeToString(time));
- }
- });
- const JsonNode config(configPath);
- build(config);
- //set timers combo box callbacks
- if(auto w = widget<ComboBox>("timerModeSwitch"))
- {
- w->onConstructItems = [&](std::vector<const void *> & curItems){
- if(variables["timers"].isNull())
- return;
- for(auto & p : variables["timers"].Vector())
- {
- curItems.push_back(&p);
- }
- };
- w->onSetItem = [&](const void * item){
- if(item)
- {
- if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
- {
- for(auto wname : (*tObj)["hideWidgets"].Vector())
- {
- if(auto w = widget<CIntObject>(wname.String()))
- w->setEnabled(false);
- }
- for(auto wname : (*tObj)["showWidgets"].Vector())
- {
- if(auto w = widget<CIntObject>(wname.String()))
- w->setEnabled(true);
- }
- if((*tObj)["default"].isVector())
- {
- TurnTimerInfo tinfo;
- tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
- tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
- tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
- tinfo.unitTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
- GAME->server().setTurnTimerInfo(tinfo);
- }
- }
- redraw();
- }
- };
- w->getItemText = [this](int idx, const void * item){
- if(item)
- {
- if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
- return readText((*tObj)["text"]);
- }
- return std::string("");
- };
- w->setItem(0);
- }
- if(auto w = widget<ComboBox>("simturnsPresetSelector"))
- {
- w->onConstructItems = [this](std::vector<const void *> & curItems)
- {
- for (size_t i = 0; i < variables["simturnsPresets"].Vector().size(); ++i)
- curItems.push_back((void*)i);
- };
- w->onSetItem = [setSimturnsPresetCallback](const void * item){
- size_t itemIndex = (size_t)item;
- setSimturnsPresetCallback(itemIndex);
- };
- }
- if(auto w = widget<ComboBox>("timerPresetSelector"))
- {
- w->onConstructItems = [this](std::vector<const void *> & curItems)
- {
- for (size_t i = 0; i < variables["timerPresets"].Vector().size(); ++i)
- curItems.push_back((void*)i);
- };
- w->onSetItem = [setTimerPresetCallback](const void * item){
- size_t itemIndex = (size_t)item;
- setTimerPresetCallback(itemIndex);
- };
- }
- }
- void OptionsTabBase::recreate(bool campaign)
- {
- auto const & generateSimturnsDurationText = [](int days) -> std::string
- {
- if (days == 0)
- return LIBRARY->generaltexth->translate("core.genrltxt.523");
- if (days >= 1000000) // Not "unlimited" but close enough
- return LIBRARY->generaltexth->translate("core.turndur.10");
- bool canUseMonth = days % 28 == 0 && days >= 28*2;
- bool canUseWeek = days % 7 == 0 && days >= 7*2;
- int value = days;
- std::string text = "vcmi.optionsTab.simturns.days";
- if (canUseWeek && !canUseMonth)
- {
- value = days / 7;
- text = "vcmi.optionsTab.simturns.weeks";
- }
- if (canUseMonth)
- {
- value = days / 28;
- text = "vcmi.optionsTab.simturns.months";
- }
- MetaString message;
- message.appendTextID(Languages::getPluralFormTextID( LIBRARY->generaltexth->getPreferredLanguage(), value, text));
- message.replaceNumber(value);
- return message.toString();
- };
- //Simultaneous turns
- if(auto turnSlider = widget<CSlider>("simturnsDurationMin"))
- turnSlider->setValue(SEL->getStartInfo()->simturnsInfo.requiredTurns, false);
- if(auto turnSlider = widget<CSlider>("simturnsDurationMax"))
- turnSlider->setValue(SEL->getStartInfo()->simturnsInfo.optionalTurns, false);
- if(auto w = widget<CLabel>("labelSimturnsDurationValueMin"))
- w->setText(generateSimturnsDurationText(SEL->getStartInfo()->simturnsInfo.requiredTurns));
- if(auto w = widget<CLabel>("labelSimturnsDurationValueMax"))
- w->setText(generateSimturnsDurationText(SEL->getStartInfo()->simturnsInfo.optionalTurns));
- if(auto buttonSimturnsAI = widget<CToggleButton>("buttonSimturnsAI"))
- buttonSimturnsAI->setSelectedSilent(SEL->getStartInfo()->simturnsInfo.allowHumanWithAI);
- if(auto buttonTurnTimerAccumulate = widget<CToggleButton>("buttonTurnTimerAccumulate"))
- buttonTurnTimerAccumulate->setSelectedSilent(SEL->getStartInfo()->turnTimerInfo.accumulatingTurnTimer);
- if(auto chessFieldTurnLabel = widget<CLabel>("chessFieldTurnLabel"))
- {
- if (SEL->getStartInfo()->turnTimerInfo.accumulatingTurnTimer)
- chessFieldTurnLabel->setText(LIBRARY->generaltexth->translate("vcmi.optionsTab.chessFieldTurnAccumulate.help"));
- else
- chessFieldTurnLabel->setText(LIBRARY->generaltexth->translate("vcmi.optionsTab.chessFieldTurnDiscard.help"));
- }
- if(auto chessFieldUnitLabel = widget<CLabel>("chessFieldUnitLabel"))
- {
- if (SEL->getStartInfo()->turnTimerInfo.accumulatingUnitTimer)
- chessFieldUnitLabel->setText(LIBRARY->generaltexth->translate("vcmi.optionsTab.chessFieldUnitAccumulate.help"));
- else
- chessFieldUnitLabel->setText(LIBRARY->generaltexth->translate("vcmi.optionsTab.chessFieldUnitDiscard.help"));
- }
- if(auto buttonUnitTimerAccumulate = widget<CToggleButton>("buttonUnitTimerAccumulate"))
- buttonUnitTimerAccumulate->setSelectedSilent(SEL->getStartInfo()->turnTimerInfo.accumulatingUnitTimer);
- const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
- //classic timer
- if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
- {
- if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.unitTimer && !turnTimerRemote.baseTimer)
- {
- for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
- {
- auto & tpreset = variables["timerPresets"].Vector()[idx];
- if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
- {
- turnSlider->scrollTo(idx, false);
- if(auto w = widget<CLabel>("labelTurnDurationValue"))
- w->setText(LIBRARY->generaltexth->turnDurations[idx]);
- }
- }
- }
- }
- if(auto ww = widget<CTextInput>("chessFieldBase"))
- ww->setText(timeToString(turnTimerRemote.baseTimer));
- if(auto ww = widget<CTextInput>("chessFieldTurn"))
- ww->setText(timeToString(turnTimerRemote.turnTimer));
- if(auto ww = widget<CTextInput>("chessFieldBattle"))
- ww->setText(timeToString(turnTimerRemote.battleTimer));
- if(auto ww = widget<CTextInput>("chessFieldUnit"))
- ww->setText(timeToString(turnTimerRemote.unitTimer));
- if(auto w = widget<ComboBox>("timerModeSwitch"))
- {
- if(turnTimerRemote.battleTimer || turnTimerRemote.unitTimer || turnTimerRemote.baseTimer)
- {
- if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
- if(turnSlider->isActive())
- w->setItem(1);
- }
- }
- if(auto buttonCheatAllowed = widget<CToggleButton>("buttonCheatAllowed"))
- {
- buttonCheatAllowed->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.cheatsAllowed);
- buttonCheatAllowed->block(GAME->server().isGuest());
- }
- if(auto buttonUnlimitedReplay = widget<CToggleButton>("buttonUnlimitedReplay"))
- {
- buttonUnlimitedReplay->setSelectedSilent(SEL->getStartInfo()->extraOptionsInfo.unlimitedReplay);
- buttonUnlimitedReplay->block(GAME->server().isGuest());
- }
- if(auto textureCampaignOverdraw = widget<CFilledTexture>("textureCampaignOverdraw"))
- textureCampaignOverdraw->setEnabled(campaign);
- }
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