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- /*
- * CComponent.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CComponent.h"
- #include "Images.h"
- #include "../GameEngine.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/TextAlignment.h"
- #include "../gui/Shortcut.h"
- #include "../render/Canvas.h"
- #include "../render/IFont.h"
- #include "../render/IRenderHandler.h"
- #include "../render/Graphics.h"
- #include "../windows/CMessage.h"
- #include "../windows/InfoWindows.h"
- #include "../widgets/TextControls.h"
- #include "../../lib/ArtifactUtils.h"
- #include "../../lib/entities/building/CBuilding.h"
- #include "../../lib/entities/faction/CFaction.h"
- #include "../../lib/entities/faction/CTown.h"
- #include "../../lib/entities/faction/CTownHandler.h"
- #include "../../lib/networkPacks/Component.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CSkillHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CArtifactInstance.h"
- #include "../../lib/GameLibrary.h"
- #include <vcmi/spells/Service.h>
- #include <vcmi/spells/Spell.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/HeroType.h>
- CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts font)
- {
- init(Type, Subtype, Val, imageSize, font, "");
- }
- CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, const std::string & Val, ESize imageSize, EFonts font)
- {
- init(Type, Subtype, std::nullopt, imageSize, font, Val);
- }
- CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
- {
- init(c.type, c.subType, c.value, imageSize, font, "");
- }
- void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts fnt, const std::string & ValText)
- {
- OBJECT_CONSTRUCTION;
- addUsedEvents(SHOW_POPUP);
- data.type = Type;
- data.subType = Subtype;
- data.value = Val;
- customSubtitle = ValText;
- size = imageSize;
- font = fnt;
- newLine = false;
- assert(size < sizeInvalid);
- setSurface(getFileName()[size], (int)getIndex());
- pos.w = image->pos.w;
- pos.h = image->pos.h;
- if (imageSize < small)
- font = FONT_TINY; //for tiny images - tiny font
- pos.h += 4; //distance between text and image
- // WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
- int max = 80;
- if (size < large)
- max = 72;
- if (size < medium)
- max = 60;
- if (size < small)
- max = 55;
- if(Type == ComponentType::RESOURCE && !ValText.empty())
- max = 80;
- std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
- const auto & fontPtr = ENGINE->renderHandler().loadFont(font);
- const int height = static_cast<int>(fontPtr->getLineHeight());
- for(auto & line : textLines)
- {
- auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, ETextAlignment::CENTER, Colors::WHITE, line);
- pos.h += height;
- if(label->pos.w > pos.w)
- {
- pos.x -= (label->pos.w - pos.w)/2;
- pos.w = label->pos.w;
- }
- lines.push_back(label);
- }
- }
- std::vector<AnimationPath> CComponent::getFileName() const
- {
- static const std::array<std::string, 4> primSkillsArr = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
- static const std::array<std::string, 4> secSkillsArr = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
- static const std::array<std::string, 4> resourceArr = {"SMALRES", "RESOURCE", "RESOURCE", "RESOUR82"};
- static const std::array<std::string, 4> creatureArr = {"CPRSMALL", "CPRSMALL", "CPRSMALL", "TWCRPORT"};
- static const std::array<std::string, 4> artifactArr = {"Artifact", "Artifact", "Artifact", "Artifact"};
- static const std::array<std::string, 4> spellsArr = {"SpellInt", "SpellInt", "SpellInt", "SPELLSCR"};
- static const std::array<std::string, 4> moraleArr = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
- static const std::array<std::string, 4> luckArr = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
- static const std::array<std::string, 4> heroArr = {"PortraitsSmall", "PortraitsSmall", "PortraitsSmall", "PortraitsLarge"};
- static const std::array<std::string, 4> flagArr = {"CREST58", "CREST58", "CREST58", "CREST58"};
- auto gen = [](const std::array<std::string, 4> & arr) -> std::vector<AnimationPath>
- {
- return { AnimationPath::builtin(arr[0]), AnimationPath::builtin(arr[1]), AnimationPath::builtin(arr[2]), AnimationPath::builtin(arr[3]) };
- };
- switch(data.type)
- {
- case ComponentType::PRIM_SKILL:
- case ComponentType::EXPERIENCE:
- case ComponentType::MANA:
- case ComponentType::LEVEL:
- return gen(primSkillsArr);
- case ComponentType::NONE:
- case ComponentType::SEC_SKILL:
- return gen(secSkillsArr);
- case ComponentType::RESOURCE:
- case ComponentType::RESOURCE_PER_DAY:
- return gen(resourceArr);
- case ComponentType::CREATURE:
- return gen(creatureArr);
- case ComponentType::ARTIFACT:
- return gen(artifactArr);
- case ComponentType::SPELL_SCROLL:
- case ComponentType::SPELL:
- return gen(spellsArr);
- case ComponentType::MORALE:
- return gen(moraleArr);
- case ComponentType::LUCK:
- return gen(luckArr);
- case ComponentType::BUILDING:
- return std::vector<AnimationPath>(4, (*LIBRARY->townh)[data.subType.as<BuildingTypeUniqueID>().getFaction()]->town->clientInfo.buildingsIcons);
- case ComponentType::HERO_PORTRAIT:
- return gen(heroArr);
- case ComponentType::FLAG:
- return gen(flagArr);
- default:
- assert(0);
- return {};
- }
- }
- size_t CComponent::getIndex() const
- {
- switch(data.type)
- {
- case ComponentType::NONE:
- return 0;
- case ComponentType::PRIM_SKILL:
- return data.subType.getNum();
- case ComponentType::EXPERIENCE:
- case ComponentType::LEVEL:
- return 4; // for whatever reason, in H3 experience icon is located in primary skills icons
- case ComponentType::MANA:
- return 5; // for whatever reason, in H3 mana points icon is located in primary skills icons
- case ComponentType::SEC_SKILL:
- return data.subType.getNum() * 3 + 3 + data.value.value_or(0) - 1;
- case ComponentType::RESOURCE:
- case ComponentType::RESOURCE_PER_DAY:
- return data.subType.getNum();
- case ComponentType::CREATURE:
- return LIBRARY->creatures()->getById(data.subType.as<CreatureID>())->getIconIndex();
- case ComponentType::ARTIFACT:
- return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getIconIndex();
- case ComponentType::SPELL_SCROLL:
- case ComponentType::SPELL:
- return (size < large) ? data.subType.getNum() + 1 : data.subType.getNum();
- case ComponentType::MORALE:
- return data.value.value_or(0) + 3;
- case ComponentType::LUCK:
- return data.value.value_or(0) + 3;
- case ComponentType::BUILDING:
- return data.subType.as<BuildingTypeUniqueID>().getBuilding();
- case ComponentType::HERO_PORTRAIT:
- return LIBRARY->heroTypes()->getById(data.subType.as<HeroTypeID>())->getIconIndex();
- case ComponentType::FLAG:
- return data.subType.getNum();
- default:
- assert(0);
- return 0;
- }
- }
- std::string CComponent::getDescription() const
- {
- switch(data.type)
- {
- case ComponentType::PRIM_SKILL:
- return LIBRARY->generaltexth->arraytxt[2+data.subType.getNum()];
- case ComponentType::EXPERIENCE:
- case ComponentType::LEVEL:
- return LIBRARY->generaltexth->allTexts[241];
- case ComponentType::MANA:
- return LIBRARY->generaltexth->allTexts[149];
- case ComponentType::SEC_SKILL:
- return LIBRARY->skillh->getByIndex(data.subType.getNum())->getDescriptionTranslated(data.value.value_or(0));
- case ComponentType::RESOURCE:
- case ComponentType::RESOURCE_PER_DAY:
- return LIBRARY->generaltexth->allTexts[242];
- case ComponentType::NONE:
- case ComponentType::CREATURE:
- return "";
- case ComponentType::ARTIFACT:
- return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
- case ComponentType::SPELL_SCROLL:
- {
- auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(LIBRARY)->getDescriptionTranslated();
- ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
- return description;
- }
- case ComponentType::SPELL:
- return LIBRARY->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
- case ComponentType::MORALE:
- return LIBRARY->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
- case ComponentType::LUCK:
- return LIBRARY->generaltexth->heroscrn[ 7 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
- case ComponentType::BUILDING:
- {
- auto index = data.subType.as<BuildingTypeUniqueID>();
- return (*LIBRARY->townh)[index.getFaction()]->town->buildings[index.getBuilding()]->getDescriptionTranslated();
- }
- case ComponentType::HERO_PORTRAIT:
- return "";
- case ComponentType::FLAG:
- return "";
- default:
- assert(0);
- return "";
- }
- }
- std::string CComponent::getSubtitle() const
- {
- if (!customSubtitle.empty())
- return customSubtitle;
- switch(data.type)
- {
- case ComponentType::PRIM_SKILL:
- if (data.value)
- return boost::str(boost::format("%+d %s") % data.value.value_or(0) % LIBRARY->generaltexth->primarySkillNames[data.subType.getNum()]);
- else
- return LIBRARY->generaltexth->primarySkillNames[data.subType.getNum()];
- case ComponentType::EXPERIENCE:
- return std::to_string(data.value.value_or(0));
- case ComponentType::LEVEL:
- {
- std::string level = LIBRARY->generaltexth->allTexts[442];
- boost::replace_first(level, "1", std::to_string(data.value.value_or(0)));
- return level;
- }
- case ComponentType::MANA:
- return boost::str(boost::format("%+d %s") % data.value.value_or(0) % LIBRARY->generaltexth->allTexts[387]);
- case ComponentType::SEC_SKILL:
- return LIBRARY->generaltexth->levels[data.value.value_or(0)-1] + "\n" + LIBRARY->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
- case ComponentType::RESOURCE:
- return std::to_string(data.value.value_or(0));
- case ComponentType::RESOURCE_PER_DAY:
- return boost::str(boost::format(LIBRARY->generaltexth->allTexts[3]) % data.value.value_or(0));
- case ComponentType::CREATURE:
- {
- auto creature = LIBRARY->creh->getById(data.subType.as<CreatureID>());
- if(data.value)
- return std::to_string(*data.value) + " " + (*data.value > 1 ? creature->getNamePluralTranslated() : creature->getNameSingularTranslated());
- else
- return creature->getNamePluralTranslated();
- }
- case ComponentType::ARTIFACT:
- return LIBRARY->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
- case ComponentType::SPELL_SCROLL:
- case ComponentType::SPELL:
- if (data.value.value_or(0) < 0)
- return "{#A9A9A9|" + LIBRARY->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
- else
- return LIBRARY->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
- case ComponentType::NONE:
- case ComponentType::MORALE:
- case ComponentType::LUCK:
- case ComponentType::HERO_PORTRAIT:
- return "";
- case ComponentType::BUILDING:
- {
- auto index = data.subType.as<BuildingTypeUniqueID>();
- auto building = (*LIBRARY->townh)[index.getFaction()]->town->buildings[index.getBuilding()];
- if(!building)
- {
- logGlobal->error("Town of faction %s has no building #%d", (*LIBRARY->townh)[index.getFaction()]->town->faction->getNameTranslated(), index.getBuilding().getNum());
- return (boost::format("Missing building #%d") % index.getBuilding().getNum()).str();
- }
- return building->getNameTranslated();
- }
- case ComponentType::FLAG:
- return LIBRARY->generaltexth->capColors[data.subType.as<PlayerColor>().getNum()];
- default:
- assert(0);
- return "";
- }
- }
- void CComponent::setSurface(const AnimationPath & defName, int imgPos)
- {
- OBJECT_CONSTRUCTION;
- image = std::make_shared<CAnimImage>(defName, imgPos);
- }
- void CComponent::showPopupWindow(const Point & cursorPosition)
- {
- if(!getDescription().empty())
- CRClickPopup::createAndPush(getDescription());
- }
- void CSelectableComponent::clickPressed(const Point & cursorPosition)
- {
- if(onSelect)
- onSelect();
- }
- void CSelectableComponent::clickDouble(const Point & cursorPosition)
- {
- if (!selected)
- {
- clickPressed(cursorPosition);
- }
- else
- {
- if (onChoose)
- onChoose();
- }
- }
- void CSelectableComponent::init()
- {
- selected = false;
- }
- CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
- CComponent(c),onSelect(OnSelect)
- {
- setRedrawParent(true);
- addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
- init();
- }
- CSelectableComponent::CSelectableComponent(ComponentType Type, ComponentSubType Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
- CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
- {
- setRedrawParent(true);
- addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
- init();
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- selected = on;
- redraw();
- }
- }
- void CSelectableComponent::showAll(Canvas & to)
- {
- CComponent::showAll(to);
- if(selected)
- {
- to.drawBorder(Rect::createAround(image->pos, 1), Colors::BRIGHT_YELLOW);
- }
- }
- void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection)
- {
- if (newSelection == selected)
- return;
- if (selected)
- selected->select(false);
- selected = newSelection;
- if (onSelect)
- onSelect(selectedIndex());
- if (selected)
- selected->select(true);
- }
- int CComponentBox::selectedIndex()
- {
- if (selected)
- return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());
- return -1;
- }
- Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
- {
- int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
- int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
- int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
- return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
- }
- int CComponentBox::getDistance(CComponent *left, CComponent *right)
- {
- int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
- int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
- int subtitlesOffset = leftSubtitle + rightSubtitle;
- return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
- }
- void CComponentBox::placeComponents(bool selectable)
- {
- OBJECT_CONSTRUCTION;
- if (components.empty())
- return;
- //prepare components
- for(auto & comp : components)
- {
- addChild(comp.get());
- comp->moveTo(Point(pos.x, pos.y));
- }
- struct RowData
- {
- size_t comps;
- int width;
- int height;
- RowData (size_t Comps, int Width, int Height):
- comps(Comps), width (Width), height (Height){};
- };
- std::vector<RowData> rows;
- rows.push_back (RowData (0,0,0));
- //split components in rows
- std::shared_ptr<CComponent> prevComp;
- for(std::shared_ptr<CComponent> comp : components)
- {
- //make sure that components are smaller than our width
- //assert(pos.w == 0 || pos.w < comp->pos.w);
- const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;
- //start next row
- if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
- || rows.back().comps >= componentsInRow
- || (prevComp && prevComp->newLine))
- {
- prevComp = nullptr;
- rows.push_back (RowData (0,0,0));
- }
- if (prevComp)
- rows.back().width += distance;
- rows.back().comps++;
- rows.back().width += comp->pos.w;
- vstd::amax(rows.back().height, comp->pos.h);
- prevComp = comp;
- }
- if (pos.w == 0)
- {
- for(auto & row : rows)
- vstd::amax(pos.w, row.width);
- }
- int height = ((int)rows.size() - 1) * betweenRows;
- for(auto & row : rows)
- height += row.height;
- //assert(pos.h == 0 || pos.h < height);
- if (pos.h == 0)
- pos.h = height;
- auto iter = components.begin();
- int currentY = (pos.h - height) / 2;
- //move components to their positions
- for (auto & rows_row : rows)
- {
- // amount of free space we may add on each side of every component
- int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);
- prevComp = nullptr;
- int currentX = 0;
- for (size_t col = 0; col < rows_row.comps; col++)
- {
- currentX += freeSpace;
- if (prevComp)
- {
- if (selectable)
- {
- Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());
- orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, LIBRARY->generaltexth->allTexts[4]));
- }
- currentX += getDistance(prevComp.get(), iter->get());
- }
- (*iter)->moveBy(Point(currentX, currentY));
- currentX += (*iter)->pos.w;
- currentX += freeSpace;
- prevComp = *(iter++);
- }
- currentY += rows_row.height + betweenRows;
- }
- }
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):
- CComponentBox(_components, position, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
- {
- }
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
- components(_components),
- betweenImagesMin(betweenImagesMin),
- betweenSubtitlesMin(betweenSubtitlesMin),
- betweenRows(betweenRows),
- componentsInRow(componentsInRow)
- {
- setRedrawParent(true);
- pos = position + pos.topLeft();
- placeComponents(false);
- }
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):
- CComponentBox(_components, position, _onSelect, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
- {
- }
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
- components(_components.begin(), _components.end()),
- onSelect(_onSelect),
- betweenImagesMin(betweenImagesMin),
- betweenSubtitlesMin(betweenSubtitlesMin),
- betweenRows(betweenRows),
- componentsInRow(componentsInRow)
- {
- setRedrawParent(true);
- pos = position + pos.topLeft();
- placeComponents(true);
- assert(!components.empty());
- auto key = EShortcut::SELECT_INDEX_1;
- for(auto & comp : _components)
- {
- comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
- comp->assignedKey = key;
- key = vstd::next(key, 1);
- }
- selectionChanged(_components.front());
- }
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