MiscWidgets.cpp 22 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../GameEngine.h"
  14. #include "../GameInstance.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../CMT.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../PlayerLocalState.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../eventsSDL/InputHandler.h"
  21. #include "../windows/CMarketWindow.h"
  22. #include "../widgets/CGarrisonInt.h"
  23. #include "../widgets/GraphicalPrimitiveCanvas.h"
  24. #include "../widgets/TextControls.h"
  25. #include "../windows/CCastleInterface.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../render/Canvas.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/CConfigHandler.h"
  30. #include "../../lib/IGameSettings.h"
  31. #include "../../lib/entities/faction/CTownHandler.h"
  32. #include "../../lib/gameState/InfoAboutArmy.h"
  33. #include "../../lib/mapObjects/CGCreature.h"
  34. #include "../../lib/mapObjects/CGHeroInstance.h"
  35. #include "../../lib/mapObjects/CGTownInstance.h"
  36. #include "../../lib/texts/CGeneralTextHandler.h"
  37. #include "../../lib/texts/TextOperations.h"
  38. void CHoverableArea::hover (bool on)
  39. {
  40. if (on)
  41. ENGINE->statusbar()->write(hoverText);
  42. else
  43. ENGINE->statusbar()->clearIfMatching(hoverText);
  44. }
  45. CHoverableArea::CHoverableArea()
  46. {
  47. addUsedEvents(HOVER);
  48. }
  49. CHoverableArea::~CHoverableArea()
  50. {
  51. }
  52. void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
  53. {
  54. if(!text.empty())
  55. GAME->interface()->showInfoDialog(text);
  56. }
  57. void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
  58. {
  59. if (!text.empty())
  60. CRClickPopup::createAndPush(text);
  61. }
  62. LRClickableAreaWText::LRClickableAreaWText()
  63. {
  64. init();
  65. }
  66. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  67. {
  68. init();
  69. pos = Pos + pos.topLeft();
  70. hoverText = HoverText;
  71. text = ClickText;
  72. }
  73. LRClickableAreaWText::~LRClickableAreaWText()
  74. {
  75. }
  76. void LRClickableAreaWText::init()
  77. {
  78. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  79. }
  80. void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
  81. {
  82. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  83. GAME->interface()->showInfoDialog(text, comp);
  84. }
  85. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)
  86. : LRClickableAreaWText(Pos)
  87. {
  88. component.type = BaseType;
  89. }
  90. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  91. {
  92. if(component.type != ComponentType::NONE)
  93. return std::make_shared<CComponent>(component);
  94. else
  95. return std::shared_ptr<CComponent>();
  96. }
  97. void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
  98. {
  99. if(auto comp = createComponent())
  100. {
  101. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  102. return;
  103. }
  104. LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
  105. }
  106. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
  107. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  108. hero(hero),
  109. clickFunctor(nullptr),
  110. clickRFunctor(nullptr)
  111. {
  112. OBJECT_CONSTRUCTION;
  113. pos.x += x;
  114. pos.w = 58;
  115. pos.y += y;
  116. pos.h = 64;
  117. if(hero)
  118. {
  119. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());
  120. clickFunctor = [hero]() -> void
  121. {
  122. GAME->interface()->openHeroWindow(hero);
  123. };
  124. }
  125. }
  126. void CHeroArea::addClickCallback(ClickFunctor callback)
  127. {
  128. clickFunctor = callback;
  129. }
  130. void CHeroArea::addRClickCallback(ClickFunctor callback)
  131. {
  132. clickRFunctor = callback;
  133. }
  134. void CHeroArea::clickPressed(const Point & cursorPosition)
  135. {
  136. if(clickFunctor)
  137. clickFunctor();
  138. }
  139. void CHeroArea::showPopupWindow(const Point & cursorPosition)
  140. {
  141. if(clickRFunctor)
  142. clickRFunctor();
  143. }
  144. void CHeroArea::hover(bool on)
  145. {
  146. if (on && hero)
  147. ENGINE->statusbar()->write(hero->getObjectName());
  148. else
  149. ENGINE->statusbar()->clear();
  150. }
  151. void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
  152. {
  153. if(town)
  154. GAME->interface()->openTownWindow(town);
  155. }
  156. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  157. : LRClickableAreaWTextComp(Pos), town(Town)
  158. {
  159. }
  160. void LRClickableArea::clickPressed(const Point & cursorPosition)
  161. {
  162. if(onClick)
  163. {
  164. onClick();
  165. ENGINE->input().hapticFeedback();
  166. }
  167. }
  168. void LRClickableArea::showPopupWindow(const Point & cursorPosition)
  169. {
  170. if(onPopup)
  171. onPopup();
  172. }
  173. LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)
  174. : CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup)
  175. {
  176. pos = Pos + pos.topLeft();
  177. }
  178. void CMinorResDataBar::show(Canvas & to)
  179. {
  180. }
  181. std::string CMinorResDataBar::buildDateString()
  182. {
  183. std::string pattern = "%s: %d, %s: %d, %s: %d";
  184. auto formatted = boost::format(pattern)
  185. % LIBRARY->generaltexth->translate("core.genrltxt.62") % GAME->interface()->cb->getDate(Date::MONTH)
  186. % LIBRARY->generaltexth->translate("core.genrltxt.63") % GAME->interface()->cb->getDate(Date::WEEK)
  187. % LIBRARY->generaltexth->translate("core.genrltxt.64") % GAME->interface()->cb->getDate(Date::DAY_OF_WEEK);
  188. return boost::str(formatted);
  189. }
  190. void CMinorResDataBar::showAll(Canvas & to)
  191. {
  192. CIntObject::showAll(to);
  193. for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
  194. {
  195. std::string text = std::to_string(GAME->interface()->cb->getResourceAmount(i));
  196. Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
  197. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
  198. }
  199. Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
  200. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
  201. }
  202. CMinorResDataBar::CMinorResDataBar()
  203. {
  204. OBJECT_CONSTRUCTION;
  205. pos.x = 7;
  206. pos.y = 575;
  207. background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
  208. background->setPlayerColor(GAME->interface()->playerID);
  209. pos.w = background->pos.w;
  210. pos.h = background->pos.h;
  211. }
  212. CMinorResDataBar::~CMinorResDataBar() = default;
  213. void CArmyTooltip::init(const InfoAboutArmy &army)
  214. {
  215. OBJECT_CONSTRUCTION;
  216. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  217. std::vector<Point> slotsPos;
  218. slotsPos.push_back(Point(36, 73));
  219. slotsPos.push_back(Point(72, 73));
  220. slotsPos.push_back(Point(108, 73));
  221. slotsPos.push_back(Point(18, 122));
  222. slotsPos.push_back(Point(54, 122));
  223. slotsPos.push_back(Point(90, 122));
  224. slotsPos.push_back(Point(126, 122));
  225. for(auto & slot : army.army)
  226. {
  227. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  228. {
  229. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  230. continue;
  231. }
  232. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.getType()->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  233. std::string subtitle;
  234. if(army.army.isDetailed)
  235. {
  236. subtitle = TextOperations::formatMetric(slot.second.count, 4);
  237. }
  238. else
  239. {
  240. //if =0 - we have no information about stack size at all
  241. if(slot.second.count)
  242. {
  243. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  244. {
  245. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
  246. }
  247. else
  248. {
  249. subtitle = LIBRARY->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  250. }
  251. }
  252. }
  253. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  254. }
  255. }
  256. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  257. CIntObject(0, pos)
  258. {
  259. init(army);
  260. }
  261. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  262. CIntObject(0, pos)
  263. {
  264. init(InfoAboutArmy(army, true));
  265. }
  266. void CHeroTooltip::init(const InfoAboutHero & hero)
  267. {
  268. OBJECT_CONSTRUCTION;
  269. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  270. if(hero.details)
  271. {
  272. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  273. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  274. std::to_string(hero.details->primskills[i])));
  275. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  276. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
  277. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
  278. }
  279. }
  280. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  281. CArmyTooltip(pos, hero)
  282. {
  283. init(hero);
  284. }
  285. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  286. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  287. {
  288. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  289. }
  290. CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
  291. {
  292. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  293. OBJECT_CONSTRUCTION;
  294. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  295. }
  296. void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
  297. {
  298. OBJECT_CONSTRUCTION;
  299. portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);
  300. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
  301. if(hero.details)
  302. {
  303. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  304. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  305. std::to_string(hero.details->primskills[i])));
  306. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  307. morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);
  308. luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);
  309. }
  310. }
  311. void CTownTooltip::init(const InfoAboutTown & town)
  312. {
  313. OBJECT_CONSTRUCTION;
  314. //order of icons in def: fort, citadel, castle, no fort
  315. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  316. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  317. assert(town.tType);
  318. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  319. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  320. if(town.details)
  321. {
  322. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);
  323. if(town.details->goldIncome)
  324. {
  325. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  326. std::to_string(town.details->goldIncome));
  327. }
  328. if(town.details->garrisonedHero) //garrisoned hero icon
  329. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  330. if(town.details->customRes)//silo is built
  331. {
  332. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  333. {
  334. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  335. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  336. }
  337. else
  338. {
  339. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);
  340. }
  341. }
  342. }
  343. }
  344. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  345. : CArmyTooltip(pos, town)
  346. {
  347. init(town);
  348. }
  349. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  350. : CArmyTooltip(pos, InfoAboutTown(town, true))
  351. {
  352. init(InfoAboutTown(town, true));
  353. }
  354. CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
  355. {
  356. init(town);
  357. OBJECT_CONSTRUCTION;
  358. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  359. }
  360. void CInteractableTownTooltip::init(const CGTownInstance * town)
  361. {
  362. OBJECT_CONSTRUCTION;
  363. const InfoAboutTown townInfo = InfoAboutTown(town, true);
  364. int townId = town->id;
  365. //order of icons in def: fort, citadel, castle, no fort
  366. size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;
  367. fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);
  368. fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()
  369. {
  370. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  371. for(auto & town : towns)
  372. {
  373. if(town->id == townId)
  374. std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();
  375. }
  376. });
  377. fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()
  378. {
  379. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  380. for(auto & town : towns)
  381. {
  382. if(town->id == townId && town->hasBuilt(BuildingID::TAVERN))
  383. GAME->interface()->showTavernWindow(town, nullptr, QueryID::NONE);
  384. }
  385. }, [town]{
  386. if(!town->getFaction()->getDescriptionTranslated().empty())
  387. CRClickPopup::createAndPush(town->getFaction()->getDescriptionTranslated());
  388. });
  389. fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()
  390. {
  391. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  392. for(auto & town : towns)
  393. {
  394. if(town->hasBuilt(BuildingID::MARKETPLACE))
  395. {
  396. ENGINE->windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);
  397. return;
  398. }
  399. }
  400. GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
  401. });
  402. assert(townInfo.tType);
  403. size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= GAME->interface()->cb->getSettings().getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  404. build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);
  405. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);
  406. if(townInfo.details)
  407. {
  408. hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);
  409. fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()
  410. {
  411. std::vector<const CGTownInstance*> towns = GAME->interface()->cb->getTownsInfo(true);
  412. for(auto & town : towns)
  413. {
  414. if(town->id == townId)
  415. std::make_shared<CCastleBuildings>(town)->enterTownHall();
  416. }
  417. });
  418. if(townInfo.details->goldIncome)
  419. {
  420. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  421. std::to_string(townInfo.details->goldIncome));
  422. }
  423. if(townInfo.details->garrisonedHero) //garrisoned hero icon
  424. garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);
  425. if(townInfo.details->customRes)//silo is built
  426. {
  427. if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  428. {
  429. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);
  430. res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);
  431. }
  432. else
  433. {
  434. res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);
  435. }
  436. }
  437. }
  438. }
  439. CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
  440. {
  441. OBJECT_CONSTRUCTION;
  442. int32_t creatureIconIndex = creature->getCreature()->getIconIndex();
  443. creatureImage = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), creatureIconIndex);
  444. creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
  445. bool isHeroSelected = GAME->interface()->localState->getCurrentHero() != nullptr;
  446. std::string textContent = isHeroSelected
  447. ? creature->getPopupText(GAME->interface()->localState->getCurrentHero())
  448. : creature->getPopupText(GAME->interface()->playerID);
  449. //TODO: window is bigger than OH3
  450. //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
  451. /*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
  452. FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(GAME->interface()->playerID));*/
  453. tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);
  454. }
  455. void CreatureTooltip::show(Canvas & to)
  456. {
  457. // fixes scrolling of textbox (#5076)
  458. setRedrawParent(true);
  459. redraw();
  460. CIntObject::show(to);
  461. }
  462. void MoraleLuckBox::set(const AFactionMember * node)
  463. {
  464. OBJECT_CONSTRUCTION;
  465. const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  466. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  467. const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  468. const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};
  469. const std::array hoverTextBase = {7, 4};
  470. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  471. component.value = 0;
  472. if(node)
  473. component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
  474. int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  475. hoverText = LIBRARY->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  476. component.type = componentType[morale];
  477. text = LIBRARY->generaltexth->arraytxt[textId[morale]];
  478. boost::algorithm::replace_first(text,"%s",LIBRARY->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  479. if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
  480. || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)
  481. || node->getBonusBearer()->hasBonusOfType(BonusType::MECHANICAL)))
  482. {
  483. text += LIBRARY->generaltexth->arraytxt[113]; //unaffected by morale
  484. component.value = 0;
  485. }
  486. else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
  487. {
  488. auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
  489. text += "\n" + noMorale->Description(GAME->interface()->cb.get());
  490. component.value = 0;
  491. }
  492. else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  493. {
  494. auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
  495. text += "\n" + noLuck->Description(GAME->interface()->cb.get());
  496. component.value = 0;
  497. }
  498. else
  499. {
  500. std::string addInfo = "";
  501. for(auto & bonus : * modifierList)
  502. {
  503. if(bonus->val) {
  504. const std::string& description = bonus->Description(GAME->interface()->cb.get());
  505. //arraytxt already contains \n
  506. if (description.size() && description[0] != '\n')
  507. addInfo += '\n';
  508. addInfo += description;
  509. }
  510. }
  511. text = addInfo.empty()
  512. ? text + LIBRARY->generaltexth->arraytxt[noneTxtId]
  513. : text + addInfo;
  514. }
  515. std::string imageName;
  516. if (small)
  517. imageName = morale ? "IMRL30": "ILCK30";
  518. else
  519. imageName = morale ? "IMRL42" : "ILCK42";
  520. image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);
  521. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2)); //center icon
  522. if(settings["general"]["enableUiEnhancements"].Bool())
  523. label = std::make_shared<CLabel>((image->pos.topLeft() - pos.topLeft()).x + (small ? 28 : 40), (image->pos.topLeft() - pos.topLeft()).y + (small ? 20 : 38), EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue()));
  524. }
  525. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  526. : morale(Morale),
  527. small(Small)
  528. {
  529. pos = r + pos.topLeft();
  530. }
  531. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  532. {
  533. OBJECT_CONSTRUCTION;
  534. pos.x+=x;
  535. pos.y+=y;
  536. auto faction = cre->getFactionID();
  537. assert(LIBRARY->townh->size() > faction);
  538. if (cre->animDefName.empty())
  539. {
  540. ENGINE->dispatchMainThread([cre]()
  541. {
  542. handleFatalError("Creature " + cre->getJsonKey() + " has no valid combat animation!", false);
  543. });
  544. return;
  545. }
  546. if(Big)
  547. bg = std::make_shared<CPicture>((*LIBRARY->townh)[faction]->creatureBg130);
  548. else
  549. bg = std::make_shared<CPicture>((*LIBRARY->townh)[faction]->creatureBg120);
  550. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  551. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  552. anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
  553. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  554. pos.w = bg->pos.w;
  555. pos.h = bg->pos.h;
  556. }
  557. void CCreaturePic::show(Canvas & to)
  558. {
  559. // redraw everything in a proper order
  560. bg->showAll(to);
  561. anim->show(to);
  562. amount->showAll(to);
  563. }
  564. void CCreaturePic::setAmount(int newAmount)
  565. {
  566. if(newAmount != 0)
  567. amount->setText(std::to_string(newAmount));
  568. else
  569. amount->setText("");
  570. }
  571. SelectableSlot::SelectableSlot(Rect area, Point oversize, const int width)
  572. : LRClickableAreaWTextComp(area)
  573. , selected(false)
  574. {
  575. OBJECT_CONSTRUCTION;
  576. selection = std::make_shared<TransparentFilledRectangle>( Rect(-oversize, area.dimensions() + oversize * 2), Colors::TRANSPARENCY, Colors::YELLOW, width);
  577. selectSlot(false);
  578. }
  579. SelectableSlot::SelectableSlot(Rect area, Point oversize)
  580. : SelectableSlot(area, oversize, 1)
  581. {
  582. }
  583. SelectableSlot::SelectableSlot(Rect area, const int width)
  584. : SelectableSlot(area, Point(), width)
  585. {
  586. }
  587. void SelectableSlot::selectSlot(bool on)
  588. {
  589. selection->setEnabled(on);
  590. selected = on;
  591. }
  592. bool SelectableSlot::isSelected() const
  593. {
  594. return selected;
  595. }
  596. void SelectableSlot::setSelectionWidth(int width)
  597. {
  598. OBJECT_CONSTRUCTION;
  599. selection = std::make_shared<TransparentFilledRectangle>( selection->pos - pos.topLeft(), Colors::TRANSPARENCY, Colors::YELLOW, width);
  600. selectSlot(selected);
  601. }
  602. void SelectableSlot::moveSelectionForeground()
  603. {
  604. moveChildForeground(selection.get());
  605. }