SDL_Extensions.h 5.0 KB

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  1. #ifndef __SDL_EXTENSIONS_H__
  2. #define __SDL_EXTENSIONS_H__
  3. #include "SDL.h"
  4. #include "SDL_ttf.h"
  5. extern SDL_Surface * screen;
  6. extern SDL_Color tytulowy, tlo, zwykly ;
  7. extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
  8. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  9. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
  10. void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
  11. void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst=screen);
  12. void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
  13. bool isItIn(const SDL_Rect * rect, int x, int y);
  14. template <typename T> int getIndexOf(const std::vector<T> & v, const T & val)
  15. {
  16. for(int i=0;i<v.size();i++)
  17. if(v[i]==val)
  18. return i;
  19. return -1;
  20. }
  21. inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy);
  22. namespace CSDL_Ext
  23. {
  24. extern SDL_Surface * std32bppSurface;
  25. inline void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
  26. inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
  27. SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
  28. SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
  29. SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
  30. SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
  31. SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
  32. Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
  33. SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
  34. SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
  35. void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  36. void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  37. void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
  38. void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  39. void blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  40. void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
  41. int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
  42. Uint32 colorToUint32(const SDL_Color * color); //little endian only
  43. void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
  44. void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)
  45. void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest
  46. void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
  47. void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
  48. void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
  49. void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
  50. void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color);
  51. void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
  52. std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
  53. SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
  54. SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
  55. };
  56. #endif // __SDL_EXTENSIONS_H__