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							- #include "stdafx.h"
 
- #include "mapHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include <cstdlib>
 
- #include "hch/CLodHandler.h"
 
- #include "hch/CDefObjInfoHandler.h"
 
- #include <algorithm>
 
- #include "CGameState.h"
 
- #include "hch/CHeroHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "client/Graphics.h"
 
- #include <iomanip>
 
- #include <sstream>
 
- #include "hch/CObjectHandler.h"
 
- #include "map.h"
 
- #include "hch/CDefHandler.h"
 
- extern SDL_Surface * screen;
 
- std::string nameFromType (int typ)
 
- {
 
- 	switch((EterrainType)typ)
 
- 	{
 
- 		case dirt:
 
- 		{
 
- 			return std::string("DIRTTL.DEF");
 
- 			break;
 
- 		}
 
- 		case sand:
 
- 		{
 
- 			return std::string("SANDTL.DEF");
 
- 			break;
 
- 		}
 
- 		case grass:
 
- 		{
 
- 			return std::string("GRASTL.DEF");
 
- 			break;
 
- 		}
 
- 		case snow:
 
- 		{
 
- 			return std::string("SNOWTL.DEF");
 
- 			break;
 
- 		}
 
- 		case swamp:
 
- 		{
 
- 			return std::string("SWMPTL.DEF");			
 
- 			break;
 
- 		}
 
- 		case rough:
 
- 		{
 
- 			return std::string("ROUGTL.DEF");		
 
- 			break;
 
- 		}
 
- 		case subterranean:
 
- 		{
 
- 			return std::string("SUBBTL.DEF");		
 
- 			break;
 
- 		}
 
- 		case lava:
 
- 		{
 
- 			return std::string("LAVATL.DEF");		
 
- 			break;
 
- 		}
 
- 		case water:
 
- 		{
 
- 			return std::string("WATRTL.DEF");
 
- 			break;
 
- 		}
 
- 		case rock:
 
- 		{
 
- 			return std::string("ROCKTL.DEF");		
 
- 			break;
 
- 		}
 
-                 case border:
 
-                     //TODO use me
 
-                     break;
 
-                 default:
 
-                         //TODO do something here
 
-                 break;
 
- 	}
 
- 	return std::string();
 
- }
 
- struct OCM_HLP
 
- {
 
- 	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo ;
 
- void alphaTransformDef(CGDefInfo * defInfo)
 
- {	
 
- 	SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
 
- 	for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
 
- 	{
 
- 		defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
 
- 		defInfo->handler->alphaTransformed = true;
 
- 	}
 
- 	SDL_FreeSurface(alphaTransSurf);
 
- }
 
- void CMapHandler::prepareFOWDefs()
 
- {
 
- 	fullHide = CDefHandler::giveDef("TSHRC.DEF");
 
- 	partialHide = CDefHandler::giveDef("TSHRE.DEF");
 
- 	//adding necessary rotations
 
- 	Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
 
- 	partialHide->ourImages.push_back(nw);
 
- 	//necessaary rotations added
 
- 	for(size_t i=0; i<partialHide->ourImages.size(); ++i)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
 
- 	}
 
- 	hideBitmap.resize(CGI->mh->map->width);
 
- 	for (size_t i=0;i<hideBitmap.size();i++)
 
- 	{
 
- 		hideBitmap[i].resize(CGI->mh->map->height);
 
- 	}
 
- 	for (size_t i=0; i<hideBitmap.size(); ++i)
 
- 	{
 
- 		for (int j=0; j < CGI->mh->map->height; ++j)
 
- 		{
 
- 			hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
 
- 			for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
 
- 			{
 
- 				hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::roadsRiverTerrainInit()
 
- {
 
- 	//initializing road's and river's DefHandlers
 
- 	roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
 
- 	roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
 
- 	staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
 
- 	for(size_t g=0; g<staticRiverDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	for(size_t g=0; g<roadDefs.size(); ++g)
 
- 	{
 
- 		for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
 
- 		{
 
- 			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
 
- 		}
 
- 	}
 
- 	sizes.x = CGI->mh->map->width;
 
- 	sizes.y = CGI->mh->map->height;
 
- 	sizes.z = CGI->mh->map->twoLevel+1;
 
- 	ttiles.resize(CGI->mh->map->width,Woff);
 
- 	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
 
- 	{
 
- 		ttiles[i].resize(CGI->mh->map->height,Hoff);
 
- 	}
 
- 	for (int i=0-Woff;i<ttiles.size()-Woff;i++)
 
- 	{
 
- 		for (int j=0-Hoff;j<(int)CGI->mh->map->height+Hoff;j++)
 
- 			ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
 
- 	}
 
- 	for (int i=0; i<map->width; i++) //jest po szeroko�ci
 
- 	{
 
- 		for (int j=0; j<map->height;j++) //po wysoko�ci
 
- 		{
 
- 			for (int k=0; k<=map->twoLevel; ++k)
 
- 			{
 
- 				TerrainTile2 &pom(ttiles[i][j][k]);
 
- 				pom.pos = int3(i, j, k);
 
- 				pom.tileInfo = &(map->terrain[i][j][k]);
 
- 				if(pom.tileInfo->malle)
 
- 				{
 
- 					int cDir;
 
- 					bool rotV, rotH;
 
- 					int roadpom = pom.tileInfo->malle-1,
 
- 						impom = pom.tileInfo->roadDir;
 
- 					SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
 
- 					ttiles[i][j][k].roadbitmap.push_back(pom1);
 
- 					cDir = pom.tileInfo->roadDir;
 
- 					rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
 
- 					rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
 
- 					if(rotH)
 
- 					{
 
- 						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
 
- 					}
 
- 					if(rotV)
 
- 					{
 
- 						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
 
- 					}
 
- 					if(rotH || rotV)
 
- 					{
 
- 						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<map->width; i++) //jest po szeroko�ci
 
- 	{
 
- 		for (int j=0; j<map->height;j++) //po wysoko�ci
 
- 		{
 
- 			for(int k=0; k<=map->twoLevel; ++k)
 
- 			{
 
- 				if(map->terrain[i][j][k].nuine)
 
- 				{
 
- 					int cDir;
 
- 					bool rotH, rotV;
 
- 					ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
 
- 					cDir = map->terrain[i][j][k].rivDir;
 
- 					rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
 
- 					rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
 
- 					if(rotH)
 
- 					{
 
- 						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
 
- 					}
 
- 					if(rotV)
 
- 					{
 
- 						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
 
- 					}
 
- 					if(rotH || rotV)
 
- 					{
 
- 						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::borderAndTerrainBitmapInit()
 
- {
 
- 	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
 
- 	bord->notFreeImgs =  true;
 
- 	terrainGraphics.resize(10);
 
- 	for (int i = 0; i < 10 ; i++)
 
- 	{
 
- 		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
 
- 		terrainGraphics[i].resize(hlp->ourImages.size());
 
- 		hlp->notFreeImgs = true;
 
- 		for(size_t j=0; j < hlp->ourImages.size(); ++j)
 
- 			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
 
- 		delete hlp;
 
- 	}
 
- 	for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci
 
- 	{
 
- 		for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci
 
- 		{
 
- 			for(int k=0; k<=map->twoLevel; ++k)
 
- 			{
 
- 				if(i < 0 || i > (map->width-1) || j < 0  || j > (map->height-1))
 
- 				{
 
- 					if(i==-1 && j==-1)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(i==-1 && j==(map->height))
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(i==(map->width) && j==-1)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(i==(map->width) && j==(map->height))
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(j == -1 && i > -1 && i < map->height)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(i == -1 && j > -1 && j < map->height)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(j == map->height && i >-1 && i < map->width)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
 
- 						continue;
 
- 					}
 
- 					else if(i == map->width && j > -1 && j < map->height)
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
 
- 						continue;
 
- 					}
 
- 					else
 
- 					{
 
- 						ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
 
- 						continue;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	delete bord;
 
- }
 
- void CMapHandler::initObjectRects()
 
- {
 
- 	//initializing objects / rects
 
- 	for(size_t f=0; f < map->objects.size(); ++f)
 
- 	{
 
- 		if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
 
- 			|| !map->objects[f]->defInfo)
 
- 		{
 
- 			continue;
 
- 		}
 
- 		CDefHandler * curd = map->objects[f]->defInfo->handler;
 
- 		if(curd)
 
- 		{
 
- 			for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
 
- 			{
 
- 				for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
 
- 				{
 
- 					SDL_Rect cr;
 
- 					cr.w = 32;
 
- 					cr.h = 32;
 
- 					cr.x = fx<<5; //fx*32
 
- 					cr.y = fy<<5; //fy*32
 
- 					std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
 
- 					
 
- 					if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 
- 					{
 
- 						//TerrainTile2 & curt =
 
- 						//	ttiles
 
- 						//	[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 
- 						//[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 
- 						//[map->objects[f]->pos.z];
 
- 						ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
 
- 					}
 
- 				} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 
- 			} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 
- 		}//if curd
 
- 	} // for(int f=0; f<map->objects.size(); ++f)
 
- 	for(int ix=0; ix<ttiles.size()-Woff; ++ix)
 
- 	{
 
- 		for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
 
- 		{
 
- 			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 
- 			{
 
- 				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void processDef (CGDefInfo* def)
 
- {
 
- 	if(def->id == 26)
 
- 		return;
 
- 	def->handler=CDefHandler::giveDef(def->name);
 
- 	def->width = def->handler->ourImages[0].bitmap->w/32;
 
- 	def->height = def->handler->ourImages[0].bitmap->h/32;
 
- 	CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
 
- 	if(pom && def->id!=98)
 
- 	{
 
- 		pom->handler = def->handler;
 
- 		pom->width = pom->handler->ourImages[0].bitmap->w/32;
 
- 		pom->height = pom->handler->ourImages[0].bitmap->h/32;
 
- 	}
 
- 	else if(def->id != 34 && def->id != 98)
 
- 		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
 
- 	if(!def->handler->alphaTransformed)
 
- 	{
 
- 		for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
 
- 		{
 
- 			def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
 
- 			def->handler->alphaTransformed = true;
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::initHeroDef(CGHeroInstance * h)
 
- {
 
- 	h->defInfo->handler = graphics->flags1[0];
 
- 	h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
 
- 	h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
 
- }
 
- void CMapHandler::init()
 
- {
 
- 	timeHandler th;
 
- 	th.getDif();
 
- 	std::ifstream ifs("config/townsDefs.txt");
 
- 	int ccc;
 
- 	ifs>>ccc;
 
- 	for(int i=0;i<ccc*2;i++)
 
- 	{
 
- 		CGDefInfo *n;
 
- 		if(i<ccc)
 
- 		{
 
- 			n = CGI->state->villages[i];
 
- 			map->defy.push_back(CGI->state->forts[i]);
 
- 		}
 
- 		else 
 
- 			n = CGI->state->capitols[i%ccc];
 
- 		ifs >> n->name;
 
- 		if(!n)
 
- 			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
 
- 		else
 
- 			map->defy.push_back(n);
 
- 	} 
 
- 	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
 
- 	for(int i=0;i<map->heroes.size();i++)
 
- 	{
 
- 		if(!map->heroes[i]->defInfo->handler)
 
- 		{
 
- 			initHeroDef(map->heroes[i]);
 
- 		}
 
- 	}
 
- 	//for(int i=0; i<map->defy.size(); i++)
 
- 	//{
 
- 	//	map->defy[i]->serial = i;
 
- 	//	processDef(map->defy[i]);
 
- 	//}
 
- 	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
 
- 	//std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
 
- 	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
 
- 	for(int i=0;i<PLAYER_LIMIT;i++)
 
- 	{
 
- 		for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
 
- 		{
 
- 			usedHeroes.insert(map->players[i].heroesNames[j].heroID);
 
- 		}
 
- 	}
 
- 	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
 
- 	for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info	{
 
- 		CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
 
- 	tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
 
- 	prepareFOWDefs();
 
- 	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization
 
- 	borderAndTerrainBitmapInit();
 
- 	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
 
- 	initObjectRects();
 
- 	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
 
- }
 
- SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
 
- {
 
- 	if(!otherHeroAnim)
 
- 		heroAnim = anim; //the same, as it should be
 
- 	//setting surface to blit at
 
- 	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 
- 	if(extSurf)
 
- 	{
 
- 		su = extSurf;
 
- 	}
 
- 	else
 
- 	{
 
- 		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 
- 	}
 
- 	SDL_Rect prevClip;
 
- 	SDL_GetClipRect(su, &prevClip);
 
- 	if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
 
- 	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
 
- 		throw new std::string("terrainRect: out of range");
 
- 	////printing terrain
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=0; by<dy; by++)
 
- 		{
 
- 			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32;
 
- 			sr.x=bx*32;
 
- 			sr.h=sr.w=32;
 
- 			validateRectTerr(&sr, extRect);
 
- 			if(tile.terbitmap)
 
- 			{
 
- 				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 
- 			}
 
- 			else
 
- 			{
 
- 				switch(tile.tileInfo->siodmyTajemniczyBajt%4)
 
- 				{
 
- 				case 0:
 
- 					SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				case 1:
 
- 					CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				case 2:
 
- 					CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				default:
 
- 					CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	////terrain printed
 
- 	////printing rivers
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=0; by<dy; by++)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32;
 
- 			sr.x=bx*32;
 
- 			sr.h=sr.w=32;
 
- 			validateRectTerr(&sr, extRect);
 
- 			if(ttiles[x+bx][y+by][level].rivbitmap.size())
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////rivers printed
 
- 	////printing roads
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=-1; by<dy; by++)
 
- 		{
 
- 			if(y+by<=-4)
 
- 				continue;
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32+16;
 
- 			sr.x=bx*32;
 
- 			sr.h=sr.w=32;
 
- 			validateRectTerr(&sr, extRect);
 
- 			if(ttiles[x+bx][y+by][level].roadbitmap.size())
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////roads printed
 
- 	////printing objects
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=0; by<dy; by++)
 
- 		{
 
- 			for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
 
- 			{
 
- 				SDL_Rect sr;
 
- 				sr.w = 32;
 
- 				sr.h = 32;
 
- 				sr.x = (bx)*32;
 
- 				sr.y = (by)*32;
 
- 				validateRectTerr(&sr, extRect);
 
- 				SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
 
- 				pp.h = sr.h;
 
- 				pp.w = sr.w;
 
- 				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
 
- 				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
 
- 				{
 
- 					int imgVal = 8;
 
- 					SDL_Surface * tb;
 
- 					if(themp->type==NULL)
 
- 						continue;
 
- 					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 
-                     size_t gg;
 
- 					for(gg=0; gg<iv.size(); ++gg)
 
- 					{
 
- 						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 
- 						{
 
- 							tb = iv[gg+heroAnim%imgVal].bitmap;
 
- 							break;
 
- 						}
 
- 					}
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 
- 					pp.y+=imgVal*2-32;
 
- 					sr.y-=16;
 
- 					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
 
- 				}
 
- 				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
 
- 				{
 
- 					int imgVal = 8;
 
- 					SDL_Surface * tb;
 
- 					if(themp->type==NULL)
 
- 						continue;
 
- 					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 
-                     size_t gg;
 
- 					for(gg=0; gg < iv.size(); ++gg)
 
- 					{
 
- 						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 
- 						{
 
- 							tb = iv[gg].bitmap;
 
- 							break;
 
- 						}
 
- 					}
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 
- 					if(themp->pos.x==x+bx && themp->pos.y==y+by)
 
- 					{
 
- 						SDL_Rect bufr = sr;
 
- 						bufr.x-=2*32;
 
- 						bufr.y-=1*32;
 
- 						bufr.h = 64;
 
- 						bufr.w = 96;
 
- 						if(bufr.x-extRect->x>-64)
 
- 							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
 
- 					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
 
- 					//setting appropriate flag color
 
- 					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
 
- 						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
 
- 					
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	////objects printed, printing shadow
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=0; by<dy; by++)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32;
 
- 			sr.x=bx*32;
 
- 			sr.h=sr.w=32;
 
- 			validateRectTerr(&sr, extRect);
 
- 			
 
- 			if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
 
- 			{
 
- 				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////shadow printed
 
- 	//printing borders
 
- 	for (int bx=0; bx<dx; bx++)
 
- 	{
 
- 		for (int by=0; by<dy; by++)
 
- 		{
 
- 			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
 
- 			{
 
- 				SDL_Rect sr;
 
- 				sr.y=by*32;
 
- 				sr.x=bx*32;
 
- 				sr.h=sr.w=32;
 
- 				validateRectTerr(&sr, extRect);
 
- 				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 			}
 
- 			else 
 
- 			{
 
- #ifdef MARK_BLOCKED_POSITIONS
 
- 				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.y=by*32;
 
- 					sr.x=bx*32;
 
- 					sr.h=sr.w=32;
 
- 					validateRectTerr(&sr, extRect);
 
- 					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 
- 					for(int f=0; f<ns->w*ns->h*4; ++f)
 
- 					{
 
- 						*((unsigned char*)(ns->pixels) + f) = 128;
 
- 					}
 
- 					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					SDL_FreeSurface(ns);
 
- 				}
 
- #endif
 
- #ifdef MARK_VISITABLE_POSITIONS
 
- 				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.y=by*32;
 
- 					sr.x=bx*32;
 
- 					sr.h=sr.w=32;
 
- 					validateRectTerr(&sr, extRect);
 
- 					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 
- 					for(int f=0; f<ns->w*ns->h*4; ++f)
 
- 					{
 
- 						*((unsigned char*)(ns->pixels) + f) = 128;
 
- 					}
 
- 					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					SDL_FreeSurface(ns);
 
- 				}
 
- #endif
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_SetClipRect(su, &prevClip); //restoring clip_rect
 
- 	//borders printed
 
- 	return su;
 
- }
 
- SDL_Surface * CMapHandler::terrainRectSmooth(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY)
 
- {
 
- 	if(!otherHeroAnim)
 
- 		heroAnim = anim; //the same, as it should be
 
- 	//setting surface to blit at
 
- 	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 
- 	if(extSurf)
 
- 	{
 
- 		su = extSurf;
 
- 	}
 
- 	else
 
- 	{
 
- 		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
 
- 	}
 
- 	SDL_Rect prevClip;
 
- 	SDL_GetClipRect(su, &prevClip);
 
- 	if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
 
- 	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
 
- 		throw new std::string("terrainRect: out of range");
 
- 	////printing terrain
 
- 	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
 
- 		{
 
- 			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32 + moveY + extRect->y;
 
- 			sr.x=bx*32 + moveX + extRect->x;
 
- 			sr.h=sr.w=32;
 
- 			//validateRectTerr(&sr, extRect);
 
- 			if(tile.terbitmap)
 
- 			{
 
- 				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 
- 			}
 
- 			else
 
- 			{
 
- 				switch(tile.tileInfo->siodmyTajemniczyBajt%4)
 
- 				{
 
- 				case 0:
 
- 					SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				case 1:
 
- 					CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				case 2:
 
- 					CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				default:
 
- 					CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
 
- 						&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	////terrain printed
 
- 	////printing rivers
 
- 	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32 + moveY + extRect->y;
 
- 			sr.x=bx*32 + moveX + extRect->x;
 
- 			sr.h=sr.w=32;
 
- 			//validateRectTerr(&sr, extRect);
 
- 			if(ttiles[x+bx][y+by][level].rivbitmap.size())
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////rivers printed
 
- 	////printing roads
 
- 	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy+1; by++)
 
- 		{
 
- 			if(y+by<=-4)
 
- 				continue;
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32+16 + moveY + extRect->y;
 
- 			sr.x=bx*32 + moveX + extRect->x;
 
- 			sr.h=sr.w=32;
 
- 			//validateRectTerr(&sr, extRect);
 
- 			if(ttiles[x+bx][y+by][level].roadbitmap.size())
 
- 			{
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////roads printed
 
- 	////printing objects
 
- 	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
 
- 		{
 
- 			for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
 
- 			{
 
- 				SDL_Rect sr;
 
- 				sr.w = 32;
 
- 				sr.h = 32;
 
- 				sr.x = (bx)*32 + moveX + extRect->x;
 
- 				sr.y = (by)*32 + moveY + extRect->y;
 
- 				//validateRectTerr(&sr, extRect);
 
- 				SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
 
- 				pp.h = sr.h;
 
- 				pp.w = sr.w;
 
- 				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
 
- 				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
 
- 				{
 
- 					int imgVal = 8;
 
- 					SDL_Surface * tb;
 
- 					if(themp->type==NULL)
 
- 						continue;
 
- 					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 
-                     size_t gg;
 
- 					for(gg=0; gg<iv.size(); ++gg)
 
- 					{
 
- 						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 
- 						{
 
- 							tb = iv[gg+heroAnim%imgVal].bitmap;
 
- 							break;
 
- 						}
 
- 					}
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 
- 					pp.y+=imgVal*2-32;
 
- 					sr.y-=16;
 
- 					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
 
- 				}
 
- 				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
 
- 				{
 
- 					int imgVal = 8;
 
- 					SDL_Surface * tb;
 
- 					if(themp->type==NULL)
 
- 						continue;
 
- 					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
 
-                     size_t gg;
 
- 					for(gg=0; gg < iv.size(); ++gg)
 
- 					{
 
- 						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
 
- 						{
 
- 							tb = iv[gg].bitmap;
 
- 							break;
 
- 						}
 
- 					}
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
 
- 					if(themp->pos.x==x+bx && themp->pos.y==y+by)
 
- 					{
 
- 						SDL_Rect bufr = sr;
 
- 						bufr.x-=2*32;
 
- 						bufr.y-=1*32;
 
- 						bufr.h = 64;
 
- 						bufr.w = 96;
 
- 						if(bufr.x-extRect->x>-64)
 
- 							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
 
- 					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
 
- 					//setting appropriate flag color
 
- 					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
 
- 						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
 
- 					
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	////objects printed, printing shadow
 
- 	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.y=by*32 + moveY + extRect->y;
 
- 			sr.x=bx*32 + moveX + extRect->x;
 
- 			sr.h=sr.w=32;
 
- 			//validateRectTerr(&sr, extRect);
 
- 			
 
- 			if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
 
- 			{
 
- 				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
 
- 				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
 
- 			}
 
- 		}
 
- 	}
 
- 	////shadow printed
 
- 	//printing borders
 
- 	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
 
- 	{
 
- 		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
 
- 		{
 
- 			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
 
- 			{
 
- 				SDL_Rect sr;
 
- 				sr.y=by*32 + moveY + extRect->y;
 
- 				sr.x=bx*32 + moveX + extRect->x;
 
- 				sr.h=sr.w=32;
 
- 				//validateRectTerr(&sr, extRect);
 
- 				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 			}
 
- 			else 
 
- 			{
 
- #ifdef MARK_BLOCKED_POSITIONS
 
- 				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.y=by*32 + moveY;
 
- 					sr.x=bx*32 + moveX;
 
- 					sr.h=sr.w=32;
 
- 					//validateRectTerr(&sr, extRect);
 
- 					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 
- 					for(int f=0; f<ns->w*ns->h*4; ++f)
 
- 					{
 
- 						*((unsigned char*)(ns->pixels) + f) = 128;
 
- 					}
 
- 					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					SDL_FreeSurface(ns);
 
- 				}
 
- #endif
 
- #ifdef MARK_VISITABLE_POSITIONS
 
- 				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
 
- 				{
 
- 					SDL_Rect sr;
 
- 					sr.y=by*32 + moveY;
 
- 					sr.x=bx*32 + moveX;
 
- 					sr.h=sr.w=32;
 
- 					//validateRectTerr(&sr, extRect);
 
- 					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
 
- 					for(int f=0; f<ns->w*ns->h*4; ++f)
 
- 					{
 
- 						*((unsigned char*)(ns->pixels) + f) = 128;
 
- 					}
 
- 					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
 
- 					SDL_FreeSurface(ns);
 
- 				}
 
- #endif
 
- 			}
 
- 		}
 
- 	}
 
- 	//borders printed
 
- 	SDL_SetClipRect(su, &prevClip); //restoring clip_rect
 
- 	return su;
 
- }
 
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
 
- {
 
- 	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)
 
- 	bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0,	//789
 
- 		d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0,			//456
 
- 		d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
 
- 		d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
 
- 		d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
 
- 		d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
 
- 		d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
 
- 		d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
 
- 		d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
 
- 	{
 
- 		return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[22].bitmap; //visible right bottom corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[15].bitmap; //visible right top corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
 
- 		return partialHide->ourImages[34].bitmap; //visible left bottom corner
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
 
- 		return partialHide->ourImages[35].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		//return partialHide->ourImages[rand()%2].bitmap; //visible top
 
- 		return partialHide->ourImages[0].bitmap; //visible top
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 
- 	{
 
- 		//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
 
- 		return partialHide->ourImages[4].bitmap; //visble bottom
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
 
- 		return partialHide->ourImages[36].bitmap;
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 
- 	{
 
- 		//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
 
- 		return partialHide->ourImages[2].bitmap; //visible right
 
- 	}
 
- 	else if(d2 && d6 && !d4 && !d8 && !d7)
 
- 	{
 
- 		//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 
- 		return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && d8 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && d8 && !d3)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
 
- 		return partialHide->ourImages[37].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && d4 && !d8 && !d9)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
 
- 		return partialHide->ourImages[38].bitmap;
 
- 	}
 
- 	else if(d2 && d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[16].bitmap; //visible right corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[18].bitmap; //visible top corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
 
- 		return partialHide->ourImages[39].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
 
- 		return partialHide->ourImages[40].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
 
- 	{
 
- 		//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
 
- 		return partialHide->ourImages[41].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[19].bitmap; //visible corners without left top
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[20].bitmap; //visible corners without left bottom
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
 
- 		return partialHide->ourImages[42].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
 
- 		return partialHide->ourImages[43].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
 
- 	{
 
- 		return partialHide->ourImages[21].bitmap; //visible all corners only
 
- 	}
 
- 	if(d2 && d6 && d4 && !d8)
 
- 	{
 
- 		return partialHide->ourImages[6].bitmap; //hidden top
 
- 	}
 
- 	if(d2 && !d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[7].bitmap; //hidden right
 
- 	}
 
- 	if(!d2 && d6 && d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[8].bitmap; //hidden bottom
 
- 	}
 
- 	if(d2 && d6 && !d4 && d8)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
 
- 		return partialHide->ourImages[44].bitmap;
 
- 	}
 
- 	if(!d2 && d6 && d4 && !d8)
 
- 	{
 
- 		return partialHide->ourImages[9].bitmap; //hidden top and bottom
 
- 	}
 
- 	if(d2 && !d6 && !d4 && d8)
 
- 	{
 
- 		return partialHide->ourImages[29].bitmap;  //hidden left and right
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
 
- 		return partialHide->ourImages[45].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && !d4 && d8 && d3 && d1)
 
- 	{
 
- 		return partialHide->ourImages[33].bitmap; //visible top and bottom corners
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
 
- 		return partialHide->ourImages[46].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
 
- 		return partialHide->ourImages[47].bitmap;
 
- 	}
 
- 	if(!d2 && !d6 && d4 && !d8 && d3 && d9)
 
- 	{
 
- 		return partialHide->ourImages[32].bitmap; //visible left and right corners
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
 
- 		return partialHide->ourImages[48].bitmap;
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
 
- 	{
 
- 		return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
 
- 	}
 
- 	if(d2 && !d6 && !d4 && !d8 && d7 && d9)
 
- 	{
 
- 		return partialHide->ourImages[31].bitmap; //visible bottom and top corners
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
 
- 	{
 
- 		return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
 
- 	{
 
- 		return partialHide->ourImages[26].bitmap; //visible right and left top corner
 
- 	}
 
- 	if(!d2 && d6 && !d4 && !d8 && d7 && d1)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
 
- 		return partialHide->ourImages[49].bitmap;
 
- 	}
 
- 	if(d2 && d6 && !d4 && !d8 && d7)
 
- 	{
 
- 		return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && d8 && d1)
 
- 	{
 
- 		return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && d8 && d3)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
 
- 		return partialHide->ourImages[50].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && d4 && !d8 && d9)
 
- 	{
 
- 		//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
 
- 		return partialHide->ourImages[51].bitmap;
 
- 	}
 
- 	//newly added
 
- 	else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
 
- 	{
 
- 		return partialHide->ourImages[0].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
 
- 	{
 
- 		return partialHide->ourImages[1].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
 
- 	{
 
- 		return partialHide->ourImages[4].bitmap;
 
- 	}
 
- 	else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
 
- 	{
 
- 		return partialHide->ourImages[5].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
 
- 	{
 
- 		return partialHide->ourImages[36].bitmap;
 
- 	}
 
- 	else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
 
- 	{
 
- 		return partialHide->ourImages[36].bitmap;
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
 
- 	{
 
- 		return partialHide->ourImages[2].bitmap;
 
- 	}
 
- 	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
 
- 	{
 
- 		return partialHide->ourImages[3].bitmap;
 
- 	}
 
- 	return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
 
- }
 
- int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
 
- {
 
- 	int ret=-1;
 
- 	if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
 
- 		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
 
- 	else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
 
- 		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
 
- 	else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
 
- 		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
 
- 	else
 
- 		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
 
- 	if(!(a.x==b.x || a.y==b.y))
 
- 		ret*=1.41421;
 
- 	//TODO: use hero's pathfinding skill during calculating cost
 
- 	return ret;
 
- }
 
- //std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
 
- //{
 
- //	std::vector < CGObjectInstance * > ret;
 
- //	for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
 
- //	{
 
- //		CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
 
- //		if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
 
- //			ret.push_back(curi);
 
- //	}
 
- //	return ret;
 
- //}
 
- std::string CMapHandler::getDefName(int id, int subid)
 
- {
 
- 	CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
 
- 	if(temp)
 
- 		return temp->name;
 
- #ifndef __GNUC__
 
- 	throw new std::exception("Def not found.");
 
- #else
 
- 	throw new std::exception();
 
- #endif
 
- }
 
- bool CMapHandler::printObject(const CGObjectInstance *obj)
 
- {
 
- 	CDefHandler * curd = obj->defInfo->handler;
 
- 	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 
- 		{
 
- 			SDL_Rect cr;
 
- 			cr.w = 32;
 
- 			cr.h = 32;
 
- 			cr.x = fx*32;
 
- 			cr.y = fy*32;
 
- 			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
 
- 			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 
- 			{
 
- 				TerrainTile2 & curt = //TODO use me 
 
- 					ttiles
 
- 					  [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
 
- 				      [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
 
- 					  [obj->pos.z];
 
- 				ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
 
- 			}
 
- 		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 
- 	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::hideObject(const CGObjectInstance *obj)
 
- {
 
- 	CDefHandler * curd = obj->defInfo->handler;
 
- 	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 
- 	{
 
- 		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 
- 		{
 
- 			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
 
- 			{
 
- 				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
 
- 				for(size_t dd=0; dd < ctile.size(); ++dd)
 
- 				{
 
- 					if(ctile[dd].first->id==obj->id)
 
- 						ctile.erase(ctile.begin() + dd);
 
- 				}
 
- 			}
 
- 		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
 
- 	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
 
- 	return true;
 
- }
 
- bool CMapHandler::removeObject(CGObjectInstance *obj)
 
- {
 
- 	hideObject(obj);
 
- 	return true;
 
- }
 
- unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
 
- {
 
- 	if(isMoving)
 
- 	{
 
- 		switch(dir)
 
- 		{
 
- 		case 1:
 
- 			return 10;
 
- 		case 2:
 
- 			return 5;
 
- 		case 3:
 
- 			return 6;
 
- 		case 4:
 
- 			return 7;
 
- 		case 5:
 
- 			return 8;
 
- 		case 6:
 
- 			return 9;
 
- 		case 7:
 
- 			return 12;
 
- 		case 8:
 
- 			return 11;
 
- 		default:
 
- #ifndef __GNUC__
 
- 			throw std::exception("Something very wrong1.");
 
- #else
 
- 			throw std::exception();
 
- #endif
 
- 		}
 
- 	}
 
- 	else //if(isMoving)
 
- 	{
 
- 		switch(dir)
 
- 		{
 
- 		case 1:
 
- 			return 13;
 
- 		case 2:
 
- 			return 0;
 
- 		case 3:
 
- 			return 1;
 
- 		case 4:
 
- 			return 2;
 
- 		case 5:
 
- 			return 3;
 
- 		case 6:
 
- 			return 4;
 
- 		case 7:
 
- 			return 15;
 
- 		case 8:
 
- 			return 14;
 
- 		default:
 
- #ifndef __GNUC__
 
- 			throw std::exception("Something very wrong2.");
 
- #else
 
- 			throw std::exception();
 
- #endif
 
- 		}
 
- 	}
 
- }
 
- void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
 
- {
 
- 	if(ext)
 
- 	{
 
- 		if(val->x<0)
 
- 		{
 
- 			val->w += val->x;
 
- 			val->x = ext->x;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->x += ext->x;
 
- 		}
 
- 		if(val->y<0)
 
- 		{
 
- 			val->h += val->y;
 
- 			val->y = ext->y;
 
- 		}
 
- 		else
 
- 		{
 
- 			val->y += ext->y;
 
- 		}
 
- 		if(val->x+val->w > ext->x+ext->w)
 
- 		{
 
- 			val->w = ext->x+ext->w-val->x;
 
- 		}
 
- 		if(val->y+val->h > ext->y+ext->h)
 
- 		{
 
- 			val->h = ext->y+ext->h-val->y;
 
- 		}
 
- 		//for sign problems
 
- 		if(val->h > 20000 || val->w > 20000)
 
- 		{
 
- 			val->h = val->w = 0;
 
- 		}
 
- 	}
 
- }
 
- unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
 
- {
 
- 	if(a.z!=b.z)
 
- 		return -1; //error!
 
- 	if(a.x==b.x+1 && a.y==b.y+1) //lt
 
- 	{
 
- 		return 0;
 
- 	}
 
- 	else if(a.x==b.x && a.y==b.y+1) //t
 
- 	{
 
- 		return 1;
 
- 	}
 
- 	else if(a.x==b.x-1 && a.y==b.y+1) //rt
 
- 	{
 
- 		return 2;
 
- 	}
 
- 	else if(a.x==b.x-1 && a.y==b.y) //r
 
- 	{
 
- 		return 3;
 
- 	}
 
- 	else if(a.x==b.x-1 && a.y==b.y-1) //rb
 
- 	{
 
- 		return 4;
 
- 	}
 
- 	else if(a.x==b.x && a.y==b.y-1) //b
 
- 	{
 
- 		return 5;
 
- 	}
 
- 	else if(a.x==b.x+1 && a.y==b.y-1) //lb
 
- 	{
 
- 		return 6;
 
- 	}
 
- 	else if(a.x==b.x+1 && a.y==b.y) //l
 
- 	{
 
- 		return 7;
 
- 	}
 
- 	return -2; //shouldn't happen
 
- }
 
- void CMapHandler::updateWater() //shift colors in palettes of water tiles
 
- {
 
- 	SDL_Color palette[14];
 
- 	for(size_t j=0; j < terrainGraphics[8].size(); ++j)
 
- 	{
 
- 		for(int i=0; i<12; ++i)
 
- 		{
 
- 			palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
 
- 		}
 
- 		SDL_SetColors(terrainGraphics[8][j],palette,229,12);
 
- 		for(int i=0; i<14; ++i)
 
- 		{
 
- 			palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
 
- 		}
 
- 		SDL_SetColors(terrainGraphics[8][j],palette,242,14);
 
- 	}
 
- }
 
- TerrainTile2::TerrainTile2()
 
- :terbitmap(0),tileInfo(0)
 
- {}
 
 
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