Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "widgets/CAnimation.h"
  24. #include "../lib/mapObjects/CObjectClassesHandler.h"
  25. using namespace boost::assign;
  26. using namespace CSDL_Ext;
  27. #ifdef min
  28. #undef min
  29. #endif
  30. #ifdef max
  31. #undef max
  32. #endif
  33. /*
  34. * Graphics.cpp, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. Graphics * graphics = nullptr;
  43. void Graphics::loadPaletteAndColors()
  44. {
  45. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  46. std::string pals((char*)textFile.first.get(), textFile.second);
  47. playerColorPalette = new SDL_Color[256];
  48. neutralColor = new SDL_Color;
  49. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  50. int startPoint = 24; //beginning byte; used to read
  51. for(int i=0; i<256; ++i)
  52. {
  53. SDL_Color col;
  54. col.r = pals[startPoint++];
  55. col.g = pals[startPoint++];
  56. col.b = pals[startPoint++];
  57. CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
  58. startPoint++;
  59. playerColorPalette[i] = col;
  60. }
  61. neutralColorPalette = new SDL_Color[32];
  62. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  63. CBinaryReader reader(stream.get());
  64. for(int i=0; i<32; ++i)
  65. {
  66. neutralColorPalette[i].r = reader.readUInt8();
  67. neutralColorPalette[i].g = reader.readUInt8();
  68. neutralColorPalette[i].b = reader.readUInt8();
  69. CSDL_Ext::colorSetAlpha(neutralColorPalette[i], !reader.readUInt8());
  70. }
  71. //colors initialization
  72. SDL_Color colors[] = {
  73. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  74. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  75. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  76. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  77. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  78. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  79. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  80. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  81. for(int i=0;i<8;i++)
  82. {
  83. playerColors[i] = colors[i];
  84. }
  85. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
  86. CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
  87. }
  88. void Graphics::initializeBattleGraphics()
  89. {
  90. const JsonNode config(ResourceID("config/battles_graphics.json"));
  91. // Reserve enough space for the terrains
  92. int idx = config["backgrounds"].Vector().size();
  93. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  94. idx = 1;
  95. for(const JsonNode &t : config["backgrounds"].Vector()) {
  96. battleBacks[idx].push_back(t.String());
  97. idx++;
  98. }
  99. //initialization of AC->def name mapping
  100. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  101. int ACid = ac["id"].Float();
  102. std::vector< std::string > toAdd;
  103. for(const JsonNode &defname : ac["defnames"].Vector()) {
  104. toAdd.push_back(defname.String());
  105. }
  106. battleACToDef[ACid] = toAdd;
  107. }
  108. }
  109. Graphics::Graphics()
  110. {
  111. #if 0
  112. std::vector<Task> tasks; //preparing list of graphics to load
  113. tasks += boost::bind(&Graphics::loadFonts,this);
  114. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  115. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  116. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  117. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  118. tasks += boost::bind(&Graphics::initializeImageLists,this);
  119. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  120. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  121. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  122. th.run();
  123. #else
  124. loadFonts();
  125. loadPaletteAndColors();
  126. loadHeroFlags();
  127. initializeBattleGraphics();
  128. loadErmuToPicture();
  129. initializeImageLists();
  130. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  131. heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
  132. #endif
  133. for(auto & elem : heroMoveArrows->ourImages)
  134. {
  135. CSDL_Ext::alphaTransform(elem.bitmap);
  136. }
  137. }
  138. void Graphics::loadHeroAnims()
  139. {
  140. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  141. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  142. std::make_pair(2,14), std::make_pair(3,15);
  143. for(auto & elem : CGI->heroh->classes.heroClasses)
  144. {
  145. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  146. {
  147. if (!heroAnims.count(templ.animationFile))
  148. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  149. }
  150. }
  151. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  152. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  153. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  154. }
  155. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  156. {
  157. CDefEssential *anim = CDefHandler::giveDefEss(name);
  158. int pom = 0; //how many groups has been rotated
  159. for(int o=7; pom<6; ++o)
  160. {
  161. for(int p=0;p<6;p++)
  162. {
  163. if(anim->ourImages[o].groupNumber == rotations[p].first)
  164. {
  165. for(int e=0; e<8; ++e)
  166. {
  167. Cimage nci;
  168. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  169. nci.groupNumber = rotations[p].second;
  170. nci.imName = std::string();
  171. anim->ourImages.push_back(nci);
  172. if(pom>2) //we need only one frame for groups 13/14/15
  173. break;
  174. }
  175. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  176. o+=8;
  177. else //there is only one frame of 1/2/3
  178. o+=1;
  179. ++pom;
  180. if(p==2 && pom<4) //group1 starts at index 1
  181. o = 1;
  182. }
  183. }
  184. }
  185. for(auto & elem : anim->ourImages)
  186. {
  187. CSDL_Ext::alphaTransform(elem.bitmap);
  188. }
  189. return anim;
  190. }
  191. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  192. {
  193. for(int i=0;i<8;i++)
  194. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  195. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  196. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  197. for(int q=0; q<8; ++q)
  198. {
  199. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  200. for(size_t o=0; o<curImgs.size(); ++o)
  201. {
  202. for(auto & rotation : rotations)
  203. {
  204. if(curImgs[o].groupNumber==rotation.first)
  205. {
  206. for(int e=0; e<8; ++e)
  207. {
  208. Cimage nci;
  209. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  210. nci.groupNumber = rotation.second;
  211. nci.imName = std::string();
  212. curImgs.push_back(nci);
  213. }
  214. o+=8;
  215. }
  216. }
  217. }
  218. if (mode)
  219. {
  220. for(size_t o=0; o<curImgs.size(); ++o)
  221. {
  222. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  223. {
  224. for(int e=0; e<8; ++e)
  225. {
  226. Cimage nci;
  227. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  228. nci.groupNumber = 12 + curImgs[o].groupNumber;
  229. nci.imName = std::string();
  230. curImgs.push_back(nci);
  231. }
  232. o+=8;
  233. }
  234. }
  235. }
  236. for(auto & curImg : curImgs)
  237. {
  238. CSDL_Ext::setDefaultColorKey(curImg.bitmap);
  239. #ifndef VCMI_SDL1
  240. SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
  241. #endif
  242. }
  243. }
  244. }
  245. void Graphics::loadHeroFlags()
  246. {
  247. using namespace boost::assign;
  248. CStopWatch th;
  249. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  250. pr[0].first = &Graphics::flags1;
  251. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  252. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  253. pr[1].first = &Graphics::flags2;
  254. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  255. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  256. pr[2].first = &Graphics::flags3;
  257. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  258. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  259. pr[3].first = &Graphics::flags4;
  260. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  261. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  262. #if 0
  263. boost::thread_group grupa;
  264. for(int g=3; g>=0; --g)
  265. {
  266. grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
  267. }
  268. grupa.join_all();
  269. #else
  270. for(auto p: pr)
  271. {
  272. loadHeroFlagsDetail(p,true);
  273. }
  274. #endif
  275. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  276. }
  277. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  278. {
  279. if(sur->format->palette)
  280. {
  281. SDL_Color *palette = nullptr;
  282. if(player < PlayerColor::PLAYER_LIMIT)
  283. {
  284. palette = playerColorPalette + 32*player.getNum();
  285. }
  286. else if(player == PlayerColor::NEUTRAL)
  287. {
  288. palette = neutralColorPalette;
  289. }
  290. else
  291. {
  292. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  293. return;
  294. }
  295. SDL_SetColors(sur, palette, 224, 32);
  296. }
  297. else
  298. {
  299. //TODO: implement. H3 method works only for images with palettes.
  300. // Add some kind of player-colored overlay?
  301. // Or keep palette approach here and replace only colors of specific value(s)
  302. // Or just wait for OpenGL support?
  303. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  304. }
  305. }
  306. void Graphics::loadFonts()
  307. {
  308. const JsonNode config(ResourceID("config/fonts.json"));
  309. const JsonVector & bmpConf = config["bitmap"].Vector();
  310. const JsonNode & ttfConf = config["trueType"];
  311. const JsonNode & hanConf = config["bitmapHan"];
  312. assert(bmpConf.size() == FONTS_NUMBER);
  313. for (size_t i=0; i<FONTS_NUMBER; i++)
  314. {
  315. std::string filename = bmpConf[i].String();
  316. if (!hanConf[filename].isNull())
  317. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  318. else if (!ttfConf[filename].isNull()) // no ttf override
  319. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  320. else
  321. fonts[i] = new CBitmapFont(filename);
  322. }
  323. }
  324. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  325. {
  326. return advmapobjGraphics[obj->appearance.animationFile];
  327. }
  328. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  329. {
  330. return advmapobjGraphics[info.animationFile];
  331. }
  332. void Graphics::loadErmuToPicture()
  333. {
  334. //loading ERMU to picture
  335. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  336. int etp_idx = 0;
  337. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  338. int idx = 0;
  339. for(const JsonNode &n : etp.Vector()) {
  340. ERMUtoPicture[idx][etp_idx] = n.String();
  341. idx ++;
  342. }
  343. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  344. etp_idx ++;
  345. }
  346. assert (etp_idx == 44);
  347. }
  348. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  349. {
  350. if (!imageName.empty())
  351. {
  352. JsonNode entry;
  353. entry["frame"].Float() = index;
  354. entry["file"].String() = imageName;
  355. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  356. }
  357. }
  358. void Graphics::initializeImageLists()
  359. {
  360. for(const CCreature * creature : CGI->creh->creatures)
  361. {
  362. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  363. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  364. }
  365. for(const CHero * hero : CGI->heroh->heroes)
  366. {
  367. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  368. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  369. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  370. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  371. }
  372. for(const CArtifact * art : CGI->arth->artifacts)
  373. {
  374. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  375. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  376. }
  377. for(const CFaction * faction : CGI->townh->factions)
  378. {
  379. if (faction->town)
  380. {
  381. auto & info = faction->town->clientInfo;
  382. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  383. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  384. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  385. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  386. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  387. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  388. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  389. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  390. }
  391. }
  392. for(const CSpell * spell : CGI->spellh->objects)
  393. {
  394. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  395. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  396. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  397. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  398. }
  399. }