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- #pragma once
- #include "../../lib/NetPacksBase.h"
- #include "CIntObjectClasses.h"
- /*
- * CComponent.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- /// common popup window component
- class CComponent : public virtual CIntObject
- {
- public:
- enum Etype
- {
- primskill, secskill, resource, creature, artifact, experience, spell, morale, luck, building, hero, flag, typeInvalid
- };
- //NOTE: not all types have exact these sizes or have less than 4 of them. In such cases closest one will be used
- enum ESize
- {
- tiny, // ~22-24px
- small, // ~30px
- medium,// ~42px
- large, // ~82px
- sizeInvalid
- };
- private:
- size_t getIndex();
- const std::vector<std::string> getFileName();
- void setSurface(std::string defName, int imgPos);
- std::string getSubtitleInternal();
- void init(Etype Type, int Subtype, int Val, ESize imageSize);
- public:
- CAnimImage *image; //our image
- Etype compType; //component type
- ESize size; //component size.
- int subtype; //type-dependant subtype. See getSomething methods for details
- int val; // value \ strength \ amount of component. See getSomething methods for details
- bool perDay; // add "per day" text to subtitle
- std::string getDescription();
- std::string getSubtitle();
- CComponent(Etype Type, int Subtype, int Val = 0, ESize imageSize=large);//c-tor
- CComponent(const Component &c); //c-tor
- void clickRight(tribool down, bool previousState); //call-in
- };
- /// component that can be selected or deselected
- class CSelectableComponent : public CComponent, public CKeyShortcut
- {
- void init();
- public:
- bool selected; //if true, this component is selected
- std::function<void()> onSelect; //function called on selection change
- void showAll(SDL_Surface * to);
- void select(bool on);
- void clickLeft(tribool down, bool previousState); //call-in
- CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize=large, std::function<void()> OnSelect = nullptr); //c-tor
- CSelectableComponent(const Component &c, std::function<void()> OnSelect = nullptr); //c-tor
- };
- /// box with multiple components (up to 8?)
- /// will take ownership on components and delete them afterwards
- class CComponentBox : public CIntObject
- {
- std::vector<CComponent *> components;
- CSelectableComponent * selected;
- std::function<void(int newID)> onSelect;
- void selectionChanged(CSelectableComponent * newSelection);
- //get position of "or" text between these comps
- //it will place "or" equidistant to both images
- Point getOrTextPos(CComponent *left, CComponent * right);
- //get distance between these copmonents
- int getDistance(CComponent *left, CComponent * right);
- void placeComponents(bool selectable);
- public:
- /// return index of selected item
- int selectedIndex();
- /// constructor for quite common 1-components popups
- /// if position width or height are 0 then it will be determined automatically
- CComponentBox(CComponent * components, Rect position);
- /// constructor for non-selectable components
- CComponentBox(std::vector<CComponent *> components, Rect position);
- /// constructor for selectable components
- /// will also create "or" labels between components
- /// onSelect - optional function that will be called every time on selection change
- CComponentBox(std::vector<CSelectableComponent *> components, Rect position, std::function<void(int newID)> onSelect = nullptr);
- };
- /// Can interact on left and right mouse clicks
- class LRClickableAreaWTextComp: public LRClickableAreaWText
- {
- public:
- int baseType;
- int bonusValue, type;
- virtual void clickLeft(tribool down, bool previousState);
- virtual void clickRight(tribool down, bool previousState);
- LRClickableAreaWTextComp(const Rect &Pos = Rect(0,0,0,0), int BaseType = -1);
- CComponent * createComponent() const;
- };
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