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							- #include "StdInc.h"
 
- #include "CGarrisonInt.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "CAnimation.h"
 
- #include "../CGameInfo.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../windows/CCreatureWindow.h"
 
- #include "../windows/GUIClasses.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/CGameState.h"
 
- void CGarrisonSlot::setHighlight(bool on)
 
- {
 
- 	if (on)
 
- 		selectionImage->enable(); //show
 
- 	else
 
- 		selectionImage->disable(); //hide
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				if(owner->getSelection() == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
-                     logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
 
-                     logGlobal->warnStream() << "Highlighted set to nullptr";
 
- 					owner->selectSlot(nullptr);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				const CArmedInstance *highl = owner->getSelection()->getObj();
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->getSelection()->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->setText(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj() const
 
- {
 
- 	return 	(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
 
- }
 
- bool CGarrisonSlot::our() const
 
- {
 
- 	return 	upg?(owner->owned[1]):(owner->owned[0]);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && creature)
 
- 	{
 
- 		GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
 
- 	}
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->getSelection())
 
- 		{
 
- 			if(owner->getSelection() == this) //view info
 
- 			{
 
- 				UpgradeInfo pom;
 
- 				LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
 
- 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack());
 
- 				std::function<void()> upgr = nullptr;
 
- 				std::function<void()> dism = nullptr;
 
- 				if(canUpgrade) upgr = [=] { LOCPLINT->cb->upgradeCreature(getObj(), ID, pom.newID[0]); };
 
- 				if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
 
- 				owner->selectSlot(nullptr);
 
- 				owner->setSplittingMode(false);
 
- 				for(auto & elem : owner->splitButtons)
 
- 					elem->block(true);
 
- 				redraw();
 
- 				refr = true;
 
- 				CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
 
- 				GH.pushInt(creWindow);
 
- 			}
 
- 			else
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable or not ours.
 
- 				if (  ( owner->getSelection()->our()//our creature is selected
 
- 				     || owner->getSelection()->creature == creature )//or we are rebalancing army
 
- 				   && ( owner->removableUnits
 
- 				     || (upg == 0 &&  ( owner->getSelection()->upg == 1 && !creature ) )
 
- 					 || (upg == 1 &&    owner->getSelection()->upg == 1 ) ) )
 
- 				{
 
- 					//we want to split
 
- 					if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->getSelection()->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->setSplittingMode(false);
 
- 						int minLeft=0, minRight=0;
 
- 						if(upg != owner->getSelection()->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
 
- 								&& owner->getSelection()->getObj()->needsLastStack() )
 
- 							{
 
- 								minLeft = 1;
 
- 							}
 
- 							if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->getSelection()->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								minRight = 1;
 
- 							}
 
- 						}
 
- 						int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
 
- 						int countRight = myStack ? myStack->count : 0;
 
- 						GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
 
- 						                            minLeft, minRight, countLeft, countRight));
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->getSelection()->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							ID,owner->getSelection()->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							owner->getSelection()->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{
 
- 					if(creature)
 
- 						owner->selectSlot(this);
 
- 					redraw();
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight or drop artifact
 
- 		{
 
- 			bool artSelected = false;
 
- 			if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
 
- 			{
 
- 				const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
 
- 				if (const CArtifactInstance *art = commonInfo->src.art)
 
- 				{
 
- 					const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
 
- 					artSelected = true;
 
- 					ArtifactLocation src(srcHero, commonInfo->src.slotID);
 
- 					ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
 
- 					if (art->canBePutAt(dst, true))
 
- 					{	//equip clicked stack
 
- 						if(dst.getArt())
 
- 						{
 
- 							//creature can wear only one active artifact
 
- 							//if we are placing a new one, the old one will be returned to the hero's backpack
 
- 							LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
 
- 						}
 
- 						LOCPLINT->cb->swapArtifacts(src, dst);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (!artSelected && creature)
 
- 			{
 
- 				owner->selectSlot(this);
 
- 				if(creature)
 
- 				{
 
- 					for(auto & elem : owner->splitButtons)
 
- 						elem->block(false);
 
- 				}
 
- 			}
 
- 			redraw();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::update()
 
- {
 
- 	if (getObj() != nullptr)
 
- 	{
 
- 		addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = getObj()->getStackPtr(ID);
 
- 		creature = myStack ? myStack->type : nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		removeUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = nullptr;
 
- 		creature = nullptr;
 
- 	}
 
- 	if (creature)
 
- 	{
 
- 		creatureImage->enable();
 
- 		creatureImage->setFrame(creature->iconIndex);
 
- 		stackCount->enable();
 
- 		stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
 
- 	}
 
- 	else
 
- 	{
 
- 		creatureImage->disable();
 
- 		stackCount->disable();
 
- 	}
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
 
-     ID(IID),
 
-     owner(Owner),
 
-     myStack(Creature),
 
-     creature(Creature ? Creature->type : nullptr),
 
-     upg(Upg)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (getObj())
 
- 		addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
 
- 	creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
 
- 	if (!creature)
 
- 		creatureImage->disable();
 
- 	selectionImage = new CAnimImage(imgName, 1);
 
- 	selectionImage->disable();
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
 
- 	if (!creature)
 
- 		stackCount->disable();
 
- 	else
 
- 		stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
 
- }
 
- void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
 
- {
 
- 	addChild(button);
 
- 	button->recActions = defActions;
 
- 	splitButtons.push_back(button);
 
- 	button->block(getSelection() == nullptr);
 
- }
 
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
 
- {
 
- 	ret.resize(7);
 
- 	if (set)
 
- 	{
 
- 		for(auto & elem : set->Slots())
 
- 		{
 
- 			ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
 
- 		}
 
- 	}
 
- 	for(int i=0; i<ret.size(); i++)
 
- 		if(!ret[i])
 
- 			ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
 
- 	if (twoRows)
 
- 		for (int i=4; i<ret.size(); i++)
 
- 		{
 
- 			ret[i]->pos.x -= 126;
 
- 			ret[i]->pos.y += 37;
 
- 		};
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int width = smallIcons? 32 : 58;
 
- 	createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
 
- 	createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	selectSlot(nullptr);
 
- 	setSplittingMode(false);
 
- 	for(auto & elem : splitButtons)
 
- 		elem->block(true);
 
- 	for(CGarrisonSlot * slot : slotsUp)
 
- 		slot->update();
 
- 	for(CGarrisonSlot * slot : slotsDown)
 
- 		slot->update();
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!getSelection())
 
- 		return;
 
- 	setSplittingMode(!getSplittingMode());
 
- 	redraw();
 
- }
 
- void CGarrisonInt::splitStacks(int, int amountRight)
 
- {
 
- 	LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
 
-                            SDL_Surface *pomsur, const Point& SurOffset,
 
-                            const CArmedInstance *s1, const CArmedInstance *s2,
 
-                            bool _removableUnits, bool smallImgs, bool _twoRows ) :
 
-     highlighted(nullptr),
 
-     inSplittingMode(false),
 
-     interx(inx),
 
-     garOffset(garsOffset),
 
-     smallIcons(smallImgs),
 
-     removableUnits(_removableUnits),
 
-     twoRows(_twoRows)
 
- {
 
- 	setArmy(s1, false);
 
- 	setArmy(s2, true);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- const CGarrisonSlot * CGarrisonInt::getSelection()
 
- {
 
- 	return highlighted;
 
- }
 
- void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
 
- {
 
- 	if (slot != highlighted)
 
- 	{
 
- 		if (highlighted)
 
- 			highlighted->setHighlight(false);
 
- 		highlighted = slot;
 
- 		for (auto button : splitButtons)
 
- 			button->block(highlighted == nullptr);
 
- 		if (highlighted)
 
- 			highlighted->setHighlight(true);
 
- 	}
 
- }
 
- void CGarrisonInt::setSplittingMode(bool on)
 
- {
 
- 	assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
 
- 	if (inSplittingMode || on)
 
- 	{
 
- 		for(CGarrisonSlot * slot : slotsUp)
 
- 			slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
 
- 		for(CGarrisonSlot * slot : slotsDown)
 
- 			slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
 
- 		inSplittingMode = on;
 
- 	}
 
- }
 
- bool CGarrisonInt::getSplittingMode()
 
- {
 
- 	return inSplittingMode;
 
- }
 
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
 
- {
 
- 	owned[bottomGarrison] =  army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
 
- 	armedObjs[bottomGarrison] = army;
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
 
- 	CWindowObject(PLAYER_COLORED, "GARRISON")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
 
- 	{
 
- 		CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
 
- 		removeChild(split);
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
 
- 	std::string titleText;
 
- 	if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
 
- 		titleText = CGI->generaltexth->allTexts[709];
 
- 	else
 
- 	{
 
- 		titleText = CGI->generaltexth->allTexts[35];
 
- 		boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
 
- 	}
 
- 	new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
 
- 	new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
 
- 	new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
 
- }
 
- CGarrisonHolder::CGarrisonHolder()
 
- {
 
- }
 
- void CWindowWithGarrison::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
 
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