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							- #include "stdafx.h"
 
- #include "CPreGame.h"
 
- #include "hch/CDefHandler.h"
 
- #include "SDL.h"
 
- #include "boost/filesystem.hpp"   // includes all needed Boost.Filesystem declarations
 
- #include "boost/algorithm/string.hpp"
 
- //#include "boost/foreach.hpp"
 
- #include "zlib.h"
 
- #include "timeHandler.h"
 
- #include <sstream>
 
- #include "SDL_Extensions.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CGeneralTextHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "hch/CLodHandler.h"
 
- #include "hch/CTownHandler.h"
 
- #include "hch/CHeroHandler.h"
 
- #include <cmath>
 
- #include "client/Graphics.h"
 
- #include <boost/thread.hpp>
 
- #include <boost/bind.hpp>
 
- extern SDL_Surface * screen;
 
- extern SDL_Color tytulowy, tlo, zwykly ;
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- SDL_Rect genRect(int hh, int ww, int xx, int yy);
 
- SDL_Color genRGB(int r, int g, int b, int a=0);
 
- //void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen);
 
- CPreGame * CPG;
 
- bool isItIn(const SDL_Rect * rect, int x, int y);
 
- namespace fs = boost::filesystem;
 
- namespace s = CSDL_Ext;
 
- HighButton::HighButton( SDL_Rect Pos, CDefHandler* Imgs, bool Sel, int id)
 
- {
 
- 	type=0;
 
- 	imgs=Imgs;
 
- 	selectable=Sel;
 
- 	selected=false;
 
- 	state=0;
 
- 	pos=Pos;
 
- 	ID=id;
 
- 	highlightable=false;
 
- };
 
- HighButton::HighButton()
 
- {
 
- 	state=0;
 
- }
 
- void HighButton::show()
 
- {
 
- 	blitAt(imgs->ourImages[state].bitmap,pos.x,pos.y);
 
- 	updateRect(&pos);
 
- }
 
- void HighButton::press(bool down)
 
- {
 
- 	int i;
 
- 	if (down) state=i=1;
 
- 	else state=i=0;
 
- 	SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
 
- 	updateRect(&pos);
 
- }
 
- Button::Button( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CGroup* gr, int id)
 
- 	:HighButton(Pos,Imgs,Sel,id),ourGroup(gr),fun(Fun)
 
- {
 
- 	type=1;
 
- };	
 
- Button::Button()
 
- {
 
- 	ourGroup=NULL;type=1;
 
- };
 
- SetrButton::SetrButton()
 
- {
 
- 	type=1;
 
- 	selectable=false;
 
- 	selected=false;
 
- 	state=0;
 
- 	highlightable=false;
 
- }
 
- void SetrButton::press(bool down)
 
- {
 
- #ifndef __GNUC__
 
- 	if (!down && state==1)
 
- 		*poin=key;
 
- #endif
 
- 	HighButton::press(down);
 
- }
 
- void HighButton::hover(bool on)
 
- {
 
- 	if (!highlightable) return;
 
- 	int i;
 
- 	if (on)
 
- 	{
 
- 		state=i=3;
 
- 		highlighted=true;
 
- 	}
 
- 	else
 
- 	{
 
- 		state=i=0;
 
- 		highlighted=false;
 
- 	}
 
- 	SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
 
- 	updateRect(&pos);
 
- }
 
- void Button::hover(bool on)
 
- {
 
- 	HighButton::hover(on);
 
- }
 
- void Button::select(bool on)
 
- {
 
- 	int i;
 
- 	if (on) state=i=3;
 
- 	else state=i=0;
 
- 	SDL_BlitSurface(imgs->ourImages[i].bitmap,NULL,screen,&pos);
 
- 	updateRect(&pos);
 
- 	if (ourGroup && on && ourGroup->type==1)
 
- 	{
 
- 		if (ourGroup->selected && ourGroup->selected!=this)
 
- 			ourGroup->selected->select(false);
 
- 		ourGroup->selected =this;
 
- 	}
 
- }
 
- void Slider::updateSlid()
 
- {
 
- 	float perc = ((float)whereAreWe)/((float)positionsAmnt-capacity);
 
- 	float myh;
 
- 	if (vertical)
 
- 	{
 
- 		myh=perc*((float)pos.h-48)+pos.y+16;
 
- 		SDL_FillRect(screen,&genRect(pos.h-32,pos.w,pos.x,pos.y+16),0);
 
- 		blitAt(slider.imgs->ourImages[0].bitmap,pos.x,(int)myh);
 
- 		slider.pos.y=(int)myh;
 
- 	}
 
- 	else
 
- 	{
 
- 		myh=perc*((float)pos.w-48)+pos.x+16;
 
- 		SDL_FillRect(screen,&genRect(pos.h,pos.w-32,pos.x+16,pos.y),0);
 
- 		blitAt(slider.imgs->ourImages[0].bitmap,(int)myh,pos.y);
 
- 		slider.pos.x=(int)myh;
 
- 	}
 
- 	updateRect(&pos);
 
- }
 
- void Slider::moveDown()
 
- {
 
- 	if (whereAreWe<positionsAmnt-capacity)
 
- 		fun(++whereAreWe);
 
- 	updateSlid();
 
- }
 
- void Slider::moveUp()
 
- {
 
- 	if (whereAreWe>0)
 
- 		fun(--whereAreWe);
 
- 	updateSlid();
 
- }
 
- Slider::Slider(int x, int y, int h, int amnt, int cap, bool ver)
 
- {
 
- 	vertical=ver;
 
- 	positionsAmnt = amnt;
 
- 	capacity = cap;
 
- 	if (ver)
 
- 	{
 
- 		pos = genRect(h,16,x,y);
 
- 		down = Button(genRect(16,16,x,y+h-16),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBDN.DEF"),false);
 
- 		up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBUP.DEF"),false);
 
- 		slider = Button(genRect(16,16,x,y+16),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
 
- 	}
 
- 	else
 
- 	{
 
- 		pos = genRect(16,h,x,y);
 
- 		down = Button(genRect(16,16,x+h-16,y),boost::bind(&Slider::moveDown,this),CDefHandler::giveDef("SCNRBRT.DEF"),false);
 
- 		up = Button(genRect(16,16,x,y),boost::bind(&Slider::moveUp,this),CDefHandler::giveDef("SCNRBLF.DEF"),false);
 
- 		slider = Button(genRect(16,16,x+16,y),boost::function<void()>(),CDefHandler::giveDef("SCNRBSL.DEF"),false);
 
- 	}
 
- 	moving = false;
 
- 	whereAreWe=0;
 
- }
 
- void Slider::deactivate()
 
- {
 
- 	CPG->interested.erase(std::find(CPG->interested.begin(),CPG->interested.end(),this));
 
- }
 
- void Slider::activate()
 
- {
 
- 	SDL_FillRect(screen,&pos,0);
 
- 	up.show();
 
- 	down.show();
 
- 	slider.show();
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- 	CPG->interested.push_back(this);
 
- }
 
- void Slider::handleIt(SDL_Event sEvent)
 
- {
 
- 	if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			down.press();
 
- 		}
 
- 		else if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			up.press();
 
- 		}
 
- 		else if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			//slider.press();
 
- 			moving=true;
 
- 		}
 
- 		else if (isItIn(&pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			float dy;
 
- 			float pe;
 
- 			if (vertical)
 
- 			{
 
- 				dy = sEvent.motion.y-pos.y-16;
 
- 				pe = dy/((float)(pos.h-32));
 
- 				if (pe>1) pe=1;
 
- 				if (pe<0) pe=0;
 
- 			}
 
- 			else
 
- 			{
 
- 				dy = sEvent.motion.x-pos.x-16;
 
- 				pe = dy/((float)(pos.w-32));
 
- 				if (pe>1) pe=1;
 
- 				if (pe<0) pe=0;
 
- 			}
 
- 			whereAreWe = pe*(positionsAmnt-capacity);
 
- 			if (whereAreWe<0)whereAreWe=0;
 
- 			updateSlid();
 
- 			fun(whereAreWe);
 
- 		}
 
- 	}
 
- 	else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		if ((down.state==1) && isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			this->down.fun();
 
- 		}
 
- 		if ((up.state==1) && isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			this->up.fun();
 
- 		}
 
- 		if (down.state==1) down.press(false);
 
- 		if (up.state==1) up.press(false);
 
- 		if (moving)
 
- 		{
 
- 			//slider.press();
 
- 			moving=false;
 
- 		}
 
- 	}
 
- 	else if (sEvent.type==SDL_KEYDOWN)
 
- 	{
 
- 		switch (sEvent.key.keysym.sym)
 
- 		{
 
- 		case (SDLK_UP):
 
- 			CPG->ourScenSel->mapsel.moveByOne(true);
 
- 			break;
 
- 		case (SDLK_DOWN):
 
- 			CPG->ourScenSel->mapsel.moveByOne(false);
 
- 			break;
 
- 		}
 
- 	}
 
- 	else if (moving && sEvent.type==SDL_MOUSEMOTION)
 
- 	{
 
- 		if (isItIn(&genRect(pos.h,pos.w+64,pos.x-32,pos.y),sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			int my;
 
- 			int all;
 
- 			float ile;
 
- 			if (vertical)
 
- 			{
 
- 				my = sEvent.motion.y-(pos.y+16);
 
- 				all =pos.h-48;
 
- 				ile = (float)my / (float)all;
 
- 				if (ile>1) ile=1;
 
- 				if (ile<0) ile=0;
 
- 			}
 
- 			else
 
- 			{
 
- 				my = sEvent.motion.x-(pos.x+16);
 
- 				all =pos.w-48;
 
- 				ile = (float)my / (float)all;
 
- 				if (ile>1) ile=1;
 
- 				if (ile<0) ile=0;
 
- 			}
 
- 			int ktory = ile*(positionsAmnt-capacity);
 
- 			if (ktory!=whereAreWe)
 
- 			{
 
- 				whereAreWe=ktory;
 
- 				updateSlid();
 
- 			}
 
- 			fun(whereAreWe);
 
- 		}
 
- 	}
 
- 	/*else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		if (ourScenSel->pressed)
 
- 		{
 
- 			ourScenSel->pressed->press(false);
 
- 			ourScenSel->pressed=NULL;
 
- 		}
 
- 		for (int i=0;i<btns.size(); i++)
 
- 		{
 
- 			if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 			{
 
- 				if (btns[i]->selectable)
 
- 					btns[i]->select(true);
 
- 				if (btns[i]->fun)
 
- 					(this->*(btns[i]->fun))();
 
- 				return;
 
- 			}
 
- 		}
 
- 		if (isItIn(&down.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			(this->*down.fun)();
 
- 		}
 
- 		if (isItIn(&up.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			(this->*up.fun)();
 
- 		}
 
- 		if (isItIn(&slider.pos,sEvent.motion.x,sEvent.motion.y))
 
- 		{
 
- 			(this->*slider.fun)();
 
- 		}
 
- 	}*/
 
- }
 
- IntBut::IntBut()
 
- {
 
- 	type=2;
 
- 	fun=NULL;
 
- 	highlightable=false;
 
- }
 
- void IntBut::set()
 
- {
 
- 	*what=key;
 
- }
 
- void CPoinGroup::setYour(IntSelBut * your)
 
- {
 
- 	*gdzie=your->key;
 
- };
 
- IntSelBut::IntSelBut( SDL_Rect Pos, boost::function<void()> Fun,CDefHandler* Imgs, bool Sel, CPoinGroup* gr, int My)
 
- 	: Button(Pos,Fun,Imgs,Sel,gr),key(My)
 
- {
 
- 	ourPoinGroup=gr;
 
- };
 
- void IntSelBut::select(bool on) 
 
- {
 
- 	Button::select(on);
 
- 	ourPoinGroup->setYour(this);
 
- 	CPG->printRating();
 
- }
 
- /********************************************************************************************/
 
- void PreGameTab::show()
 
- {
 
- 	if (CPG->currentTab)
 
- 		CPG->currentTab->hide();
 
- 	showed=true;
 
- 	CPG->currentTab=this;
 
- }
 
- void PreGameTab::hide()
 
- {
 
- 	showed=false;
 
- 	CPG->currentTab=NULL;
 
- }
 
- PreGameTab::PreGameTab()
 
- {
 
- 	showed=false;
 
- }
 
- /********************************************************************************************/
 
- Options::PlayerOptions::PlayerOptions(int serial, int player)
 
- 	:Cleft(genRect(24,11,164,133+serial*50),CPG->ourOptions->left,true,-1), //left castle arrow
 
- 	Cright(genRect(24,11,225,133+serial*50),CPG->ourOptions->right,false,-1), //right castle arrow
 
- 	Hleft(genRect(24,11,240,133+serial*50),CPG->ourOptions->left,true,0), //left hero arrow
 
- 	Hright(genRect(24,11,301,133+serial*50),CPG->ourOptions->right,false,0), //right hero arrow
 
- 	Bleft(genRect(24,11,316,133+serial*50),CPG->ourOptions->left,true,1), //left bonus arrow
 
- 	Bright(genRect(24,11,377,133+serial*50),CPG->ourOptions->right,false,1), //right bonus arrow
 
- 	flag(genRect(50,42,14,130+serial*50),CPG->ourOptions->flags[player],player)
 
- {
 
- 	Bleft.playerID=Bright.playerID=Hleft.playerID=Hright.playerID=Cleft.playerID=Cright.playerID=player;
 
- 	Bleft.serialID=Bright.serialID=Hleft.serialID=Hright.serialID=Cleft.serialID=Cright.serialID=serial;
 
- }
 
- bool Options::canUseThisHero(int ID)
 
- {
 
- 	//TODO: check if hero is allowed on selected map
 
- 	for(int i=0;i<CPG->ret.playerInfos.size();i++)
 
- 		if(CPG->ret.playerInfos[i].hero==ID)
 
- 			return false;
 
- 	return (usedHeroes.find(ID) == usedHeroes.end());
 
- }
 
- int Options::nextAllowedHero(int min, int max, int incl, int dir) //incl 0 - wlacznie; incl 1 - wylacznie; min-max - zakres szukania
 
- {
 
- 	if(dir>0)
 
- 	{
 
- 		for(int i=min+incl; i<=max-incl; i++)
 
- 		{
 
- 			if(canUseThisHero(i))
 
- 				return i;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=max-incl; i>=min+incl; i--)
 
- 		{
 
- 			if(canUseThisHero(i))
 
- 				return i;
 
- 		}
 
- 	}
 
- 	return -1;
 
- }
 
- void Options::OptionSwitch::press(bool down)
 
- {
 
- 	HighButton::press(down);
 
- 	StartInfo::PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
 
- 	PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].players[playerID];
 
- 	int dir = (left) ? (-1) : (1);
 
- 	if (down) return;
 
- 	switch (which) //which button is this?
 
- 	{
 
- 	case -1: //castle change
 
- 		{
 
- 			int oCas = ourOpt->castle;
 
- 			if (ourOpt->castle==-2) //no castle - no change
 
- 				return;
 
- 			else if (ourOpt->castle==-1) //random => first/last available
 
- 			{
 
- 				int pom = (left) ? (F_NUMBER-1) : (0); // last or first
 
- 				for (;pom>=0 && pom<F_NUMBER;pom+=dir)
 
- 				{
 
- 					if (((int)pow((double)2,pom))&ourInf->allowedFactions)
 
- 					{
 
- 						ourOpt->castle=pom;
 
- 						break;
 
- 					}
 
- 					else continue;
 
- 				}
 
- 			}
 
- 			else // next/previous available
 
- 			{
 
- 				for (;;)
 
- 				{
 
- 					ourOpt->castle+=dir;
 
- 					if (((int)pow((double)2,(int)ourOpt->castle))&ourInf->allowedFactions)
 
- 					{
 
- 						break;
 
- 					}
 
- 					if (ourOpt->castle>=F_NUMBER || ourOpt->castle<0)
 
- 					{
 
- 						double p1 = log((double)ourInf->allowedFactions)/log(2.0f)+0.000001f;
 
- 						double check = p1-((int)p1);
 
- 						if (check < 0.001)
 
- 							ourOpt->castle=(int)p1;
 
- 						else
 
- 							ourOpt->castle=-1;
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			if (oCas!=ourOpt->castle) //changed castle
 
- 			{
 
- 				ourOpt->hero=-1;
 
- 				ourOpt->bonus = brandom;
 
- 				CPG->ourOptions->showIcon(0,serialID,false);
 
- 				CPG->ourOptions->showIcon(1,serialID,false);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 0: //hero change
 
- 		{
 
- 			if (ourOpt->castle<0)
 
- 			{
 
- 				break;
 
- 			}
 
- 			if (ourOpt->hero==-2) //no hero - no change
 
- 				return;
 
- 			else if (ourOpt->hero==-1) //random => first/last available
 
- 			{
 
- 				int max = (ourOpt->castle*HEROES_PER_TYPE*2+15),
 
- 					min = (ourOpt->castle*HEROES_PER_TYPE*2);
 
- 				ourOpt->hero = CPG->ourOptions->nextAllowedHero(min,max,0,dir);
 
- 			}
 
- 			else
 
- 			{
 
- 				if(dir>0)
 
- 					ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->hero,(ourOpt->castle*HEROES_PER_TYPE*2+16),1,dir);
 
- 				else
 
- 					ourOpt->hero = CPG->ourOptions->nextAllowedHero(ourOpt->castle*HEROES_PER_TYPE*2-1,ourOpt->hero,1,dir);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 1: //bonus change
 
- 		{
 
- 			if (dir>0 && ourOpt->bonus==bresource)
 
- 				ourOpt->bonus=brandom;
 
- 			else if (dir<0 && ourOpt->bonus==brandom)
 
- 				ourOpt->bonus=bresource;
 
- 			else ourOpt->bonus=(Ebonus)(ourOpt->bonus+dir);
 
- 			if (ourOpt->hero==-2 && ourOpt->bonus==bartifact) //no hero - can't be artifact
 
- 			{
 
- 				if (dir>0)
 
- 					ourOpt->bonus=brandom;
 
- 				else ourOpt->bonus=bgold;
 
- 			}
 
- 			if (ourOpt->castle==-1 && ourOpt->bonus==bresource)
 
- 			{
 
- 				if (dir<0)
 
- 					ourOpt->bonus=bgold;
 
- 				else ourOpt->bonus=brandom;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	CPG->ourOptions->showIcon(which,serialID,false);
 
- }
 
- void Options::PlayerFlag::press(bool down)
 
- {
 
- 	HighButton::press(down);
 
- 	int i=0;
 
- 	for(;i<CPG->ret.playerInfos.size();i++)
 
- 		if(CPG->ret.playerInfos[i].color==color)
 
- 			break;
 
- 	if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].players[CPG->ret.playerInfos[i].color].canHumanPlay))
 
- 		return; //if this is already human player, or if human is forbidden
 
- 	int j=0;
 
- 	for(;j<CPG->ret.playerInfos.size();j++)
 
- 		if(CPG->ret.playerInfos[j].human)
 
- 			break;
 
- 	CPG->ret.playerInfos[i].human = true;
 
- 	CPG->ret.playerInfos[j].human = false;
 
- 	std::string pom = CPG->ret.playerInfos[i].name;
 
- 	CPG->ret.playerInfos[i].name = CPG->ret.playerInfos[j].name;
 
- 	CPG->ret.playerInfos[j].name = pom;
 
- 	SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[i].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+i*50));
 
- 	SDL_UpdateRect(screen,62,129+50*i,99,19);
 
- 	SDL_BlitSurface(CPG->ourOptions->bgs[CPG->ret.playerInfos[j].color],&genRect(19,99,5,1),screen,&genRect(19,99,62,129+j*50));
 
- 	SDL_UpdateRect(screen,62,129+50*j,99,19);
 
- 	CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[i].name,111,137+i*50,GEOR13,zwykly);
 
- 	CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[j].name,111,137+j*50,GEOR13,zwykly);
 
- 	CPG->playerColor = CPG->ret.playerInfos[i].color;
 
- 	CPG->ourScenSel->mapsel.printFlags();
 
- };
 
- void Options::PlayerFlag::hover(bool on)
 
- {
 
- 	HighButton::hover(on);
 
- }
 
- void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1=bonus, 2=all; abs=true -> nr is absolute
 
- {
 
- 	if (what==-2)
 
- 	{
 
- 		showIcon(-1,nr,abs);
 
- 		showIcon(0,nr,abs);
 
- 		showIcon(1,nr,abs);
 
- 	}
 
- 	int ab, se;
 
- 	if (!abs)
 
- 	{
 
- 		ab = CPG->ret.playerInfos[nr].color;
 
- 		se = nr;
 
- 	}
 
- 	else
 
- 	{
 
- 		ab = nr;
 
- 		for (int i=0; i<CPG->ret.playerInfos.size();i++)
 
- 		{
 
- 			if (CPG->ret.playerInfos[i].color==nr)
 
- 			{
 
- 				se=i;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	StartInfo::PlayerSettings * ourOpt = &CPG->ret.playerInfos[se];
 
- 	switch (what)
 
- 	{
 
- 	case -1:
 
- 		{
 
- 			int pom=ourOpt->castle;
 
- 			if (ourOpt->castle<F_NUMBER && ourOpt->castle>=0)
 
- 			{
 
- 				blitAtWR(graphics->getPic(ourOpt->castle,true,false),176,130+50*se);
 
- 			}
 
- 			else if (ourOpt->castle==-1)
 
- 			{
 
- 				blitAtWR(CPG->ourOptions->rCastle,176,130+50*se);
 
- 			}
 
- 			else if (ourOpt->castle==-2)
 
- 			{
 
- 				blitAtWR(CPG->ourOptions->nCastle,176,130+50*se);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 0:
 
- 		{
 
- 			int pom=ourOpt->hero;
 
- 			if (ourOpt->hero==-1)
 
- 			{
 
- 				blitAtWR(CPG->ourOptions->rHero,252,130+50*se);
 
- 			}
 
- 			else if (ourOpt->hero==-2)
 
- 			{
 
- 				if(ourOpt->heroPortrait>=0)
 
- 				{
 
- 					blitAtWR(graphics->portraitSmall[ourOpt->heroPortrait],252,130+50*se);
 
- 				}
 
- 				else
 
- 				{
 
- 					blitAtWR(CPG->ourOptions->nHero,252,130+50*se);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				blitAtWR(graphics->portraitSmall[pom],252,130+50*se);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			int pom;
 
- 			switch (ourOpt->bonus)
 
- 			{
 
- 			case -1:
 
- 				pom=10;
 
- 				break;
 
- 			case 0:
 
- 				pom=9;
 
- 				break;
 
- 			case 1:
 
- 				pom=8;
 
- 				break;
 
- 			case 2:
 
- 				pom=CGI->townh->towns[ourOpt->castle].bonus;
 
- 				break;
 
- 			}
 
- 			blitAtWR(bonuses->ourImages[pom].bitmap,328,130+50*se);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- Options::~Options()
 
- {
 
- 	if (!inited) return;
 
- 	for (int i=0; i<bgs.size();i++)
 
- 		SDL_FreeSurface(bgs[i]);
 
- 	for (int i=0; i<flags.size();i++)
 
- 		delete flags[i];
 
- 	SDL_FreeSurface(bg);
 
- 	SDL_FreeSurface(rHero);
 
- 	SDL_FreeSurface(rCastle);
 
- 	SDL_FreeSurface(nHero);
 
- 	SDL_FreeSurface(nCastle);
 
- 	delete turnLength;
 
- 	delete left;
 
- 	delete right;
 
- 	delete bonuses;
 
- }
 
- void Options::init()
 
- {
 
- 	inited=true;
 
- 	bg = BitmapHandler::loadBitmap("ADVOPTBK.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	left = CDefHandler::giveDef("ADOPLFA.DEF");
 
- 	right = CDefHandler::giveDef("ADOPRTA.DEF");
 
- 	bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
 
- 	rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
 
- 	rCastle = BitmapHandler::loadBitmap("HPSRAND0.bmp");
 
- 	nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
 
- 	nCastle = BitmapHandler::loadBitmap("HPSRAND5.bmp");
 
- 	turnLength = new Slider(57,557,195,11,1,false);
 
- 	turnLength->fun=boost::bind(&CPreGame::setTurnLength,CPG,_1);
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBR.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBB.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBY.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBG.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBO.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBP.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBT.DEF"));
 
- 	flags.push_back(CDefHandler::giveDef("AOFLGBS.DEF"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPRPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPBPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPYPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPGPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPOPNL.bmp")); 
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPPPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPTPNL.bmp"));
 
- 	bgs.push_back(BitmapHandler::loadBitmap("ADOPSPNL.bmp"));
 
- }
 
- void Options::show()
 
- {
 
- 	if (showed)return;
 
- 	PreGameTab::show();
 
- 	MapSel & ms = CPG->ourScenSel->mapsel;
 
- 	blitAt(bg,3,6);
 
- 	CPG->ourScenSel->listShowed=false;
 
- 	for (int i=0;i<CPG->btns.size();i++)
 
- 	{
 
- 		if (CPG->btns[i]->ID!=10) //leave only right panel buttons
 
- 		{
 
- 			CPG->btns.erase(CPG->btns.begin()+i);
 
- 			i--;
 
- 		}
 
- 	}
 
- 	CPG->interested.clear();
 
- 	CSDL_Ext::printAtMiddle("Advanced Options",225,35,GEORXX);
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[521],224,544,GEOR13); // Player Turn Duration
 
- 	int playersSoFar=0;
 
- 	for (int i=0;i<PLAYER_LIMIT;i++)
 
- 	{
 
- 		if (!(ms.ourMaps[ms.selected].players[i].canComputerPlay || ms.ourMaps[ms.selected].players[i].canComputerPlay))
 
- 			continue;
 
- 		for (int hi=0; hi<ms.ourMaps[ms.selected].players[i].heroesNames.size(); hi++)
 
- 			usedHeroes.insert(ms.ourMaps[ms.selected].players[i].heroesNames[hi].heroID);
 
- 		blitAt(bgs[i],57,128+playersSoFar*50);
 
- 		poptions.push_back(new PlayerOptions(playersSoFar,i));
 
- 		poptions[poptions.size()-1]->nr=playersSoFar;
 
- 		poptions[poptions.size()-1]->color=(Ecolor)i;
 
- 		poptions[poptions.size()-1]->Cleft.show();
 
- 		poptions[poptions.size()-1]->Cright.show();
 
- 		poptions[poptions.size()-1]->Hleft.show();
 
- 		poptions[poptions.size()-1]->Hright.show();
 
- 		poptions[poptions.size()-1]->Bleft.show();
 
- 		poptions[poptions.size()-1]->Bright.show();
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Cleft);
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Cright);
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Hleft);
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Hright);
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Bleft);
 
- 		CPG->btns.push_back(&poptions[poptions.size()-1]->Bright);
 
- 		CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[playersSoFar].name,111,137+playersSoFar*50,GEOR13,zwykly);
 
- 		if (ms.ourMaps[ms.selected].players[i].canHumanPlay)
 
- 		{
 
- 			poptions[poptions.size()-1]->flag.show();
 
- 			CPG->btns.push_back(&poptions[poptions.size()-1]->flag);
 
- 			if (ms.ourMaps[ms.selected].players[i].canComputerPlay)
 
- 				CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly);
 
- 			else
 
- 				CSDL_Ext::printAtMiddleWB("Human",86,163+playersSoFar*50,GEORM,6,zwykly);
 
- 		}
 
- 		else
 
- 			CSDL_Ext::printAtMiddleWB("CPU",86,163+playersSoFar*50,GEORM,6,zwykly);
 
- 		playersSoFar++;
 
- 	}
 
- 	CSDL_Ext::printAtMiddleWB(CGI->generaltexth->allTexts[516],221,63,GEOR13,55,zwykly);
 
- 	CSDL_Ext::printAtMiddleWB(CGI->preth->getTitle(CGI->preth->zelp[256].second),109,109,GEOR13,14);
 
- 	CSDL_Ext::printAtMiddleWB(CGI->preth->getTitle(CGI->preth->zelp[259].second),201,109,GEOR13,10);
 
- 	CSDL_Ext::printAtMiddleWB(CGI->preth->getTitle(CGI->preth->zelp[260].second),275,109,GEOR13,10);
 
- 	CSDL_Ext::printAtMiddleWB(CGI->preth->getTitle(CGI->preth->zelp[261].second),354,109,GEOR13,10);
 
- 	turnLength->activate();
 
- 	for (int i=0;i<poptions.size();i++)
 
- 		showIcon(-2,i,false);
 
- 	for(int i=0;i<12;i++)
 
- 		turnLength->moveDown();
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- }
 
- void Options::hide()
 
- {
 
- 	if (!showed) return;
 
- 	PreGameTab::hide();
 
- 	for (int i=0; i<CPG->btns.size();i++)
 
- 		if (CPG->btns[i]->ID==7)
 
- 			CPG->btns.erase(CPG->btns.begin()+i--);
 
- 	for (int i=0;i<poptions.size();i++)
 
- 		delete poptions[i];
 
- 	poptions.clear();
 
- 	turnLength->deactivate();
 
- }
 
- MapSel::~MapSel()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	for (int i=0;i<scenImgs.size();i++)
 
- 		SDL_FreeSurface(scenImgs[i]);
 
- 	for (int i=0;i<scenList.size();i++)
 
- 		delete scenList[i];
 
- 	delete sFlags;
 
- }
 
- int MapSel::countWL()
 
- {
 
- 	int ret=0;
 
- 	for (int i=0;i<ourMaps.size();i++)
 
- 	{
 
- 		if (sizeFilter && ((ourMaps[i].width) != sizeFilter))
 
- 			continue;
 
- 		else ret++;
 
- 	}
 
- 	return ret;
 
- }
 
- void MapSel::printMaps(int from, int to, int at, bool abs)
 
- {
 
- 	if (true)//
 
- 	{
 
- 		int help=-1;
 
- 		for (int i=0;i<ourMaps.size();i++)
 
- 		{
 
- 			if (sizeFilter && ((ourMaps[i].width) != sizeFilter))
 
- 				continue;
 
- 			else help++;
 
- 			if (help==from)
 
- 			{
 
- 				from=i;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	SDL_Surface * scenin = CSDL_Ext::newSurface(351,25);
 
- 	SDL_Color nasz;
 
- 	for (int i=at;i<to;i++)
 
- 	{
 
- 		if ((i-at+from) > ourMaps.size()-1)
 
- 		{
 
- 			SDL_Surface * scenin = CSDL_Ext::newSurface(351,25);
 
- 			SDL_BlitSurface(bg,&genRect(25,351,22,(i-at)*25+115),scenin,NULL);
 
- 			blitAt(scenin,24,121+(i-at)*25);
 
- 			//SDL_Flip(screen);
 
- 			CSDL_Ext::update(screen);
 
- 			SDL_FreeSurface(scenin);
 
- 			continue;
 
- 		}
 
- 		if (sizeFilter && ((ourMaps[(i-at)+from].width) != sizeFilter))
 
- 		{
 
- 			to++;
 
- 			at++;
 
- 			from++;
 
- 			if (((i-at)+from)>ourMaps.size()-1) break;
 
- 			else continue;
 
- 		}
 
- 		if ((i-at+from) == selected)
 
- 			nasz=tytulowy;
 
- 		else nasz=zwykly;
 
- 		//SDL_Rect pier = genRect(25,351,24,126+(i*25));
 
- 		SDL_BlitSurface(bg,&genRect(25,351,22,(i-at)*25+115),scenin,NULL);
 
- 		int temp=-1;
 
- 		std::ostringstream ostr(std::ostringstream::out); ostr << ourMaps[(i-at)+from].playerAmnt << "/" << ourMaps[(i-at)+from].humenPlayers;
 
- 		CSDL_Ext::printAt(ostr.str(),6,4,GEOR13,nasz,scenin, 2);
 
- 		std::string temp2;
 
- 		switch (ourMaps[(i-at)+from].width)
 
- 		{
 
- 		case 36:
 
- 			temp2="S";
 
- 			break;
 
- 		case 72:
 
- 			temp2="M";
 
- 			break;
 
- 		case 108:
 
- 			temp2="L";
 
- 			break;
 
- 		case 144:
 
- 			temp2="XL";
 
- 			break;
 
- 		default:
 
- 			temp2="C";
 
- 			break;
 
- 		}
 
- 		CSDL_Ext::printAtMiddle(temp2,50,13,GEOR13,nasz,scenin, 2);
 
- 		switch (ourMaps[(i-at)+from].version)
 
- 		{
 
- 		case RoE:
 
- 			temp=0;
 
- 			break;
 
- 		case AB:
 
- 			temp=1;
 
- 			break;
 
- 		case SoD:
 
- 			temp=2;
 
- 			break;
 
- 		case WoG:
 
- 			temp=3;
 
- 			break;
 
- 		}
 
- 		blitAt(Dtypes->ourImages[temp].bitmap,67,2,scenin);
 
- 		if (!(ourMaps[(i-at)+from].name.length()))
 
- 			ourMaps[(i-at)+from].name = "Unnamed";
 
- 		CSDL_Ext::printAtMiddle(ourMaps[(i-at)+from].name,192,13,GEOR13,nasz,scenin, 2);
 
- 		if (ourMaps[(i-at)+from].victoryCondition==winStandard)
 
- 			temp=11;
 
- 		else temp=ourMaps[(i-at)+from].victoryCondition;
 
- 		blitAt(Dvic->ourImages[temp].bitmap,285,2,scenin);
 
- 		if (ourMaps[(i-at)+from].lossCondition.typeOfLossCon == lossStandard)
 
- 			temp=3;
 
- 		else temp=ourMaps[(i-at)+from].lossCondition.typeOfLossCon;
 
- 		blitAt(Dloss->ourImages[temp].bitmap,318,2,scenin);
 
- 		blitAt(scenin,24,121+(i-at)*25);
 
- 		SDL_UpdateRect(screen,24,121+(i-at)*25,scenin->w,scenin->h);
 
- 	}
 
- 	SDL_FreeSurface(scenin);
 
- }
 
- int MapSel::whichWL(int nr)
 
- {
 
- 	int help=-1;
 
- 	for (int i=0;i<ourMaps.size();i++)
 
- 	{
 
- 		if (sizeFilter && ((ourMaps[i].width) != sizeFilter))
 
- 			continue;
 
- 		else help++;
 
- 		if (help==nr)
 
- 		{
 
- 			help=i;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return help;
 
- }
 
- void MapSel::hide()
 
- {
 
- 	if (!showed)return;
 
- 	PreGameTab::hide();
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&small));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&medium));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&large));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&xlarge));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&all));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&nrplayer));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&mapsize));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&type));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&name));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&viccon));
 
- 	CPG->btns.erase(std::find(CPG->btns.begin(),CPG->btns.end(),&loscon));
 
- 	slid->deactivate();
 
- 	CPG->currentTab = NULL;
 
- };
 
- void MapSel::show()
 
- {
 
- 	if (showed)return;
 
- 	PreGameTab::show();
 
- 	//blit bg
 
- 	blitAt(bg,3,6);
 
- 	CSDL_Ext::printAt("Map Sizes",55,60,GEOR13);
 
- 	CSDL_Ext::printAt("Select a Scenario to Play",110,25,TNRB16);
 
- 	//size buttons
 
- 	small.show();
 
- 	medium.show();
 
- 	large.show();
 
- 	xlarge.show();
 
- 	all.show();
 
- 	CPG->btns.push_back(&small);
 
- 	CPG->btns.push_back(&medium);
 
- 	CPG->btns.push_back(&large);
 
- 	CPG->btns.push_back(&xlarge);
 
- 	CPG->btns.push_back(&all);
 
- 	//sort by buttons
 
- 	nrplayer.show();
 
- 	mapsize.show();
 
- 	type.show();
 
- 	name.show();
 
- 	viccon.show();
 
- 	loscon.show();
 
- 	CPG->btns.push_back(&nrplayer);
 
- 	CPG->btns.push_back(&mapsize);
 
- 	CPG->btns.push_back(&type);
 
- 	CPG->btns.push_back(&name);
 
- 	CPG->btns.push_back(&viccon);
 
- 	CPG->btns.push_back(&loscon);
 
- 	//print scenario list
 
- 	printMaps(0,18);
 
- 	slid->activate();
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- }
 
- boost::mutex mx;
 
- void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
 
- {
 
- 	bool areMaps=true;
 
- 	int pom=-1;
 
- 	while(areMaps)
 
- 	{
 
- 		mx.lock();
 
- 		if(index>=pliczkiTemp.size())
 
- 		{
 
- 			mx.unlock();
 
- 			break;
 
- 		}
 
- 		else
 
- 		{
 
- 			pom = index++;
 
- 			mx.unlock();
 
- 		}
 
- 		gzFile tempf = gzopen(pliczkiTemp[pom].c_str(),"rb");
 
- 		unsigned char * sss = new unsigned char[1000];
 
- 		int iii=0;
 
- 		while(true)
 
- 		{
 
- 			if (iii>=1000) break;
 
- 			int z = gzgetc (tempf);
 
- 			if (z>=0) 
 
- 			{
 
- 				sss[iii++] = (unsigned char)z;
 
- 			}
 
- 			else break;
 
- 		}
 
- 		gzclose(tempf);
 
- 		if(iii<50) {tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl; continue;}
 
- 		if (!sss[4]) continue; //nie ma graczy? mapa niegrywalna //ju¿ to kiedyœ komentowa³em- - to bzdura //tu calkiem pasuje...
 
- 		CMapInfo mi(pliczkiTemp[pom],sss);
 
- 		mx.lock();
 
- 		ourMaps.push_back(mi);
 
- 		mx.unlock();
 
- 		delete[] sss;
 
- 	}
 
- }
 
- void MapSel::init()
 
- {
 
- 	//get map files names
 
- 	std::vector<std::string> pliczkiTemp;
 
- 	fs::path tie( (fs::initial_path<fs::path>())/"/maps" );
 
- 	fs::directory_iterator end_iter;
 
- 	for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
 
- 	{
 
- 		if (fs::is_regular(dir->status()));
 
- 		{
 
- 			if (boost::ends_with(dir->path().leaf(),std::string(".h3m")))
 
- 				pliczkiTemp.push_back("Maps/"+(dir->path().leaf()));
 
- 		}
 
- 	}
 
- 	int mapInd=0;
 
- 	boost::thread_group group;
 
- 	int cores = std::max((unsigned int)1,boost::thread::hardware_concurrency());
 
- 	for(int ti=0;ti<cores;ti++)
 
- 		group.create_thread(boost::bind(&MapSel::processMaps,this,boost::ref(pliczkiTemp),boost::ref(mapInd)));
 
- 	bg = BitmapHandler::loadBitmap("SCSELBCK.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	small.imgs = CDefHandler::giveDef("SCSMBUT.DEF");
 
- 	small.fun = NULL;
 
- 	small.pos = genRect(small.imgs->ourImages[0].bitmap->h,small.imgs->ourImages[0].bitmap->w,161,52);
 
- 	small.ourGroup=NULL;
 
- 	medium.imgs = CDefHandler::giveDef("SCMDBUT.DEF");
 
- 	medium.fun = NULL;
 
- 	medium.pos = genRect(medium.imgs->ourImages[0].bitmap->h,medium.imgs->ourImages[0].bitmap->w,208,52);
 
- 	medium.ourGroup=NULL;
 
- 	large.imgs = CDefHandler::giveDef("SCLGBUT.DEF");
 
- 	large.fun = NULL;
 
- 	large.pos = genRect(large.imgs->ourImages[0].bitmap->h,large.imgs->ourImages[0].bitmap->w,255,52);
 
- 	large.ourGroup=NULL;
 
- 	xlarge.imgs = CDefHandler::giveDef("SCXLBUT.DEF");
 
- 	xlarge.fun = NULL;
 
- 	xlarge.pos = genRect(xlarge.imgs->ourImages[0].bitmap->h,xlarge.imgs->ourImages[0].bitmap->w,302,52);
 
- 	xlarge.ourGroup=NULL;
 
- 	all.imgs = CDefHandler::giveDef("SCALBUT.DEF");
 
- 	all.fun = NULL;
 
- 	all.pos = genRect(all.imgs->ourImages[0].bitmap->h,all.imgs->ourImages[0].bitmap->w,349,52);
 
- 	all.ourGroup=NULL;
 
- 	all.selectable=xlarge.selectable=large.selectable=medium.selectable=small.selectable=false;
 
- 	small.what=medium.what=large.what=xlarge.what=all.what=&sizeFilter;
 
- 	small.key=36;medium.key=72;large.key=108;xlarge.key=144;all.key=0;
 
- //Button<> nrplayer, mapsize, type, name, viccon, loscon;
 
- 	nrplayer.imgs = CDefHandler::giveDef("SCBUTT1.DEF");
 
- 	nrplayer.fun = NULL;
 
- 	nrplayer.pos = genRect(nrplayer.imgs->ourImages[0].bitmap->h,nrplayer.imgs->ourImages[0].bitmap->w,26,92);
 
- 	nrplayer.key=_playerAm;
 
- 	mapsize.imgs = CDefHandler::giveDef("SCBUTT2.DEF");
 
- 	mapsize.fun = NULL;
 
- 	mapsize.pos = genRect(mapsize.imgs->ourImages[0].bitmap->h,mapsize.imgs->ourImages[0].bitmap->w,58,92);
 
- 	mapsize.key=_size;
 
- 	type.imgs = CDefHandler::giveDef("SCBUTCP.DEF");
 
- 	type.fun = NULL;
 
- 	type.pos = genRect(type.imgs->ourImages[0].bitmap->h,type.imgs->ourImages[0].bitmap->w,91,92);
 
- 	type.key=_format;
 
- 	name.imgs = CDefHandler::giveDef("SCBUTT3.DEF");
 
- 	name.fun = NULL;
 
- 	name.pos = genRect(name.imgs->ourImages[0].bitmap->h,name.imgs->ourImages[0].bitmap->w,124,92);
 
- 	name.key=_name;
 
- 	viccon.imgs = CDefHandler::giveDef("SCBUTT4.DEF");
 
- 	viccon.fun = NULL;
 
- 	viccon.pos = genRect(viccon.imgs->ourImages[0].bitmap->h,viccon.imgs->ourImages[0].bitmap->w,309,92);
 
- 	viccon.key=_viccon;
 
- 	loscon.imgs = CDefHandler::giveDef("SCBUTT5.DEF");
 
- 	loscon.fun = NULL;
 
- 	loscon.pos = genRect(loscon.imgs->ourImages[0].bitmap->h,loscon.imgs->ourImages[0].bitmap->w,342,92);
 
- 	loscon.key=_loscon;
 
- 	nrplayer.poin=mapsize.poin=type.poin=name.poin=viccon.poin=loscon.poin=(int*)(&sortBy);
 
- 	nrplayer.fun=mapsize.fun=type.fun=name.fun=viccon.fun=loscon.fun=boost::bind(&CPreGame::sortMaps,CPG);
 
- 	Dtypes = CDefHandler::giveDef("SCSELC.DEF");
 
- 	Dvic = CDefHandler::giveDef("SCNRVICT.DEF");
 
- 	Dloss = CDefHandler::giveDef("SCNRLOSS.DEF");
 
- 	//Dsizes = CPG->slh->giveDef("SCNRMPSZ.DEF");
 
- 	Dsizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
 
- 	sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
 
- 	group.join_all();
 
- 	std::sort(ourMaps.begin(),ourMaps.end(),mapSorter(_name));
 
- 	slid = new Slider(375,92,480,ourMaps.size(),18,true);
 
- 	slid->fun = boost::bind(&CPreGame::printMapsFrom,CPG,_1);
 
- }
 
- void MapSel::moveByOne(bool up)
 
- {
 
- 	int help=selected;
 
- 	if (up) selected--;
 
- 	else selected ++;
 
- 	for (int i=selected;i<ourMaps.size() && i>=0;)
 
- 	{
 
- 		help=i;
 
- 		if (!(sizeFilter && ((ourMaps[i].width) != sizeFilter)))
 
- 			break;
 
- 		if (up)
 
- 		{
 
- 			i--;
 
- 		}
 
- 		else
 
- 		{
 
- 			i++;
 
- 			if (i<0) break;
 
- 		}
 
- 	}
 
- 	select(help);
 
- 	slid->updateSlid();
 
- }
 
- void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
 
- {
 
- 	bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate);
 
- 	selected = which;
 
- 	CPG->ret.mapname = ourMaps[selected].filename;
 
- 	if(updateMapsList)
 
- 		printMaps(slid->whereAreWe,18,0,true);
 
- 	int serialC=0;
 
- 	if(dontSaveSettings)
 
- 	{
 
- 		CPG->ret.playerInfos.clear();
 
- 		bool wasntpl = true;
 
- 		for (int i=0;i<PLAYER_LIMIT;i++)
 
- 		{
 
- 			if (!(ourMaps[selected].players[i].canComputerPlay || ourMaps[selected].players[i].canComputerPlay))
 
- 				continue; // this caused some serious problems becouse of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m)
 
- 			StartInfo::PlayerSettings pset;
 
- 			pset.color=(Ecolor)i;
 
- 			pset.serial = serialC;
 
- 			serialC++;
 
- 			pset.bonus=brandom;
 
- 			pset.castle=-2;
 
- 			if (ourMaps[which].players[i].canHumanPlay && wasntpl)
 
- 			{
 
- 				pset.name=CGI->generaltexth->allTexts[434]; //Player
 
- 				pset.human = true;
 
- 				CPG->playerColor = i;
 
- 				wasntpl = false;
 
- 			}
 
- 			else
 
- 			{
 
- 				pset.name=CGI->generaltexth->allTexts[468];//Computer
 
- 				pset.human = false;
 
- 			}
 
- 			for (int j=0;j<F_NUMBER;j++)
 
- 			{
 
- 				if (((int)pow((double)2,j))&ourMaps[selected].players[i].allowedFactions)
 
- 				{
 
- 					if (pset.castle>=0)
 
- 						pset.castle=-1;
 
- 					if (pset.castle==-2)
 
- 						pset.castle=j;
 
- 				}
 
- 			}
 
- 			pset.heroPortrait=-1;
 
- 			if (!((ourMaps[which].players[i].generateHeroAtMainTown && ourMaps[which].players[i].hasMainTown) || ourMaps[which].players[i].p8))
 
- 				pset.hero=-2;
 
- 			else
 
- 				pset.hero=-1;
 
- 			if(ourMaps[which].players[i].mainHeroName.length())
 
- 			{
 
- 				pset.heroName = ourMaps[which].players[i].mainHeroName;
 
- 				if((pset.heroPortrait = ourMaps[which].players[i].mainHeroPortrait)==255)
 
- 					pset.heroPortrait = ourMaps[which].players[i].p9;
 
- 			}
 
- 			pset.handicap=0;
 
- 			CPG->ret.playerInfos.push_back(pset);
 
- 		}
 
- 	}
 
- 	printSelectedInfo();
 
- }
 
- MapSel::MapSel():selected(0),sizeFilter(0)
 
- {
 
- }
 
- void MapSel::printSelectedInfo()
 
- {
 
- 	SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(399,337,17,23),screen,&genRect(399,337,413,29));
 
- 	SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(50,91,18,447),screen,&genRect(50,91,414,453));
 
- 	SDL_BlitSurface(CPG->ourScenSel->bScens.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bScens.pos);
 
- 	SDL_BlitSurface(CPG->ourScenSel->bOptions.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bOptions.pos);
 
- 	SDL_BlitSurface(CPG->ourScenSel->bRandom.imgs->ourImages[0].bitmap,NULL,screen,&CPG->ourScenSel->bRandom.pos);
 
- 	//blit texts
 
- 	CSDL_Ext::printAt(CGI->preth->zelp[21].second,420,25,GEOR13);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[496],420,135,GEOR13);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[497],420,285,GEOR13);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[498],420,340,GEOR13);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[390],420,406,GEOR13,zwykly);
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[391],585,406,GEOR13,zwykly);
 
- 	int temp = ourMaps[selected].victoryCondition+1;
 
- 	if (temp>20) temp=0;
 
- 	std::string sss = CPG->preth->victoryConditions[temp];
 
- 	if (temp && ourMaps[selected].vicConDetails->allowNormalVictory) sss+= "/" + CPG->preth->victoryConditions[0];
 
- 	CSDL_Ext::printAt(sss,452,310,GEOR13,zwykly);
 
- 	temp = ourMaps[selected].lossCondition.typeOfLossCon+1;
 
- 	if (temp>20) temp=0;
 
- 	sss = CPG->preth->lossCondtions[temp];
 
- 	CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
 
- 	//blit descrption
 
- 	std::vector<std::string> desc = *CMessage::breakText(ourMaps[selected].description,50);
 
- 	for (int i=0;i<desc.size();i++)
 
- 		CSDL_Ext::printAt(desc[i],417,152+i*13,GEOR13,zwykly);
 
- 	if ((selected < 0) || (selected >= ourMaps.size()))
 
- 		return;
 
- 	if (ourMaps[selected].name.length())
 
- 		CSDL_Ext::printAt(ourMaps[selected].name,420,41,GEORXX);
 
- 	else CSDL_Ext::printAt("Unnamed",420,41,GEORXX);
 
- 	std::string diff;
 
- 	switch (ourMaps[selected].difficulty)
 
- 	{
 
- 	case 0:
 
- 		diff=gdiff(CPG->preth->zelp[24].second);
 
- 		break;
 
- 	case 1:
 
- 		diff=gdiff(CPG->preth->zelp[25].second);
 
- 		break;
 
- 	case 2:
 
- 		diff=gdiff(CPG->preth->zelp[26].second);
 
- 		break;
 
- 	case 3:
 
- 		diff=gdiff(CPG->preth->zelp[27].second);
 
- 		break;
 
- 	case 4:
 
- 		diff=gdiff(CPG->preth->zelp[28].second);
 
- 		break;
 
- 	}
 
- 	temp=-1;
 
- 	switch (ourMaps[selected].width)
 
- 	{
 
- 	case 36:
 
- 		temp=0;
 
- 		break;
 
- 	case 72:
 
- 		temp=1;
 
- 		break;
 
- 	case 108:
 
- 		temp=2;
 
- 		break;
 
- 	case 144:
 
- 		temp=3;
 
- 		break;
 
- 	default:
 
- 		temp=4;
 
- 		break;
 
- 	}
 
- 	blitAt(Dsizes->ourImages[temp].bitmap,714,28);
 
- 	temp=ourMaps[selected].victoryCondition;
 
- 	if (temp>12) temp=11;
 
- 	blitAt(Dvic->ourImages[temp].bitmap,420,308); //v
 
- 	temp=ourMaps[selected].lossCondition.typeOfLossCon;
 
- 	if (temp>12) temp=3;
 
- 	blitAt(Dloss->ourImages[temp].bitmap,420,366); //l
 
- 	CSDL_Ext::printAtMiddle(diff,458,477,GEOR13,zwykly);
 
- 	//SDL_Flip(screen);
 
- 	printFlags();
 
- 	CSDL_Ext::update(screen);
 
- }
 
- void MapSel::printFlags()
 
- {
 
- 	int hy=405, fx=460, ex=640, myT;
 
- 	if (ourMaps[selected].howManyTeams)
 
- 		myT = ourMaps[selected].players[CPG->playerColor].team;
 
- 	else myT = -1;
 
- 	for (int i=0;i<CPG->ret.playerInfos.size();i++)
 
- 	{
 
- 		if (myT>=0)
 
- 		{
 
- 			if(ourMaps[selected].players[CPG->ret.playerInfos[i].color].team==myT)
 
- 			{
 
- 				blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
 
- 				fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
 
- 			}
 
- 			else
 
- 			{
 
- 				blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
 
- 				ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if(CPG->ret.playerInfos[i].color==CPG->playerColor)
 
- 			{
 
- 				blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,fx,hy);
 
- 				fx+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
 
- 			}
 
- 			else
 
- 			{
 
- 				blitAtWR(sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap,ex,hy);
 
- 				ex+=sFlags->ourImages[CPG->ret.playerInfos[i].color].bitmap->w;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- std::string MapSel::gdiff(std::string ss)
 
- {
 
- 	std::string ret;
 
- 	for (int i=2;i<ss.length();i++)
 
- 	{
 
- 		if (ss[i]==' ')
 
- 			break;
 
- 		ret+=ss[i];
 
- 	}
 
- 	return ret;
 
- }
 
- void CPreGame::printRating()
 
- {
 
- 	SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(47,83,271,449),screen,&genRect(47,83,666,455));
 
- 	updateRect(&genRect(47,83,666,455));
 
- 	std::string tob;
 
- 	switch (ourScenSel->selectedDiff)
 
- 	{
 
- 	case 0:
 
- 		tob="80%";
 
- 		break;
 
- 	case 1:
 
- 		tob="100%";
 
- 		break;
 
- 	case 2:
 
- 		tob="130%";
 
- 		break;
 
- 	case 3:
 
- 		tob="160%";
 
- 		break;
 
- 	case 4:
 
- 		tob="200%";
 
- 		break;
 
- 	}
 
- 	CSDL_Ext::printAtMiddle(tob,703,477,GEOR13,zwykly);
 
- }
 
- void CPreGame::printMapsFrom(int from)
 
- {
 
- 	ourScenSel->mapsel.printMaps(from);
 
- }
 
- void CPreGame::showScenList()
 
- {
 
- 	if (currentTab!=&ourScenSel->mapsel)
 
- 	{
 
- 		ourScenSel->listShowed=true;
 
- 		ourScenSel->mapsel.show();
 
- 	}
 
- 	else
 
- 	{
 
- 		currentTab->hide();
 
- 		showScenSel();
 
- 	}
 
- }
 
- CPreGame::CPreGame()
 
- {
 
- 	highlighted=NULL;
 
- 	currentTab=NULL;
 
- 	run=true;
 
- 	timeHandler tmh;tmh.getDif();
 
- 	tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
 
- 	zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
 
- 	tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
 
- 	preth = new CPreGameTextHandler;
 
- 	preth->loadTexts();
 
- 	CGI->preth=preth;
 
- 	tlog0<<"\tCPreGame: loading txts: "<<tmh.getDif()<<std::endl;
 
- 	currentMessage=NULL;
 
- 	behindCurMes=NULL;
 
- 	initMainMenu();
 
- 	tlog0<<"\tCPreGame: main menu initialization: "<<tmh.getDif()<<std::endl;
 
- 	initNewMenu();
 
- 	tlog0<<"\tCPreGame: newgame menu initialization: "<<tmh.getDif()<<std::endl;
 
- 	initScenSel();
 
- 	tlog0<<"\tCPreGame: scenario choice initialization: "<<tmh.getDif()<<std::endl;
 
- 	initOptions();
 
- 	tlog0<<"\tCPreGame: scenario options initialization: "<<tmh.getDif()<<std::endl;
 
- 	showMainMenu();
 
- 	tlog0<<"\tCPreGame: displaying main menu: "<<tmh.getDif()<<std::endl;
 
- 	CPG=this;
 
- 	playerName="Player";
 
- }
 
- void CPreGame::initOptions()
 
- {
 
- 	ourOptions = new Options();
 
- 	ourOptions->init();
 
- }
 
- void CPreGame::initScenSel()
 
- {
 
- 	ourScenSel = new ScenSel();
 
- 	ourScenSel->listShowed=false;
 
- 	if (rand()%2) ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1000.bmp");
 
- 	else ourScenSel->background=BitmapHandler::loadBitmap("ZPIC1001.bmp");
 
- 	ourScenSel->pressed=NULL;
 
- 	ourScenSel->scenInf=BitmapHandler::loadBitmap("GSELPOP1.bmp");//SDL_LoadBMP("h3bitmap.lod\\GSELPOP1.bmp");
 
- 	ourScenSel->randMap=BitmapHandler::loadBitmap("RANMAPBK.bmp");
 
- 	ourScenSel->options=BitmapHandler::loadBitmap("ADVOPTBK.bmp");
 
- 	SDL_SetColorKey(ourScenSel->scenInf,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenInf->format,0,255,255));
 
- 	//SDL_SetColorKey(ourScenSel->scenList,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->scenList->format,0,255,255));
 
- 	SDL_SetColorKey(ourScenSel->randMap,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->randMap->format,0,255,255));
 
- 	SDL_SetColorKey(ourScenSel->options,SDL_SRCCOLORKEY,SDL_MapRGB(ourScenSel->options->format,0,255,255));
 
- 	ourScenSel->difficulty = new CPoinGroup();
 
- 	ourScenSel->difficulty->type=1;
 
- 	ourScenSel->selectedDiff=-77;
 
- 	ourScenSel->difficulty->gdzie = &ourScenSel->selectedDiff;
 
- 	ourScenSel->bEasy = IntSelBut(genRect(0,0,506,456),NULL,CDefHandler::giveDef("GSPBUT3.DEF"),true,ourScenSel->difficulty,0);
 
- 	ourScenSel->bNormal = IntSelBut(genRect(0,0,538,456),NULL,CDefHandler::giveDef("GSPBUT4.DEF"),true,ourScenSel->difficulty,1);
 
- 	ourScenSel->bHard = IntSelBut(genRect(0,0,570,456),NULL,CDefHandler::giveDef("GSPBUT5.DEF"),true,ourScenSel->difficulty,2);
 
- 	ourScenSel->bExpert = IntSelBut(genRect(0,0,602,456),NULL,CDefHandler::giveDef("GSPBUT6.DEF"),true,ourScenSel->difficulty,3);
 
- 	ourScenSel->bImpossible = IntSelBut(genRect(0,0,634,456),NULL,CDefHandler::giveDef("GSPBUT7.DEF"),true,ourScenSel->difficulty,4);
 
- 	ourScenSel->bBack = Button(genRect(0,0,584,535),boost::bind(&CPreGame::showNewMenu,this),CDefHandler::giveDef("SCNRBACK.DEF"));
 
- 	ourScenSel->bBegin = Button(genRect(0,0,414,535),boost::bind(&CPreGame::begin,this),CDefHandler::giveDef("SCNRBEG.DEF"));
 
- 	ourScenSel->bScens = Button(genRect(0,0,414,81),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
 
- 	for (int i=0; i<ourScenSel->bScens.imgs->ourImages.size(); i++)
 
- 		CSDL_Ext::printAt(CGI->generaltexth->allTexts[500],25+i,2+i,GEOR13,zwykly,ourScenSel->bScens.imgs->ourImages[i].bitmap); //"Show Available Scenarios"
 
- 	ourScenSel->bRandom = Button(genRect(0,0,414,105),boost::bind(&CPreGame::showScenList,this),CDefHandler::giveDef("GSPBUTT.DEF"));
 
- 	for (int i=0; i<ourScenSel->bRandom.imgs->ourImages.size(); i++)
 
- 		CSDL_Ext::printAt(CGI->generaltexth->allTexts[740],25+i,2+i,GEOR13,zwykly,ourScenSel->bRandom.imgs->ourImages[i].bitmap);
 
- 	ourScenSel->bOptions = Button(genRect(0,0,414,509),boost::bind(&CPreGame::showOptions,this),CDefHandler::giveDef("GSPBUTT.DEF"));
 
- 	for (int i=0; i<ourScenSel->bOptions.imgs->ourImages.size(); i++)
 
- 		CSDL_Ext::printAt(CGI->generaltexth->allTexts[501],25+i,2+i,GEOR13,zwykly,ourScenSel->bOptions.imgs->ourImages[i].bitmap); //"Show Advanced Options"
 
- 	CPG=this;
 
- 	ourScenSel->mapsel.init();
 
- }
 
- void CPreGame::showScenSel()
 
- {
 
- 	state=ScenarioList;
 
- 	SDL_BlitSurface(ourScenSel->background,NULL,screen,NULL);
 
- 	SDL_BlitSurface(ourScenSel->scenInf,NULL,screen,&genRect(ourScenSel->scenInf->h,ourScenSel->scenInf->w,396,6));
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[494],427,438,GEOR13);//"Map Diff:"
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[492],527,438,GEOR13); //player difficulty
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[218],685,438,GEOR13);//"Rating:"
 
- 	//blit buttons
 
- 	SDL_BlitSurface(ourScenSel->bEasy.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bEasy.pos);
 
- 	SDL_BlitSurface(ourScenSel->bNormal.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bNormal.pos);
 
- 	SDL_BlitSurface(ourScenSel->bHard.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bHard.pos);
 
- 	SDL_BlitSurface(ourScenSel->bExpert.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bExpert.pos);
 
- 	SDL_BlitSurface(ourScenSel->bImpossible.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bImpossible.pos);
 
- 	SDL_BlitSurface(ourScenSel->bBegin.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBegin.pos);
 
- 	SDL_BlitSurface(ourScenSel->bBack.imgs->ourImages[0].bitmap,NULL,screen,&ourScenSel->bBack.pos);
 
- 	//blitAt(ourScenSel->bScens.imgs->ourImages[0].bitmap,ourScenSel->bScens.pos.x,ourScenSel->bScens.pos.y);
 
- 	//blitAt(ourScenSel->bRandom.imgs->ourImages[0].bitmap,414,105);
 
- 	//blitAt(ourScenSel->bOptions.imgs->ourImages[0].bitmap,414,509);
 
- 	//blitAt(ourScenSel->bBegin.imgs->ourImages[0].bitmap,414,535);
 
- 	//blitAt(ourScenSel->bBack.imgs->ourImages[0].bitmap,584,535);
 
- 	//add buttons info
 
- 	if(first)
 
- 	{
 
- 		btns.push_back(&ourScenSel->bEasy);
 
- 		btns.push_back(&ourScenSel->bNormal);
 
- 		btns.push_back(&ourScenSel->bHard);
 
- 		btns.push_back(&ourScenSel->bExpert);
 
- 		btns.push_back(&ourScenSel->bImpossible);
 
- 		btns.push_back(&ourScenSel->bScens);
 
- 		btns.push_back(&ourScenSel->bRandom);
 
- 		btns.push_back(&ourScenSel->bOptions);
 
- 		btns.push_back(&ourScenSel->bBegin);
 
- 		btns.push_back(&ourScenSel->bBack);
 
- 		ourScenSel->selectedDiff=1;
 
- 		ourScenSel->bNormal.select(true);
 
- 		handleOther = &CPreGame::scenHandleEv;
 
- 		ourScenSel->mapsel.select(0,false);
 
- 		for (int i=0;i<btns.size();i++)
 
- 		{
 
- 			btns[i]->pos.w=btns[i]->imgs->ourImages[0].bitmap->w;
 
- 			btns[i]->pos.h=btns[i]->imgs->ourImages[0].bitmap->h;
 
- 			btns[i]->ID=10;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		ourScenSel->mapsel.select(ourScenSel->mapsel.selected,false);
 
- 		switch (ourScenSel->selectedDiff)
 
- 		{
 
- 		case 0:
 
- 			ourScenSel->bEasy.select(true);
 
- 			break;
 
- 		case 1:
 
- 			ourScenSel->bNormal.select(true);
 
- 			break;
 
- 		case 2:
 
- 			ourScenSel->bHard.select(true);
 
- 			break;
 
- 		case 3:
 
- 			ourScenSel->bExpert.select(true);
 
- 			break;
 
- 		case 4:
 
- 			ourScenSel->bImpossible.select(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	//ourScenSel->mapsel.printSelectedInfo(); // this is already called in select()
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- 	first = false;
 
- }
 
- void CPreGame::showOptions()
 
- {
 
- 	ourOptions->show();
 
- }
 
- void CPreGame::initNewMenu()
 
- {
 
- 	ourNewMenu = new menuItems();
 
- 	ourNewMenu->bgAd = BitmapHandler::loadBitmap("ZNEWGAM.bmp");
 
- 	ourNewMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp");
 
- 	blitAt(ourNewMenu->bgAd,114,312,ourNewMenu->background);
 
- 	 //loading menu buttons
 
- 	ourNewMenu->newGame = CDefHandler::giveDef("ZTSINGL.DEF");
 
- 	ourNewMenu->loadGame = CDefHandler::giveDef("ZTMULTI.DEF");
 
- 	ourNewMenu->highScores = CDefHandler::giveDef("ZTCAMPN.DEF");
 
- 	ourNewMenu->credits = CDefHandler::giveDef("ZTTUTOR.DEF");
 
- 	ourNewMenu->quit = CDefHandler::giveDef("ZTBACK.DEF");
 
- 	ok = CDefHandler::giveDef("IOKAY.DEF");
 
- 	cancel = CDefHandler::giveDef("ICANCEL.DEF");
 
- 	// single scenario
 
- 	ourNewMenu->lNewGame.h=ourNewMenu->newGame->ourImages[0].bitmap->h;
 
- 	ourNewMenu->lNewGame.w=ourNewMenu->newGame->ourImages[0].bitmap->w;
 
- 	ourNewMenu->lNewGame.x=545;
 
- 	ourNewMenu->lNewGame.y=4;
 
- 	ourNewMenu->fNewGame=&CPreGame::showScenSel;
 
- 	//multiplayer
 
- 	ourNewMenu->lLoadGame.h=ourNewMenu->loadGame->ourImages[0].bitmap->h;
 
- 	ourNewMenu->lLoadGame.w=ourNewMenu->loadGame->ourImages[0].bitmap->w;
 
- 	ourNewMenu->lLoadGame.x=568;
 
- 	ourNewMenu->lLoadGame.y=120;
 
- 	//campaign
 
- 	ourNewMenu->lHighScores.h=ourNewMenu->highScores->ourImages[0].bitmap->h;
 
- 	ourNewMenu->lHighScores.w=ourNewMenu->highScores->ourImages[0].bitmap->w;
 
- 	ourNewMenu->lHighScores.x=541;
 
- 	ourNewMenu->lHighScores.y=233;
 
- 	//tutorial
 
- 	ourNewMenu->lCredits.h=ourNewMenu->credits->ourImages[0].bitmap->h;
 
- 	ourNewMenu->lCredits.w=ourNewMenu->credits->ourImages[0].bitmap->w;
 
- 	ourNewMenu->lCredits.x=545;
 
- 	ourNewMenu->lCredits.y=358;
 
- 	//back
 
- 	ourNewMenu->lQuit.h=ourNewMenu->quit->ourImages[0].bitmap->h;
 
- 	ourNewMenu->lQuit.w=ourNewMenu->quit->ourImages[0].bitmap->w;
 
- 	ourNewMenu->lQuit.x=582;
 
- 	ourNewMenu->lQuit.y=464;
 
- 	ourNewMenu->fQuit=&CPreGame::showMainMenu;
 
- 	ourNewMenu->highlighted=0;
 
- }
 
- void CPreGame::showNewMenu()
 
- {
 
- 	if (currentTab/*==&ourScenSel->mapsel*/)
 
- 		currentTab->hide();
 
- 	btns.clear();
 
- 	interested.clear();
 
- 	handleOther=NULL;
 
- 	state = newGame;
 
- 	SDL_BlitSurface(ourNewMenu->background,NULL,screen,NULL);
 
- 	SDL_BlitSurface(ourNewMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lNewGame);
 
- 	SDL_BlitSurface(ourNewMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lLoadGame);
 
- 	SDL_BlitSurface(ourNewMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lHighScores);
 
- 	SDL_BlitSurface(ourNewMenu->credits->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lCredits);
 
- 	SDL_BlitSurface(ourNewMenu->quit->ourImages[0].bitmap,NULL,screen,&ourNewMenu->lQuit);
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- 	first = true;
 
- }
 
- void CPreGame::initMainMenu()
 
- {
 
- 	ourMainMenu = new menuItems();
 
- 	ourMainMenu->background = BitmapHandler::loadBitmap("ZPIC1005.bmp"); //SDL_LoadBMP("h3bitmap.lod\\ZPIC1005.bmp");
 
- 	 //loading menu buttons
 
- 	ourMainMenu->newGame = CDefHandler::giveDef("ZMENUNG.DEF");
 
- 	ourMainMenu->loadGame = CDefHandler::giveDef("ZMENULG.DEF");
 
- 	ourMainMenu->highScores = CDefHandler::giveDef("ZMENUHS.DEF");
 
- 	ourMainMenu->credits = CDefHandler::giveDef("ZMENUCR.DEF");
 
- 	ourMainMenu->quit = CDefHandler::giveDef("ZMENUQT.DEF");
 
- 	ok = CDefHandler::giveDef("IOKAY.DEF");
 
- 	cancel = CDefHandler::giveDef("ICANCEL.DEF");
 
- 	// new game button location
 
- 	ourMainMenu->lNewGame.h=ourMainMenu->newGame->ourImages[0].bitmap->h;
 
- 	ourMainMenu->lNewGame.w=ourMainMenu->newGame->ourImages[0].bitmap->w;
 
- 	ourMainMenu->lNewGame.x=540;
 
- 	ourMainMenu->lNewGame.y=10;
 
- 	ourMainMenu->fNewGame=&CPreGame::showNewMenu;
 
- 	//load game location
 
- 	ourMainMenu->lLoadGame.h=ourMainMenu->loadGame->ourImages[0].bitmap->h;
 
- 	ourMainMenu->lLoadGame.w=ourMainMenu->loadGame->ourImages[0].bitmap->w;
 
- 	ourMainMenu->lLoadGame.x=532;
 
- 	ourMainMenu->lLoadGame.y=132;
 
- 	//high scores
 
- 	ourMainMenu->lHighScores.h=ourMainMenu->highScores->ourImages[0].bitmap->h;
 
- 	ourMainMenu->lHighScores.w=ourMainMenu->highScores->ourImages[0].bitmap->w;
 
- 	ourMainMenu->lHighScores.x=524;
 
- 	ourMainMenu->lHighScores.y=251;
 
- 	//credits
 
- 	ourMainMenu->lCredits.h=ourMainMenu->credits->ourImages[0].bitmap->h;
 
- 	ourMainMenu->lCredits.w=ourMainMenu->credits->ourImages[0].bitmap->w;
 
- 	ourMainMenu->lCredits.x=557;
 
- 	ourMainMenu->lCredits.y=359;
 
- 	//quit
 
- 	ourMainMenu->lQuit.h=ourMainMenu->quit->ourImages[0].bitmap->h;
 
- 	ourMainMenu->lQuit.w=ourMainMenu->quit->ourImages[0].bitmap->w;
 
- 	ourMainMenu->lQuit.x=586;
 
- 	ourMainMenu->lQuit.y=468;
 
- 	ourMainMenu->fQuit=&CPreGame::quitAskBox;
 
- 	ourMainMenu->highlighted=0;
 
- }
 
- void CPreGame::showMainMenu()
 
- {
 
- 	state = mainMenu;
 
- 	SDL_BlitSurface(ourMainMenu->background,NULL,screen,NULL);
 
- 	SDL_BlitSurface(ourMainMenu->newGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lNewGame);
 
- 	SDL_BlitSurface(ourMainMenu->loadGame->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lLoadGame);
 
- 	SDL_BlitSurface(ourMainMenu->highScores->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lHighScores);
 
- 	SDL_BlitSurface(ourMainMenu->credits->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lCredits);
 
- 	SDL_BlitSurface(ourMainMenu->quit->ourImages[0].bitmap,NULL,screen,&ourMainMenu->lQuit);
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- }
 
- void CPreGame::highlightButton(int which, int on)
 
- {
 
- 	menuItems * current = currentItems();
 
- 	switch (which)
 
- 	{
 
- 	case 1:
 
- 		{
 
- 			SDL_BlitSurface(current->newGame->ourImages[on].bitmap,NULL,screen,¤t->lNewGame);
 
- 			break;
 
- 		}
 
- 	case 2:
 
- 		{
 
- 			SDL_BlitSurface(current->loadGame->ourImages[on].bitmap,NULL,screen,¤t->lLoadGame);
 
- 			break;
 
- 		}
 
- 	case 3:
 
- 		{
 
- 			SDL_BlitSurface(current->highScores->ourImages[on].bitmap,NULL,screen,¤t->lHighScores);
 
- 			break;
 
- 		}
 
- 	case 4:
 
- 		{
 
- 			SDL_BlitSurface(current->credits->ourImages[on].bitmap,NULL,screen,¤t->lCredits);
 
- 			break;
 
- 		}
 
- 	case 5:
 
- 		{
 
- 			SDL_BlitSurface(current->quit->ourImages[on].bitmap,NULL,screen,¤t->lQuit);
 
- 			break;
 
- 		}
 
- 	}
 
- 	//SDL_Flip(screen);
 
- 	CSDL_Ext::update(screen);
 
- }
 
- void CPreGame::showCenBox (std::string data)
 
- {
 
- 	CMessage * cmh = new CMessage();
 
- 	SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data));
 
- 	behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
 
- 	SDL_Rect pos = genRect(infoBox->h,infoBox->w,
 
- 		(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
 
- 	SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
 
- 	SDL_BlitSurface(infoBox,NULL,screen,&pos);
 
- 	SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
 
- 	SDL_FreeSurface(infoBox);
 
- 	currentMessage = new SDL_Rect(pos);
 
- 	delete cmh;
 
- }
 
- void CPreGame::showAskBox (std::string data, void(*f1)(),void(*f2)())
 
- {
 
- 	CMessage * cmh = new CMessage();
 
- 	std::vector<CDefHandler*> * przyciski = new std::vector<CDefHandler*>(0);
 
- 	std::vector<SDL_Rect> * btnspos= new std::vector<SDL_Rect>(0);
 
- 	przyciski->push_back(ok);
 
- 	przyciski->push_back(cancel);
 
- 	SDL_Surface * infoBox = cmh->genMessage(preth->getTitle(data), preth->getDescr(data), yesOrNO, przyciski, btnspos);
 
- 	behindCurMes = CSDL_Ext::newSurface(infoBox->w,infoBox->h,screen);
 
- 	SDL_Rect pos = genRect(infoBox->h,infoBox->w,
 
- 		(screen->w/2)-(infoBox->w/2),(screen->h/2)-(infoBox->h/2));
 
- 	SDL_BlitSurface(screen,&pos,behindCurMes,NULL);
 
- 	SDL_BlitSurface(infoBox,NULL,screen,&pos);
 
- 	SDL_UpdateRect(screen,pos.x,pos.y,pos.w,pos.h);
 
- 	SDL_FreeSurface(infoBox);
 
- 	currentMessage = new SDL_Rect(pos);
 
- 	(*btnspos)[0].x+=pos.x;
 
- 	(*btnspos)[0].y+=pos.y;
 
- 	(*btnspos)[1].x+=pos.x;
 
- 	(*btnspos)[1].y+=pos.y;
 
- 	btns.push_back(new Button((*btnspos)[0],boost::bind(&CPreGame::quit,this),ok,false, NULL,2));
 
- 	btns.push_back(new Button((*btnspos)[1],boost::bind(&CPreGame::hideBox,this),cancel,false, NULL,2));
 
- 	delete cmh;
 
- 	delete przyciski;
 
- 	delete btnspos;
 
- }
 
- void CPreGame::hideBox ()
 
- {
 
- 	SDL_BlitSurface(behindCurMes,NULL,screen,currentMessage);
 
- 	SDL_UpdateRect
 
- 		(screen,currentMessage->x,currentMessage->y,currentMessage->w,currentMessage->h);
 
- 	for (int i=0;i<btns.size();i++)
 
- 	{
 
- 		if (btns[i]->ID==2)
 
- 		{
 
- 			delete btns[i];
 
- 			btns.erase(btns.begin()+i);
 
- 			i--;
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(behindCurMes);
 
- 	delete currentMessage;
 
- 	currentMessage = NULL;
 
- 	behindCurMes=NULL;
 
- }
 
- CPreGame::menuItems * CPreGame::currentItems()
 
- {
 
- 	switch (state)
 
- 	{
 
- 	case mainMenu:
 
- 		return ourMainMenu;
 
- 	case newGame:
 
- 		return ourNewMenu;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CPreGame::scenHandleEv(SDL_Event& sEvent)
 
- {
 
- 	if(sEvent.type == SDL_MOUSEMOTION)
 
- 	{
 
- 		CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y);
 
- 	}
 
- 	if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		for (int i=0;i<btns.size(); i++)
 
- 		{
 
- 			if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 			{
 
- 				btns[i]->press(true);
 
- 				ourScenSel->pressed=(Button*)btns[i];
 
- 			}
 
- 		}
 
- 		if ((currentTab==&ourScenSel->mapsel) && (sEvent.button.y>121) &&(sEvent.button.y<570)
 
- 									&& (sEvent.button.x>55) && (sEvent.button.x<372))
 
- 		{
 
- 			int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe;
 
- 			ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(py));
 
- 		}
 
- 	}
 
- 	else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		Button * prnr=ourScenSel->pressed;
 
- 		if (ourScenSel->pressed && ourScenSel->pressed->state==1)
 
- 		{
 
- 			ourScenSel->pressed->press(false);
 
- 			ourScenSel->pressed=NULL;
 
- 		}
 
- 		for (int i=0;i<btns.size(); i++)
 
- 		{
 
- 			if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 			{
 
- 				if (btns[i]->selectable)
 
- 					btns[i]->select(true);
 
- 				if (btns[i]->type==1 && ((Button*)btns[i])->fun)
 
- 					((Button*)btns[i])->fun();
 
- 				int zz = btns.size();
 
- 				if (i>=zz)
 
- 					break;
 
- 				if  (btns[i]==prnr && btns[i]->type==2)
 
- 				{
 
- 					((IntBut*)(btns[i]))->set();
 
- 					ourScenSel->mapsel.slid->whereAreWe=0;
 
- 					ourScenSel->mapsel.slid->updateSlid();
 
- 					ourScenSel->mapsel.slid->positionsAmnt=ourScenSel->mapsel.countWL();
 
- 					ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(0));
 
- 					
 
- 					ourScenSel->mapsel.printMaps(0);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else if (sEvent.type==SDL_MOUSEMOTION)
 
- 	{
 
- 		if (highlighted)
 
- 		{
 
- 			if (isItIn(&highlighted->pos,sEvent.motion.x,sEvent.motion.y))
 
- 				return;
 
- 			else
 
- 			{
 
- 				highlighted->hover(false);
 
- 				highlighted = NULL;
 
- 			}
 
- 		}
 
- 		for (int i=0;i<btns.size();i++)
 
- 		{
 
- 			if (!btns[i]->highlightable)
 
- 				continue;
 
- 			if(isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 			{
 
- 				btns[i]->hover(true);
 
- 				highlighted=btns[i];
 
- 				return;
 
- 			}
 
- 			else if (btns[i]->highlighted)
 
- 				btns[i]->hover(false);
 
- 		}
 
- 	}
 
- }
 
- StartInfo CPreGame::runLoop()
 
- {
 
- 	SDL_Event sEvent;
 
- 	while(run)
 
- 	{
 
- 		try
 
- 		{
 
- 			if(SDL_PollEvent(&sEvent))  //wait for event...
 
- 			{
 
- 				menuItems * current = currentItems();
 
- 				if(sEvent.type==SDL_QUIT)
 
- 				{
 
- 					exit(0);
 
- 					return ret;
 
- 				}
 
- 				for (int i=0;i<interested.size();i++)
 
- 					interested[i]->handleIt(sEvent);
 
- 				if (!current)
 
- 				{
 
- 					(this->*handleOther)(sEvent);
 
- 				}
 
- 				else if (sEvent.type==SDL_KEYDOWN)
 
- 				{
 
- 					if (sEvent.key.keysym.sym==SDLK_q)
 
- 					{
 
- 						exit(0);
 
- 					}
 
- 					if(sEvent.key.keysym.sym==SDLK_F4 && (sEvent.key.keysym.mod & KMOD_LALT)) //Alt+F4
 
- 					{
 
- 						exit(0);
 
- 					}
 
- 					/*if (state==EState::newGame)
 
- 					{
 
- 						switch (sEvent.key.keysym.sym)
 
- 						{
 
- 						case SDLK_LEFT:
 
- 							{
 
- 								if(currentItems()->lNewGame.x>0)
 
- 									currentItems()->lNewGame.x--;
 
- 								break;
 
- 							}
 
- 						case (SDLK_RIGHT):
 
- 							{
 
- 									currentItems()->lNewGame.x++;
 
- 								break;
 
- 							}
 
- 						case (SDLK_UP):
 
- 							{
 
- 								if(currentItems()->lNewGame.y>0)
 
- 									currentItems()->lNewGame.y--;
 
- 								break;
 
- 							}
 
- 						case (SDLK_DOWN):
 
- 							{
 
- 									currentItems()->lNewGame.y++;
 
- 								break;
 
- 							}
 
- 						}
 
- 						showNewMenu();
 
- 					}*/
 
- 				}
 
- 				else if (sEvent.type==SDL_MOUSEMOTION)
 
- 				{
 
- 					CGI->curh->cursorMove(sEvent.motion.x, sEvent.motion.y); //for graphical mouse
 
- 					if (currentMessage) continue;
 
- 					if (current->highlighted)
 
- 					{
 
- 						switch (current->highlighted)
 
- 						{
 
- 							case 1:
 
- 								{
 
- 									if(isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
 
- 										continue;
 
- 									else
 
- 									{
 
- 										current->highlighted=0;
 
- 										highlightButton(1,0);
 
- 									}
 
- 									break;
 
- 								}
 
- 							case 2:
 
- 								{
 
- 									if(isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
 
- 										continue;
 
- 									else
 
- 									{
 
- 										current->highlighted=0;
 
- 										highlightButton(2,0);
 
- 									}
 
- 									break;
 
- 								}
 
- 							case 3:
 
- 								{
 
- 									if(isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
 
- 										continue;
 
- 									else
 
- 									{
 
- 										current->highlighted=0;
 
- 										highlightButton(3,0);
 
- 									}
 
- 									break;
 
- 								}
 
- 							case 4:
 
- 								{
 
- 									if(isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
 
- 										continue;
 
- 									else
 
- 									{
 
- 										current->highlighted=0;
 
- 										highlightButton(4,0);
 
- 									}
 
- 									break;
 
- 								}
 
- 							case 5:
 
- 								{
 
- 									if(isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
 
- 										continue;
 
- 									else
 
- 									{
 
- 										current->highlighted=0;
 
- 										highlightButton(5,0);
 
- 									}
 
- 									break;
 
- 								}
 
- 						} //switch (current->highlighted)
 
- 					} // if (current->highlighted)
 
- 					if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(1,2);
 
- 						current->highlighted=1;
 
- 					}
 
- 					else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(2,2);
 
- 						current->highlighted=2;
 
- 					}
 
- 					else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(3,2);
 
- 						current->highlighted=3;
 
- 					}
 
- 					else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(4,2);
 
- 						current->highlighted=4;
 
- 					}
 
- 					else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(5,2);
 
- 						current->highlighted=5;
 
- 					}
 
- 				}
 
- 				else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 				{
 
- 					mush->playClick();
 
- 					for (int i=0;i<btns.size(); i++)
 
- 					{
 
- 						if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 						{
 
- 							btns[i]->press(true);
 
- 							//SDL_BlitSurface((btns[i].imgs)->ourImages[1].bitmap,NULL,screen,&btns[i].pos);
 
- 							//updateRect(&btns[i].pos);
 
- 						}
 
- 					}
 
- 					if (currentMessage) continue;
 
- 					if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(1,1);
 
- 						current->highlighted=1;
 
- 					}
 
- 					else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(2,1);
 
- 						current->highlighted=2;
 
- 					}
 
- 					else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(3,1);
 
- 						current->highlighted=3;
 
- 					}
 
- 					else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(4,1);
 
- 						current->highlighted=4;
 
- 					}
 
- 					else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(5,1);
 
- 						current->highlighted=5;
 
- 					}
 
- 				}
 
- 				else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
 
- 				{
 
- 					for (int i=0;i<btns.size(); i++)
 
- 					{
 
- 						if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
 
- 						((Button*)btns[i])->fun();
 
- 						else
 
- 						{
 
- 							btns[i]->press(false);
 
- 							//SDL_BlitSurface((btns[i].imgs)->ourImages[0].bitmap,NULL,screen,&btns[i].pos);
 
- 							//updateRect(&btns[i].pos);
 
- 						}
 
- 					}
 
- 					if (currentMessage) continue;
 
- 					if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(1,2);
 
- 						current->highlighted=1;
 
- 						(this->*(current->fNewGame))();
 
- 					}
 
- 					else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(2,2);
 
- 						current->highlighted=2;
 
- 					}
 
- 					else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(3,2);
 
- 						current->highlighted=3;
 
- 					}
 
- 					else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(4,2);
 
- 						current->highlighted=4;
 
- 					}
 
- 					else if (isItIn(¤t->lQuit,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						highlightButton(5,2);
 
- 						current->highlighted=5;
 
- 						(this->*(current->fQuit))();
 
- 					}
 
- 				}
 
- 				else if ((sEvent.type==SDL_MOUSEBUTTONDOWN) && (sEvent.button.button == SDL_BUTTON_RIGHT))
 
- 				{
 
- 					if (currentMessage) continue;
 
- 					if (isItIn(¤t->lNewGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						showCenBox(buttonText(0));
 
- 					}
 
- 					else if (isItIn(¤t->lLoadGame,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						showCenBox(buttonText(1));
 
- 					}
 
- 					else if (isItIn(¤t->lHighScores,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						showCenBox(buttonText(2));
 
- 					}
 
- 					else if (isItIn(¤t->lCredits,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						showCenBox(buttonText(3));
 
- 					}
 
- 					else if (isItIn(&ourMainMenu->lQuit,sEvent.motion.x,sEvent.motion.y))
 
- 					{
 
- 						showCenBox(buttonText(4));
 
- 					}
 
- 				}
 
- 				else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_RIGHT) && currentMessage)
 
- 				{
 
- 					hideBox();
 
- 				}
 
- 			}
 
- 		}
 
- 		catch(...)
 
- 		{ continue; }
 
- 		CGI->curh->draw1();
 
- 		SDL_Flip(screen);
 
- 		CGI->curh->draw2();
 
- 		SDL_Delay(20); //give time for other apps
 
- 	}
 
- 	return ret;
 
- }
 
- std::string CPreGame::buttonText(int which)
 
- {
 
- 	if (state==mainMenu)
 
- 	{
 
- 		switch (which)
 
- 		{
 
- 		case 0:
 
- 			return CPG->preth->zelp[3].second;
 
- 		case 1:
 
- 			return CPG->preth->zelp[4].second;
 
- 		case 2:
 
- 			return CPG->preth->zelp[5].second;
 
- 		case 3:
 
- 			return CPG->preth->zelp[6].second;
 
- 		case 4:
 
- 			return CPG->preth->zelp[7].second;
 
- 		}
 
- 	}
 
- 	else if (state==newGame)
 
- 	{
 
- 		switch (which)
 
- 		{
 
- 		case 0:
 
- 			return CPG->preth->zelp[10].second;
 
- 		case 1:
 
- 			return CPG->preth->zelp[11].second;
 
- 		case 2:
 
- 			return CPG->preth->zelp[12].second;
 
- 		case 3:
 
- 			return CPG->preth->zelp[13].second;
 
- 		case 4:
 
- 			return CPG->preth->zelp[14].second;
 
- 		}
 
- 	}
 
- 	return std::string();
 
- }
 
- void CPreGame::quitAskBox()
 
- {
 
- 	showAskBox("\"{}  Are you sure you want to quit?\"",NULL,NULL);
 
- }
 
- void CPreGame::sortMaps()
 
- {
 
- 	std::sort(ourScenSel->mapsel.ourMaps.begin(),ourScenSel->mapsel.ourMaps.end(),mapSorter(_name));
 
- 	if(ourScenSel->mapsel.sortBy != _name)
 
- 		std::stable_sort(ourScenSel->mapsel.ourMaps.begin(),ourScenSel->mapsel.ourMaps.end(),mapSorter(ourScenSel->mapsel.sortBy));
 
- 	ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(0),false,true);
 
- 	ourScenSel->mapsel.slid->whereAreWe=0;
 
- 	ourScenSel->mapsel.slid->updateSlid();
 
- 	printMapsFrom(0);
 
- }
 
- void CPreGame::setTurnLength(int on)
 
- {
 
- 	int min;
 
- 	switch (on)
 
- 	{
 
- 	case 0:
 
- 		min=1;
 
- 		break;
 
- 	case 1:
 
- 		min=2;
 
- 		break;
 
- 	case 2:
 
- 		min=4;
 
- 		break;
 
- 	case 3:
 
- 		min=6;
 
- 		break;
 
- 	case 4:
 
- 		min=8;
 
- 		break;
 
- 	case 5:
 
- 		min=10;
 
- 		break;
 
- 	case 6:
 
- 		min=15;
 
- 		break;
 
- 	case 7:
 
- 		min=20;
 
- 		break;
 
- 	case 8:
 
- 		min=25;
 
- 		break;
 
- 	case 9:
 
- 		min=30;
 
- 		break;
 
- 	case 10:
 
- 		min=0;
 
- 		break;
 
- 	default:
 
- 		min=0;
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(ourOptions->bg,&genRect(23,134,256,547),screen,&genRect(23,134,258,553));
 
- 	updateRect(&genRect(23,134,258,553));
 
- 	if (min)
 
- 	{
 
- 		std::ostringstream os;
 
- 		os<<min<<" Minutes";
 
- 		CSDL_Ext::printAtMiddle(os.str(),323,563,GEOR13);
 
- 	}
 
- 	else CSDL_Ext::printAtMiddle("Unlimited",323,563,GEOR13);
 
- }
 
 
  |