AssetGenerator.cpp 28 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../render/Colors.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameSettings.h"
  23. #include "../lib/IGameSettings.h"
  24. #include "../lib/json/JsonNode.h"
  25. #include "../lib/VCMIDirs.h"
  26. #include "../lib/GameLibrary.h"
  27. #include "../lib/RiverHandler.h"
  28. #include "../lib/RoadHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. void AssetGenerator::initialize()
  31. {
  32. // clear to avoid non updated sprites after mod change (if base imnages are used)
  33. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  34. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  35. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  36. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  41. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  42. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  43. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  44. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  45. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  46. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  47. imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
  48. imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
  49. imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
  50. imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
  51. imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
  52. imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
  53. imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
  54. imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
  55. imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
  56. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  57. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  58. for(int i = 1; i < 9; i++)
  59. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  60. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
  61. animationFiles[AnimationPath::builtin("SPRITES/GSPButtonClear")] = createGSPButtonClear();
  62. createPaletteShiftedSprites();
  63. }
  64. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  65. {
  66. if (imageFiles.count(image))
  67. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  68. else
  69. return nullptr;
  70. }
  71. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  72. {
  73. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  74. for (const auto & entry : imageFiles)
  75. result[entry.first] = entry.second()->toSharedImage();
  76. return result;
  77. }
  78. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  79. {
  80. return animationFiles;
  81. }
  82. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  83. {
  84. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  85. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  86. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  87. Canvas canvas = image->getCanvas();
  88. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  89. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  90. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  91. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  92. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  93. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  94. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  95. return image;
  96. }
  97. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  98. {
  99. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  100. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  101. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  102. Canvas canvas = image->getCanvas();
  103. // edges
  104. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  105. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  106. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  107. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  108. // left / right
  109. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  110. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  111. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  112. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  113. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  114. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  115. // top / bottom
  116. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  117. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  118. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  119. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  120. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  121. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  122. // middle
  123. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  124. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  125. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  126. // carpet
  127. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  128. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  129. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  130. // remove bookmarks
  131. for (int i = 0; i < 56; i++)
  132. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  133. for (int i = 0; i < 56; i++)
  134. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  135. for (int i = 0; i < 57; i++)
  136. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  137. for (int i = 0; i < 56; i++)
  138. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  139. // draw bookmarks
  140. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  141. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  142. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  143. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  144. return image;
  145. }
  146. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  147. {
  148. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  149. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  150. // transform to make color of brown DIBOX.PCX texture match color of specified player
  151. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  152. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  153. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  154. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  155. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  156. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  157. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  158. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  159. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  160. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  161. };
  162. assert(player.isValidPlayer());
  163. if (!player.isValidPlayer())
  164. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  165. texture->adjustPalette(filters[player.getNum()], 0);
  166. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  167. Canvas canvas = image->getCanvas();
  168. canvas.draw(texture, Point(0,0));
  169. return image;
  170. }
  171. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  172. {
  173. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  174. locator.layer = EImageBlitMode::OPAQUE;
  175. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  176. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  177. // do not change border color
  178. static const int32_t ignoredMask = 1 << 26;
  179. texture->adjustPalette(shifter, ignoredMask);
  180. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  181. Canvas canvas = image->getCanvas();
  182. canvas.draw(texture, Point(0,0));
  183. return image;
  184. }
  185. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  186. {
  187. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  188. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  189. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  190. Canvas canvas = image->getCanvas();
  191. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  192. // BigBlock section
  193. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  194. Rect bigBlockRegion(292, 74, 248, 114);
  195. Canvas croppedBigBlock = bigBlock->getCanvas();
  196. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  197. Point bigBlockSize(200, 114);
  198. // SmallBlock section
  199. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  200. Canvas croppedSmallBlock = smallBlock->getCanvas();
  201. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  202. Point smallBlockSize(134, 114);
  203. // Tripple block section
  204. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  205. Rect trippleBlockSection(512, 246, 72, 116);
  206. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  207. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  208. Point trippleBlockSize(70, 114);
  209. // First campaigns line
  210. if (selection > 7)
  211. {
  212. // Rebuild 1. campaigns line from 2 to 3 fields
  213. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  214. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  215. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  216. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  217. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  218. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  219. }
  220. else
  221. {
  222. // Empty 1 + 2. field
  223. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  224. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  225. }
  226. // Second campaigns line
  227. // 3. Field
  228. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  229. if (selection == 4)
  230. {
  231. // Disabled 4. field
  232. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  233. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  234. }
  235. else
  236. {
  237. // Empty 4. field
  238. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  239. }
  240. // 5. Field
  241. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  242. // Third campaigns line
  243. // 6. Field
  244. if (selection >= 6)
  245. {
  246. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  247. }
  248. else
  249. {
  250. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  251. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  252. }
  253. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  254. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  255. if (selection >= 7)
  256. {
  257. // Only skull part
  258. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  259. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  260. }
  261. else
  262. {
  263. // Original disabled field with skull and stone for 8. field
  264. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  265. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  266. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  267. }
  268. return image;
  269. }
  270. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  271. {
  272. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  273. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  274. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  275. Canvas canvas = image->getCanvas();
  276. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  277. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  278. return image;
  279. }
  280. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  281. {
  282. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  283. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  284. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  285. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  286. Canvas canvas = image->getCanvas();
  287. std::array sourceRect = {
  288. Rect(149, 144, 200, 116),
  289. Rect(156, 150, 200, 116),
  290. Rect(171, 153, 200, 116),
  291. Rect(35, 358, 200, 116),
  292. Rect(216, 248, 200, 116),
  293. Rect(58, 234, 200, 116),
  294. Rect(184, 219, 200, 116),
  295. Rect(268, 210, 200, 116),
  296. };
  297. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  298. if (chronicle == 8)
  299. {
  300. //skull
  301. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  302. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  303. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  304. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  305. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  306. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  307. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  308. }
  309. return image;
  310. }
  311. void AssetGenerator::createPaletteShiftedSprites()
  312. {
  313. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  314. {
  315. if(entity->paletteAnimation.empty())
  316. continue;
  317. std::vector<PaletteAnimation> paletteShifts;
  318. for(auto & animEntity : entity->paletteAnimation)
  319. paletteShifts.push_back({animEntity.start, animEntity.length});
  320. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  321. }
  322. for(auto entity : LIBRARY->riverTypeHandler->objects)
  323. {
  324. if(entity->paletteAnimation.empty())
  325. continue;
  326. std::vector<PaletteAnimation> paletteShifts;
  327. for(auto & animEntity : entity->paletteAnimation)
  328. paletteShifts.push_back({animEntity.start, animEntity.length});
  329. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  330. }
  331. }
  332. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  333. {
  334. AnimationLayoutMap layout;
  335. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  336. int paletteTransformLength = 1;
  337. for (const auto & transform : paletteAnimations)
  338. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  339. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  340. {
  341. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  342. {
  343. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  344. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  345. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  346. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  347. };
  348. }
  349. }
  350. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  351. animationFiles[shiftedPath] = layout;
  352. }
  353. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  354. {
  355. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  356. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  357. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  358. for(const auto & element : palette)
  359. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  360. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  361. Canvas canvas = image->getCanvas();
  362. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  363. return image;
  364. }
  365. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  366. {
  367. auto image = dst->getCanvas();
  368. for(int x = 0; x < dst->width(); x++)
  369. for(int y = 0; y < dst->height(); y++)
  370. {
  371. int sumR = 0;
  372. int sumG = 0;
  373. int sumB = 0;
  374. int sumA = 0;
  375. for(auto & img : images)
  376. {
  377. auto color = img.getPixel(Point(x, y));
  378. sumR += color.r;
  379. sumG += color.g;
  380. sumB += color.b;
  381. sumA += color.a;
  382. }
  383. int ct = images.size();
  384. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  385. }
  386. }
  387. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
  388. {
  389. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  390. std::vector<Canvas> images;
  391. CanvasPtr dst = nullptr;
  392. for(auto & imageName : imageNames)
  393. {
  394. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  395. animation->playerColored(player);
  396. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  397. if(!dst)
  398. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  399. Canvas canvas = image->getCanvas();
  400. canvas.draw(animation->getImage(2), Point(0, 0));
  401. images.push_back(image->getCanvas());
  402. }
  403. meanImage(dst, images);
  404. return dst;
  405. }
  406. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
  407. {
  408. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  409. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  410. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  411. overlayCanvas.draw(overlayImg, Point(0, 0));
  412. AnimationLayoutMap layout;
  413. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  414. {
  415. auto clearButtonImg = createAdventureMapButtonClear(color);
  416. for(int i = 0; i < 4; i++)
  417. {
  418. ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
  419. ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
  420. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
  421. auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
  422. auto canvas = newImg->getCanvas();
  423. canvas.draw(clearButtonImg, Point(0, 0));
  424. switch (i)
  425. {
  426. case 0:
  427. canvas.draw(overlayCanvasImg, Point(0, 0));
  428. return newImg;
  429. case 1:
  430. canvas.draw(clearButtonImg, Point(1, 1));
  431. canvas.draw(overlayCanvasImg, Point(1, 1));
  432. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  433. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  434. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  435. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  436. return newImg;
  437. case 2:
  438. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
  439. return newImg;
  440. default:
  441. canvas.draw(overlayCanvasImg, Point(0, 0));
  442. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  443. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  444. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  445. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  446. return newImg;
  447. }
  448. };
  449. if(color == PlayerColor(0))
  450. {
  451. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  452. imageFiles[spriteName] = imageFiles[spriteNameColor];
  453. }
  454. }
  455. }
  456. return layout;
  457. }
  458. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
  459. {
  460. Point size(438, 187);
  461. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  462. Canvas canvas = image->getCanvas();
  463. Rect r(4, 40, 102, 132);
  464. canvas.drawColor(r, Colors::BLACK);
  465. canvas.drawBorder(r, Colors::YELLOW);
  466. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  467. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  468. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  469. r = Rect(60, 3, 315, 21);
  470. canvas.drawColorBlended(r, rectangleColor);
  471. canvas.drawBorder(r, borderColor);
  472. for(int i = 0; i < 8; i++)
  473. {
  474. Rect r(114, 30 + i * 19, 24, 20);
  475. canvas.drawColorBlended(r, rectangleColor);
  476. canvas.drawBorder(r, borderColor);
  477. r.x += 23;
  478. r.w = 173;
  479. canvas.drawColorBlended(r, rectangleColor);
  480. canvas.drawBorder(r, borderColor);
  481. }
  482. std::vector<Rect> redRects = {
  483. Rect(319, 30, 45, 45),
  484. Rect(373, 30, 45, 45)
  485. };
  486. std::vector<Rect> darkRects = {};
  487. if(boxesAmount == 3)
  488. {
  489. redRects.push_back(Rect(347, 109, 45, 45));
  490. darkRects.push_back(Rect(347, 156, 45, 19));
  491. }
  492. else if(boxesAmount == 4)
  493. {
  494. redRects.push_back(Rect(319, 109, 45, 45));
  495. redRects.push_back(Rect(373, 109, 45, 45));
  496. darkRects.push_back(Rect(319, 156, 45, 19));
  497. darkRects.push_back(Rect(373, 156, 45, 19));
  498. }
  499. for(auto & rect : darkRects)
  500. {
  501. canvas.drawColorBlended(rect, rectangleColor);
  502. canvas.drawBorder(rect, borderColor);
  503. }
  504. for(auto & rect : redRects)
  505. {
  506. canvas.drawColorBlended(rect, rectangleColorRed);
  507. canvas.drawBorder(rect, borderColor);
  508. }
  509. return image;
  510. }
  511. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
  512. {
  513. std::map<CreatureInfoPanelElement, Point> size {
  514. {BONUS_EFFECTS, Point(438, 59)},
  515. {SPELL_EFFECTS, Point(438, 42)},
  516. {BUTTON_PANEL, Point(438, 43)},
  517. {COMMANDER_BACKGROUND, Point(438, 177)},
  518. {COMMANDER_ABILITIES, Point(438, 59)}
  519. };
  520. auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
  521. Canvas canvas = image->getCanvas();
  522. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  523. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  524. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  525. switch (element)
  526. {
  527. case BONUS_EFFECTS:
  528. for(int i = 0; i < 2; i++)
  529. {
  530. Rect r(4 + i * 208, 0, 54, 54);
  531. canvas.drawColorBlended(r, rectangleColorRed);
  532. canvas.drawBorder(r, borderColor);
  533. r = Rect(61 + i * 208, 0, 144, 54);
  534. canvas.drawColorBlended(r, rectangleColor);
  535. canvas.drawBorder(r, borderColor);
  536. }
  537. break;
  538. case SPELL_EFFECTS:
  539. for(int i = 0; i < 8; i++)
  540. {
  541. Rect r(6 + i * 54, 2, 48, 36);
  542. canvas.drawColorBlended(r, rectangleColor);
  543. canvas.drawBorder(r, borderColor);
  544. }
  545. break;
  546. case BUTTON_PANEL:
  547. canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
  548. break;
  549. case COMMANDER_BACKGROUND:
  550. for(int x = 0; x < 3; x++)
  551. {
  552. for(int y = 0; y < 3; y++)
  553. {
  554. Rect r(269 + x * 52, 21 + y * 52, 44, 44);
  555. canvas.drawColorBlended(r, rectangleColorRed);
  556. canvas.drawBorder(r, borderColor);
  557. }
  558. }
  559. for(int x = 0; x < 3; x++)
  560. {
  561. for(int y = 0; y < 2; y++)
  562. {
  563. Rect r(10 + x * 80, 20 + y * 80, 70, 70);
  564. canvas.drawColor(r, Colors::BLACK);
  565. }
  566. }
  567. break;
  568. case COMMANDER_ABILITIES:
  569. for(int i = 0; i < 6; i++)
  570. {
  571. Rect r(37 + i * 63, 2, 54, 54);
  572. canvas.drawColorBlended(r, rectangleColorRed);
  573. canvas.drawBorder(r, borderColor);
  574. }
  575. for(int i = 0; i < 2; i++)
  576. {
  577. Rect r(10 + i * 401, 6, 22, 46);
  578. canvas.drawColor(r, Colors::BLACK);
  579. }
  580. break;
  581. }
  582. return image;
  583. }
  584. AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
  585. {
  586. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  587. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  588. Point size(612, 438);
  589. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  590. Canvas canvas = image->getCanvas();
  591. for (int y = 0; y < size.y; y += img->height())
  592. for (int x = 0; x < size.x; x += img->width())
  593. canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
  594. Rect r(11, 11, 171, 171);
  595. canvas.drawColor(r, Colors::BLACK);
  596. canvas.drawBorder(r, Colors::YELLOW);
  597. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  598. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  599. for(int i = 0; i < 6; i++)
  600. {
  601. Rect r(11, 194 + i * 32, 155, 33);
  602. canvas.drawColorBlended(r, rectangleColor);
  603. canvas.drawBorder(r, borderColor);
  604. }
  605. r = Rect(165, 194, 18, 193);
  606. canvas.drawColor(r, Colors::BLACK);
  607. canvas.drawBorder(r, borderColor);
  608. r = Rect(193, 11, 408, 376);
  609. canvas.drawColorBlended(r, rectangleColor);
  610. canvas.drawBorder(r, borderColor);
  611. return image;
  612. }
  613. AssetGenerator::AnimationLayoutMap AssetGenerator::createGSPButtonClear()
  614. {
  615. auto baseImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUTT"), EImageBlitMode::OPAQUE);
  616. auto overlayImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUT2"), EImageBlitMode::OPAQUE);
  617. AnimationLayoutMap layout;
  618. for(int i = 0; i < 4; i++)
  619. {
  620. ImagePath spriteName = ImagePath::builtin("GSPButtonClear" + std::to_string(i) + ".png");
  621. imageFiles[spriteName] = [baseImg, overlayImg, i](){
  622. auto newImg = ENGINE->renderHandler().createImage(baseImg->getImage(i)->dimensions(), CanvasScalingPolicy::IGNORE);
  623. auto canvas = newImg->getCanvas();
  624. canvas.draw(baseImg->getImage(i), Point(0, 0));
  625. canvas.draw(overlayImg->getImage(i), Point(0, 0), Rect(0, 0, 20, 20));
  626. return newImg;
  627. };
  628. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  629. }
  630. return layout;
  631. }