NetPacksClient.cpp 26 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/Connection.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. //#include "../lib/mapObjects/CObjectClassesHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. //#include "../lib/mapObjects/CObjectHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/mapping/CMap.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "CSoundBase.h"
  19. #include "mapHandler.h"
  20. #include "GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "gui/SDL_Extensions.h"
  23. #include "battle/CBattleInterface.h"
  24. #include "../lib/mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/BattleState.h"
  27. #include "../lib/GameConstants.h"
  28. #include "gui/CGuiHandler.h"
  29. #include "CMT.h"
  30. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  31. //awaiting variadic templates...
  32. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  33. do \
  34. { \
  35. for(auto &ger : cl->privilagedGameEventReceivers) \
  36. ger->function(__VA_ARGS__); \
  37. } while(0)
  38. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  39. do \
  40. { \
  41. if(vstd::contains(cl->playerint,player)) \
  42. cl->playerint[player]->function(__VA_ARGS__); \
  43. }while(0)
  44. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  45. do \
  46. { \
  47. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  48. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  49. } while(0)
  50. #define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) \
  51. do \
  52. { \
  53. if(vstd::contains(cl->battleints,player)) \
  54. cl->battleints[player]->function(__VA_ARGS__); \
  55. \
  56. if(cl->additionalBattleInts.count(player)) \
  57. { \
  58. for(auto bInt : cl->additionalBattleInts[player])\
  59. bInt->function(__VA_ARGS__); \
  60. } \
  61. } while (0);
  62. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  63. do \
  64. { \
  65. for(auto & ber : cl->privilagedBattleEventReceivers)\
  66. ber->function(__VA_ARGS__); \
  67. } while(0)
  68. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  69. do \
  70. { \
  71. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  72. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  73. } while(0)
  74. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  75. #define CALL_IN_ALL_INTERFACES(function, ...) \
  76. do \
  77. { \
  78. auto ints = cl->playerint; \
  79. for(auto i = ints.begin(); i != ints.end(); i++)\
  80. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  81. } while(0)
  82. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  83. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__) \
  84. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__) \
  85. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  86. /*
  87. * NetPacksClient.cpp, part of VCMI engine
  88. *
  89. * Authors: listed in file AUTHORS in main folder
  90. *
  91. * License: GNU General Public License v2.0 or later
  92. * Full text of license available in license.txt file, in main folder
  93. *
  94. */
  95. void SetResources::applyCl( CClient *cl )
  96. {
  97. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  98. }
  99. void SetResource::applyCl( CClient *cl )
  100. {
  101. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  102. }
  103. void SetPrimSkill::applyCl( CClient *cl )
  104. {
  105. const CGHeroInstance *h = cl->getHero(id);
  106. if(!h)
  107. {
  108. logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
  109. return;
  110. }
  111. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  112. }
  113. void SetSecSkill::applyCl( CClient *cl )
  114. {
  115. const CGHeroInstance *h = cl->getHero(id);
  116. if(!h)
  117. {
  118. logNetwork->errorStream() << "Cannot find hero with ID " << id;
  119. return;
  120. }
  121. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  122. }
  123. void HeroVisitCastle::applyCl( CClient *cl )
  124. {
  125. const CGHeroInstance *h = cl->getHero(hid);
  126. if(start())
  127. {
  128. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  129. }
  130. }
  131. void ChangeSpells::applyCl( CClient *cl )
  132. {
  133. //TODO: inform interface?
  134. }
  135. void SetMana::applyCl( CClient *cl )
  136. {
  137. const CGHeroInstance *h = cl->getHero(hid);
  138. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  139. }
  140. void SetMovePoints::applyCl( CClient *cl )
  141. {
  142. const CGHeroInstance *h = cl->getHero(hid);
  143. cl->invalidatePaths(h);
  144. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  145. }
  146. void FoWChange::applyCl( CClient *cl )
  147. {
  148. for(auto &i : cl->playerint)
  149. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  150. {
  151. if(mode)
  152. i.second->tileRevealed(tiles);
  153. else
  154. i.second->tileHidden(tiles);
  155. }
  156. cl->invalidatePaths();
  157. }
  158. void SetAvailableHeroes::applyCl( CClient *cl )
  159. {
  160. //TODO: inform interface?
  161. }
  162. void ChangeStackCount::applyCl( CClient *cl )
  163. {
  164. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  165. }
  166. void SetStackType::applyCl( CClient *cl )
  167. {
  168. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  169. }
  170. void EraseStack::applyCl( CClient *cl )
  171. {
  172. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  173. }
  174. void SwapStacks::applyCl( CClient *cl )
  175. {
  176. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  177. if(sl1.army->tempOwner != sl2.army->tempOwner)
  178. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  179. }
  180. void InsertNewStack::applyCl( CClient *cl )
  181. {
  182. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  183. }
  184. void RebalanceStacks::applyCl( CClient *cl )
  185. {
  186. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  187. if(src.army->tempOwner != dst.army->tempOwner)
  188. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  189. }
  190. void PutArtifact::applyCl( CClient *cl )
  191. {
  192. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  193. }
  194. void EraseArtifact::applyCl( CClient *cl )
  195. {
  196. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  197. }
  198. void MoveArtifact::applyCl( CClient *cl )
  199. {
  200. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  201. if(src.owningPlayer() != dst.owningPlayer())
  202. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  203. }
  204. void AssembledArtifact::applyCl( CClient *cl )
  205. {
  206. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  207. }
  208. void DisassembledArtifact::applyCl( CClient *cl )
  209. {
  210. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  211. }
  212. void HeroVisit::applyCl( CClient *cl )
  213. {
  214. assert(hero);
  215. INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
  216. }
  217. void NewTurn::applyCl( CClient *cl )
  218. {
  219. cl->invalidatePaths();
  220. }
  221. void GiveBonus::applyCl( CClient *cl )
  222. {
  223. cl->invalidatePaths();
  224. switch(who)
  225. {
  226. case HERO:
  227. {
  228. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  229. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  230. }
  231. break;
  232. case PLAYER:
  233. {
  234. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  235. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
  236. }
  237. break;
  238. }
  239. }
  240. void ChangeObjPos::applyFirstCl( CClient *cl )
  241. {
  242. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  243. if(flags & 1)
  244. CGI->mh->hideObject(obj);
  245. }
  246. void ChangeObjPos::applyCl( CClient *cl )
  247. {
  248. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  249. if(flags & 1)
  250. CGI->mh->printObject(obj);
  251. cl->invalidatePaths();
  252. }
  253. void PlayerEndsGame::applyCl( CClient *cl )
  254. {
  255. CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
  256. }
  257. void RemoveBonus::applyCl( CClient *cl )
  258. {
  259. cl->invalidatePaths();
  260. switch(who)
  261. {
  262. case HERO:
  263. {
  264. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  265. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  266. }
  267. break;
  268. case PLAYER:
  269. {
  270. //const PlayerState *p = GS(cl)->getPlayer(id);
  271. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
  272. }
  273. break;
  274. }
  275. }
  276. void UpdateCampaignState::applyCl( CClient *cl )
  277. {
  278. cl->stopConnection();
  279. cl->campaignMapFinished(camp);
  280. }
  281. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  282. {
  283. cl->serv->prepareForSendingHeroes();
  284. }
  285. void RemoveObject::applyFirstCl( CClient *cl )
  286. {
  287. const CGObjectInstance *o = cl->getObj(id);
  288. CGI->mh->hideObject(o);
  289. //notify interfaces about removal
  290. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  291. {
  292. if(GS(cl)->isVisible(o, i->first))
  293. i->second->objectRemoved(o);
  294. }
  295. }
  296. void RemoveObject::applyCl( CClient *cl )
  297. {
  298. cl->invalidatePaths();
  299. }
  300. void TryMoveHero::applyFirstCl( CClient *cl )
  301. {
  302. CGHeroInstance *h = GS(cl)->getHero(id);
  303. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  304. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  305. {
  306. if(i->first >= PlayerColor::PLAYER_LIMIT)
  307. continue;
  308. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  309. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  310. && GS(cl)->getPlayer(i->first)->human)
  311. humanKnows = true;
  312. }
  313. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  314. CGI->mh->removeObject(h);
  315. if(result == DISEMBARK)
  316. CGI->mh->printObject(h->boat);
  317. }
  318. void TryMoveHero::applyCl( CClient *cl )
  319. {
  320. const CGHeroInstance *h = cl->getHero(id);
  321. cl->invalidatePaths();
  322. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  323. {
  324. CGI->mh->printObject(h);
  325. }
  326. if(result == EMBARK)
  327. CGI->mh->hideObject(h->boat);
  328. PlayerColor player = h->tempOwner;
  329. for(auto &i : cl->playerint)
  330. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  331. i.second->tileRevealed(fowRevealed);
  332. //notify interfaces about move
  333. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  334. {
  335. if(i->first >= PlayerColor::PLAYER_LIMIT) continue;
  336. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  337. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  338. {
  339. i->second->heroMoved(*this);
  340. }
  341. }
  342. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  343. { //TODO: restructure nicely
  344. CGI->mh->printObject(h);
  345. }
  346. }
  347. void NewStructures::applyCl( CClient *cl )
  348. {
  349. CGTownInstance *town = GS(cl)->getTown(tid);
  350. for(const auto & id : bid)
  351. {
  352. town->updateAppearance();
  353. if(vstd::contains(cl->playerint,town->tempOwner))
  354. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  355. }
  356. }
  357. void RazeStructures::applyCl (CClient *cl)
  358. {
  359. CGTownInstance *town = GS(cl)->getTown(tid);
  360. for(const auto & id : bid)
  361. {
  362. town->updateAppearance();
  363. if(vstd::contains (cl->playerint,town->tempOwner))
  364. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  365. }
  366. }
  367. void SetAvailableCreatures::applyCl( CClient *cl )
  368. {
  369. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  370. //inform order about the change
  371. PlayerColor p;
  372. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  373. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  374. else
  375. p = dw->tempOwner;
  376. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  377. }
  378. void SetHeroesInTown::applyCl( CClient *cl )
  379. {
  380. CGTownInstance *t = GS(cl)->getTown(tid);
  381. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  382. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  383. std::set<PlayerColor> playersToNotify;
  384. if(vstd::contains(cl->playerint,t->tempOwner)) // our town
  385. playersToNotify.insert(t->tempOwner);
  386. if (hGarr && vstd::contains(cl->playerint, hGarr->tempOwner))
  387. playersToNotify.insert(hGarr->tempOwner);
  388. if (hVisit && vstd::contains(cl->playerint, hVisit->tempOwner))
  389. playersToNotify.insert(hVisit->tempOwner);
  390. for(auto playerID : playersToNotify)
  391. cl->playerint[playerID]->heroInGarrisonChange(t);
  392. }
  393. // void SetHeroArtifacts::applyCl( CClient *cl )
  394. // {
  395. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  396. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : nullptr);
  397. // // if(!player)
  398. // // return;
  399. //
  400. // //h->recreateArtBonuses();
  401. // //player->heroArtifactSetChanged(h);
  402. //
  403. // // for(Bonus bonus : gained)
  404. // // {
  405. // // player->heroBonusChanged(h,bonus,true);
  406. // // }
  407. // // for(Bonus bonus : lost)
  408. // // {
  409. // // player->heroBonusChanged(h,bonus,false);
  410. // // }
  411. // }
  412. void HeroRecruited::applyCl( CClient *cl )
  413. {
  414. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  415. if(h->subID != hid)
  416. {
  417. logNetwork->errorStream() << "Something wrong with hero recruited!";
  418. }
  419. CGI->mh->printObject(h);
  420. if(vstd::contains(cl->playerint,h->tempOwner))
  421. {
  422. cl->playerint[h->tempOwner]->heroCreated(h);
  423. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  424. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  425. }
  426. }
  427. void GiveHero::applyCl( CClient *cl )
  428. {
  429. CGHeroInstance *h = GS(cl)->getHero(id);
  430. CGI->mh->printObject(h);
  431. cl->playerint[h->tempOwner]->heroCreated(h);
  432. }
  433. void GiveHero::applyFirstCl( CClient *cl )
  434. {
  435. CGI->mh->hideObject(GS(cl)->getHero(id));
  436. }
  437. void InfoWindow::applyCl( CClient *cl )
  438. {
  439. std::vector<Component*> comps;
  440. for(auto & elem : components)
  441. {
  442. comps.push_back(&elem);
  443. }
  444. std::string str;
  445. text.toString(str);
  446. if(vstd::contains(cl->playerint,player))
  447. cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  448. else
  449. logNetwork->warnStream() << "We received InfoWindow for not our player...";
  450. }
  451. void SetObjectProperty::applyCl( CClient *cl )
  452. {
  453. //inform all players that see this object
  454. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  455. {
  456. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  457. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  458. }
  459. }
  460. void HeroLevelUp::applyCl( CClient *cl )
  461. {
  462. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  463. if(vstd::contains(cl->playerint,hero->tempOwner))
  464. {
  465. cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
  466. }
  467. //else
  468. // cb->selectionMade(0, queryID);
  469. }
  470. void CommanderLevelUp::applyCl( CClient *cl )
  471. {
  472. const CCommanderInstance * commander = hero->commander;
  473. assert (commander);
  474. PlayerColor player = hero->tempOwner;
  475. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  476. {
  477. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  478. }
  479. }
  480. void BlockingDialog::applyCl( CClient *cl )
  481. {
  482. std::string str;
  483. text.toString(str);
  484. if(vstd::contains(cl->playerint,player))
  485. cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  486. else
  487. logNetwork->warnStream() << "We received YesNoDialog for not our player...";
  488. }
  489. void GarrisonDialog::applyCl(CClient *cl)
  490. {
  491. const CGHeroInstance *h = cl->getHero(hid);
  492. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  493. if(!vstd::contains(cl->playerint,h->getOwner()))
  494. return;
  495. cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
  496. }
  497. void ExchangeDialog::applyCl(CClient *cl)
  498. {
  499. assert(heroes[0] && heroes[1]);
  500. INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
  501. }
  502. void BattleStart::applyFirstCl( CClient *cl )
  503. {
  504. //Cannot use the usual macro because curB is not set yet
  505. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  506. info->tile, info->sides[0].hero, info->sides[1].hero);
  507. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  508. info->tile, info->sides[0].hero, info->sides[1].hero);
  509. BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  510. info->tile, info->sides[0].hero, info->sides[1].hero);
  511. }
  512. void BattleStart::applyCl( CClient *cl )
  513. {
  514. cl->battleStarted(info);
  515. }
  516. void BattleNextRound::applyFirstCl(CClient *cl)
  517. {
  518. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  519. }
  520. void BattleNextRound::applyCl( CClient *cl )
  521. {
  522. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  523. }
  524. void BattleSetActiveStack::applyCl( CClient *cl )
  525. {
  526. if(!askPlayerInterface)
  527. return;
  528. const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
  529. PlayerColor playerToCall; //player that will move activated stack
  530. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  531. {
  532. playerToCall = ( GS(cl)->curB->sides[0].color == activated->owner
  533. ? GS(cl)->curB->sides[1].color
  534. : GS(cl)->curB->sides[0].color );
  535. }
  536. else
  537. {
  538. playerToCall = activated->owner;
  539. }
  540. if( vstd::contains(cl->battleints, playerToCall) )
  541. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  542. }
  543. void BattleTriggerEffect::applyCl(CClient * cl)
  544. {
  545. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  546. }
  547. void BattleObstaclePlaced::applyCl(CClient * cl)
  548. {
  549. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  550. }
  551. void BattleResult::applyFirstCl( CClient *cl )
  552. {
  553. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  554. cl->battleFinished();
  555. }
  556. void BattleStackMoved::applyFirstCl( CClient *cl )
  557. {
  558. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  559. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  560. }
  561. //void BattleStackAttacked::( CClient *cl )
  562. void BattleStackAttacked::applyFirstCl( CClient *cl )
  563. {
  564. std::vector<BattleStackAttacked> bsa;
  565. bsa.push_back(*this);
  566. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  567. }
  568. void BattleAttack::applyFirstCl( CClient *cl )
  569. {
  570. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  571. for (auto & elem : bsa)
  572. {
  573. for (int z=0; z<elem.healedStacks.size(); ++z)
  574. {
  575. elem.healedStacks[z].applyCl(cl);
  576. }
  577. }
  578. }
  579. void BattleAttack::applyCl( CClient *cl )
  580. {
  581. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  582. }
  583. void StartAction::applyFirstCl( CClient *cl )
  584. {
  585. cl->curbaction = ba;
  586. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
  587. }
  588. void BattleSpellCast::applyCl( CClient *cl )
  589. {
  590. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  591. }
  592. void SetStackEffect::applyCl( CClient *cl )
  593. {
  594. //informing about effects
  595. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  596. }
  597. void StacksInjured::applyCl( CClient *cl )
  598. {
  599. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  600. }
  601. void BattleResultsApplied::applyCl( CClient *cl )
  602. {
  603. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  604. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  605. INTERFACE_CALL_IF_PRESENT(PlayerColor::UNFLAGGABLE, battleResultsApplied);
  606. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  607. {
  608. handleQuit();
  609. }
  610. }
  611. void StacksHealedOrResurrected::applyCl( CClient *cl )
  612. {
  613. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  614. for(auto & elem : healedStacks)
  615. {
  616. shiftedHealed.push_back(std::make_pair(elem.stackID, elem.healedHP));
  617. }
  618. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  619. }
  620. void ObstaclesRemoved::applyCl( CClient *cl )
  621. {
  622. //inform interfaces about removed obstacles
  623. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  624. }
  625. void CatapultAttack::applyCl( CClient *cl )
  626. {
  627. //inform interfaces about catapult attack
  628. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  629. }
  630. void BattleStacksRemoved::applyCl( CClient *cl )
  631. {
  632. //inform interfaces about removed stacks
  633. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  634. }
  635. void BattleStackAdded::applyCl( CClient *cl )
  636. {
  637. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  638. }
  639. CGameState* CPackForClient::GS( CClient *cl )
  640. {
  641. return cl->gs;
  642. }
  643. void EndAction::applyCl( CClient *cl )
  644. {
  645. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
  646. cl->curbaction.reset();
  647. }
  648. void PackageApplied::applyCl( CClient *cl )
  649. {
  650. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  651. if(!cl->waitingRequest.tryRemovingElement(requestID))
  652. logNetwork->warnStream() << "Surprising server message!";
  653. }
  654. void SystemMessage::applyCl( CClient *cl )
  655. {
  656. std::ostringstream str;
  657. str << "System message: " << text;
  658. logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
  659. if(LOCPLINT)
  660. LOCPLINT->cingconsole->print(str.str());
  661. }
  662. void PlayerBlocked::applyCl( CClient *cl )
  663. {
  664. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
  665. }
  666. void YourTurn::applyCl( CClient *cl )
  667. {
  668. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  669. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  670. }
  671. void SaveGame::applyCl(CClient *cl)
  672. {
  673. CFileInfo info(fname);
  674. CResourceHandler::get("local")->createResource(info.getStem() + ".vcgm1");
  675. try
  676. {
  677. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
  678. cl->saveCommonState(save);
  679. save << *cl;
  680. }
  681. catch(std::exception &e)
  682. {
  683. logNetwork->errorStream() << "Failed to save game:" << e.what();
  684. }
  685. }
  686. void PlayerMessage::applyCl(CClient *cl)
  687. {
  688. std::ostringstream str;
  689. str << "Player "<< player <<" sends a message: " << text;
  690. logNetwork->debugStream() << str.str();
  691. if(LOCPLINT)
  692. LOCPLINT->cingconsole->print(str.str());
  693. }
  694. void SetSelection::applyCl(CClient *cl)
  695. {
  696. const CGHeroInstance *h = cl->getHero(id);
  697. if(!h)
  698. return;
  699. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  700. }
  701. void ShowInInfobox::applyCl(CClient *cl)
  702. {
  703. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  704. }
  705. void AdvmapSpellCast::applyCl(CClient *cl)
  706. {
  707. cl->invalidatePaths();
  708. //consider notifying other interfaces that see hero?
  709. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  710. }
  711. void OpenWindow::applyCl(CClient *cl)
  712. {
  713. switch(window)
  714. {
  715. case RECRUITMENT_FIRST:
  716. case RECRUITMENT_ALL:
  717. {
  718. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  719. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  720. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  721. }
  722. break;
  723. case SHIPYARD_WINDOW:
  724. {
  725. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  726. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  727. }
  728. break;
  729. case THIEVES_GUILD:
  730. {
  731. //displays Thieves' Guild window (when hero enters Den of Thieves)
  732. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  733. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
  734. }
  735. break;
  736. case UNIVERSITY_WINDOW:
  737. {
  738. //displays University window (when hero enters University on adventure map)
  739. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  740. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  741. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  742. }
  743. break;
  744. case MARKET_WINDOW:
  745. {
  746. //displays Thieves' Guild window (when hero enters Den of Thieves)
  747. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  748. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  749. const IMarket *market = IMarket::castFrom(obj);
  750. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  751. }
  752. break;
  753. case HILL_FORT_WINDOW:
  754. {
  755. //displays Hill fort window
  756. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  757. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  758. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  759. }
  760. break;
  761. case PUZZLE_MAP:
  762. {
  763. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
  764. }
  765. break;
  766. case TAVERN_WINDOW:
  767. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  768. *obj2 = cl->getObj(ObjectInstanceID(id2));
  769. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  770. break;
  771. }
  772. }
  773. void CenterView::applyCl(CClient *cl)
  774. {
  775. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  776. }
  777. void NewObject::applyCl(CClient *cl)
  778. {
  779. cl->updatePaths();
  780. const CGObjectInstance *obj = cl->getObj(id);
  781. CGI->mh->printObject(obj);
  782. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  783. {
  784. if(GS(cl)->isVisible(obj, i->first))
  785. i->second->newObject(obj);
  786. }
  787. }
  788. void SetAvailableArtifacts::applyCl(CClient *cl)
  789. {
  790. if(id < 0) //artifact merchants globally
  791. {
  792. for(auto & elem : cl->playerint)
  793. elem.second->availableArtifactsChanged(nullptr);
  794. }
  795. else
  796. {
  797. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  798. assert(bm);
  799. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  800. }
  801. }
  802. void TradeComponents::applyCl(CClient *cl)
  803. {///Shop handler
  804. switch (CGI->mh->map->objects.at(objectid)->ID)
  805. {
  806. case Obj::BLACK_MARKET:
  807. break;
  808. case Obj::TAVERN:
  809. break;
  810. case Obj::DEN_OF_THIEVES:
  811. break;
  812. case Obj::TRADING_POST_SNOW:
  813. break;
  814. default:
  815. logNetwork->warnStream() << "Shop type not supported!";
  816. }
  817. }