CHeroHandler.cpp 17 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "filesystem/Filesystem.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "StringConstants.h"
  8. #include "BattleHex.h"
  9. #include "CCreatureHandler.h"
  10. #include "CModHandler.h"
  11. #include "CTownHandler.h"
  12. #include "mapObjects/CObjectHandler.h" //for hero specialty
  13. #include <math.h>
  14. #include "mapObjects/CObjectClassesHandler.h"
  15. /*
  16. * CHeroHandler.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
  25. {
  26. int totalProb = 0;
  27. for(auto & possible : possibles)
  28. {
  29. totalProb += secSkillProbability[possible];
  30. }
  31. if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
  32. {
  33. auto ran = rand.nextInt(totalProb - 1);
  34. for(auto & possible : possibles)
  35. {
  36. ran -= secSkillProbability[possible];
  37. if(ran < 0)
  38. {
  39. return possible;
  40. }
  41. }
  42. }
  43. // FIXME: select randomly? How H3 handles such rare situation?
  44. return *possibles.begin();
  45. }
  46. bool CHeroClass::isMagicHero() const
  47. {
  48. return affinity == MAGIC;
  49. }
  50. EAlignment::EAlignment CHeroClass::getAlignment() const
  51. {
  52. return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
  53. }
  54. CHeroClass::CHeroClass()
  55. : commander(nullptr)
  56. {
  57. }
  58. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  59. {
  60. std::vector<BattleHex> ret;
  61. if(isAbsoluteObstacle)
  62. {
  63. assert(!hex.isValid());
  64. range::copy(blockedTiles, std::back_inserter(ret));
  65. return ret;
  66. }
  67. for(int offset : blockedTiles)
  68. {
  69. BattleHex toBlock = hex + offset;
  70. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  71. toBlock += BattleHex::LEFT;
  72. if(!toBlock.isValid())
  73. logGlobal->errorStream() << "Misplaced obstacle!";
  74. else
  75. ret.push_back(toBlock);
  76. }
  77. return ret;
  78. }
  79. bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
  80. {
  81. if(specialBattlefield != -1)
  82. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  83. return vstd::contains(allowedTerrains, terrainType);
  84. }
  85. CHeroClass *CHeroClassHandler::loadFromJson(const JsonNode & node)
  86. {
  87. std::string affinityStr[2] = { "might", "magic" };
  88. auto heroClass = new CHeroClass();
  89. heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
  90. heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
  91. heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
  92. heroClass->imageMapMale = node["animation"]["map"]["male"].String();
  93. heroClass->name = node["name"].String();
  94. heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
  95. if (heroClass->affinity >= 2) //FIXME: MODS COMPATIBILITY
  96. heroClass->affinity = 0;
  97. for(const std::string & pSkill : PrimarySkill::names)
  98. {
  99. heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
  100. heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
  101. heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
  102. }
  103. for(const std::string & secSkill : NSecondarySkill::names)
  104. {
  105. heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
  106. }
  107. //FIXME: MODS COMPATIBILITY
  108. if (!node["commander"].isNull())
  109. {
  110. VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
  111. [=](si32 commanderID)
  112. {
  113. heroClass->commander = VLC->creh->creatures[commanderID];
  114. });
  115. }
  116. heroClass->defaultTavernChance = node["defaultTavern"].Float();
  117. for(auto & tavern : node["tavern"].Struct())
  118. {
  119. int value = tavern.second.Float();
  120. VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
  121. [=](si32 factionID)
  122. {
  123. heroClass->selectionProbability[factionID] = value;
  124. });
  125. }
  126. VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
  127. [=](si32 factionID)
  128. {
  129. heroClass->faction = factionID;
  130. });
  131. return heroClass;
  132. }
  133. std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
  134. {
  135. heroClasses.resize(dataSize);
  136. std::vector<JsonNode> h3Data;
  137. h3Data.reserve(dataSize);
  138. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  139. parser.endLine(); // header
  140. parser.endLine();
  141. for (size_t i=0; i<dataSize; i++)
  142. {
  143. JsonNode entry;
  144. entry["name"].String() = parser.readString();
  145. parser.readNumber(); // unused aggression
  146. for (auto & name : PrimarySkill::names)
  147. entry["primarySkills"][name].Float() = parser.readNumber();
  148. for (auto & name : PrimarySkill::names)
  149. entry["lowLevelChance"][name].Float() = parser.readNumber();
  150. for (auto & name : PrimarySkill::names)
  151. entry["highLevelChance"][name].Float() = parser.readNumber();
  152. for (auto & name : NSecondarySkill::names)
  153. entry["secondarySkills"][name].Float() = parser.readNumber();
  154. for(auto & name : ETownType::names)
  155. entry["tavern"][name].Float() = parser.readNumber();
  156. parser.endLine();
  157. h3Data.push_back(entry);
  158. }
  159. return h3Data;
  160. }
  161. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  162. {
  163. auto object = loadFromJson(data);
  164. object->id = heroClasses.size();
  165. heroClasses.push_back(object);
  166. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  167. }
  168. void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  169. {
  170. auto object = loadFromJson(data);
  171. object->id = index;
  172. assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
  173. heroClasses[index] = object;
  174. VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
  175. }
  176. void CHeroClassHandler::afterLoadFinalization()
  177. {
  178. // for each pair <class, town> set selection probability if it was not set before in tavern entries
  179. for (CHeroClass * heroClass : heroClasses)
  180. {
  181. for (CFaction * faction : VLC->townh->factions)
  182. {
  183. if (!faction->town)
  184. continue;
  185. if (heroClass->selectionProbability.count(faction->index))
  186. continue;
  187. float chance = heroClass->defaultTavernChance * faction->town->defaultTavernChance;
  188. heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
  189. }
  190. }
  191. for (CHeroClass * hc : heroClasses)
  192. {
  193. VLC->objtypeh->createObject(hc->identifier, JsonNode(), Obj::HERO, hc->id);
  194. if (!hc->imageMapMale.empty())
  195. {
  196. JsonNode templ;
  197. templ["animation"].String() = hc->imageMapMale;
  198. VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
  199. }
  200. }
  201. }
  202. std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
  203. {
  204. return std::vector<bool>(heroClasses.size(), true);
  205. }
  206. CHeroClassHandler::~CHeroClassHandler()
  207. {
  208. for(auto heroClass : heroClasses)
  209. {
  210. delete heroClass.get();
  211. }
  212. }
  213. CHeroHandler::~CHeroHandler()
  214. {
  215. for(auto hero : heroes)
  216. delete hero.get();
  217. }
  218. CHeroHandler::CHeroHandler()
  219. {
  220. VLC->heroh = this;
  221. for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  222. {
  223. VLC->modh->identifiers.registerObject("core", "skill", NSecondarySkill::names[i], i);
  224. }
  225. loadObstacles();
  226. loadTerrains();
  227. loadBallistics();
  228. loadExperience();
  229. }
  230. CHero * CHeroHandler::loadFromJson(const JsonNode & node)
  231. {
  232. auto hero = new CHero;
  233. hero->sex = node["female"].Bool();
  234. hero->special = node["special"].Bool();
  235. hero->name = node["texts"]["name"].String();
  236. hero->biography = node["texts"]["biography"].String();
  237. hero->specName = node["texts"]["specialty"]["name"].String();
  238. hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
  239. hero->specDescr = node["texts"]["specialty"]["description"].String();
  240. hero->iconSpecSmall = node["images"]["specialtySmall"].String();
  241. hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
  242. hero->portraitSmall = node["images"]["small"].String();
  243. hero->portraitLarge = node["images"]["large"].String();
  244. loadHeroArmy(hero, node);
  245. loadHeroSkills(hero, node);
  246. loadHeroSpecialty(hero, node);
  247. VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
  248. [=](si32 classID)
  249. {
  250. hero->heroClass = classes.heroClasses[classID];
  251. });
  252. return hero;
  253. }
  254. void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
  255. {
  256. assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
  257. hero->initialArmy.resize(node["army"].Vector().size());
  258. for (size_t i=0; i< hero->initialArmy.size(); i++)
  259. {
  260. const JsonNode & source = node["army"].Vector()[i];
  261. hero->initialArmy[i].minAmount = source["min"].Float();
  262. hero->initialArmy[i].maxAmount = source["max"].Float();
  263. assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
  264. VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
  265. {
  266. hero->initialArmy[i].creature = CreatureID(creature);
  267. });
  268. }
  269. }
  270. void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
  271. {
  272. for(const JsonNode &set : node["skills"].Vector())
  273. {
  274. int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels);
  275. if (skillLevel < SecSkillLevel::LEVELS_SIZE)
  276. {
  277. size_t currentIndex = hero->secSkillsInit.size();
  278. hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
  279. VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
  280. {
  281. hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
  282. });
  283. }
  284. else
  285. {
  286. logGlobal->errorStream() << "Unknown skill level: " <<set["level"].String();
  287. }
  288. }
  289. // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
  290. hero->haveSpellBook = !node["spellbook"].isNull();
  291. for(const JsonNode & spell : node["spellbook"].Vector())
  292. {
  293. VLC->modh->identifiers.requestIdentifier("spell", spell,
  294. [=](si32 spellID)
  295. {
  296. hero->spells.insert(SpellID(spellID));
  297. });
  298. }
  299. }
  300. void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
  301. {
  302. //deprecated, used only for original spciealties
  303. for(const JsonNode &specialty : node["specialties"].Vector())
  304. {
  305. SSpecialtyInfo spec;
  306. spec.type = specialty["type"].Float();
  307. spec.val = specialty["val"].Float();
  308. spec.subtype = specialty["subtype"].Float();
  309. spec.additionalinfo = specialty["info"].Float();
  310. hero->spec.push_back(spec); //put a copy of dummy
  311. }
  312. //new format, using bonus system
  313. for(const JsonNode &specialty : node["specialty"].Vector())
  314. {
  315. SSpecialtyBonus hs;
  316. hs.growsWithLevel = specialty["growsWithLevel"].Bool();
  317. for (const JsonNode & bonus : specialty["bonuses"].Vector())
  318. {
  319. auto b = JsonUtils::parseBonus(bonus);
  320. hs.bonuses.push_back (b);
  321. }
  322. hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
  323. }
  324. }
  325. void CHeroHandler::loadExperience()
  326. {
  327. expPerLevel.push_back(0);
  328. expPerLevel.push_back(1000);
  329. expPerLevel.push_back(2000);
  330. expPerLevel.push_back(3200);
  331. expPerLevel.push_back(4600);
  332. expPerLevel.push_back(6200);
  333. expPerLevel.push_back(8000);
  334. expPerLevel.push_back(10000);
  335. expPerLevel.push_back(12200);
  336. expPerLevel.push_back(14700);
  337. expPerLevel.push_back(17500);
  338. expPerLevel.push_back(20600);
  339. expPerLevel.push_back(24320);
  340. expPerLevel.push_back(28784);
  341. expPerLevel.push_back(34140);
  342. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  343. {
  344. int i = expPerLevel.size() - 1;
  345. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  346. }
  347. expPerLevel.pop_back();//last value is broken
  348. }
  349. void CHeroHandler::loadObstacles()
  350. {
  351. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  352. {
  353. for(const JsonNode &obs : node.Vector())
  354. {
  355. int ID = obs["id"].Float();
  356. CObstacleInfo & obi = out[ID];
  357. obi.ID = ID;
  358. obi.defName = obs["defname"].String();
  359. obi.width = obs["width"].Float();
  360. obi.height = obs["height"].Float();
  361. obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
  362. obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
  363. obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
  364. obi.isAbsoluteObstacle = absolute;
  365. }
  366. };
  367. const JsonNode config(ResourceID("config/obstacles.json"));
  368. loadObstacles(config["obstacles"], false, obstacles);
  369. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  370. //loadObstacles(config["moats"], true, moats);
  371. }
  372. /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
  373. static std::string genRefName(std::string input)
  374. {
  375. boost::algorithm::replace_all(input, " ", ""); //remove spaces
  376. input[0] = std::tolower(input[0]); // to camelCase
  377. return input;
  378. }
  379. void CHeroHandler::loadBallistics()
  380. {
  381. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  382. ballParser.endLine(); //header
  383. ballParser.endLine();
  384. do
  385. {
  386. ballParser.readString();
  387. ballParser.readString();
  388. CHeroHandler::SBallisticsLevelInfo bli;
  389. bli.keep = ballParser.readNumber();
  390. bli.tower = ballParser.readNumber();
  391. bli.gate = ballParser.readNumber();
  392. bli.wall = ballParser.readNumber();
  393. bli.shots = ballParser.readNumber();
  394. bli.noDmg = ballParser.readNumber();
  395. bli.oneDmg = ballParser.readNumber();
  396. bli.twoDmg = ballParser.readNumber();
  397. bli.sum = ballParser.readNumber();
  398. ballistics.push_back(bli);
  399. assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
  400. }
  401. while (ballParser.endLine());
  402. }
  403. std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
  404. {
  405. heroes.resize(dataSize);
  406. std::vector<JsonNode> h3Data;
  407. h3Data.reserve(dataSize);
  408. CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
  409. CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
  410. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  411. parser.endLine(); //ignore header
  412. parser.endLine();
  413. specParser.endLine(); //ignore header
  414. specParser.endLine();
  415. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  416. {
  417. JsonNode heroData;
  418. heroData["texts"]["name"].String() = parser.readString();
  419. heroData["texts"]["biography"].String() = bioParser.readString();
  420. heroData["texts"]["specialty"]["name"].String() = specParser.readString();
  421. heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
  422. heroData["texts"]["specialty"]["description"].String() = specParser.readString();
  423. for(int x=0;x<3;x++)
  424. {
  425. JsonNode armySlot;
  426. armySlot["min"].Float() = parser.readNumber();
  427. armySlot["max"].Float() = parser.readNumber();
  428. armySlot["creature"].String() = genRefName(parser.readString());
  429. heroData["army"].Vector().push_back(armySlot);
  430. }
  431. parser.endLine();
  432. specParser.endLine();
  433. bioParser.endLine();
  434. h3Data.push_back(heroData);
  435. }
  436. return h3Data;
  437. }
  438. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  439. {
  440. auto object = loadFromJson(data);
  441. object->ID = HeroTypeID(heroes.size());
  442. object->imageIndex = heroes.size() + 30; // 2 special frames + some extra portraits
  443. heroes.push_back(object);
  444. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  445. }
  446. void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  447. {
  448. auto object = loadFromJson(data);
  449. object->ID = HeroTypeID(index);
  450. object->imageIndex = index;
  451. assert(heroes[index] == nullptr); // ensure that this id was not loaded before
  452. heroes[index] = object;
  453. VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
  454. }
  455. ui32 CHeroHandler::level (ui64 experience) const
  456. {
  457. return boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel);
  458. }
  459. ui64 CHeroHandler::reqExp (ui32 level) const
  460. {
  461. if(!level)
  462. return 0;
  463. if (level <= expPerLevel.size())
  464. {
  465. return expPerLevel[level-1];
  466. }
  467. else
  468. {
  469. logGlobal->warnStream() << "A hero has reached unsupported amount of experience";
  470. return expPerLevel[expPerLevel.size()-1];
  471. }
  472. }
  473. void CHeroHandler::loadTerrains()
  474. {
  475. const JsonNode config(ResourceID("config/terrains.json"));
  476. terrCosts.reserve(GameConstants::TERRAIN_TYPES);
  477. for(const std::string & name : GameConstants::TERRAIN_NAMES)
  478. terrCosts.push_back(config[name]["moveCost"].Float());
  479. }
  480. std::vector<bool> CHeroHandler::getDefaultAllowed() const
  481. {
  482. // Look Data/HOTRAITS.txt for reference
  483. std::vector<bool> allowedHeroes;
  484. allowedHeroes.reserve(heroes.size());
  485. for(const CHero * hero : heroes)
  486. {
  487. allowedHeroes.push_back(!hero->special);
  488. }
  489. return allowedHeroes;
  490. }
  491. std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
  492. {
  493. std::vector<bool> allowedAbilities;
  494. allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
  495. return allowedAbilities;
  496. }