CGMarket.cpp 7.5 KB

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  1. /*
  2. * CObjectHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "NetPacks.h"
  13. #include "CGeneralTextHandler.h"
  14. using namespace boost::assign;
  15. ///helpers
  16. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  17. {
  18. OpenWindow ow;
  19. ow.window = type;
  20. ow.id1 = id1;
  21. ow.id2 = id2;
  22. IObjectInterface::cb->sendAndApply(&ow);
  23. }
  24. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  25. {
  26. switch(mode)
  27. {
  28. case EMarketMode::RESOURCE_RESOURCE:
  29. {
  30. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  31. double r = VLC->objh->resVals[id1], //value of given resource
  32. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  33. if(r>g) //if given resource is more expensive than wanted
  34. {
  35. val2 = ceil(r / g);
  36. val1 = 1;
  37. }
  38. else //if wanted resource is more expensive
  39. {
  40. val1 = (g / r) + 0.5;
  41. val2 = 1;
  42. }
  43. }
  44. break;
  45. case EMarketMode::CREATURE_RESOURCE:
  46. {
  47. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  48. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  49. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  50. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  51. if(r>g) //if given resource is more expensive than wanted
  52. {
  53. val2 = ceil(r / g);
  54. val1 = 1;
  55. }
  56. else //if wanted resource is more expensive
  57. {
  58. val1 = (g / r) + 0.5;
  59. val2 = 1;
  60. }
  61. }
  62. break;
  63. case EMarketMode::RESOURCE_PLAYER:
  64. val1 = 1;
  65. val2 = 1;
  66. break;
  67. case EMarketMode::RESOURCE_ARTIFACT:
  68. {
  69. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  70. double r = VLC->objh->resVals[id1], //value of offered resource
  71. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  72. if(id1 != 6) //non-gold prices are doubled
  73. r /= 2;
  74. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  75. val2 = 1;
  76. }
  77. break;
  78. case EMarketMode::ARTIFACT_RESOURCE:
  79. {
  80. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  81. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  82. g = VLC->objh->resVals[id2];
  83. // if(id2 != 6) //non-gold prices are doubled
  84. // r /= 2;
  85. val1 = 1;
  86. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  87. }
  88. break;
  89. case EMarketMode::CREATURE_EXP:
  90. {
  91. val1 = 1;
  92. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  93. }
  94. break;
  95. case EMarketMode::ARTIFACT_EXP:
  96. {
  97. val1 = 1;
  98. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  99. if(givenClass < 0 || givenClass > 3)
  100. {
  101. val2 = 0;
  102. return false;
  103. }
  104. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  105. val2 = expPerClass[givenClass];
  106. }
  107. break;
  108. default:
  109. assert(0);
  110. return false;
  111. }
  112. return true;
  113. }
  114. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  115. {
  116. return false;
  117. }
  118. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  119. {
  120. switch(mode)
  121. {
  122. case EMarketMode::RESOURCE_RESOURCE:
  123. case EMarketMode::ARTIFACT_RESOURCE:
  124. case EMarketMode::CREATURE_RESOURCE:
  125. return -1;
  126. default:
  127. return 1;
  128. }
  129. }
  130. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  131. {
  132. std::vector<int> ret;
  133. switch(mode)
  134. {
  135. case EMarketMode::RESOURCE_RESOURCE:
  136. case EMarketMode::ARTIFACT_RESOURCE:
  137. case EMarketMode::CREATURE_RESOURCE:
  138. for (int i = 0; i < 7; i++)
  139. ret.push_back(i);
  140. }
  141. return ret;
  142. }
  143. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  144. {
  145. switch(obj->ID)
  146. {
  147. case Obj::TOWN:
  148. return static_cast<const CGTownInstance*>(obj);
  149. case Obj::ALTAR_OF_SACRIFICE:
  150. case Obj::BLACK_MARKET:
  151. case Obj::TRADING_POST:
  152. case Obj::TRADING_POST_SNOW:
  153. case Obj::FREELANCERS_GUILD:
  154. return static_cast<const CGMarket*>(obj);
  155. case Obj::UNIVERSITY:
  156. return static_cast<const CGUniversity*>(obj);
  157. default:
  158. if(verbose)
  159. logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
  160. return nullptr;
  161. }
  162. }
  163. IMarket::IMarket(const CGObjectInstance *O)
  164. :o(O)
  165. {
  166. }
  167. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  168. {
  169. std::vector<EMarketMode::EMarketMode> ret;
  170. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  171. if(allowsTrade((EMarketMode::EMarketMode)i))
  172. ret.push_back((EMarketMode::EMarketMode)i);
  173. return ret;
  174. }
  175. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  176. {
  177. openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
  178. }
  179. int CGMarket::getMarketEfficiency() const
  180. {
  181. return 5;
  182. }
  183. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  184. {
  185. switch(mode)
  186. {
  187. case EMarketMode::RESOURCE_RESOURCE:
  188. case EMarketMode::RESOURCE_PLAYER:
  189. switch(ID)
  190. {
  191. case Obj::TRADING_POST:
  192. case Obj::TRADING_POST_SNOW:
  193. return true;
  194. default:
  195. return false;
  196. }
  197. case EMarketMode::CREATURE_RESOURCE:
  198. return ID == Obj::FREELANCERS_GUILD;
  199. //case ARTIFACT_RESOURCE:
  200. case EMarketMode::RESOURCE_ARTIFACT:
  201. return ID == Obj::BLACK_MARKET;
  202. case EMarketMode::ARTIFACT_EXP:
  203. case EMarketMode::CREATURE_EXP:
  204. return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  205. case EMarketMode::RESOURCE_SKILL:
  206. return ID == Obj::UNIVERSITY;
  207. default:
  208. return false;
  209. }
  210. }
  211. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  212. {
  213. return -1;
  214. }
  215. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  216. {
  217. switch(mode)
  218. {
  219. case EMarketMode::RESOURCE_RESOURCE:
  220. case EMarketMode::RESOURCE_PLAYER:
  221. return IMarket::availableItemsIds(mode);
  222. default:
  223. return std::vector<int>();
  224. }
  225. }
  226. CGMarket::CGMarket()
  227. :IMarket(this)
  228. {
  229. }
  230. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  231. {
  232. switch(mode)
  233. {
  234. case EMarketMode::ARTIFACT_RESOURCE:
  235. return IMarket::availableItemsIds(mode);
  236. case EMarketMode::RESOURCE_ARTIFACT:
  237. {
  238. std::vector<int> ret;
  239. for(const CArtifact *a : artifacts)
  240. if(a)
  241. ret.push_back(a->id);
  242. else
  243. ret.push_back(-1);
  244. return ret;
  245. }
  246. default:
  247. return std::vector<int>();
  248. }
  249. }
  250. void CGBlackMarket::newTurn() const
  251. {
  252. if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
  253. return;
  254. SetAvailableArtifacts saa;
  255. saa.id = id.getNum();
  256. cb->pickAllowedArtsSet(saa.arts);
  257. cb->sendAndApply(&saa);
  258. }
  259. void CGUniversity::initObj()
  260. {
  261. std::vector<int> toChoose;
  262. for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
  263. {
  264. if(cb->isAllowed(2, i))
  265. {
  266. toChoose.push_back(i);
  267. }
  268. }
  269. if(toChoose.size() < 4)
  270. {
  271. logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
  272. return;
  273. }
  274. // get 4 skills
  275. for(int i = 0; i < 4; ++i)
  276. {
  277. // move randomly one skill to selected and remove from list
  278. auto it = RandomGeneratorUtil::nextItem(toChoose, cb->gameState()->getRandomGenerator());
  279. skills.push_back(*it);
  280. toChoose.erase(it);
  281. }
  282. }
  283. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  284. {
  285. switch (mode)
  286. {
  287. case EMarketMode::RESOURCE_SKILL:
  288. return skills;
  289. default:
  290. return std::vector <int> ();
  291. }
  292. }
  293. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  294. {
  295. openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
  296. }