CObjectClassesHandler.cpp 10 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "filesystem/Filesystem.h"
  4. #include "filesystem/CBinaryReader.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "GameConstants.h"
  7. #include "StringConstants.h"
  8. #include "CGeneralTextHandler.h"
  9. #include "CModHandler.h"
  10. #include "JsonNode.h"
  11. #include "CRewardableConstructor.h"
  12. #include "MapObjects.h"
  13. /*
  14. * CObjectClassesHandler.cpp, part of VCMI engine
  15. *
  16. * Authors: listed in file AUTHORS in main folder
  17. *
  18. * License: GNU General Public License v2.0 or later
  19. * Full text of license available in license.txt file, in main folder
  20. *
  21. */
  22. CObjectClassesHandler::CObjectClassesHandler()
  23. {
  24. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  25. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
  26. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  27. //WARNING: should be in sync with registerTypesMapObjectTypes function
  28. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  29. SET_HANDLER("", CGObjectInstance);
  30. SET_HANDLER("generic", CGObjectInstance);
  31. SET_HANDLER("market", CGMarket);
  32. SET_HANDLER("bank", CBank);
  33. SET_HANDLER("cartographer", CCartographer);
  34. SET_HANDLER("artifact", CGArtifact);
  35. SET_HANDLER("blackMarket", CGBlackMarket);
  36. SET_HANDLER("boat", CGBoat);
  37. SET_HANDLER("bonusingObject", CGBonusingObject);
  38. SET_HANDLER("borderGate", CGBorderGate);
  39. SET_HANDLER("borderGuard", CGBorderGuard);
  40. SET_HANDLER("monster", CGCreature);
  41. SET_HANDLER("denOfThieves", CGDenOfthieves);
  42. SET_HANDLER("dwelling", CGDwelling);
  43. SET_HANDLER("event", CGEvent);
  44. SET_HANDLER("garrison", CGGarrison);
  45. SET_HANDLER("hero", CGHeroInstance);
  46. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  47. SET_HANDLER("keymaster", CGKeymasterTent);
  48. SET_HANDLER("lighthouse", CGLighthouse);
  49. SET_HANDLER("magi", CGMagi);
  50. SET_HANDLER("magicSpring", CGMagicSpring);
  51. SET_HANDLER("magicWell", CGMagicWell);
  52. SET_HANDLER("market", CGMarket);
  53. SET_HANDLER("mine", CGMine);
  54. SET_HANDLER("obelisk", CGObelisk);
  55. SET_HANDLER("observatory", CGObservatory);
  56. SET_HANDLER("onceVisitable", CGOnceVisitable);
  57. SET_HANDLER("pandora", CGPandoraBox);
  58. SET_HANDLER("pickable", CGPickable);
  59. SET_HANDLER("pyramid", CGPyramid);
  60. SET_HANDLER("questGuard", CGQuestGuard);
  61. SET_HANDLER("resource", CGResource);
  62. SET_HANDLER("scholar", CGScholar);
  63. SET_HANDLER("seerHut", CGSeerHut);
  64. SET_HANDLER("shipyard", CGShipyard);
  65. SET_HANDLER("shrine", CGShrine);
  66. SET_HANDLER("sign", CGSignBottle);
  67. SET_HANDLER("siren", CGSirens);
  68. SET_HANDLER("teleport", CGTeleport);
  69. SET_HANDLER("town", CGTownInstance);
  70. SET_HANDLER("university", CGUniversity);
  71. SET_HANDLER("oncePerHero", CGVisitableOPH);
  72. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  73. SET_HANDLER("witch", CGWitchHut);
  74. #undef SET_HANDLER_CLASS
  75. #undef SET_HANDLER
  76. }
  77. template<typename Container>
  78. void readTextFile(Container & objects, std::string path)
  79. {
  80. CLegacyConfigParser parser(path);
  81. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  82. parser.endLine();
  83. for (size_t i=0; i<totalNumber; i++)
  84. {
  85. ObjectTemplate templ;
  86. templ.readTxt(parser);
  87. parser.endLine();
  88. typename Container::key_type key(templ.id.num, templ.subid);
  89. objects.insert(std::make_pair(key, templ));
  90. }
  91. }
  92. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  93. {
  94. readTextFile(legacyTemplates, "Data/Objects.txt");
  95. readTextFile(legacyTemplates, "Data/Heroes.txt");
  96. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  97. assert(dataSize == 256);
  98. CLegacyConfigParser parser("Data/ObjNames.txt");
  99. for (size_t i=0; i<256; i++)
  100. {
  101. ret[i]["name"].String() = parser.readString();
  102. parser.endLine();
  103. }
  104. return ret;
  105. }
  106. /// selects preferred ID (or subID) for new object
  107. template<typename Map>
  108. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  109. {
  110. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  111. return fixedID.Float(); // H3M object with fixed ID
  112. if (map.empty())
  113. return defaultID; // no objects loaded, keep gap for H3M objects
  114. if (map.rbegin()->first > defaultID)
  115. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  116. return defaultID; // some H3M objects loaded, first modded found
  117. }
  118. void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
  119. {
  120. auto handler = handlerConstructors.at(obj->handlerName)();
  121. handler->init(entry);
  122. si32 id = selectNextID(entry["index"], obj->objects, 1000);
  123. handler->setType(obj->id, id);
  124. if (handler->getTemplates().empty())
  125. {
  126. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  127. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  128. {
  129. handler->addTemplate(templ.second);
  130. }
  131. legacyTemplates.erase(range.first, range.second);
  132. }
  133. obj->objects[id] = handler;
  134. }
  135. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
  136. {
  137. auto obj = new ObjectContainter();
  138. obj->name = json["name"].String();
  139. obj->handlerName = json["handler"].String();
  140. obj->base = json["base"]; // FIXME: when this data will be actually merged?
  141. obj->id = selectNextID(json["index"], objects, 256);
  142. for (auto entry : json["types"].Struct())
  143. {
  144. loadObjectEntry(entry.second, obj);
  145. }
  146. return obj;
  147. }
  148. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  149. {
  150. auto object = loadFromJson(data);
  151. objects[object->id] = object;
  152. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  153. }
  154. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  155. {
  156. auto object = loadFromJson(data);
  157. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  158. objects[index] = object;
  159. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  160. }
  161. void CObjectClassesHandler::createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
  162. {
  163. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
  164. assert(objects.count(ID));
  165. if (subID)
  166. {
  167. assert(objects.at(ID)->objects.count(subID.get()) == 0);
  168. assert(config["index"].isNull());
  169. config["index"].Float() = subID.get();
  170. }
  171. JsonUtils::inherit(config, objects.at(ID)->base);
  172. loadObjectEntry(config, objects[ID]);
  173. }
  174. void CObjectClassesHandler::eraseObject(si32 ID, si32 subID)
  175. {
  176. assert(objects.count(ID));
  177. assert(objects.at(ID)->objects.count(subID));
  178. objects.at(ID)->objects.erase(subID);
  179. }
  180. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  181. {
  182. return std::vector<bool>(); //TODO?
  183. }
  184. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  185. {
  186. if (objects.count(type))
  187. {
  188. if (objects.at(type)->objects.count(subtype))
  189. return objects.at(type)->objects.at(subtype);
  190. }
  191. logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
  192. assert(0); // FIXME: throw error?
  193. return nullptr;
  194. }
  195. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  196. {
  197. for (auto & entry : object["types"].Struct())
  198. {
  199. JsonUtils::inherit(entry.second, object["base"]);
  200. for (auto & templ : entry.second["templates"].Struct())
  201. {
  202. JsonUtils::inherit(templ.second, entry.second["base"]);
  203. }
  204. }
  205. }
  206. void CObjectClassesHandler::afterLoadFinalization()
  207. {
  208. legacyTemplates.clear(); // whatever left there is no longer needed
  209. for (auto entry : objects)
  210. {
  211. for (auto obj : entry.second->objects)
  212. {
  213. if (obj.second->getTemplates().empty())
  214. logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
  215. }
  216. }
  217. }
  218. std::string CObjectClassesHandler::getObjectName(si32 type) const
  219. {
  220. assert(objects.count(type));
  221. return objects.at(type)->name;
  222. }
  223. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  224. {
  225. this->type = type;
  226. this->subtype = subtype;
  227. }
  228. void AObjectTypeHandler::init(const JsonNode & input)
  229. {
  230. base = input["base"];
  231. for (auto entry : input["templates"].Struct())
  232. {
  233. entry.second.setType(JsonNode::DATA_STRUCT);
  234. JsonUtils::inherit(entry.second, base);
  235. ObjectTemplate tmpl;
  236. tmpl.id = Obj(type);
  237. tmpl.subid = subtype;
  238. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  239. tmpl.readJson(entry.second);
  240. templates.push_back(tmpl);
  241. }
  242. }
  243. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  244. {
  245. return true; // by default - accept all.
  246. }
  247. void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
  248. {
  249. templ.id = Obj(type);
  250. templ.subid = subtype;
  251. templates.push_back(templ);
  252. }
  253. void AObjectTypeHandler::addTemplate(JsonNode config)
  254. {
  255. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
  256. JsonUtils::inherit(config, base);
  257. ObjectTemplate tmpl;
  258. tmpl.id = Obj(type);
  259. tmpl.subid = subtype;
  260. tmpl.stringID = ""; // TODO?
  261. tmpl.readJson(config);
  262. addTemplate(tmpl);
  263. }
  264. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  265. {
  266. return templates;
  267. }
  268. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  269. {
  270. std::vector<ObjectTemplate> ret = getTemplates();
  271. std::vector<ObjectTemplate> filtered;
  272. std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  273. {
  274. return obj.canBePlacedAt(ETerrainType(terrainType));
  275. });
  276. // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
  277. return filtered.empty() ? ret : filtered;
  278. }
  279. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  280. {
  281. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  282. for (auto & tmpl : ret)
  283. {
  284. if (objectFilter(object, tmpl))
  285. return tmpl;
  286. }
  287. return boost::optional<ObjectTemplate>();
  288. }