CRewardableObject.cpp 30 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. #include "CObjectClassesHandler.h"
  17. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  18. {
  19. if (dayOfWeek != 0)
  20. {
  21. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  22. return false;
  23. }
  24. for (auto & reqStack : creatures)
  25. {
  26. size_t count = 0;
  27. for (auto slot : hero->Slots())
  28. {
  29. const CStackInstance * heroStack = slot.second;
  30. if (heroStack->type == reqStack.type)
  31. count += heroStack->count;
  32. }
  33. if (count < reqStack.count) //not enough creatures of this kind
  34. return false;
  35. }
  36. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  37. return false;
  38. if (minLevel > hero->level)
  39. return false;
  40. for (size_t i=0; i<primary.size(); i++)
  41. {
  42. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  43. return false;
  44. }
  45. for (auto & skill : secondary)
  46. {
  47. if (skill.second > hero->getSecSkillLevel(skill.first))
  48. return false;
  49. }
  50. for (auto & art : artifacts)
  51. {
  52. if (!hero->hasArt(art))
  53. return false;
  54. }
  55. return true;
  56. }
  57. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  58. {
  59. std::vector<ui32> ret;
  60. for (size_t i=0; i<info.size(); i++)
  61. {
  62. const CVisitInfo & visit = info[i];
  63. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  64. {
  65. ret.push_back(i);
  66. }
  67. }
  68. return ret;
  69. }
  70. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  71. {
  72. auto grantRewardWithMessage = [&](int index) -> void
  73. {
  74. grantReward(index, h);
  75. // show message only if it is not empty
  76. if (!info[index].message.toString().empty())
  77. {
  78. InfoWindow iw;
  79. iw.player = h->tempOwner;
  80. iw.soundID = soundID;
  81. iw.text = info[index].message;
  82. info[index].reward.loadComponents(iw.components);
  83. cb->showInfoDialog(&iw);
  84. }
  85. };
  86. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  87. {
  88. BlockingDialog sd(canRefuse, rewards.size() > 1);
  89. sd.player = h->tempOwner;
  90. sd.soundID = soundID;
  91. sd.text = onSelect;
  92. for (auto index : rewards)
  93. sd.components.push_back(info[index].reward.getDisplayedComponent());
  94. cb->showBlockingDialog(&sd);
  95. };
  96. if (!wasVisited(h))
  97. {
  98. auto rewards = getAvailableRewards(h);
  99. switch (rewards.size())
  100. {
  101. case 0: // no available rewards, e.g. empty flotsam
  102. {
  103. InfoWindow iw;
  104. iw.player = h->tempOwner;
  105. iw.soundID = soundID;
  106. if (!onEmpty.toString().empty())
  107. iw.text = onEmpty;
  108. else
  109. iw.text = onVisited;
  110. cb->showInfoDialog(&iw);
  111. break;
  112. }
  113. case 1: // one reward. Just give it with message
  114. {
  115. if (canRefuse)
  116. selectRewardsMessage(rewards);
  117. else
  118. grantRewardWithMessage(rewards[0]);
  119. break;
  120. }
  121. default: // multiple rewards. Act according to select mode
  122. {
  123. switch (selectMode) {
  124. case SELECT_PLAYER: // player must select
  125. selectRewardsMessage(rewards);
  126. break;
  127. case SELECT_FIRST: // give first available
  128. grantRewardWithMessage(rewards[0]);
  129. break;
  130. case SELECT_RANDOM: // select one randomly //TODO: use weights
  131. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  132. break;
  133. }
  134. return;
  135. }
  136. }
  137. }
  138. else
  139. {
  140. InfoWindow iw;
  141. iw.player = h->tempOwner;
  142. iw.soundID = soundID;
  143. if (!onVisited.toString().empty())
  144. iw.text = onVisited;
  145. else
  146. iw.text = onEmpty;
  147. cb->showInfoDialog(&iw);
  148. }
  149. }
  150. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  151. {
  152. grantRewardAfterLevelup(info[selectedReward], hero);
  153. }
  154. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  155. {
  156. if (answer == 0)
  157. return; // player refused
  158. if (answer > 0 && answer-1 < info.size())
  159. {
  160. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  161. auto list = getAvailableRewards(hero);
  162. grantReward(list[answer - 1], hero);
  163. }
  164. else
  165. {
  166. throw std::runtime_error("Unhandled choice");
  167. }
  168. }
  169. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  170. {
  171. // no implementation, virtual function for overrides
  172. }
  173. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  174. {
  175. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  176. cb->sendAndApply(&cov);
  177. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  178. grantRewardBeforeLevelup(info[rewardID], hero);
  179. }
  180. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  181. {
  182. assert(hero);
  183. assert(hero->tempOwner.isValidPlayer());
  184. assert(stacks.empty());
  185. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  186. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  187. cb->giveResources(hero->tempOwner, info.reward.resources);
  188. for (auto & entry : info.reward.secondary)
  189. {
  190. int current = hero->getSecSkillLevel(entry.first);
  191. if( (current != 0 && current < entry.second) ||
  192. (hero->canLearnSkill() ))
  193. {
  194. cb->changeSecSkill(hero, entry.first, entry.second);
  195. }
  196. }
  197. for(int i=0; i< info.reward.primary.size(); i++)
  198. if(info.reward.primary[i] > 0)
  199. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  200. si64 expToGive = 0;
  201. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  202. expToGive += hero->calculateXp(info.reward.gainedExp);
  203. if (expToGive)
  204. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  205. // hero is not blocked by levelup dialog - grant remainer immediately
  206. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  207. {
  208. grantRewardAfterLevelup(info, hero);
  209. }
  210. }
  211. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  212. {
  213. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  214. {
  215. si32 mana = hero->mana;
  216. if (info.reward.manaPercentage >= 0)
  217. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  218. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  219. }
  220. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  221. {
  222. SetMovePoints smp;
  223. smp.hid = hero->id;
  224. smp.val = hero->movement;
  225. if (info.reward.movePercentage >= 0) // percent from max
  226. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  227. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  228. cb->setMovePoints(&smp);
  229. }
  230. for (const Bonus & bonus : info.reward.bonuses)
  231. {
  232. GiveBonus gb;
  233. gb.bonus = bonus;
  234. gb.id = hero->id.getNum();
  235. cb->giveHeroBonus(&gb);
  236. }
  237. for (ArtifactID art : info.reward.artifacts)
  238. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  239. if (!info.reward.spells.empty())
  240. {
  241. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  242. cb->changeSpells(hero, true, spellsToGive);
  243. }
  244. if (!info.reward.creatures.empty())
  245. {
  246. CCreatureSet creatures;
  247. for (auto & crea : info.reward.creatures)
  248. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  249. cb->giveCreatures(this, hero, creatures, false);
  250. }
  251. onRewardGiven(hero);
  252. if (info.reward.removeObject)
  253. cb->removeObject(this);
  254. }
  255. bool CRewardableObject::wasVisited (PlayerColor player) const
  256. {
  257. switch (visitMode)
  258. {
  259. case VISIT_UNLIMITED:
  260. return false;
  261. case VISIT_ONCE:
  262. for (auto & visit : info)
  263. {
  264. if (visit.numOfGrants != 0)
  265. return true;
  266. }
  267. case VISIT_HERO:
  268. return false;
  269. case VISIT_PLAYER:
  270. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  271. default:
  272. return false;
  273. }
  274. }
  275. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  276. {
  277. switch (visitMode)
  278. {
  279. case VISIT_HERO:
  280. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
  281. default:
  282. return wasVisited(h->tempOwner);
  283. }
  284. }
  285. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  286. {
  287. for (auto comp : extraComponents)
  288. comps.push_back(comp);
  289. for (size_t i=0; i<resources.size(); i++)
  290. {
  291. if (resources[i] !=0)
  292. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  293. }
  294. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  295. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  296. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  297. for (size_t i=0; i<primary.size(); i++)
  298. {
  299. if (primary[i] !=0)
  300. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  301. }
  302. for (auto & entry : secondary)
  303. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  304. for (auto & entry : artifacts)
  305. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  306. for (auto & entry : spells)
  307. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  308. for (auto & entry : creatures)
  309. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  310. }
  311. Component CRewardInfo::getDisplayedComponent() const
  312. {
  313. std::vector<Component> comps;
  314. loadComponents(comps);
  315. assert(!comps.empty());
  316. return comps.front();
  317. }
  318. // FIXME: copy-pasted from CObjectHandler
  319. static std::string & visitedTxt(const bool visited)
  320. {
  321. int id = visited ? 352 : 353;
  322. return VLC->generaltexth->allTexts[id];
  323. }
  324. const std::string & CRewardableObject::getHoverText() const
  325. {
  326. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  327. hoverName = VLC->objtypeh->getObjectName(ID);
  328. if(visitMode != VISIT_UNLIMITED)
  329. {
  330. bool visited = wasVisited(cb->getCurrentPlayer());
  331. if (h)
  332. visited |= wasVisited(h);
  333. hoverName += " " + visitedTxt(visited);
  334. }
  335. return hoverName;
  336. }
  337. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  338. {
  339. switch (what)
  340. {
  341. case ObjProperty::REWARD_RESET:
  342. for (auto & visit : info)
  343. visit.numOfGrants = 0;
  344. break;
  345. case ObjProperty::REWARD_SELECT:
  346. selectedReward = val;
  347. info[val].numOfGrants++;
  348. break;
  349. }
  350. }
  351. void CRewardableObject::newTurn() const
  352. {
  353. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  354. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  355. }
  356. CRewardableObject::CRewardableObject():
  357. soundID(soundBase::invalid),
  358. selectMode(0),
  359. selectedReward(0),
  360. resetDuration(0),
  361. canRefuse(false)
  362. {}
  363. ///////////////////////////////////////////////////////////////////////////////////////////////////
  364. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  365. ///////////////////////////////////////////////////////////////////////////////////////////////////
  366. /// Helper, selects random art class based on weights
  367. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  368. {
  369. int total = treasure + minor + major + relic;
  370. assert(total != 0);
  371. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  372. if(hlp < treasure)
  373. return CArtifact::ART_TREASURE;
  374. if(hlp < treasure + minor)
  375. return CArtifact::ART_MINOR;
  376. if(hlp < treasure + minor + major)
  377. return CArtifact::ART_MAJOR;
  378. return CArtifact::ART_RELIC;
  379. }
  380. /// Helper, adds random artifact to reward selecting class based on weights
  381. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  382. {
  383. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  384. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  385. info.reward.artifacts.push_back(artID);
  386. }
  387. CGPickable::CGPickable()
  388. {
  389. visitMode = VISIT_UNLIMITED;
  390. selectMode = SELECT_PLAYER;
  391. }
  392. void CGPickable::initObj()
  393. {
  394. blockVisit = true;
  395. switch(ID)
  396. {
  397. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  398. {
  399. soundID = soundBase::experience;
  400. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  401. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  402. info.resize(1);
  403. info[0].reward.resources[givenRes] = givenAmm;
  404. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  405. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  406. info[0].reward.removeObject = true;
  407. break;
  408. }
  409. case Obj::FLOTSAM:
  410. {
  411. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  412. soundID = soundBase::GENIE;
  413. switch(type)
  414. {
  415. case 0:
  416. info.resize(1);
  417. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  418. info[0].reward.removeObject = true;
  419. case 1:
  420. {
  421. info.resize(1);
  422. info[0].reward.resources[Res::WOOD] = 5;
  423. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  424. info[0].reward.removeObject = true;
  425. break;
  426. }
  427. case 2:
  428. {
  429. info.resize(1);
  430. info[0].reward.resources[Res::WOOD] = 5;
  431. info[0].reward.resources[Res::GOLD] = 200;
  432. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  433. info[0].reward.removeObject = true;
  434. break;
  435. }
  436. case 3:
  437. {
  438. info.resize(1);
  439. info[0].reward.resources[Res::WOOD] = 10;
  440. info[0].reward.resources[Res::GOLD] = 500;
  441. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  442. info[0].reward.removeObject = true;
  443. break;
  444. }
  445. }
  446. break;
  447. }
  448. case Obj::SEA_CHEST:
  449. {
  450. soundID = soundBase::chest;
  451. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  452. if(hlp < 20)
  453. {
  454. info.resize(1);
  455. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  456. info[0].reward.removeObject = true;
  457. }
  458. else if(hlp < 90)
  459. {
  460. info.resize(1);
  461. info[0].reward.resources[Res::GOLD] = 1500;
  462. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  463. info[0].reward.removeObject = true;
  464. }
  465. else
  466. {
  467. info.resize(1);
  468. loadRandomArtifact(info[0], 100, 0, 0, 0);
  469. info[0].reward.resources[Res::GOLD] = 1000;
  470. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  471. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  472. info[0].reward.removeObject = true;
  473. }
  474. }
  475. break;
  476. case Obj::SHIPWRECK_SURVIVOR:
  477. {
  478. soundID = soundBase::experience;
  479. info.resize(1);
  480. loadRandomArtifact(info[0], 55, 20, 20, 5);
  481. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  482. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  483. info[0].reward.removeObject = true;
  484. }
  485. break;
  486. case Obj::TREASURE_CHEST:
  487. {
  488. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  489. if(hlp >= 95)
  490. {
  491. soundID = soundBase::treasure;
  492. info.resize(1);
  493. loadRandomArtifact(info[0], 100, 0, 0, 0);
  494. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  495. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  496. info[0].reward.removeObject = true;
  497. return;
  498. }
  499. else if (hlp >= 65)
  500. {
  501. soundID = soundBase::chest;
  502. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  503. info.resize(2);
  504. info[0].reward.resources[Res::GOLD] = 2000;
  505. info[1].reward.gainedExp = 1500;
  506. info[0].reward.removeObject = true;
  507. info[1].reward.removeObject = true;
  508. }
  509. else if(hlp >= 33)
  510. {
  511. soundID = soundBase::chest;
  512. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  513. info.resize(2);
  514. info[0].reward.resources[Res::GOLD] = 1500;
  515. info[1].reward.gainedExp = 1000;
  516. info[0].reward.removeObject = true;
  517. info[1].reward.removeObject = true;
  518. }
  519. else
  520. {
  521. soundID = soundBase::chest;
  522. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  523. info.resize(2);
  524. info[0].reward.resources[Res::GOLD] = 1000;
  525. info[1].reward.gainedExp = 500;
  526. info[0].reward.removeObject = true;
  527. info[1].reward.removeObject = true;
  528. }
  529. }
  530. break;
  531. }
  532. }
  533. ///////////////////////////////////////////////////////////////////////////////////////////////////
  534. CGBonusingObject::CGBonusingObject()
  535. {
  536. visitMode = VISIT_UNLIMITED;
  537. selectMode = SELECT_FIRST;
  538. }
  539. void CGBonusingObject::initObj()
  540. {
  541. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  542. {
  543. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  544. visit.reward.bonuses.push_back(b);
  545. if (type == Bonus::MORALE)
  546. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  547. if (type == Bonus::LUCK)
  548. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  549. };
  550. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  551. {
  552. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  553. };
  554. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  555. {
  556. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  557. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  558. soundID = sound;
  559. };
  560. info.resize(1);
  561. CVisitInfo & visit = info[0];
  562. switch(ID)
  563. {
  564. case Obj::BUOY:
  565. blockVisit = true;
  566. configureMessage(visit, 21, 22, soundBase::MORALE);
  567. configureBonus(visit, Bonus::MORALE, +1, 94);
  568. break;
  569. case Obj::SWAN_POND:
  570. configureMessage(visit, 29, 30, soundBase::LUCK);
  571. configureBonus(visit, Bonus::LUCK, 2, 67);
  572. visit.reward.movePercentage = 0;
  573. break;
  574. case Obj::FAERIE_RING:
  575. configureMessage(visit, 49, 50, soundBase::LUCK);
  576. configureBonus(visit, Bonus::LUCK, 2, 71);
  577. break;
  578. case Obj::FOUNTAIN_OF_FORTUNE:
  579. selectMode = SELECT_RANDOM;
  580. info.resize(5);
  581. for (int i=0; i<5; i++)
  582. {
  583. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  584. configureMessage(info[i], 55, 56, soundBase::LUCK);
  585. }
  586. break;
  587. case Obj::IDOL_OF_FORTUNE:
  588. info.resize(7);
  589. for (int i=0; i<6; i++)
  590. {
  591. info[i].limiter.dayOfWeek = i+1;
  592. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  593. configureMessage(info[i], 62, 63, soundBase::experience);
  594. }
  595. info.back().limiter.dayOfWeek = 7;
  596. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  597. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  598. configureMessage(info.back(), 62, 63, soundBase::experience);
  599. break;
  600. case Obj::MERMAID:
  601. blockVisit = true;
  602. configureMessage(visit, 83, 82, soundBase::LUCK);
  603. configureBonus(visit, Bonus::LUCK, 1, 72);
  604. break;
  605. case Obj::RALLY_FLAG:
  606. configureMessage(visit, 111, 110, soundBase::MORALE);
  607. configureBonus(visit, Bonus::MORALE, 1, 102);
  608. configureBonus(visit, Bonus::LUCK, 1, 102);
  609. visit.reward.movePoints = 400;
  610. break;
  611. case Obj::OASIS:
  612. configureMessage(visit, 95, 94, soundBase::MORALE);
  613. configureBonus(visit, Bonus::MORALE, 1, 95);
  614. visit.reward.movePoints = 800;
  615. break;
  616. case Obj::TEMPLE:
  617. info[0].limiter.dayOfWeek = 7;
  618. info.resize(2);
  619. configureBonus(info[0], Bonus::MORALE, 2, 96);
  620. configureBonus(info[1], Bonus::MORALE, 1, 97);
  621. configureMessage(visit, 140, 141, soundBase::temple);
  622. configureMessage(info[1], 140, 141, soundBase::temple);
  623. break;
  624. case Obj::WATERING_HOLE:
  625. configureMessage(visit, 166, 167, soundBase::MORALE);
  626. configureBonus(visit, Bonus::MORALE, 1, 100);
  627. visit.reward.movePoints = 400;
  628. break;
  629. case Obj::FOUNTAIN_OF_YOUTH:
  630. configureMessage(visit, 57, 58, soundBase::MORALE);
  631. configureBonus(visit, Bonus::MORALE, 1, 103);
  632. visit.reward.movePoints = 400;
  633. break;
  634. case Obj::STABLES:
  635. configureMessage(visit, 137, 136, soundBase::STORE);
  636. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  637. visit.reward.movePoints = 600;
  638. //TODO: upgrade champions to cavaliers
  639. /*
  640. bool someUpgradeDone = false;
  641. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  642. {
  643. if(i->second->type->idNumber == CreatureID::CAVALIER)
  644. {
  645. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  646. someUpgradeDone = true;
  647. }
  648. }
  649. if (someUpgradeDone)
  650. {
  651. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  652. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  653. }*/
  654. break;
  655. }
  656. }
  657. ///////////////////////////////////////////////////////////////////////////////////////////////////
  658. CGOnceVisitable::CGOnceVisitable()
  659. {
  660. visitMode = VISIT_ONCE;
  661. selectMode = SELECT_FIRST;
  662. }
  663. void CGOnceVisitable::initObj()
  664. {
  665. switch(ID)
  666. {
  667. case Obj::CORPSE:
  668. {
  669. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  670. soundID = soundBase::MYSTERY;
  671. blockVisit = true;
  672. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  673. {
  674. info.resize(1);
  675. loadRandomArtifact(info[0], 10, 10, 10, 0);
  676. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  677. }
  678. }
  679. break;
  680. case Obj::LEAN_TO:
  681. {
  682. soundID = soundBase::GENIE;
  683. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  684. info.resize(1);
  685. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  686. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  687. info[0].reward.resources[type] = value;
  688. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  689. }
  690. break;
  691. case Obj::WARRIORS_TOMB:
  692. {
  693. soundID = soundBase::GRAVEYARD;
  694. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  695. info.resize(2);
  696. loadRandomArtifact(info[0], 30, 50, 25, 5);
  697. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  698. info[0].reward.bonuses.push_back(bonus);
  699. info[1].reward.bonuses.push_back(bonus);
  700. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  701. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  702. }
  703. break;
  704. case Obj::WAGON:
  705. {
  706. soundID = soundBase::GENIE;
  707. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  708. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  709. if(hlp < 40) //minor or treasure art
  710. {
  711. info.resize(1);
  712. loadRandomArtifact(info[0], 10, 10, 0, 0);
  713. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  714. }
  715. else if(hlp < 90) //2 - 5 of non-gold resource
  716. {
  717. info.resize(1);
  718. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  719. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  720. info[0].reward.resources[type] = value;
  721. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  722. }
  723. // or nothing
  724. }
  725. break;
  726. }
  727. }
  728. ///////////////////////////////////////////////////////////////////////////////////////////////////
  729. CGVisitableOPH::CGVisitableOPH()
  730. {
  731. visitMode = VISIT_HERO;
  732. selectMode = SELECT_PLAYER;
  733. }
  734. void CGVisitableOPH::initObj()
  735. {
  736. switch(ID)
  737. {
  738. case Obj::ARENA:
  739. soundID = soundBase::NOMAD;
  740. info.resize(2);
  741. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  742. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  743. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  744. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  745. canRefuse = true;
  746. break;
  747. case Obj::MERCENARY_CAMP:
  748. info.resize(1);
  749. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  750. soundID = soundBase::NOMAD;
  751. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  752. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  753. break;
  754. case Obj::MARLETTO_TOWER:
  755. info.resize(1);
  756. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  757. soundID = soundBase::NOMAD;
  758. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  759. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  760. break;
  761. case Obj::STAR_AXIS:
  762. info.resize(1);
  763. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  764. soundID = soundBase::gazebo;
  765. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  766. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  767. break;
  768. case Obj::GARDEN_OF_REVELATION:
  769. info.resize(1);
  770. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  771. soundID = soundBase::GETPROTECTION;
  772. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  773. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  774. break;
  775. case Obj::LEARNING_STONE:
  776. info.resize(1);
  777. info[0].reward.gainedExp = 1000;
  778. soundID = soundBase::gazebo;
  779. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  780. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  781. break;
  782. case Obj::TREE_OF_KNOWLEDGE:
  783. soundID = soundBase::gazebo;
  784. info.resize(1);
  785. canRefuse = true;
  786. info[0].reward.gainedLevels = 1;
  787. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  788. info.resize(1);
  789. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  790. {
  791. case 0: // free
  792. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  793. break;
  794. case 1:
  795. info[0].limiter.resources[Res::GOLD] = 2000;
  796. info[0].reward.resources[Res::GOLD] = -2000;
  797. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  798. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  799. break;
  800. case 2:
  801. info[0].limiter.resources[Res::GEMS] = 10;
  802. info[0].reward.resources[Res::GEMS] = -10;
  803. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  804. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  805. break;
  806. }
  807. break;
  808. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  809. {
  810. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  811. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  812. // Don't like this one but don't see any easier approach
  813. CVisitInfo visit;
  814. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  815. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  816. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  817. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  818. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  819. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  820. {
  821. visit.limiter.minLevel = 10 - i * 2;
  822. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  823. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  824. info.push_back(visit);
  825. }
  826. soundID = soundBase::gazebo;
  827. break;
  828. }
  829. case Obj::SCHOOL_OF_MAGIC:
  830. info.resize(2);
  831. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  832. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  833. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  834. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  835. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  836. soundID = soundBase::faerie;
  837. canRefuse = true;
  838. break;
  839. case Obj::SCHOOL_OF_WAR:
  840. info.resize(2);
  841. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  842. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  843. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  844. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  845. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  846. soundID = soundBase::MILITARY;
  847. canRefuse = true;
  848. break;
  849. }
  850. }
  851. //TODO: re-enable. Probably in some different form but still necessary
  852. /*
  853. const std::string & CGVisitableOPH::getHoverText() const
  854. {
  855. int pom = -1;
  856. switch(ID)
  857. {
  858. case Obj::ARENA:
  859. pom = -1;
  860. break;
  861. case Obj::MERCENARY_CAMP:
  862. pom = 8;
  863. break;
  864. case Obj::MARLETTO_TOWER:
  865. pom = 7;
  866. break;
  867. case Obj::STAR_AXIS:
  868. pom = 11;
  869. break;
  870. case Obj::GARDEN_OF_REVELATION:
  871. pom = 4;
  872. break;
  873. case Obj::LEARNING_STONE:
  874. pom = 5;
  875. break;
  876. case Obj::TREE_OF_KNOWLEDGE:
  877. pom = 18;
  878. break;
  879. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  880. break;
  881. case Obj::SCHOOL_OF_MAGIC:
  882. pom = 9;
  883. break;
  884. case Obj::SCHOOL_OF_WAR:
  885. pom = 10;
  886. break;
  887. default:
  888. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  889. }
  890. hoverName = VLC->objtypeh->getObjectName(ID);
  891. if(pom >= 0)
  892. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  893. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  894. if(h)
  895. {
  896. hoverName += "\n\n";
  897. bool visited = vstd::contains (visitors, h->id);
  898. hoverName += visitedTxt (visited);
  899. }
  900. return hoverName;
  901. }
  902. */
  903. ///////////////////////////////////////////////////////////////////////////////////////////////////
  904. CGVisitableOPW::CGVisitableOPW()
  905. {
  906. visitMode = VISIT_ONCE;
  907. selectMode = SELECT_RANDOM;
  908. resetDuration = 7;
  909. }
  910. void CGVisitableOPW::initObj()
  911. {
  912. switch (ID)
  913. {
  914. case Obj::MYSTICAL_GARDEN:
  915. soundID = soundBase::experience;
  916. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  917. info.resize(2);
  918. info[0].reward.resources[Res::GEMS] = 5;
  919. info[1].reward.resources[Res::GOLD] = 500;
  920. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  921. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  922. break;
  923. case Obj::WINDMILL:
  924. soundID = soundBase::GENIE;
  925. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  926. // 3-6 of any resource but wood and gold
  927. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  928. {
  929. for (int val = 3; val <=6; val++)
  930. {
  931. CVisitInfo visit;
  932. visit.reward.resources[resID] = val;
  933. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  934. info.push_back(visit);
  935. }
  936. }
  937. break;
  938. case Obj::WATER_WHEEL:
  939. soundID = soundBase::GENIE;
  940. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  941. info.resize(2);
  942. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  943. info[0].reward.resources[Res::GOLD] = 1000;
  944. info[1].reward.resources[Res::GOLD] = 500;
  945. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  946. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  947. break;
  948. }
  949. }
  950. ///////////////////////////////////////////////////////////////////////////////////////////////////
  951. void CGMagicSpring::initObj()
  952. {
  953. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  954. visit.reward.manaPercentage = 200;
  955. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  956. info.push_back(visit); // two rewards, one for each entrance
  957. info.push_back(visit);
  958. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  959. soundID = soundBase::GENIE;
  960. }
  961. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  962. {
  963. std::vector <int3> visitableTiles;
  964. for(int y = 0; y < 6; y++)
  965. for (int x = 0; x < 8; x++) //starting from left
  966. if (appearance.isVisitableAt(x, y))
  967. visitableTiles.push_back (int3(x, y , 0));
  968. return visitableTiles;
  969. }
  970. int3 CGMagicSpring::getVisitableOffset() const
  971. {
  972. auto visitableTiles = getVisitableOffsets();
  973. if (visitableTiles.size() != info.size())
  974. {
  975. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  976. return int3(-1,-1,-1);
  977. }
  978. for (size_t i=0; i<visitableTiles.size(); i++)
  979. {
  980. if (info[i].numOfGrants == 0)
  981. return visitableTiles[i];
  982. }
  983. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  984. }
  985. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  986. {
  987. auto tiles = getVisitableOffsets();
  988. for (size_t i=0; i<tiles.size(); i++)
  989. {
  990. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  991. {
  992. return std::vector<ui32>(1, i);
  993. }
  994. }
  995. // hero is either not on visitable tile (should not happen) or tile is already used
  996. return std::vector<ui32>();
  997. }