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- #include "StdInc.h"
- #include "CMapGenerator.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapping/CMapEditManager.h"
- //#include "../mapObjects/CObjectHandler.h"
- //#include "../mapObjects/CObjectClassesHandler.h"
- #include "../CTownHandler.h"
- #include "../StringConstants.h"
- #include "../filesystem/Filesystem.h"
- #include "CRmgTemplate.h"
- #include "CRmgTemplateZone.h"
- #include "CZonePlacer.h"
- void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo)
- {
- for(const int3 &dir : dirs)
- {
- int3 n = pos + dir;
- if(map->isInTheMap(n))
- foo(n);
- }
- }
- CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
- mapGenOptions(mapGenOptions), randomSeed(randomSeed), monolithIndex(0)
- {
- rand.setSeed(randomSeed);
- }
- void CMapGenerator::initTiles()
- {
- map->initTerrain();
- int width = map->width;
- int height = map->height;
- int level = map->twoLevel ? 2 : 1;
- tiles = new CTileInfo**[width];
- for (int i = 0; i < width; ++i)
- {
- tiles[i] = new CTileInfo*[height];
- for (int j = 0; j < height; ++j)
- {
- tiles[i][j] = new CTileInfo[level];
- }
- }
- }
- CMapGenerator::~CMapGenerator()
- {
- //FIXME: what if map is not present anymore?
- if (tiles && map)
- {
- for (int i=0; i < map->width; i++)
- {
- for(int j=0; j < map->height; j++)
- {
- delete [] tiles[i][j];
- }
- delete [] tiles[i];
- }
- delete [] tiles;
- }
- }
- std::unique_ptr<CMap> CMapGenerator::generate()
- {
- mapGenOptions->finalize(rand);
- map = make_unique<CMap>();
- editManager = map->getEditManager();
- try
- {
- editManager->getUndoManager().setUndoRedoLimit(0);
- addHeaderInfo();
- initTiles();
- genZones();
- map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
- fillZones();
- }
- catch (rmgException &e)
- {
- logGlobal->errorStream() << "Random map generation received exception: " << e.what();
- }
- return std::move(map);
- }
- std::string CMapGenerator::getMapDescription() const
- {
- const std::string waterContentStr[3] = { "none", "normal", "islands" };
- const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
- std::stringstream ss;
- ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
- ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
- randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
- static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
- monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
- for(const auto & pair : mapGenOptions->getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- if(pSettings.getPlayerType() == EPlayerType::HUMAN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
- }
- if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
- << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
- }
- }
- return ss.str();
- }
- void CMapGenerator::addPlayerInfo()
- {
- // Calculate which team numbers exist
- std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
- int teamOffset = 0;
- for(int i = 0; i < 2; ++i)
- {
- int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
- int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
- if(playerCount == 0)
- {
- continue;
- }
- int playersPerTeam = playerCount /
- (teamCount == 0 ? playerCount : teamCount);
- int teamCountNorm = teamCount;
- if(teamCountNorm == 0)
- {
- teamCountNorm = playerCount;
- }
- for(int j = 0; j < teamCountNorm; ++j)
- {
- for(int k = 0; k < playersPerTeam; ++k)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- }
- for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- teamOffset += teamCountNorm;
- }
- // Team numbers are assigned randomly to every player
- for(const auto & pair : mapGenOptions->getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- PlayerInfo player;
- player.canComputerPlay = true;
- int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
- if(j == 0)
- {
- player.canHumanPlay = true;
- }
- auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
- player.team = TeamID(*itTeam);
- teamNumbers[j].erase(itTeam);
- map->players[pSettings.getColor().getNum()] = player;
- }
- map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
- + (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
- }
- void CMapGenerator::genZones()
- {
- editManager->clearTerrain(&rand);
- editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
- editManager->drawTerrain(ETerrainType::GRASS, &rand);
- auto pcnt = mapGenOptions->getPlayerCount();
- auto w = mapGenOptions->getWidth();
- auto h = mapGenOptions->getHeight();
- auto tmpl = mapGenOptions->getMapTemplate();
- zones = tmpl->getZones(); //copy from template (refactor?)
- int player_per_side = zones.size() > 4 ? 3 : 2;
-
- logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
- CZonePlacer placer(this);
- placer.placeZones(mapGenOptions, &rand);
- placer.assignZones(mapGenOptions);
- int i = 0;
- for(auto const it : zones)
- {
- CRmgTemplateZone * zone = it.second;
- zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
- this->zones[it.first] = zone;
- ++i;
- }
- logGlobal->infoStream() << "Zones generated successfully";
- }
- void CMapGenerator::fillZones()
- {
- logGlobal->infoStream() << "Started filling zones";
- createConnections();
- for (auto it : zones)
- {
- //make sure all connections are passable before creating borders
- it.second->createBorder(this);
- it.second->fill(this);
- }
- logGlobal->infoStream() << "Zones filled successfully";
- }
- void CMapGenerator::createConnections()
- {
- for (auto connection : mapGenOptions->getMapTemplate()->getConnections())
- {
- auto zoneA = connection.getZoneA();
- auto zoneB = connection.getZoneB();
- //rearrange tiles in random order
- auto tilesCopy = zoneA->getTileInfo();
- std::vector<int3> tiles(tilesCopy.begin(), tilesCopy.end());
- //TODO: hwo to use std::shuffle with our generator?
- //std::random_shuffle (tiles.begin(), tiles.end(), &gen->rand.nextInt);
- int i, n;
- n = (tiles.end() - tiles.begin());
- for (i=n-1; i>0; --i)
- {
- std::swap (tiles.begin()[i],tiles.begin()[rand.nextInt(i+1)]);
- }
- int3 guardPos(-1,-1,-1);
- auto otherZoneTiles = zoneB->getTileInfo();
- auto otherZoneCenter = zoneB->getPos();
- for (auto tile : tiles)
- {
- foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
- {
- if (vstd::contains(otherZoneTiles, pos))
- guardPos = tile;
- });
- if (guardPos.valid())
- {
- zoneA->addMonster (this, guardPos, connection.getGuardStrength()); //TODO: set value according to template
- //zones can make paths only in their own area
- zoneA->crunchPath (this, guardPos, zoneA->getPos(), zoneA->getId()); //make connection towards our zone center
- zoneB->crunchPath (this, guardPos, zoneB->getPos(), zoneB->getId()); //make connection towards other zone center
- break; //we're done with this connection
- }
- }
- if (!guardPos.valid())
- {
- auto teleport1 = new CGTeleport;
- teleport1->ID = Obj::MONOLITH_TWO_WAY;
- teleport1->subID = getNextMonlithIndex();
- auto teleport2 = new CGTeleport(*teleport1);
- zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
- zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
- }
- }
- }
- void CMapGenerator::addHeaderInfo()
- {
- map->version = EMapFormat::SOD;
- map->width = mapGenOptions->getWidth();
- map->height = mapGenOptions->getHeight();
- map->twoLevel = mapGenOptions->getHasTwoLevels();
- map->name = VLC->generaltexth->allTexts[740];
- map->description = getMapDescription();
- map->difficulty = 1;
- addPlayerInfo();
- }
- std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
- {
- return zones;
- }
- bool CMapGenerator::isBlocked(const int3 &tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z].isBlocked();
- }
- bool CMapGenerator::shouldBeBlocked(const int3 &tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
- }
- bool CMapGenerator::isPossible(const int3 &tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z].isPossible();
- }
- bool CMapGenerator::isFree(const int3 &tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z].isFree();
- }
- void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- tiles[tile.x][tile.y][tile.z].setOccupied(state);
- }
- CTileInfo CMapGenerator::getTile(const int3& tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z];
- }
- void CMapGenerator::setNearestObjectDistance(int3 &tile, int value)
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
- }
- int CMapGenerator::getNearestObjectDistance(const int3 &tile) const
- {
- if (!map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
- return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
- }
- int CMapGenerator::getNextMonlithIndex()
- {
- return monolithIndex++;
- }
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