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- #include "StdInc.h"
- #include "CArtHandler.h"
- #include "Filesystem/CResourceLoader.h"
- #include "CGeneralTextHandler.h"
- #include <boost/random/linear_congruential.hpp>
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- #include "CSpellHandler.h"
- #include "CObjectHandler.h"
- #include "NetPacks.h"
- #include "JsonNode.h"
- using namespace boost::assign;
- /*
- * CArtHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern boost::rand48 ran;
- extern Bonus * ParseBonus (const JsonVector &ability_vec);
- const std::string & CArtifact::Name() const
- {
- if(name.size())
- return name;
- else
- return VLC->generaltexth->artifNames[id];
- }
- const std::string & CArtifact::Description() const
- {
- if(description.size())
- return description;
- else
- return VLC->generaltexth->artifDescriptions[id];
- }
- bool CArtifact::isBig () const
- {
- return VLC->arth->isBigArtifact(id);
- }
- // /**
- // * Checks whether the artifact fits at a given slot.
- // * @param artifWorn A hero's set of worn artifacts.
- // */
- // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
- // {
- // if (!vstd::contains(possibleSlots, slotID))
- // return false;
- //
- // // Can't put an artifact in a locked slot.
- // std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
- // if (it != artifWorn.end() && it->second->id == 145)
- // return false;
- //
- // // Check if a combination artifact fits.
- // // TODO: Might want a more general algorithm?
- // // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
- // if (constituents != NULL)
- // {
- // std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
- // const ui16 ringSlots[] = {6, 7};
- // const ui16 miscSlots[] = {9, 10, 11, 12, 18};
- // int rings = 0;
- // int misc = 0;
- //
- // VLC->arth->unequipArtifact(tempArtifWorn, slotID);
- //
- // BOOST_FOREACH(ui32 constituentID, *constituents)
- // {
- // const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
- // const int slot = constituent.possibleSlots[0];
- //
- // if (slot == 6 || slot == 7)
- // rings++;
- // else if ((slot >= 9 && slot <= 12) || slot == 18)
- // misc++;
- // else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
- // return false;
- // }
- //
- // // Ensure enough ring slots are free
- // for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
- // {
- // if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
- // rings--;
- // }
- // if (rings > 0)
- // return false;
- //
- // // Ensure enough misc slots are free.
- // for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
- // {
- // if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
- // misc--;
- // }
- // if (misc > 0)
- // return false;
- // }
- //
- // return true;
- // }
- // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
- // {
- // if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
- // return false;
- //
- // const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
- // assert(artifact.constituents);
- //
- // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
- // {
- // bool found = false;
- // for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
- // {
- // if (it->second->id == constituentID)
- // {
- // found = true;
- // break;
- // }
- // }
- // if (!found)
- // return false;
- // }
- //
- // return true;
- // }
- CArtifact::CArtifact()
- {
- setNodeType(ARTIFACT);
- }
- CArtifact::~CArtifact()
- {
- }
- int CArtifact::getArtClassSerial() const
- {
- if(id == 1)
- return 4;
- switch(aClass)
- {
- case ART_TREASURE:
- return 0;
- case ART_MINOR:
- return 1;
- case ART_MAJOR:
- return 2;
- case ART_RELIC:
- return 3;
- case ART_SPECIAL:
- return 5;
- }
- return -1;
- }
- std::string CArtifact::nodeName() const
- {
- return "Artifact: " + Name();
- }
- // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
- // {
- // //combined artifact carries bonuses from its parts
- // if(constituents)
- // {
- // BOOST_FOREACH(ui32 id, *constituents)
- // out.insert(VLC->arth->artifacts[id]);
- // }
- // }
- // void CScroll::Init()
- // {
- // // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
- // // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
- // }
- void CArtifact::setDescription (std::string desc)
- {
- description = desc;
- }
- void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
- {
- Bonus b;
- b.type = Bonus::LEVEL_COUNTER;
- b.val = 1;
- b.duration = Bonus::COMMANDER_KILLED;
- art->accumulateBonus (b);
- BOOST_FOREACH (auto bonus, bonusesPerLevel)
- {
- if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
- {
- art->accumulateBonus (bonus.second);
- }
- }
- BOOST_FOREACH (auto bonus, thresholdBonuses)
- {
- if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
- {
- art->addNewBonus (&bonus.second);
- }
- }
- }
- CArtHandler::CArtHandler()
- {
- VLC->arth = this;
- // War machines are the default big artifacts.
- for (ui32 i = 3; i <= 6; i++)
- bigArtifacts.insert(i);
- }
- CArtHandler::~CArtHandler()
- {
- for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
- {
- delete (*it)->constituents;
- delete (*it)->constituentOf;
- }
- }
- void CArtHandler::loadArtifacts(bool onlyTxt)
- {
- std::vector<ui16> slots;
- slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
- growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
- static std::map<char, CArtifact::EartClass> classes =
- map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
- CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
- parser.endLine(); // header
- parser.endLine();
- VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
- VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
- std::map<ui32,ui8>::iterator itr;
- for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
- {
- CArtifact *art;
- if (vstd::contains (growingArtifacts, i))
- {
- art = new CGrowingArtifact();
- }
- else
- {
- art = new CArtifact();
- }
- CArtifact &nart = *art;
- nart.id=i;
- VLC->generaltexth->artifNames[i] = parser.readString();
- nart.price= parser.readNumber();
- nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
- nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
- nart.possibleSlots[ArtBearer::COMMANDER];
- for(int j=0;j<slots.size();j++)
- {
- if(parser.readString() == "x")
- nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
- }
- nart.aClass = classes[parser.readString()[0]];
- //load description and remove quotation marks
- VLC->generaltexth->artifDescriptions[i] = parser.readString();
- parser.endLine();
- if(onlyTxt)
- continue;
- // Fill in information about combined artifacts. Should perhaps be moved to a config file?
- nart.constituentOf = NULL;
- switch (nart.id)
- {
- case 129: // Angelic Alliance
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 31, 32, 33, 34, 35, 36;
- break;
- case 130: // Cloak of the Undead King
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 54, 55, 56;
- break;
- case 131: // Elixir of Life
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 94, 95, 96;
- break;
- case 132: // Armor of the Damned
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 8, 14, 20, 26;
- break;
- case 133: // Statue of Legion
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 118, 119, 120, 121, 122;
- break;
- case 134: // Power of the Dragon Father
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
- break;
- case 135: // Titan's Thunder
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 12, 18, 24, 30;
- break;
- case 136: // Admiral's Hat
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 71, 123;
- break;
- case 137: // Bow of the Sharpshooter
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 60, 61, 62;
- break;
- case 138: // Wizards' Well
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 73, 74, 75;
- break;
- case 139: // Ring of the Magi
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 76, 77, 78;
- break;
- case 140: // Cornucopia
- nart.constituents = new std::vector<ui32>();
- *nart.constituents += 109, 110, 111, 113;
- break;
- // TODO: WoG combinationals
- default:
- nart.constituents = NULL;
- break;
- }
- artifacts.push_back(&nart);
- }
- if (VLC->modh->modules.COMMANDERS)
- { //TODO: move all artifacts config to separate json file
- const JsonNode config(ResourceID("config/commanders.json"));
- BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
- {
- auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
- BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
- {
- ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
- }
- BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
- {
- ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
- }
- }
- }
- sortArts();
- if(onlyTxt)
- return;
- addBonuses();
- // Populate reverse mappings of combinational artifacts.
- BOOST_FOREACH(CArtifact *artifact, artifacts)
- {
- if (artifact->constituents != NULL)
- {
- BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
- {
- if (artifacts[constituentID]->constituentOf == NULL)
- artifacts[constituentID]->constituentOf = new std::vector<ui32>();
- artifacts[constituentID]->constituentOf->push_back(artifact->id);
- }
- }
- }
- }
- int CArtHandler::convertMachineID(int id, bool creToArt )
- {
- int dif = 142;
- if(creToArt)
- {
- switch (id)
- {
- case 147:
- dif--;
- break;
- case 148:
- dif++;
- break;
- }
- dif = -dif;
- }
- else
- {
- switch (id)
- {
- case 6:
- dif--;
- break;
- case 5:
- dif++;
- break;
- }
- }
- return id + dif;
- }
- void CArtHandler::sortArts()
- {
- //for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
- //{
- // switch (allowedArtifacts[i]->aClass)
- // {
- // case CArtifact::ART_TREASURE:
- // treasures.push_back(allowedArtifacts[i]);
- // break;
- // case CArtifact::ART_MINOR:
- // minors.push_back(allowedArtifacts[i]);
- // break;
- // case CArtifact::ART_MAJOR:
- // majors.push_back(allowedArtifacts[i]);
- // break;
- // case CArtifact::ART_RELIC:
- // relics.push_back(allowedArtifacts[i]);
- // break;
- // }
- //}
- }
- void CArtHandler::erasePickedArt( TArtifactInstanceID id )
- {
- std::vector<CArtifact*>* ptr;
- CArtifact *art = artifacts[id];
- switch (art->aClass)
- {
- case CArtifact::ART_TREASURE:
- ptr = &treasures;
- break;
- case CArtifact::ART_MINOR:
- ptr = &minors;
- break;
- case CArtifact::ART_MAJOR:
- ptr = &majors;
- break;
- case CArtifact::ART_RELIC:
- ptr = &relics;
- break;
- default: //special artifacts should not be erased
- return;
- }
- ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
- }
- ui16 CArtHandler::getRandomArt(int flags)
- {
- std::vector<ConstTransitivePtr<CArtifact> > out;
- getAllowed(out, flags);
- ui16 id = out[ran() % out.size()]->id;
- erasePickedArt (id);
- return id;
- }
- ui16 CArtHandler::getArtSync (ui32 rand, int flags)
- {
- std::vector<ConstTransitivePtr<CArtifact> > out;
- getAllowed(out, flags);
- CArtifact *art = out[rand % out.size()];
- return art->id;
- }
- void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
- {
- if (flags & CArtifact::ART_TREASURE)
- getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
- if (flags & CArtifact::ART_MINOR)
- getAllowedArts (out, &minors, CArtifact::ART_MINOR);
- if (flags & CArtifact::ART_MAJOR)
- getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
- if (flags & CArtifact::ART_RELIC)
- getAllowedArts (out, &relics, CArtifact::ART_RELIC);
- if (!out.size()) //no artifact of specified rarity, we need to take another one
- {
- getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
- getAllowedArts (out, &minors, CArtifact::ART_MINOR);
- getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
- getAllowedArts (out, &relics, CArtifact::ART_RELIC);
- }
- if (!out.size()) //no arts are available at all
- {
- out.resize (64);
- std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
- }
- }
- void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
- {
- if (arts->empty()) //restock available arts
- {
- for (int i = 0; i < allowedArtifacts.size(); ++i)
- {
- if (allowedArtifacts[i]->aClass == flag)
- arts->push_back(allowedArtifacts[i]);
- }
- }
- for (int i = 0; i < arts->size(); ++i)
- {
- CArtifact *art = (*arts)[i];
- out.push_back(art);
- }
- }
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter = nullptr, int additionalInfo = 0)
- {
- Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
- added->additionalInfo = additionalInfo;
- added->valType = valType;
- added->limiter = limiter;
- return added;
- }
- Bonus *createBonus(Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator = nullptr, int additionalInfo = 0)
- {
- Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
- added->additionalInfo = additionalInfo;
- added->valType = Bonus::BASE_NUMBER;
- added->propagator = propagator;
- return added;
- }
- void CArtHandler::giveArtBonus( TArtifactID aid, Bonus::BonusType type, int val, int subtype, int valType, shared_ptr<ILimiter> limiter, int additionalInfo)
- {
- giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
- }
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator /*= NULL*/, int additionalInfo)
- {
- giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
- }
- void CArtHandler::giveArtBonus(TArtifactID aid, Bonus *bonus)
- {
- bonus->sid = aid;
- if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
- bonus->description = artifacts[aid]->Name() + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
- else
- bonus->description = artifacts[aid]->Name();
- artifacts[aid]->addNewBonus(bonus);
- }
- void CArtHandler::makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature /*=true*/)
- {
- CArtifact *a = artifacts[aid];
- if (onlyCreature)
- {
- a->possibleSlots[ArtBearer::HERO].clear();
- a->possibleSlots[ArtBearer::COMMANDER].clear();
- }
- a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
- }
- void CArtHandler::makeItCommanderArt( TArtifactInstanceID aid, bool onlyCommander /*= true*/ )
- {
- CArtifact *a = artifacts[aid];
- if (onlyCommander)
- {
- a->possibleSlots[ArtBearer::HERO].clear();
- a->possibleSlots[ArtBearer::CREATURE].clear();
- }
- for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
- a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
- }
- void CArtHandler::addBonuses()
- {
- // #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
- // #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
- // #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
- // #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
- // #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
- // #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
- // #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
- //
- // //Propagators/limiters used more than once
- // auto battleWidePropagator = bonusPropagatorMap["BATTLE_WIDE"];
- // auto visitedTownPropagator = bonusPropagatorMap["VISITED_TOWN_AND_VISITOR"];
- //
- // auto shooterOnlyLimiter = bonusLimiterMap["SHOOTER_ONLY"];
- // auto dragonNatureLimiter = bonusLimiterMap["DRAGON_NATURE"];
- // auto isUndeadLimiter = bonusLimiterMap["IS_UNDEAD"];
- const JsonNode config(ResourceID("config/artifacts.json"));
- BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
- {
- auto ga = artifacts[artifact["id"].Float()].get();
-
- BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
- {
- ga->addNewBonus(ParseBonus (b));
- }
- if(artifact["type"].String() == "Creature")
- makeItCreatureArt(ga->id);
- else if(artifact["type"].String() == "Commander")
- makeItCommanderArt(ga->id);
- }
- // //Attack bonus artifacts (Weapons)
- // ART_PRIM_SKILL(7,0,+2); //Centaur Axe
- // ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
- // ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
- // ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
- // ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
- // ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
- // ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
- //
- // //Defense bonus artifacts (Shields)
- // ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
- // ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
- // ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
- // ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
- // ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
- // ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
- // ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
- //
- // //Knowledge bonus artifacts (Helmets)
- // ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
- // ART_PRIM_SKILL(20,3,+2); //Skull Helmet
- // ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
- // ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
- // ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
- // ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
- // ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
- //
- // //Spell power bonus artifacts (Armours)
- // ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
- // ART_PRIM_SKILL(26,2,+2); //Rib Cage
- // ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
- // ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
- // ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
- // ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
- // ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
- //
- // //All primary skills (various)
- // ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
- // ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
- // ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
- // ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
- // ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
- // ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
- //
- // //Attack and Defense (various)
- // ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
- // ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
- // ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
- // ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
- //
- // //Spell power and Knowledge (various)
- // ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
- // ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
- // ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
- // ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
- //
- // //Luck and morale
- // ART_MORALE(45,+1); //Still Eye of the Dragon
- // ART_LUCK(45,+1); //Still Eye of the Dragon
- // ART_LUCK(46,+1); //Clover of Fortune
- // ART_LUCK(47,+1); //Cards of Prophecy
- // ART_LUCK(48,+1); //Ladybird of Luck
- // ART_MORALE(49,+1); //Badge of Courage -> +1 morale
- // giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
- // ART_MORALE(50,+1); //Crest of Valor
- // ART_MORALE(51,+1); //Glyph of Gallantry
- //
- // giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
- // giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
- //
- // //necromancy bonus
- // giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
- // giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
- // giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
- //
- // giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
- // giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
- // giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
- //
- // //archery bonus
- // giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
- // giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
- // giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
- //
- // //eagle eye bonus
- // giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
- // giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
- // giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
- //
- // //reducing cost of surrendering
- // giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
- // giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
- // giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
- //
- // giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
- //
- // giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
- // giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
- // giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
- //
- // giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
- // giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
- // giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
- //
- // giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
- // giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
- // giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
- //
- // giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
- // giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
- // giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
- // giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
- //
- // giveArtBonus(83,createBonus(Bonus::BLOCK_MAGIC_ABOVE, 2, -1, Bonus::INDEPENDENT_MIN)->addPropagator(battleWidePropagator));//Recanter's Cloak
- // giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
- // giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
- //
- // giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
- // giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
- // giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
- // giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
- //
- // giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
- // giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, shooterOnlyLimiter);//Golden Bow
- // giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
- // giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
- // giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
- //
- // giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
- // giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
- // giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
- //
- // giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
- // giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
- // giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
- //
- // giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,Spells::BERSERK);//Pendant of Dispassion
- // giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,Spells::BLIND);//Pendant of Second Sight
- // giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,Spells::CURSE);//Pendant of Holiness
- // giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,Spells::DEATH_RIPPLE);//Pendant of Life
- // giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,Spells::DESTROY_UNDEAD, 1, isUndeadLimiter);//Pendant of Death does not display info for living stacks
- // giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,Spells::HYPNOTIZE);//Pendant of Free Will
- // giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::LIGHTNING_BOLT);//Pendant of Negativity
- // giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,Spells::CHAIN_LIGHTNING);//Pendant of Negativity
- // giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,Spells::FORGETFULNESS);//Pendant of Total Recall
- // giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
- // giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
- //
- // giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
- // giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
- // giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
- // giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
- // giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
- // giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
- // giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
- // giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
- // giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
- //
- //
- // //Town will receive bonus if hero is visiting town or stays in its garrison.
- // giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, visitedTownPropagator); //Legs of Legion
- // giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, visitedTownPropagator); //Loins of Legion
- // giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, visitedTownPropagator); //Torso of Legion
- // giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, visitedTownPropagator); //Arms of Legion
- // giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, visitedTownPropagator); //Head of Legion
- //
- // //Sea Captain's Hat
- // giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
- // giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
- // giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
- // giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
- //
- // giveArtBonus(124, Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
- // giveArtBonus(125, Bonus::BATTLE_NO_FLEEING,0, 0, battleWidePropagator); //Shackles of War
- // giveArtBonus(126, Bonus::BLOCK_ALL_MAGIC, 0, -1, battleWidePropagator);//Orb of Inhibition
- //
- // //vial of dragon blood
- // giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, dragonNatureLimiter);
- // giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, dragonNatureLimiter);
- //
- // //Armageddon's Blade
- // giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
- // giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
- // ART_ATTACK_AND_DEFENSE(128, +3);
- // ART_PRIM_SKILL(128, 2, +3);
- // ART_PRIM_SKILL(128, 3, +6);
- //
- // //Angelic Alliance
- // giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
- // giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
- //
- // //Cloak of the Undead King
- // giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
- //
- // //Elixir of Life
- // giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
- // giveArtBonus(131, Bonus::HP_REGENERATION, +50);
- //
- // //Armor of the Damned
- // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
- // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
- // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
- // giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
- //
- // // Statue of Legion - gives only 50% growth
- // giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER));
- //
- // //Power of the Dragon Father
- // giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
- //
- // //Titan's Thunder
- // giveArtBonus(135, Bonus::SPELL, 3, 57);
- //
- // //Admiral's Hat
- // giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
- //
- // //Bow of the Sharpshooter
- // giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, shooterOnlyLimiter);
- // giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, shooterOnlyLimiter);
- // giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, shooterOnlyLimiter);
- //
- // //Wizard's Well
- // giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
- //
- // //Ring of the Magi
- // giveArtBonus(139, Bonus::SPELL_DURATION, +50);
- //
- // //Cornucopia
- // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
- // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
- // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
- // giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
- //
- //
- // //Stack artifact test
- // if (VLC->modh->modules.STACK_ARTIFACT)
- // {
- // makeItCreatureArt(141);
- // makeItCreatureArt(142);
- // makeItCreatureArt(143);
- // makeItCreatureArt(156);
- // //Magic Wand
- // giveArtBonus(141, Bonus::CASTS, 10);
- // giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
- // giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
- // giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
- // giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
- // giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
- // giveArtBonus(141, Bonus::REBIRTH, 1, 1);
- // giveArtBonus(141, Bonus::MANA_DRAIN, 10);
- // giveArtBonus(141, Bonus::HEALER, 25);
- // artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
- // //Tower Arrow
- // giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
- // giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
- // giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
- // giveArtBonus(142, Bonus::CATAPULT, 0);
- // giveArtBonus(142, Bonus::ACID_BREATH, 20);
- // giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
- // giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
- // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
- // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
- // giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
- // artifacts[142].get()->setDescription ("Triple shots, triple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
- // //Monster's Power
- // giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
- // giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
- // giveArtBonus(143, Bonus::HP_REGENERATION, 50);
- // giveArtBonus(143, Bonus::NO_RETALIATION, 0);
- // giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
- // giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
- // giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
- // giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
- // artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
- // //Warlord's banner
- // giveArtBonus(156, Bonus::STACK_HEALTH, +2);
- // artifacts[156].get()->setDescription ("+2 stack HP");
- //
- // }
- // if (VLC->modh->modules.COMMANDERS)
- // {
- // for (int i = 146; i <= 155; ++i)
- // {
- // makeItCommanderArt (i);
- // }
- // ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
- // giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
- // giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
- // giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
- // giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
- // ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
- // }
- //
- // JsonNode cfg;
- // JsonNode artifs;
- // BOOST_FOREACH(auto art, artifacts)
- // {
- // JsonNode jn;
- // jn["id"].Float() = art->id;
- // BOOST_FOREACH (auto b, art->getBonusList())
- // {
- // JsonNode bn;
- // UnparseBonus(bn, b);
- // jn["bonuses"].Vector().push_back(bn);
- // }
- //
- // if(art->id < 140 || art-> id == 144 || art->id == 145 || art->id > 156)
- // jn["type"].String() = "Hero";
- // else if((art->id >= 141 && art->id < 144) || art->id == 156)
- // jn["type"].String() = "Creature";
- // else if(art-> id >= 146 && art->id <= 155)
- // jn["type"].String() = "Commander";
- //
- // artifs.Vector().push_back(jn);
- // }
- // cfg["artifacts"] = artifs;
- // std::ofstream artconfigOutput("config/artifacts.json");
- // JsonWriter(artconfigOutput, cfg);
- }
- void CArtHandler::clear()
- {
- BOOST_FOREACH(CArtifact *art, artifacts)
- delete art;
- artifacts.clear();
- clearHlpLists();
- }
- // /**
- // * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
- // * Does not test if the operation is legal.
- // * @param artifWorn A hero's set of worn artifacts.
- // * @param bonuses Optional list of bonuses to update.
- // */
- // void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
- // {
- // unequipArtifact(artifWorn, slotID);
- //
- // if (art) //false when artifact is NULL -> slot set to empty
- // {
- // const CArtifact &artifact = *art;
- //
- // // Add artifact.
- // artifWorn[slotID] = art;
- //
- // // Add locks, in reverse order of being removed.
- // if (artifact.constituents != NULL)
- // {
- // bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
- //
- // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
- // {
- // const CArtifact &constituent = *artifacts[constituentID];
- //
- // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
- // {
- // destConsumed = true;
- // }
- // else
- // {
- // BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
- // {
- // if (!vstd::contains(artifWorn, slot))
- // {
- // artifWorn[slot] = VLC->arth->artifacts[145]; //lock
- // break;
- // }
- // }
- // }
- // }
- // }
- // }
- // }
- //
- // /**
- // * Locally unequips an artifact from a hero's worn slots.
- // * Does not test if the operation is legal.
- // * @param artifWorn A hero's set of worn artifacts.
- // * @param bonuses Optional list of bonuses to update.
- // */
- // void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
- // {
- // if (!vstd::contains(artifWorn, slotID))
- // return;
- //
- // const CArtifact &artifact = *artifWorn[slotID];
- //
- // // Remove artifact, if it's not already removed.
- // artifWorn.erase(slotID);
- //
- // // Remove locks, in reverse order of being added.
- // if (artifact.constituents != NULL)
- // {
- // bool destConsumed = false;
- //
- // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
- // {
- // const CArtifact &constituent = *artifacts[constituentID];
- //
- // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
- // {
- // destConsumed = true;
- // }
- // else
- // {
- // BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
- // {
- // if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
- // {
- // artifWorn.erase(slot);
- // break;
- // }
- // }
- // }
- // }
- // }
- // }
- void CArtHandler::clearHlpLists()
- {
- treasures.clear();
- minors.clear();
- majors.clear();
- relics.clear();
- }
- void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
- {
- allowedArtifacts.clear();
- clearHlpLists();
- for (int i=0; i<144; ++i) //yes, 144
- {
- if (allowed[i])
- allowedArtifacts.push_back(artifacts[i]);
- }
- if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
- {
- for (int i = 146; i <= 155; ++i)
- {
- allowedArtifacts.push_back(artifacts[i]);
- }
- }
- }
- CArtifactInstance::CArtifactInstance()
- {
- init();
- }
- CArtifactInstance::CArtifactInstance( CArtifact *Art)
- {
- init();
- setType(Art);
- }
- // CArtifactInstance::CArtifactInstance(int aid)
- // {
- // init();
- // setType(VLC->arth->artifacts[aid]);
- // }
- void CArtifactInstance::setType( CArtifact *Art )
- {
- artType = Art;
- attachTo(Art);
- }
- std::string CArtifactInstance::nodeName() const
- {
- return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
- }
- CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
- {
- CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
- Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
- ret->addNewBonus(b);
- return ret;
- }
- void CArtifactInstance::init()
- {
- id = -1;
- setNodeType(ARTIFACT_INSTANCE);
- }
- int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
- {
- BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
- {
- if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
- {
- //we've found a free suitable slot.
- return slot;
- }
- }
- //if haven't find proper slot, use backpack
- return firstBackpackSlot(h);
- }
- int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
- {
- if(!artType->isBig()) //discard big artifact
- return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
- return -1;
- }
- bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
- {
- return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
- }
- bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
- {
- if(slot >= GameConstants::BACKPACK_START)
- {
- if(artType->isBig())
- return false;
- //TODO backpack limit
- return true;
- }
- auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
- if(possibleSlots == artType->possibleSlots.end())
- {
- tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
- << artSet->bearerType() << std::endl;
- return false;
- }
- if(!vstd::contains(possibleSlots->second, slot))
- return false;
- return artSet->isPositionFree(slot, assumeDestRemoved);
- }
- void CArtifactInstance::putAt(ArtifactLocation al)
- {
- assert(canBePutAt(al));
- al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
- if(al.slot < GameConstants::BACKPACK_START)
- al.getHolderNode()->attachTo(this);
- }
- void CArtifactInstance::removeFrom(ArtifactLocation al)
- {
- assert(al.getHolderArtSet()->getArt(al.slot) == this);
- al.getHolderArtSet()->eraseArtSlot(al.slot);
- if(al.slot < GameConstants::BACKPACK_START)
- al.getHolderNode()->detachFrom(this);
- //TODO delete me?
- }
- bool CArtifactInstance::canBeDisassembled() const
- {
- return artType->constituents && artType->constituentOf->size();
- }
- std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
- {
- std::vector<const CArtifact *> ret;
- if(!artType->constituentOf //not a part of combined artifact
- || artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
- return ret;
- BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
- {
- const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
- assert(artifact->constituents);
- bool possible = true;
- BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
- {
- if(!h->hasArt(constituentID, true)) //constituent must be equipped
- {
- possible = false;
- break;
- }
- }
- if(possible)
- ret.push_back(artifact);
- }
- return ret;
- }
- void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
- {
- removeFrom(src);
- putAt(dst);
- }
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
- {
- if(!Art->constituents)
- {
- auto ret = new CArtifactInstance(Art);
- if (dynamic_cast<CGrowingArtifact *>(Art))
- {
- Bonus * bonus = new Bonus;
- bonus->type = Bonus::LEVEL_COUNTER;
- bonus->val = 0;
- ret->addNewBonus (bonus);
- }
- return ret;
- }
- else
- {
- CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
- ret->createConstituents();
- return ret;
- }
- }
- CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
- {
- return createNewArtifactInstance(VLC->arth->artifacts[aid]);
- }
- void CArtifactInstance::deserializationFix()
- {
- setType(artType);
- }
- int CArtifactInstance::getGivenSpellID() const
- {
- const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
- if(!b)
- {
- tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
- return -1;
- }
- return b->subtype;
- }
- bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
- {
- return supposedPart == this;
- }
- bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
- {
- bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
- if(!canMainArtifactBePlaced)
- return false; //no is no...
- if(slot >= GameConstants::BACKPACK_START)
- return true; //we can always remove combined art to the backapck
- assert(artType->constituents);
- std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
- //it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
- //so we remove from the list all constituents that are already present on dst hero in the form of locks
- BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
- {
- if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
- constituentsToBePlaced -= constituent;
- }
- //we iterate over all active slots and check if constituents fits them
- for (int i = 0; i < GameConstants::BACKPACK_START; i++)
- {
- for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
- {
- if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
- {
- constituentsToBePlaced.erase(art);
- break;
- }
- }
- }
- return constituentsToBePlaced.empty();
- }
- bool CCombinedArtifactInstance::canBeDisassembled() const
- {
- return true;
- }
- CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
- : CArtifactInstance(Art) //TODO: seems unued, but need to be written
- {
- }
- CCombinedArtifactInstance::CCombinedArtifactInstance()
- {
- }
- void CCombinedArtifactInstance::createConstituents()
- {
- assert(artType);
- assert(artType->constituents);
- BOOST_FOREACH(ui32 a, *artType->constituents)
- {
- addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
- }
- }
- void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
- {
- assert(vstd::contains(*artType->constituents, art->artType->id));
- assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
- constituentsInfo.push_back(ConstituentInfo(art, slot));
- attachTo(art);
- }
- void CCombinedArtifactInstance::putAt(ArtifactLocation al)
- {
- if(al.slot >= GameConstants::BACKPACK_START)
- {
- CArtifactInstance::putAt(al);
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- ci.slot = -1;
- }
- else
- {
- CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
- CArtifactInstance::putAt(al); //puts combined art (this)
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- {
- if(ci.art != mainConstituent)
- {
- const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
- const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
- const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
- int pos = -1;
- if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
- pos = ci.slot;
- else
- ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
- assert(pos < GameConstants::BACKPACK_START);
- al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
- }
- else
- {
- ci.slot = -1;
- }
- }
- }
- }
- void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
- {
- if(al.slot >= GameConstants::BACKPACK_START)
- {
- CArtifactInstance::removeFrom(al);
- }
- else
- {
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- {
- if(ci.slot >= 0)
- {
- al.getHolderArtSet()->eraseArtSlot(ci.slot);
- ci.slot = -1;
- }
- else
- {
- //main constituent
- CArtifactInstance::removeFrom(al);
- }
- }
- }
- }
- CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
- {
- CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- if(ci.slot == al.slot)
- mainConstituent = ci.art;
- if(!mainConstituent)
- {
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- {
- if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
- {
- mainConstituent = ci.art;
- }
- }
- }
- return mainConstituent;
- }
- void CCombinedArtifactInstance::deserializationFix()
- {
- BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
- attachTo(ci.art);
- }
- bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
- {
- bool me = CArtifactInstance::isPart(supposedPart);
- if(me)
- return true;
- //check for constituents
- BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
- if(constituent.art == supposedPart)
- return true;
- return false;
- }
- CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
- {
- art = Art;
- slot = Slot;
- }
- bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
- {
- return art == rhs.art && slot == rhs.slot;
- }
- const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
- {
- if(const ArtSlotInfo *si = getSlot(pos))
- {
- if(si->artifact && (!excludeLocked || !si->locked))
- return si->artifact;
- }
- return NULL;
- }
- CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
- {
- return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
- }
- si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
- {
- for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
- if(i->second.artifact->artType->id == aid)
- return i->first;
- if(onlyWorn)
- return -1;
- for(int i = 0; i < artifactsInBackpack.size(); i++)
- if(artifactsInBackpack[i].artifact->artType->id == aid)
- return GameConstants::BACKPACK_START + i;
- return -1;
- }
- si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
- {
- for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
- if(i->second.artifact == art)
- return i->first;
- for(int i = 0; i < artifactsInBackpack.size(); i++)
- if(artifactsInBackpack[i].artifact == art)
- return GameConstants::BACKPACK_START + i;
- return -1;
- }
- const CArtifactInstance * CArtifactSet::getArtByInstanceId( TArtifactInstanceID artInstId ) const
- {
- for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
- if(i->second.artifact->id == artInstId)
- return i->second.artifact;
- for(int i = 0; i < artifactsInBackpack.size(); i++)
- if(artifactsInBackpack[i].artifact->id == artInstId)
- return artifactsInBackpack[i].artifact;
- return NULL;
- }
- bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
- {
- return getArtPos(aid, onlyWorn) != -1;
- }
- const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
- {
- if(vstd::contains(artifactsWorn, pos))
- return &artifactsWorn[pos];
- if(pos >= ArtifactPosition::AFTER_LAST )
- {
- int backpackPos = (int)pos - GameConstants::BACKPACK_START;
- if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
- return NULL;
- else
- return &artifactsInBackpack[backpackPos];
- }
- return NULL;
- }
- bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
- {
- if(const ArtSlotInfo *s = getSlot(pos))
- return (onlyLockCheck || !s->artifact) && !s->locked;
- return true; //no slot means not used
- }
- si32 CArtifactSet::getArtTypeId(ui16 pos) const
- {
- const CArtifactInstance * const a = getArt(pos);
- if(!a)
- {
- tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
- return -1;
- }
- return a->artType->id;
- }
- CArtifactSet::~CArtifactSet()
- {
- }
- ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
- {
- assert(!vstd::contains(artifactsWorn, slot));
- ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
- ? artifactsWorn[slot]
- : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
- return ret;
- }
- void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
- {
- ArtSlotInfo &asi = retreiveNewArtSlot(slot);
- asi.artifact = art;
- asi.locked = locked;
- }
- void CArtifactSet::eraseArtSlot(ui16 slot)
- {
- if(slot < GameConstants::BACKPACK_START)
- {
- artifactsWorn.erase(slot);
- }
- else
- {
- slot -= GameConstants::BACKPACK_START;
- artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
- }
- }
- void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
- {
- for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
- if(i->second.artifact && !i->second.locked)
- node->attachTo(i->second.artifact);
- }
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