| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 | 
							- /*
 
-  * CBitmapFont.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBitmapFont.h"
 
- #include "SDL_Extensions.h"
 
- #include "../../lib/vcmi_endian.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/TextOperations.h"
 
- #include "../../lib/Rect.h"
 
- #include <SDL_surface.h>
 
- std::array<CBitmapFont::BitmapChar, CBitmapFont::totalChars> CBitmapFont::loadChars() const
 
- {
 
- 	std::array<BitmapChar, totalChars> ret;
 
- 	size_t offset = 32;
 
- 	for (auto & elem : ret)
 
- 	{
 
- 		elem.leftOffset =  read_le_u32(data.first.get() + offset); offset+=4;
 
- 		elem.width =       read_le_u32(data.first.get() + offset); offset+=4;
 
- 		elem.rightOffset = read_le_u32(data.first.get() + offset); offset+=4;
 
- 	}
 
- 	for (auto & elem : ret)
 
- 	{
 
- 		int pixelOffset =  read_le_u32(data.first.get() + offset); offset+=4;
 
- 		elem.pixels = data.first.get() + 4128 + pixelOffset;
 
- 		assert(pixelOffset + 4128 < data.second);
 
- 	}
 
- 	return ret;
 
- }
 
- CBitmapFont::CBitmapFont(const std::string & filename):
 
- 	data(CResourceHandler::get()->load(ResourceID("data/" + filename, EResType::BMP_FONT))->readAll()),
 
- 	chars(loadChars()),
 
- 	height(data.first.get()[5])
 
- {}
 
- size_t CBitmapFont::getLineHeight() const
 
- {
 
- 	return height;
 
- }
 
- size_t CBitmapFont::getGlyphWidth(const char * data) const
 
- {
 
- 	std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0])));
 
- 	if (localChar.size() == 1)
 
- 	{
 
- 		const BitmapChar & ch = chars[ui8(localChar[0])];
 
- 		return ch.leftOffset + ch.width + ch.rightOffset;
 
- 	}
 
- 	return 0;
 
- }
 
- void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const
 
- {
 
- 	Rect clipRect;
 
- 	CSDL_Ext::getClipRect(surface, clipRect);
 
- 	posX += character.leftOffset;
 
- 	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
 
- 	uint8_t bpp = surface->format->BytesPerPixel;
 
- 	// start of line, may differ from 0 due to end of surface or clipped surface
 
- 	int lineBegin = std::max<int>(0, clipRect.y - posY);
 
- 	int lineEnd   = std::min<int>(height, clipRect.y + clipRect.h - posY - 1);
 
- 	// start end end of each row, may differ from 0
 
- 	int rowBegin = std::max<int>(0, clipRect.x - posX);
 
- 	int rowEnd   = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
 
- 	//for each line in symbol
 
- 	for(int dy = lineBegin; dy <lineEnd; dy++)
 
- 	{
 
- 		uint8_t *dstLine = (uint8_t*)surface->pixels;
 
- 		uint8_t *srcLine = character.pixels;
 
- 		// shift source\destination pixels to current position
 
- 		dstLine += (posY+dy) * surface->pitch + posX * bpp;
 
- 		srcLine += dy * character.width;
 
- 		//for each column in line
 
- 		for(int dx = rowBegin; dx < rowEnd; dx++)
 
- 		{
 
- 			uint8_t* dstPixel = dstLine + dx*bpp;
 
- 			switch(srcLine[dx])
 
- 			{
 
- 			case 1: //black "shadow"
 
- 				colorPutter(dstPixel, 0, 0, 0);
 
- 				break;
 
- 			case 255: //text colour
 
- 				colorPutter(dstPixel, color.r, color.g, color.b);
 
- 				break;
 
- 			default :
 
- 				break; //transparency
 
- 			}
 
- 		}
 
- 	}
 
- 	posX += character.width;
 
- 	posX += character.rightOffset;
 
- }
 
- void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
 
- {
 
- 	if (data.empty())
 
- 		return;
 
- 	assert(surface);
 
- 	int posX = pos.x;
 
- 	int posY = pos.y;
 
- 	// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
 
- 	//assert(data[0] != '{');
 
- 	//assert(data[data.size()-1] != '}');
 
- 	SDL_LockSurface(surface);
 
- 	for(size_t i=0; i<data.size(); i += Unicode::getCharacterSize(data[i]))
 
- 	{
 
- 		std::string localChar = Unicode::fromUnicode(data.substr(i, Unicode::getCharacterSize(data[i])));
 
- 		if (localChar.size() == 1)
 
- 			renderCharacter(surface, chars[ui8(localChar[0])], color, posX, posY);
 
- 	}
 
- 	SDL_UnlockSurface(surface);
 
- }
 
 
  |