CRmgTemplate.cpp 20 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return std::stoi(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return std::to_string(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions():
  111. id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. maxTreasureValue(0),
  115. owner(std::nullopt),
  116. matchTerrainToTown(true),
  117. townsAreSameType(false),
  118. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  119. minesLikeZone(NO_ZONE),
  120. terrainTypeLikeZone(NO_ZONE),
  121. treasureLikeZone(NO_ZONE)
  122. {
  123. for(const auto & terr : VLC->terrainTypeHandler->objects)
  124. if(terr->isLand() && terr->isPassable())
  125. terrainTypes.insert(terr->getId());
  126. }
  127. TRmgTemplateZoneId ZoneOptions::getId() const
  128. {
  129. return id;
  130. }
  131. void ZoneOptions::setId(TRmgTemplateZoneId value)
  132. {
  133. if(value <= 0)
  134. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  135. id = value;
  136. }
  137. ETemplateZoneType ZoneOptions::getType() const
  138. {
  139. return type;
  140. }
  141. void ZoneOptions::setType(ETemplateZoneType value)
  142. {
  143. type = value;
  144. }
  145. int ZoneOptions::getSize() const
  146. {
  147. return size;
  148. }
  149. void ZoneOptions::setSize(int value)
  150. {
  151. size = value;
  152. }
  153. std::optional<int> ZoneOptions::getOwner() const
  154. {
  155. return owner;
  156. }
  157. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  158. {
  159. return terrainTypes;
  160. }
  161. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  162. {
  163. //assert(value.find(ETerrainType::NONE) == value.end() &&
  164. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  165. terrainTypes = value;
  166. }
  167. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  168. {
  169. std::set<FactionID> defaultTowns;
  170. auto towns = VLC->townh->getDefaultAllowed();
  171. for(int i = 0; i < towns.size(); ++i)
  172. {
  173. if(towns[i]) defaultTowns.insert(FactionID(i));
  174. }
  175. return defaultTowns;
  176. }
  177. const std::set<FactionID> & ZoneOptions::getTownTypes() const
  178. {
  179. return townTypes;
  180. }
  181. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  182. {
  183. townTypes = value;
  184. }
  185. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  186. {
  187. monsterTypes = value;
  188. }
  189. const std::set<FactionID> & ZoneOptions::getMonsterTypes() const
  190. {
  191. return monsterTypes;
  192. }
  193. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  194. {
  195. mines = value;
  196. }
  197. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  198. {
  199. return mines;
  200. }
  201. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  202. {
  203. treasureInfo = value;
  204. recalculateMaxTreasureValue();
  205. }
  206. void ZoneOptions::recalculateMaxTreasureValue()
  207. {
  208. maxTreasureValue = 0;
  209. for (const auto& ti : treasureInfo)
  210. {
  211. vstd::amax(maxTreasureValue, ti.max);
  212. }
  213. }
  214. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  215. {
  216. treasureInfo.push_back(value);
  217. vstd::amax(maxTreasureValue, value.max);
  218. }
  219. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  220. {
  221. return treasureInfo;
  222. }
  223. ui32 ZoneOptions::getMaxTreasureValue() const
  224. {
  225. return maxTreasureValue;
  226. }
  227. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  228. {
  229. return minesLikeZone;
  230. }
  231. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  232. {
  233. return terrainTypeLikeZone;
  234. }
  235. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  236. {
  237. return treasureLikeZone;
  238. }
  239. void ZoneOptions::addConnection(const ZoneConnection & connection)
  240. {
  241. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  242. connectionDetails.push_back(connection);
  243. }
  244. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  245. {
  246. return connectionDetails;
  247. }
  248. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  249. {
  250. return connectedZoneIds;
  251. }
  252. bool ZoneOptions::areTownsSameType() const
  253. {
  254. return townsAreSameType;
  255. }
  256. bool ZoneOptions::isMatchTerrainToTown() const
  257. {
  258. return matchTerrainToTown;
  259. }
  260. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  261. {
  262. return playerTowns;
  263. }
  264. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  265. {
  266. return neutralTowns;
  267. }
  268. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  269. {
  270. static const std::vector<std::string> zoneTypes =
  271. {
  272. "playerStart",
  273. "cpuStart",
  274. "treasure",
  275. "junction",
  276. "water"
  277. };
  278. handler.serializeEnum("type", type, zoneTypes);
  279. handler.serializeInt("size", size, 1);
  280. handler.serializeInt("owner", owner);
  281. handler.serializeStruct("playerTowns", playerTowns);
  282. handler.serializeStruct("neutralTowns", neutralTowns);
  283. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  284. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  285. SERIALIZE_ZONE_LINK(minesLikeZone);
  286. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  287. SERIALIZE_ZONE_LINK(treasureLikeZone);
  288. #undef SERIALIZE_ZONE_LINK
  289. if(terrainTypeLikeZone == NO_ZONE)
  290. {
  291. JsonNode node;
  292. if(handler.saving)
  293. {
  294. node.setType(JsonNode::JsonType::DATA_VECTOR);
  295. for(const auto & ttype : terrainTypes)
  296. {
  297. JsonNode n;
  298. n.String() = VLC->terrainTypeHandler->getById(ttype)->getJsonKey();
  299. node.Vector().push_back(n);
  300. }
  301. }
  302. handler.serializeRaw("terrainTypes", node, std::nullopt);
  303. if(!handler.saving)
  304. {
  305. if(!node.Vector().empty())
  306. {
  307. terrainTypes.clear();
  308. for(const auto & ttype : node.Vector())
  309. {
  310. VLC->modh->identifiers.requestIdentifier("terrain", ttype, [this](int32_t identifier)
  311. {
  312. terrainTypes.emplace(identifier);
  313. });
  314. }
  315. }
  316. }
  317. }
  318. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  319. handler.serializeIdArray<FactionID, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  320. handler.serializeIdArray<FactionID, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  321. {
  322. //TODO: add support for std::map to serializeEnum
  323. static const std::vector<std::string> zoneMonsterStrengths =
  324. {
  325. "none",
  326. "weak",
  327. "normal",
  328. "strong"
  329. };
  330. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  331. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  332. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  333. switch (temporaryZoneMonsterStrengthIndex)
  334. {
  335. case 0:
  336. monsterStrength = EMonsterStrength::ZONE_NONE;
  337. break;
  338. case 1:
  339. monsterStrength = EMonsterStrength::ZONE_WEAK;
  340. break;
  341. case 2:
  342. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  343. break;
  344. case 3:
  345. monsterStrength = EMonsterStrength::ZONE_STRONG;
  346. break;
  347. }
  348. }
  349. if(treasureLikeZone == NO_ZONE)
  350. {
  351. auto treasureData = handler.enterArray("treasure");
  352. treasureData.serializeStruct(treasureInfo);
  353. if (!handler.saving)
  354. {
  355. recalculateMaxTreasureValue();
  356. }
  357. }
  358. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  359. {
  360. auto minesData = handler.enterStruct("mines");
  361. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  362. {
  363. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  364. }
  365. }
  366. }
  367. ZoneConnection::ZoneConnection()
  368. : zoneA(-1),
  369. zoneB(-1),
  370. guardStrength(0),
  371. connectionType(EConnectionType::EConnectionType::GUARDED)
  372. {
  373. }
  374. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  375. {
  376. return zoneA;
  377. }
  378. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  379. {
  380. return zoneB;
  381. }
  382. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  383. {
  384. if (id == zoneA)
  385. {
  386. return zoneB;
  387. }
  388. else if (id == zoneB)
  389. {
  390. return zoneA;
  391. }
  392. else
  393. {
  394. throw rmgException("Zone does not belong to this connection");
  395. }
  396. }
  397. int ZoneConnection::getGuardStrength() const
  398. {
  399. return guardStrength;
  400. }
  401. EConnectionType::EConnectionType ZoneConnection::getConnectionType() const
  402. {
  403. return connectionType;
  404. }
  405. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  406. {
  407. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  408. }
  409. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  410. {
  411. static const std::vector<std::string> connectionTypes =
  412. {
  413. "guarded",
  414. "fictive",
  415. "repulsive",
  416. "wide"
  417. };
  418. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  419. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  420. handler.serializeInt("guard", guardStrength, 0);
  421. handler.serializeEnum("type", connectionType, connectionTypes);
  422. }
  423. }
  424. using namespace rmg;//todo: remove
  425. CRmgTemplate::CRmgTemplate()
  426. : minSize(72, 72, 2),
  427. maxSize(72, 72, 2)
  428. {
  429. }
  430. bool CRmgTemplate::matchesSize(const int3 & value) const
  431. {
  432. const int64_t square = value.x * value.y * value.z;
  433. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  434. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  435. return minSquare <= square && square <= maxSquare;
  436. }
  437. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  438. {
  439. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  440. }
  441. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  442. {
  443. return allowedWaterContent;
  444. }
  445. void CRmgTemplate::setId(const std::string & value)
  446. {
  447. id = value;
  448. }
  449. void CRmgTemplate::setName(const std::string & value)
  450. {
  451. name = value;
  452. }
  453. const std::string & CRmgTemplate::getName() const
  454. {
  455. return name;
  456. }
  457. const std::string & CRmgTemplate::getId() const
  458. {
  459. return id;
  460. }
  461. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  462. {
  463. return players;
  464. }
  465. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  466. {
  467. return cpuPlayers;
  468. }
  469. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  470. {
  471. return zones;
  472. }
  473. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  474. {
  475. return connectedZoneIds;
  476. }
  477. void CRmgTemplate::validate() const
  478. {
  479. //TODO add some validation checks, throw on failure
  480. }
  481. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  482. {
  483. return {minSize, maxSize};
  484. }
  485. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  486. {
  487. range.emplace_back(lower, upper);
  488. }
  489. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  490. {
  491. range.emplace_back(value, value);
  492. }
  493. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  494. {
  495. for(const auto & pair : range)
  496. {
  497. if(count >= pair.first && count <= pair.second) return true;
  498. }
  499. return false;
  500. }
  501. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  502. {
  503. std::set<int> numbers;
  504. for(const auto & pair : range)
  505. {
  506. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  507. }
  508. return numbers;
  509. }
  510. std::string CRmgTemplate::CPlayerCountRange::toString() const
  511. {
  512. if(range.size() == 1)
  513. {
  514. const auto & p = range.front();
  515. if((p.first == p.second) && (p.first == 0))
  516. return "";
  517. }
  518. std::string ret;
  519. bool first = true;
  520. for(const auto & p : range)
  521. {
  522. if(!first)
  523. ret +=",";
  524. else
  525. first = false;
  526. if(p.first == p.second)
  527. {
  528. ret += std::to_string(p.first);
  529. }
  530. else
  531. {
  532. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  533. }
  534. }
  535. return ret;
  536. }
  537. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  538. {
  539. range.clear();
  540. if(value.empty())
  541. {
  542. addNumber(0);
  543. }
  544. else
  545. {
  546. std::vector<std::string> commaParts;
  547. boost::split(commaParts, value, boost::is_any_of(","));
  548. for(const auto & commaPart : commaParts)
  549. {
  550. std::vector<std::string> rangeParts;
  551. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  552. if(rangeParts.size() == 2)
  553. {
  554. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  555. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  556. addRange(lower, upper);
  557. }
  558. else if(rangeParts.size() == 1)
  559. {
  560. auto val = boost::lexical_cast<int>(rangeParts.front());
  561. addNumber(val);
  562. }
  563. }
  564. }
  565. }
  566. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  567. {
  568. handler.serializeString("name", name);
  569. serializeSize(handler, minSize, "minSize");
  570. serializeSize(handler, maxSize, "maxSize");
  571. serializePlayers(handler, players, "players");
  572. serializePlayers(handler, cpuPlayers, "cpu");
  573. {
  574. auto connectionsData = handler.enterArray("connections");
  575. connectionsData.serializeStruct(connectedZoneIds);
  576. }
  577. {
  578. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  579. enc.insert({EWaterContent::NONE, "none"});
  580. enc.insert({EWaterContent::NORMAL, "normal"});
  581. enc.insert({EWaterContent::ISLANDS, "islands"});
  582. JsonNode node;
  583. if(handler.saving)
  584. {
  585. node.setType(JsonNode::JsonType::DATA_VECTOR);
  586. for(auto wc : allowedWaterContent)
  587. {
  588. JsonNode n;
  589. n.String() = enc.left.at(wc);
  590. node.Vector().push_back(n);
  591. }
  592. }
  593. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  594. if(!handler.saving)
  595. {
  596. for(auto wc : node.Vector())
  597. {
  598. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  599. }
  600. }
  601. }
  602. {
  603. auto zonesData = handler.enterStruct("zones");
  604. if(handler.saving)
  605. {
  606. for(auto & idAndZone : zones)
  607. {
  608. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  609. idAndZone.second->serializeJson(handler);
  610. }
  611. }
  612. else
  613. {
  614. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  615. {
  616. auto guard = handler.enterStruct(idAndZone.first);
  617. auto zone = std::make_shared<ZoneOptions>();
  618. zone->setId(decodeZoneId(idAndZone.first));
  619. zone->serializeJson(handler);
  620. zones[zone->getId()] = zone;
  621. }
  622. }
  623. }
  624. if(!handler.saving)
  625. afterLoad();
  626. }
  627. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  628. {
  629. if (iteration >= 50)
  630. {
  631. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  632. return std::set<TerrainId>();
  633. }
  634. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  635. {
  636. iteration++;
  637. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  638. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  639. }
  640. return zone->getTerrainTypes();
  641. }
  642. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  643. {
  644. if (iteration >= 50)
  645. {
  646. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  647. return std::map<TResource, ui16>();
  648. }
  649. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  650. {
  651. iteration++;
  652. const auto otherZone = zones.at(zone->getMinesLikeZone());
  653. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  654. }
  655. return zone->getMinesInfo();
  656. }
  657. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  658. {
  659. if (iteration >= 50)
  660. {
  661. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  662. return std::vector<CTreasureInfo>();
  663. }
  664. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  665. {
  666. iteration++;
  667. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  668. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  669. }
  670. return zone->getTreasureInfo();
  671. }
  672. void CRmgTemplate::afterLoad()
  673. {
  674. for(auto & idAndZone : zones)
  675. {
  676. auto zone = idAndZone.second;
  677. //Inherit properties recursively.
  678. inheritTerrainType(zone);
  679. inheritMineTypes(zone);
  680. inheritTreasureInfo(zone);
  681. }
  682. for(const auto & connection : connectedZoneIds)
  683. {
  684. //TODO: Remember connection details and allow to access them from anywhere
  685. auto id1 = connection.getZoneA();
  686. auto id2 = connection.getZoneB();
  687. auto zone1 = zones.at(id1);
  688. auto zone2 = zones.at(id2);
  689. zone1->addConnection(connection);
  690. zone2->addConnection(connection);
  691. }
  692. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  693. {
  694. allowedWaterContent.insert(EWaterContent::NONE);
  695. allowedWaterContent.insert(EWaterContent::NORMAL);
  696. allowedWaterContent.insert(EWaterContent::ISLANDS);
  697. }
  698. allowedWaterContent.erase(EWaterContent::RANDOM);
  699. }
  700. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  701. {
  702. static const std::map<std::string, int3> sizeMapping =
  703. {
  704. {"s", { 36, 36, 1}},
  705. {"s+u", { 36, 36, 2}},
  706. {"m", { 72, 72, 1}},
  707. {"m+u", { 72, 72, 2}},
  708. {"l", {108, 108, 1}},
  709. {"l+u", {108, 108, 2}},
  710. {"xl", {144, 144, 1}},
  711. {"xl+u", {144, 144, 2}},
  712. {"h", {180, 180, 1}},
  713. {"h+u", {180, 180, 2}},
  714. {"xh", {216, 216, 1}},
  715. {"xh+u", {216, 216, 2}},
  716. {"g", {252, 252, 1}},
  717. {"g+u", {252, 252, 2}}
  718. };
  719. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  720. std::string encodedValue;
  721. if(handler.saving)
  722. {
  723. auto iter = sizeReverseMapping.find(value);
  724. if(iter == sizeReverseMapping.end())
  725. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  726. else
  727. encodedValue = iter->second;
  728. }
  729. handler.serializeString(fieldName, encodedValue);
  730. if(!handler.saving)
  731. {
  732. auto iter = sizeMapping.find(encodedValue);
  733. if(iter == sizeMapping.end())
  734. {
  735. std::vector<std::string> parts;
  736. boost::split(parts, encodedValue, boost::is_any_of("x"));
  737. value.x = (boost::lexical_cast<int>(parts.at(0)));
  738. value.y = (boost::lexical_cast<int>(parts.at(1)));
  739. value.z = (boost::lexical_cast<int>(parts.at(2)));
  740. }
  741. else
  742. {
  743. value = iter->second;
  744. }
  745. }
  746. }
  747. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  748. {
  749. std::string encodedValue;
  750. if(handler.saving)
  751. encodedValue = value.toString();
  752. handler.serializeString(fieldName, encodedValue);
  753. if(!handler.saving)
  754. value.fromString(encodedValue);
  755. }
  756. VCMI_LIB_NAMESPACE_END