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							- /*
 
-  * CQuery.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/int3.h"
 
- #include "../lib/NetPacks.h"
 
- #include "JsonNode.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class CGHeroInstance;
 
- class CArmedInstance;
 
- VCMI_LIB_NAMESPACE_END
 
- class CGameHandler;
 
- class CObjectVisitQuery;
 
- class CQuery;
 
- class Queries;
 
- using QueryPtr = std::shared_ptr<CQuery>;
 
- // This class represents any kind of prolonged interaction that may need to do something special after it is over.
 
- // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
 
- // Examples:
 
- // - all kinds of blocking dialog windows
 
- // - battle
 
- // - object visit
 
- // - hero movement
 
- // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
 
- class CQuery
 
- {
 
- public:
 
- 	std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
 
- 	QueryID queryID;
 
- 	CQuery(Queries * Owner);
 
- 	virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
 
- 	virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
 
- 	virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
 
- 	virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
 
- 	virtual void onRemoval(PlayerColor color); //called after query is removed from stack
 
- 	virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
 
- 	virtual std::string toString() const;
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
 
- 	virtual void setReply(const JsonNode & reply);
 
- 	virtual ~CQuery();
 
- protected:
 
- 	Queries * owner;
 
- 	void addPlayer(PlayerColor color);
 
- 	bool blockAllButReply(const CPack * pack) const;
 
- };
 
- std::ostream &operator<<(std::ostream &out, const CQuery &query);
 
- std::ostream &operator<<(std::ostream &out, QueryPtr query);
 
- class CGhQuery : public CQuery
 
- {
 
- public:
 
- 	CGhQuery(CGameHandler * owner);
 
- protected:
 
- 	CGameHandler * gh;
 
- };
 
- //Created when hero visits object.
 
- //Removed when query above is resolved (or immediately after visit if no queries were created)
 
- class CObjectVisitQuery : public CGhQuery
 
- {
 
- public:
 
- 	const CGObjectInstance *visitedObject;
 
- 	const CGHeroInstance *visitingHero;
 
- 	int3 tile; //may be different than hero pos -> eg. visit via teleport
 
- 	bool removeObjectAfterVisit;
 
- 	CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void onExposure(QueryPtr topQuery) override;
 
- };
 
- class CBattleQuery : public CGhQuery
 
- {
 
- public:
 
- 	std::array<const CArmedInstance *,2> belligerents;
 
- 	std::array<int, 2> initialHeroMana;
 
- 	const BattleInfo *bi;
 
- 	std::optional<BattleResult> result;
 
- 	CBattleQuery(CGameHandler * owner);
 
- 	CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- };
 
- //Created when hero attempts move and something happens
 
- //(not necessarily position change, could be just an object interaction).
 
- class CHeroMovementQuery : public CGhQuery
 
- {
 
- public:
 
- 	TryMoveHero tmh;
 
- 	bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
 
- 	const CGHeroInstance *hero;
 
- 	virtual void onExposure(QueryPtr topQuery) override;
 
- 	CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
 
- 	virtual void onAdding(PlayerColor color) override;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- };
 
- class CDialogQuery : public CGhQuery
 
- {
 
- public:
 
- 	CDialogQuery(CGameHandler * owner);
 
- 	virtual bool endsByPlayerAnswer() const override;
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- 	void setReply(const JsonNode & reply) override;
 
- protected:
 
- 	std::optional<ui32> answer;
 
- };
 
- class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
 
- {
 
- public:
 
- 	std::array<const CArmedInstance *,2> exchangingArmies;
 
- 	CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- };
 
- class CBattleDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi);
 
- 	const BattleInfo * bi;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- };
 
- //yes/no and component selection dialogs
 
- class CBlockingDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	BlockingDialog bd; //copy of pack... debug purposes
 
- 	CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- };
 
- class CTeleportDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	TeleportDialog td; //copy of pack... debug purposes
 
- 	CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- };
 
- class CHeroLevelUpDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	HeroLevelUp hlu;
 
- 	const CGHeroInstance * hero;
 
- };
 
- class CCommanderLevelUpDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	CommanderLevelUp clu;
 
- 	const CGHeroInstance * hero;
 
- };
 
- class CGenericQuery : public CQuery
 
- {
 
- public:
 
- 	CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
 
- 	bool blocksPack(const CPack * pack) const override;
 
- 	bool endsByPlayerAnswer() const override;
 
- 	void onExposure(QueryPtr topQuery) override;
 
- 	void setReply(const JsonNode & reply) override;
 
- 	void onRemoval(PlayerColor color) override;
 
- private:
 
- 	std::function<void(const JsonNode &)> callback;
 
- 	JsonNode reply;
 
- };
 
- class Queries
 
- {
 
- private:
 
- 	void addQuery(PlayerColor player, QueryPtr query);
 
- 	void popQuery(PlayerColor player, QueryPtr query);
 
- 	std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
 
- public:
 
- 	static boost::mutex mx;
 
- 	void addQuery(QueryPtr query);
 
- 	void popQuery(const CQuery &query);
 
- 	void popQuery(QueryPtr query);
 
- 	void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
 
- 	void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
 
- 	QueryPtr topQuery(PlayerColor player);
 
- 	std::vector<std::shared_ptr<const CQuery>> allQueries() const;
 
- 	std::vector<QueryPtr> allQueries();
 
- 	QueryPtr getQuery(QueryID queryID);
 
- 	//void removeQuery
 
- };
 
 
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