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- /*
- * BattleControlPanel.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../gui/InterfaceObjectConfigurable.h"
- #include "../../lib/battle/CBattleInfoCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CStack;
- VCMI_LIB_NAMESPACE_END
- class CButton;
- class BattleInterface;
- class BattleConsole;
- /// GUI object that handles functionality of panel at the bottom of combat screen
- class BattleControlPanel : public InterfaceObjectConfigurable
- {
- BattleInterface & owner;
-
- std::shared_ptr<BattleConsole> buildBattleConsole(const JsonNode &) const;
- /// button press handling functions
- void bOptionsf();
- void bSurrenderf();
- void bFleef();
- void bAutofightf();
- void bSpellf();
- void bWaitf();
- void bSwitchActionf();
- void bDefencef();
- void bConsoleUpf();
- void bConsoleDownf();
- void bTacticNextStack();
- void bTacticPhaseEnd();
- /// functions for handling actions after they were confirmed by popup window
- void reallyFlee();
- void reallySurrender();
-
- /// management of alternative actions
- std::list<PossiblePlayerBattleAction> alternativeActions;
- PossiblePlayerBattleAction defaultAction;
- void showAlternativeActionIcon(PossiblePlayerBattleAction);
- public:
- std::shared_ptr<BattleConsole> console;
- /// block all UI elements when player is not allowed to act, e.g. during enemy turn
- void blockUI(bool on);
- void show(SDL_Surface * to) override;
- void showAll(SDL_Surface * to) override;
- /// Toggle UI to displaying tactics phase
- void tacticPhaseStarted();
- /// Toggle UI to displaying battle log in place of tactics UI
- void tacticPhaseEnded();
-
- /// Set possible alternative options. If more than 1 - the last will be considered as default option
- void setAlternativeActions(const std::list<PossiblePlayerBattleAction> &);
- BattleControlPanel(BattleInterface & owner, const Point & position);
- };
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