Graphics.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. Graphics * graphics = NULL;
  25. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  26. {
  27. char * buf = new char[10];
  28. for (int i=from;i<to;i++)
  29. {
  30. SDL_itoa(curh->primSkills[i],buf,10);
  31. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  32. }
  33. delete[] buf;
  34. return ret;
  35. }
  36. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  37. {
  38. char * buf = new char[10];
  39. blueToPlayersAdv(hInfo,curh->tempOwner);
  40. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  41. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  42. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  43. drawPrimarySkill(curh, ret);
  44. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  45. {
  46. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  47. SDL_itoa((*i).second.second,buf,10);
  48. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  49. }
  50. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  51. SDL_itoa(curh->mana,buf,10);
  52. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  53. delete[] buf;
  54. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  55. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  56. return ret;
  57. }
  58. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  59. {
  60. char * buf = new char[10];
  61. blueToPlayersAdv(tInfo,curh->tempOwner);
  62. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  63. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  64. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  65. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  66. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  67. if((pom=curh->hallLevel())>=0)
  68. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  69. SDL_itoa(curh->dailyIncome(),buf,10);
  70. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  71. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  72. {
  73. if(!i->second.second)
  74. continue;
  75. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  76. SDL_itoa((*i).second.second,buf,10);
  77. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  78. }
  79. //blit town icon
  80. pom = curh->subID*2;
  81. if (!curh->hasFort())
  82. pom += F_NUMBER*2;
  83. if(curh->builded >= MAX_BUILDING_PER_TURN)
  84. pom++;
  85. if(curh->garrisonHero)
  86. blitAt(graphics->heroInGarrison,158,87,ret);
  87. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  88. delete[] buf;
  89. return ret;
  90. }
  91. void Graphics::loadPaletteAndColors()
  92. {
  93. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  94. playerColorPalette = new SDL_Color[256];
  95. neutralColor = new SDL_Color;
  96. playerColors = new SDL_Color[PLAYER_LIMIT];
  97. int startPoint = 24; //beginning byte; used to read
  98. for(int i=0; i<256; ++i)
  99. {
  100. SDL_Color col;
  101. col.r = pals[startPoint++];
  102. col.g = pals[startPoint++];
  103. col.b = pals[startPoint++];
  104. col.unused = pals[startPoint++];
  105. playerColorPalette[i] = col;
  106. }
  107. //colors initialization
  108. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  109. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  110. for(int i=0;i<8;i++)
  111. {
  112. playerColors[i].r = kolory[i].x;
  113. playerColors[i].g = kolory[i].y;
  114. playerColors[i].b = kolory[i].z;
  115. playerColors[i].unused = 0;
  116. }
  117. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  118. std::ifstream bback("config/mageBg.txt");
  119. while(!bback.eof())
  120. {
  121. bback >> pals;
  122. guildBgs.push_back(pals);
  123. }
  124. bback.close();
  125. }
  126. void Graphics::initializeBattleGraphics()
  127. {
  128. std::ifstream bback("config/battleBack.txt");
  129. battleBacks.resize(9);
  130. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  131. {
  132. int am;
  133. bback>>am;
  134. battleBacks[i].resize(am);
  135. for(int f=0; f<am; ++f)
  136. {
  137. bback>>battleBacks[i][f];
  138. }
  139. }
  140. //initializing battle hero animation
  141. std::ifstream bher("config/battleHeroes.txt");
  142. int numberofh;
  143. bher>>numberofh;
  144. battleHeroes.resize(numberofh);
  145. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  146. {
  147. bher>>battleHeroes[i];
  148. }
  149. }
  150. Graphics::Graphics()
  151. {
  152. slotsPos.push_back(std::pair<int,int>(44,82));
  153. slotsPos.push_back(std::pair<int,int>(80,82));
  154. slotsPos.push_back(std::pair<int,int>(116,82));
  155. slotsPos.push_back(std::pair<int,int>(26,131));
  156. slotsPos.push_back(std::pair<int,int>(62,131));
  157. slotsPos.push_back(std::pair<int,int>(98,131));
  158. slotsPos.push_back(std::pair<int,int>(134,131));
  159. CDefHandler *smi, *smi2;
  160. std::vector<Task> tasks; //preparing list of graphics to load
  161. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  162. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  163. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  164. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  165. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  166. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  167. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  168. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  169. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  170. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  171. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  172. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  173. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  174. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  175. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  176. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  177. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  178. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  179. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  180. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  181. tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
  182. tasks += GET_DEF(resources,"RESOUR82.DEF");
  183. tasks += GET_DEF(un44,"UN44.DEF");
  184. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  185. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  186. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  187. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  188. std::ifstream ifs("config/cr_bgs.txt");
  189. int id;
  190. std::string name;
  191. while(!ifs.eof())
  192. {
  193. ifs >> id >> name;
  194. tasks += GET_SURFACE(backgrounds[id],name);
  195. name.replace(0,5,"TPCAS");
  196. tasks += GET_SURFACE(backgroundsm[id],name);
  197. }
  198. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  199. th.run();
  200. //handling 32x32px imgs
  201. smi->notFreeImgs = true;
  202. for (int i=0; i<smi->ourImages.size(); i++)
  203. {
  204. smallImgs[i-2] = smi->ourImages[i].bitmap;
  205. }
  206. delete smi;
  207. smi2->notFreeImgs = true;
  208. for (int i=0; i<smi2->ourImages.size(); i++)
  209. {
  210. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  211. }
  212. delete smi2;
  213. }
  214. void Graphics::loadHeroPortraits()
  215. {
  216. std::ifstream of("config/portrety.txt");
  217. int numberOfPortraits;
  218. of>>numberOfPortraits;
  219. for (int j=0; j<numberOfPortraits; j++)
  220. {
  221. int ID;
  222. of>>ID;
  223. std::string path;
  224. of>>path;
  225. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  226. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  227. {
  228. if(path[ff]=='S')
  229. {
  230. path[ff]='L';
  231. break;
  232. }
  233. }
  234. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  235. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  236. }
  237. of.close();
  238. }
  239. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  240. {
  241. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  242. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  243. std::make_pair(2,14), std::make_pair(3,15);
  244. for(int i=0; i<anims.size();i++)
  245. {
  246. std::stringstream nm;
  247. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  248. std::string name = nm.str();
  249. (*anims[i]) = CDefHandler::giveDef(name);
  250. int pom = 0; //how many groups has been rotated
  251. for(int o=7; pom<6; ++o)
  252. {
  253. for(int p=0;p<6;p++)
  254. {
  255. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  256. {
  257. for(int e=0; e<8; ++e)
  258. {
  259. Cimage nci;
  260. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  261. nci.groupNumber = rotations[p].second;
  262. nci.imName = std::string();
  263. (*anims[i])->ourImages.push_back(nci);
  264. if(pom>2) //we need only one frame for groups 13/14/15
  265. break;
  266. }
  267. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  268. o+=8;
  269. else //there is only one frame of 1/2/3
  270. o+=1;
  271. ++pom;
  272. if(p==2 && pom<4) //group1 starts at index 1
  273. o = 1;
  274. }
  275. }
  276. }
  277. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  278. {
  279. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  280. }
  281. (*anims[i])->alphaTransformed = true;
  282. }
  283. }
  284. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  285. {
  286. for(int i=0;i<8;i++)
  287. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  288. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  289. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  290. for(int q=0; q<8; ++q)
  291. {
  292. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  293. {
  294. for(int p=0;p<rotations.size();p++)
  295. {
  296. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  297. {
  298. for(int e=0; e<8; ++e)
  299. {
  300. Cimage nci;
  301. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  302. nci.groupNumber = rotations[p].second;
  303. nci.imName = std::string();
  304. (this->*pr.first)[q]->ourImages.push_back(nci);
  305. }
  306. o+=8;
  307. }
  308. }
  309. }
  310. if (mode)
  311. {
  312. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  313. {
  314. if(flags4[q]->ourImages[o].groupNumber==1)
  315. {
  316. for(int e=0; e<8; ++e)
  317. {
  318. Cimage nci;
  319. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  320. nci.groupNumber = 13;
  321. nci.imName = std::string();
  322. flags4[q]->ourImages.push_back(nci);
  323. }
  324. o+=8;
  325. }
  326. if(flags4[q]->ourImages[o].groupNumber==2)
  327. {
  328. for(int e=0; e<8; ++e)
  329. {
  330. Cimage nci;
  331. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  332. nci.groupNumber = 14;
  333. nci.imName = std::string();
  334. flags4[q]->ourImages.push_back(nci);
  335. }
  336. o+=8;
  337. }
  338. if(flags4[q]->ourImages[o].groupNumber==3)
  339. {
  340. for(int e=0; e<8; ++e)
  341. {
  342. Cimage nci;
  343. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  344. nci.groupNumber = 15;
  345. nci.imName = std::string();
  346. flags4[q]->ourImages.push_back(nci);
  347. }
  348. o+=8;
  349. }
  350. }
  351. }
  352. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  353. {
  354. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  355. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  356. );
  357. }
  358. (this->*pr.first)[q]->alphaTransformed = true;
  359. }
  360. }
  361. void Graphics::loadHeroFlags()
  362. {
  363. using namespace boost::assign;
  364. timeHandler th;
  365. std::vector<CDefHandler *> Graphics::*point;
  366. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  367. pr[0].first = &Graphics::flags1;
  368. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  369. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  370. pr[1].first = &Graphics::flags2;
  371. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  372. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  373. pr[2].first = &Graphics::flags3;
  374. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  375. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  376. pr[3].first = &Graphics::flags4;
  377. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  378. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  379. boost::thread_group grupa;
  380. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  381. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  382. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  383. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  384. grupa.join_all();
  385. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  386. }
  387. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  388. {
  389. if (ID==-1)
  390. return smallIcons->ourImages[0].bitmap;
  391. else if (ID==-2)
  392. return smallIcons->ourImages[1].bitmap;
  393. else if (ID==-3)
  394. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  395. else if (ID>F_NUMBER || ID<-3)
  396. #ifndef __GNUC__
  397. throw new std::exception("Invalid ID");
  398. #else
  399. throw new std::exception();
  400. #endif
  401. else
  402. {
  403. int pom = 3;
  404. if(!fort)
  405. pom+=F_NUMBER*2;
  406. pom += ID*2;
  407. if (!builded)
  408. pom--;
  409. return smallIcons->ourImages[pom].bitmap;
  410. }
  411. }
  412. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  413. {
  414. if(player==1) //it is actually blue...
  415. return;
  416. if(sur->format->BitsPerPixel == 8)
  417. {
  418. for(int i=0; i<32; ++i)
  419. {
  420. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  421. }
  422. }
  423. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  424. {
  425. for(int y=0; y<sur->h; ++y)
  426. {
  427. for(int x=0; x<sur->w; ++x)
  428. {
  429. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  430. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  431. {
  432. if(cp[2]>cp[1] && cp[2]>cp[0])
  433. {
  434. std::vector<long long int> sort1;
  435. sort1.push_back(cp[0]);
  436. sort1.push_back(cp[1]);
  437. sort1.push_back(cp[2]);
  438. std::vector< std::pair<long long int, Uint8*> > sort2;
  439. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  440. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  441. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  442. std::sort(sort1.begin(), sort1.end());
  443. if(sort2[0].first>sort2[1].first)
  444. std::swap(sort2[0], sort2[1]);
  445. if(sort2[1].first>sort2[2].first)
  446. std::swap(sort2[1], sort2[2]);
  447. if(sort2[0].first>sort2[1].first)
  448. std::swap(sort2[0], sort2[1]);
  449. for(int hh=0; hh<3; ++hh)
  450. {
  451. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  452. }
  453. }
  454. }
  455. else
  456. {
  457. if(
  458. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  459. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  460. )
  461. {
  462. std::vector<long long int> sort1;
  463. sort1.push_back(cp[2]);
  464. sort1.push_back(cp[1]);
  465. sort1.push_back(cp[0]);
  466. std::vector< std::pair<long long int, Uint8*> > sort2;
  467. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  468. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  469. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  470. std::sort(sort1.begin(), sort1.end());
  471. if(sort2[0].first>sort2[1].first)
  472. std::swap(sort2[0], sort2[1]);
  473. if(sort2[1].first>sort2[2].first)
  474. std::swap(sort2[1], sort2[2]);
  475. if(sort2[0].first>sort2[1].first)
  476. std::swap(sort2[0], sort2[1]);
  477. for(int hh=0; hh<3; ++hh)
  478. {
  479. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  480. }
  481. }
  482. }
  483. }
  484. }
  485. }
  486. }