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							- /*
 
-  * Animation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- //code is copied from vcmiclient/CAnimation.h with minimal changes
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/GameConstants.h"
 
- #include <QRgb>
 
- #include <QImage>
 
- /*
 
-  * Base class for images, can be used for non-animation pictures as well
 
-  */
 
- class DefFile;
 
- /// Class for handling animation
 
- class Animation
 
- {
 
- private:
 
- 	//source[group][position] - file with this frame, if string is empty - image located in def file
 
- 	std::map<size_t, std::vector<JsonNode>> source;
 
- 	//bitmap[group][position], store objects with loaded bitmaps
 
- 	std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
 
- 	//animation file name
 
- 	std::string name;
 
- 	bool preloaded;
 
- 	std::shared_ptr<DefFile> defFile;
 
- 	//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
 
- 	bool loadFrame(size_t frame, size_t group);
 
- 	//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
 
- 	bool unloadFrame(size_t frame, size_t group);
 
- 	//initialize animation from file
 
- 	//void initFromJson(const JsonNode & input);
 
- 	void init();
 
- 	//to get rid of copy-pasting error message :]
 
- 	void printError(size_t frame, size_t group, std::string type) const;
 
- 	//not a very nice method to get image from another def file
 
- 	//TODO: remove after implementing resource manager
 
- 	std::shared_ptr<QImage> getFromExtraDef(std::string filename);
 
- public:
 
- 	Animation(std::string Name);
 
- 	Animation();
 
- 	~Animation();
 
- 	//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
 
- 	//and loads it if animation is preloaded
 
- 	void duplicateImage(size_t sourceGroup, size_t sourceFrame, size_t targetGroup);
 
- 	// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
 
- 	//add custom surface to the selected position.
 
- 	void setCustom(std::string filename, size_t frame, size_t group = 0);
 
- 	std::shared_ptr<QImage> getImage(size_t frame, size_t group = 0, bool verbose = true) const;
 
- 	//all available frames
 
- 	void load();
 
- 	void unload();
 
- 	void preload();
 
- 	//all frames from group
 
- 	void loadGroup  (size_t group);
 
- 	void unloadGroup(size_t group);
 
- 	//single image
 
- 	void load  (size_t frame, size_t group = 0);
 
- 	void unload(size_t frame, size_t group = 0);
 
- 	void exportBitmaps(const QDir & path) const;
 
- 	//total count of frames in group (including not loaded)
 
- 	size_t size(size_t group = 0) const;
 
- 	void horizontalFlip();
 
- 	void verticalFlip();
 
- 	void playerColored(PlayerColor player);
 
- 	void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
 
- };
 
 
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