Client.cpp 31 KB

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  1. #include "StdInc.h"
  2. #include "Client.h"
  3. #include <SDL.h>
  4. #include "CMusicHandler.h"
  5. #include "../lib/mapping/CCampaignHandler.h"
  6. #include "../CCallback.h"
  7. #include "../lib/CConsoleHandler.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/CGameState.h"
  10. #include "CPlayerInterface.h"
  11. #include "../lib/StartInfo.h"
  12. #include "../lib/BattleInfo.h"
  13. #include "../lib/CModHandler.h"
  14. #include "../lib/CArtHandler.h"
  15. #include "../lib/CGeneralTextHandler.h"
  16. #include "../lib/CHeroHandler.h"
  17. #include "../lib/CTownHandler.h"
  18. #include "../lib/CBuildingHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/serializer/CTypeList.h"
  21. #include "../lib/serializer/Connection.h"
  22. #include "../lib/serializer/CLoadIntegrityValidator.h"
  23. #ifndef VCMI_ANDROID
  24. #include "../lib/Interprocess.h"
  25. #endif
  26. #include "../lib/NetPacks.h"
  27. #include "../lib/VCMI_Lib.h"
  28. #include "../lib/VCMIDirs.h"
  29. #include "../lib/mapping/CMap.h"
  30. #include "../lib/JsonNode.h"
  31. #include "mapHandler.h"
  32. #include "../lib/CConfigHandler.h"
  33. #include "CPreGame.h"
  34. #include "battle/CBattleInterface.h"
  35. #include "../lib/CThreadHelper.h"
  36. #include "../lib/CScriptingModule.h"
  37. #include "../lib/registerTypes/RegisterTypes.h"
  38. #include "gui/CGuiHandler.h"
  39. #include "CMT.h"
  40. extern std::string NAME;
  41. #ifndef VCMI_ANDROID
  42. namespace intpr = boost::interprocess;
  43. #else
  44. #include "lib/CAndroidVMHelper.h"
  45. #endif
  46. /*
  47. * Client.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. #ifdef VCMI_ANDROID
  56. std::atomic_bool androidTestServerReadyFlag;
  57. #endif
  58. template <typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
  63. virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
  66. {
  67. return new CApplyOnCL<U>;
  68. }
  69. };
  70. template <typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient *cl, void *pack) const override
  74. {
  75. T *ptr = static_cast<T*>(pack);
  76. ptr->applyCl(cl);
  77. }
  78. void applyOnClBefore(CClient *cl, void *pack) const override
  79. {
  80. T *ptr = static_cast<T*>(pack);
  81. ptr->applyFirstCl(cl);
  82. }
  83. };
  84. template <> class CApplyOnCL<CPack> : public CBaseForCLApply
  85. {
  86. public:
  87. void applyOnClAfter(CClient *cl, void *pack) const override
  88. {
  89. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  90. assert(0);
  91. }
  92. void applyOnClBefore(CClient *cl, void *pack) const override
  93. {
  94. logGlobal->errorStream() << "Cannot apply on CL plain CPack!";
  95. assert(0);
  96. }
  97. };
  98. static CApplier<CBaseForCLApply> *applier = nullptr;
  99. void CClient::init()
  100. {
  101. hotSeat = false;
  102. connectionHandler = nullptr;
  103. pathInfo = nullptr;
  104. applier = new CApplier<CBaseForCLApply>;
  105. registerTypesClientPacks1(*applier);
  106. registerTypesClientPacks2(*applier);
  107. IObjectInterface::cb = this;
  108. serv = nullptr;
  109. gs = nullptr;
  110. erm = nullptr;
  111. terminate = false;
  112. }
  113. CClient::CClient(void)
  114. {
  115. init();
  116. }
  117. CClient::CClient(CConnection *con, StartInfo *si)
  118. {
  119. init();
  120. newGame(con,si);
  121. }
  122. CClient::~CClient(void)
  123. {
  124. delete applier;
  125. }
  126. void CClient::waitForMoveAndSend(PlayerColor color)
  127. {
  128. try
  129. {
  130. setThreadName("CClient::waitForMoveAndSend");
  131. assert(vstd::contains(battleints, color));
  132. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  133. if(ba.actionType != Battle::CANCEL)
  134. {
  135. logNetwork->traceStream() << "Send battle action to server: " << ba;
  136. MakeAction temp_action(ba);
  137. sendRequest(&temp_action, color);
  138. }
  139. }
  140. catch(boost::thread_interrupted&)
  141. {
  142. logNetwork->debugStream() << "Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?";
  143. }
  144. catch(...)
  145. {
  146. handleException();
  147. }
  148. }
  149. void CClient::run()
  150. {
  151. setThreadName("CClient::run");
  152. try
  153. {
  154. while(!terminate)
  155. {
  156. CPack *pack = serv->retreivePack(); //get the package from the server
  157. if (terminate)
  158. {
  159. vstd::clear_pointer(pack);
  160. break;
  161. }
  162. handlePack(pack);
  163. }
  164. }
  165. //catch only asio exceptions
  166. catch (const boost::system::system_error& e)
  167. {
  168. logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
  169. logNetwork->errorStream() << e.what();
  170. if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
  171. {
  172. logNetwork->errorStream() << "Something wrong, lost connection while game is still ongoing...";
  173. throw;
  174. }
  175. }
  176. }
  177. void CClient::save(const std::string & fname)
  178. {
  179. if(gs->curB)
  180. {
  181. logNetwork->errorStream() << "Game cannot be saved during battle!";
  182. return;
  183. }
  184. SaveGame save_game(fname);
  185. sendRequest((CPackForClient*)&save_game, PlayerColor::NEUTRAL);
  186. }
  187. void CClient::endGame(bool closeConnection /*= true*/)
  188. {
  189. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  190. for (auto& i : playerint)
  191. i.second->finish();
  192. // Game is ending
  193. // Tell the network thread to reach a stable state
  194. if (closeConnection)
  195. stopConnection();
  196. logNetwork->infoStream() << "Closed connection.";
  197. GH.curInt = nullptr;
  198. {
  199. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  200. logNetwork->infoStream() << "Ending current game!";
  201. if(GH.topInt())
  202. {
  203. GH.topInt()->deactivate();
  204. }
  205. GH.listInt.clear();
  206. GH.objsToBlit.clear();
  207. GH.statusbar = nullptr;
  208. logNetwork->infoStream() << "Removed GUI.";
  209. vstd::clear_pointer(const_cast<CGameInfo*>(CGI)->mh);
  210. vstd::clear_pointer(gs);
  211. logNetwork->infoStream() << "Deleted mapHandler and gameState.";
  212. LOCPLINT = nullptr;
  213. }
  214. playerint.clear();
  215. battleints.clear();
  216. callbacks.clear();
  217. battleCallbacks.clear();
  218. CGKeys::reset();
  219. CGMagi::reset();
  220. CGObelisk::reset();
  221. logNetwork->infoStream() << "Deleted playerInts.";
  222. logNetwork->infoStream() << "Client stopped.";
  223. }
  224. #if 1
  225. void CClient::loadGame(const std::string & fname, const bool server, const std::vector<int>& humanplayerindices, const int loadNumPlayers, int player_, const std::string & ipaddr, const ui16 port)
  226. {
  227. PlayerColor player(player_); //intentional shadowing
  228. logNetwork->infoStream() << "Loading procedure started!";
  229. CServerHandler sh;
  230. if(server)
  231. sh.startServer();
  232. else
  233. serv = sh.justConnectToServer(ipaddr, port);
  234. CStopWatch tmh;
  235. std::unique_ptr<CLoadFile> loader;
  236. try
  237. {
  238. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::CLIENT_SAVEGAME));
  239. boost::filesystem::path controlServerSaveName;
  240. if (CResourceHandler::get("local")->existsResource(ResourceID(fname, EResType::SERVER_SAVEGAME)))
  241. {
  242. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(fname, EResType::SERVER_SAVEGAME));
  243. }
  244. else// create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  245. {
  246. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  247. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  248. }
  249. if(clientSaveName.empty())
  250. throw std::runtime_error("Cannot open client part of " + fname);
  251. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  252. throw std::runtime_error("Cannot open server part of " + fname);
  253. {
  254. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  255. loadCommonState(checkingLoader);
  256. loader = checkingLoader.decay();
  257. }
  258. logNetwork->infoStream() << "Loaded common part of save " << tmh.getDiff();
  259. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  260. const_cast<CGameInfo*>(CGI)->mh->map = gs->map;
  261. pathInfo = make_unique<CPathsInfo>(getMapSize());
  262. CGI->mh->init();
  263. logNetwork->infoStream() <<"Initing maphandler: "<<tmh.getDiff();
  264. }
  265. catch(std::exception &e)
  266. {
  267. logGlobal->errorStream() << "Cannot load game " << fname << ". Error: " << e.what();
  268. throw; //obviously we cannot continue here
  269. }
  270. /*
  271. if(!server)
  272. player = PlayerColor(player_);
  273. */
  274. std::set<PlayerColor> clientPlayers;
  275. if(server)
  276. serv = sh.connectToServer();
  277. //*loader >> *this;
  278. if(server)
  279. {
  280. tmh.update();
  281. ui8 pom8;
  282. *serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
  283. *serv << fname;
  284. *serv >> pom8;
  285. if(pom8)
  286. throw std::runtime_error("Server cannot open the savegame!");
  287. else
  288. logNetwork->infoStream() << "Server opened savegame properly.";
  289. }
  290. if(server)
  291. {
  292. for(auto & elem : gs->scenarioOps->playerInfos)
  293. {
  294. if(!std::count(humanplayerindices.begin(),humanplayerindices.end(),elem.first.getNum()) || elem.first==player)
  295. clientPlayers.insert(elem.first);
  296. }
  297. clientPlayers.insert(PlayerColor::NEUTRAL);
  298. }
  299. else
  300. {
  301. clientPlayers.insert(player);
  302. }
  303. std::cout << "CLIENTPLAYERS:\n";
  304. for(auto x : clientPlayers)
  305. std::cout << x << std::endl;
  306. std::cout << "ENDCLIENTPLAYERS\n";
  307. serialize(loader->serializer,0,clientPlayers);
  308. *serv << ui32(clientPlayers.size());
  309. for(auto & elem : clientPlayers)
  310. *serv << ui8(elem.getNum());
  311. serv->addStdVecItems(gs); /*why is this here?*/
  312. //*loader >> *this;
  313. logNetwork->infoStream() << "Loaded client part of save " << tmh.getDiff();
  314. logNetwork->infoStream() <<"Sent info to server: "<<tmh.getDiff();
  315. //*serv << clientPlayers;
  316. serv->enableStackSendingByID();
  317. serv->disableSmartPointerSerialization();
  318. // logGlobal->traceStream() << "Objects:";
  319. // for(int i = 0; i < gs->map->objects.size(); i++)
  320. // {
  321. // auto o = gs->map->objects[i];
  322. // if(o)
  323. // logGlobal->traceStream() << boost::format("\tindex=%5d, id=%5d; address=%5d, pos=%s, name=%s") % i % o->id % (int)o.get() % o->pos % o->getHoverText();
  324. // else
  325. // logGlobal->traceStream() << boost::format("\tindex=%5d --- nullptr") % i;
  326. // }
  327. }
  328. #endif
  329. void CClient::newGame( CConnection *con, StartInfo *si )
  330. {
  331. enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
  332. if (con == nullptr)
  333. {
  334. CServerHandler sh;
  335. serv = sh.connectToServer();
  336. }
  337. else
  338. {
  339. serv = con;
  340. networkMode = con->isHost() ? HOST : GUEST;
  341. }
  342. CConnection &c = *serv;
  343. ////////////////////////////////////////////////////
  344. logNetwork->infoStream() <<"\tWill send info to server...";
  345. CStopWatch tmh;
  346. if(networkMode == SINGLE)
  347. {
  348. ui8 pom8;
  349. c << ui8(2) << ui8(1); //new game; one client
  350. c << *si;
  351. c >> pom8;
  352. if(pom8) throw std::runtime_error("Server cannot open the map!");
  353. }
  354. c >> si;
  355. logNetwork->infoStream() <<"\tSending/Getting info to/from the server: "<<tmh.getDiff();
  356. c.enableStackSendingByID();
  357. c.disableSmartPointerSerialization();
  358. // Initialize game state
  359. gs = new CGameState();
  360. logNetwork->infoStream() <<"\tCreating gamestate: "<<tmh.getDiff();
  361. gs->scenarioOps = si;
  362. gs->init(si);
  363. logNetwork->infoStream() <<"Initializing GameState (together): "<<tmh.getDiff();
  364. // Now after possible random map gen, we know exact player count.
  365. // Inform server about how many players client handles
  366. std::set<PlayerColor> myPlayers;
  367. for(auto & elem : gs->scenarioOps->playerInfos)
  368. {
  369. if((networkMode == SINGLE) //single - one client has all player
  370. || (networkMode != SINGLE && serv->connectionID == elem.second.playerID) //multi - client has only "its players"
  371. || (networkMode == HOST && elem.second.playerID == PlayerSettings::PLAYER_AI))//multi - host has all AI players
  372. {
  373. myPlayers.insert(elem.first); //add player
  374. }
  375. }
  376. if(networkMode != GUEST)
  377. myPlayers.insert(PlayerColor::NEUTRAL);
  378. c << myPlayers;
  379. // Init map handler
  380. if(gs->map)
  381. {
  382. const_cast<CGameInfo*>(CGI)->mh = new CMapHandler();
  383. CGI->mh->map = gs->map;
  384. logNetwork->infoStream() << "Creating mapHandler: " << tmh.getDiff();
  385. CGI->mh->init();
  386. pathInfo = make_unique<CPathsInfo>(getMapSize());
  387. logNetwork->infoStream() << "Initializing mapHandler (together): " << tmh.getDiff();
  388. }
  389. int humanPlayers = 0;
  390. for(auto & elem : gs->scenarioOps->playerInfos)//initializing interfaces for players
  391. {
  392. PlayerColor color = elem.first;
  393. gs->currentPlayer = color;
  394. if(!vstd::contains(myPlayers, color))
  395. continue;
  396. logNetwork->traceStream() << "Preparing interface for player " << color;
  397. if(si->mode != StartInfo::DUEL)
  398. {
  399. if(elem.second.playerID == PlayerSettings::PLAYER_AI)
  400. {
  401. auto AiToGive = aiNameForPlayer(elem.second, false);
  402. logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
  403. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  404. }
  405. else
  406. {
  407. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  408. humanPlayers++;
  409. }
  410. }
  411. else
  412. {
  413. std::string AItoGive = aiNameForPlayer(elem.second, true);
  414. installNewBattleInterface(CDynLibHandler::getNewBattleAI(AItoGive), color);
  415. }
  416. }
  417. if(si->mode == StartInfo::DUEL)
  418. {
  419. if(!gNoGUI)
  420. {
  421. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  422. auto p = std::make_shared<CPlayerInterface>(PlayerColor::NEUTRAL);
  423. p->observerInDuelMode = true;
  424. installNewPlayerInterface(p, boost::none);
  425. GH.curInt = p.get();
  426. }
  427. battleStarted(gs->curB);
  428. }
  429. else
  430. {
  431. loadNeutralBattleAI();
  432. }
  433. serv->addStdVecItems(gs);
  434. hotSeat = (humanPlayers > 1);
  435. // std::vector<FileInfo> scriptModules;
  436. // CFileUtility::getFilesWithExt(scriptModules, LIB_DIR "/scripting", "." LIB_EXT);
  437. // for(FileInfo &m : scriptModules)
  438. // {
  439. // CScriptingModule * nm = CDynLibHandler::getNewScriptingModule(m.name);
  440. // privilagedGameEventReceivers.push_back(nm);
  441. // privilagedBattleEventReceivers.push_back(nm);
  442. // nm->giveActionCB(this);
  443. // nm->giveInfoCB(this);
  444. // nm->init();
  445. //
  446. // erm = nm; //something tells me that there'll at most one module and it'll be ERM
  447. // }
  448. }
  449. void CClient::serialize(BinarySerializer & h, const int version)
  450. {
  451. assert(h.saving);
  452. h & hotSeat;
  453. {
  454. ui8 players = playerint.size();
  455. h & players;
  456. for(auto i = playerint.begin(); i != playerint.end(); i++)
  457. {
  458. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  459. assert(i->first == i->second->playerID);
  460. h & i->first & i->second->dllName & i->second->human;
  461. i->second->saveGame(h, version);
  462. }
  463. }
  464. }
  465. void CClient::serialize(BinaryDeserializer & h, const int version)
  466. {
  467. assert(!h.saving);
  468. h & hotSeat;
  469. {
  470. ui8 players = 0; //fix for uninitialized warning
  471. h & players;
  472. for(int i=0; i < players; i++)
  473. {
  474. std::string dllname;
  475. PlayerColor pid;
  476. bool isHuman = false;
  477. h & pid & dllname & isHuman;
  478. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  479. std::shared_ptr<CGameInterface> nInt;
  480. if(dllname.length())
  481. {
  482. if(pid == PlayerColor::NEUTRAL)
  483. {
  484. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  485. //TODO? consider serialization
  486. continue;
  487. }
  488. else
  489. {
  490. assert(!isHuman);
  491. nInt = CDynLibHandler::getNewAI(dllname);
  492. }
  493. }
  494. else
  495. {
  496. assert(isHuman);
  497. nInt = std::make_shared<CPlayerInterface>(pid);
  498. }
  499. nInt->dllName = dllname;
  500. nInt->human = isHuman;
  501. nInt->playerID = pid;
  502. installNewPlayerInterface(nInt, pid);
  503. nInt->loadGame(h, version); //another evil cast, check above
  504. }
  505. if(!vstd::contains(battleints, PlayerColor::NEUTRAL))
  506. loadNeutralBattleAI();
  507. }
  508. }
  509. void CClient::serialize(BinarySerializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  510. {
  511. assert(h.saving);
  512. h & hotSeat;
  513. {
  514. ui8 players = playerint.size();
  515. h & players;
  516. for(auto i = playerint.begin(); i != playerint.end(); i++)
  517. {
  518. LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
  519. assert(i->first == i->second->playerID);
  520. h & i->first & i->second->dllName & i->second->human;
  521. i->second->saveGame(h, version);
  522. }
  523. }
  524. }
  525. void CClient::serialize(BinaryDeserializer & h, const int version, const std::set<PlayerColor> & playerIDs)
  526. {
  527. assert(!h.saving);
  528. h & hotSeat;
  529. {
  530. ui8 players = 0; //fix for uninitialized warning
  531. h & players;
  532. for(int i=0; i < players; i++)
  533. {
  534. std::string dllname;
  535. PlayerColor pid;
  536. bool isHuman = false;
  537. h & pid & dllname & isHuman;
  538. LOG_TRACE_PARAMS(logGlobal, "Loading player %s interface", pid);
  539. std::shared_ptr<CGameInterface> nInt;
  540. if(dllname.length())
  541. {
  542. if(pid == PlayerColor::NEUTRAL)
  543. {
  544. if(playerIDs.count(pid))
  545. installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
  546. //TODO? consider serialization
  547. continue;
  548. }
  549. else
  550. {
  551. assert(!isHuman);
  552. nInt = CDynLibHandler::getNewAI(dllname);
  553. }
  554. }
  555. else
  556. {
  557. assert(isHuman);
  558. nInt = std::make_shared<CPlayerInterface>(pid);
  559. }
  560. nInt->dllName = dllname;
  561. nInt->human = isHuman;
  562. nInt->playerID = pid;
  563. if(playerIDs.count(pid))
  564. installNewPlayerInterface(nInt, pid);
  565. nInt->loadGame(h, version);
  566. }
  567. if(playerIDs.count(PlayerColor::NEUTRAL))
  568. loadNeutralBattleAI();
  569. }
  570. }
  571. void CClient::handlePack( CPack * pack )
  572. {
  573. if(pack == nullptr)
  574. {
  575. logNetwork->error("Dropping nullptr CPack! You should check whether client and server ABI matches.");
  576. return;
  577. }
  578. CBaseForCLApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  579. if(apply)
  580. {
  581. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  582. apply->applyOnClBefore(this, pack);
  583. logNetwork->trace("\tMade first apply on cl");
  584. gs->apply(pack);
  585. logNetwork->trace("\tApplied on gs");
  586. apply->applyOnClAfter(this, pack);
  587. logNetwork->trace("\tMade second apply on cl");
  588. }
  589. else
  590. {
  591. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  592. }
  593. delete pack;
  594. }
  595. void CClient::finishCampaign( std::shared_ptr<CCampaignState> camp )
  596. {
  597. }
  598. void CClient::proposeNextMission(std::shared_ptr<CCampaignState> camp)
  599. {
  600. GH.pushInt(new CBonusSelection(camp));
  601. }
  602. void CClient::stopConnection()
  603. {
  604. terminate = true;
  605. if (serv && serv->isHost()) //request closing connection
  606. {
  607. logNetwork->infoStream() << "Connection has been requested to be closed.";
  608. boost::unique_lock<boost::mutex>(*serv->wmx);
  609. CloseServer close_server;
  610. sendRequest(&close_server, PlayerColor::NEUTRAL);
  611. logNetwork->infoStream() << "Sent closing signal to the server";
  612. }
  613. else
  614. {
  615. LeaveGame leave_Game;
  616. sendRequest(&leave_Game, PlayerColor::NEUTRAL);
  617. logNetwork->infoStream() << "Sent leaving signal to the server";
  618. }
  619. if(connectionHandler)//end connection handler
  620. {
  621. if(connectionHandler->get_id() != boost::this_thread::get_id())
  622. connectionHandler->join();
  623. logNetwork->infoStream() << "Connection handler thread joined";
  624. vstd::clear_pointer(connectionHandler);
  625. }
  626. if (serv) //and delete connection
  627. {
  628. serv->close();
  629. vstd::clear_pointer(serv);
  630. logNetwork->warnStream() << "Our socket has been closed.";
  631. }
  632. }
  633. void CClient::battleStarted(const BattleInfo * info)
  634. {
  635. for(auto &battleCb : battleCallbacks)
  636. {
  637. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  638. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  639. {
  640. battleCb.second->setBattle(info);
  641. }
  642. }
  643. // for(ui8 side : info->sides)
  644. // if(battleCallbacks.count(side))
  645. // battleCallbacks[side]->setBattle(info);
  646. std::shared_ptr<CPlayerInterface> att, def;
  647. auto &leftSide = info->sides[0], &rightSide = info->sides[1];
  648. //If quick combat is not, do not prepare interfaces for battleint
  649. if(!settings["adventure"]["quickCombat"].Bool())
  650. {
  651. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  652. att = std::dynamic_pointer_cast<CPlayerInterface>( playerint[leftSide.color] );
  653. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  654. def = std::dynamic_pointer_cast<CPlayerInterface>( playerint[rightSide.color] );
  655. }
  656. if(!gNoGUI && (!!att || !!def || gs->scenarioOps->mode == StartInfo::DUEL))
  657. {
  658. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  659. auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
  660. Rect((screen->w - 800)/2,
  661. (screen->h - 600)/2, 800, 600), att, def);
  662. GH.pushInt(bi);
  663. }
  664. auto callBattleStart = [&](PlayerColor color, ui8 side){
  665. if(vstd::contains(battleints, color))
  666. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  667. };
  668. callBattleStart(leftSide.color, 0);
  669. callBattleStart(rightSide.color, 1);
  670. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  671. if(info->tacticDistance && vstd::contains(battleints,info->sides[info->tacticsSide].color))
  672. {
  673. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  674. }
  675. }
  676. void CClient::battleFinished()
  677. {
  678. for(auto & side : gs->curB->sides)
  679. if(battleCallbacks.count(side.color))
  680. battleCallbacks[side.color]->setBattle(nullptr);
  681. }
  682. void CClient::loadNeutralBattleAI()
  683. {
  684. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  685. }
  686. void CClient::commitPackage( CPackForClient *pack )
  687. {
  688. CommitPackage cp;
  689. cp.freePack = false;
  690. cp.packToCommit = pack;
  691. sendRequest(&cp, PlayerColor::NEUTRAL);
  692. }
  693. PlayerColor CClient::getLocalPlayer() const
  694. {
  695. if(LOCPLINT)
  696. return LOCPLINT->playerID;
  697. return getCurrentPlayer();
  698. }
  699. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  700. {
  701. setThreadName("CClient::commenceTacticPhaseForInt");
  702. try
  703. {
  704. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  705. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  706. {
  707. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID)));
  708. sendRequest(&ma, battleInt->playerID);
  709. }
  710. }
  711. catch(...)
  712. {
  713. handleException();
  714. }
  715. }
  716. void CClient::invalidatePaths()
  717. {
  718. // turn pathfinding info into invalid. It will be regenerated later
  719. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  720. pathInfo->hero = nullptr;
  721. }
  722. const CPathsInfo * CClient::getPathsInfo(const CGHeroInstance *h)
  723. {
  724. assert(h);
  725. boost::unique_lock<boost::mutex> pathLock(pathInfo->pathMx);
  726. if (pathInfo->hero != h)
  727. {
  728. gs->calculatePaths(h, *pathInfo.get());
  729. }
  730. return pathInfo.get();
  731. }
  732. int CClient::sendRequest(const CPack *request, PlayerColor player)
  733. {
  734. static ui32 requestCounter = 0;
  735. ui32 requestID = requestCounter++;
  736. logNetwork->traceStream() << boost::format("Sending a request \"%s\". It'll have an ID=%d.")
  737. % typeid(*request).name() % requestID;
  738. waitingRequest.pushBack(requestID);
  739. serv->sendPackToServer(*request, player, requestID);
  740. if(vstd::contains(playerint, player))
  741. playerint[player]->requestSent(dynamic_cast<const CPackForServer*>(request), requestID);
  742. return requestID;
  743. }
  744. void CClient::campaignMapFinished( std::shared_ptr<CCampaignState> camp )
  745. {
  746. endGame(false);
  747. GH.curInt = CGPreGame::create();
  748. auto & epilogue = camp->camp->scenarios[camp->mapsConquered.back()].epilog;
  749. auto finisher = [=]()
  750. {
  751. if(camp->mapsRemaining.size())
  752. proposeNextMission(camp);
  753. else
  754. finishCampaign(camp);
  755. };
  756. if(epilogue.hasPrologEpilog)
  757. {
  758. GH.pushInt(new CPrologEpilogVideo(epilogue, finisher));
  759. }
  760. else
  761. {
  762. finisher();
  763. }
  764. }
  765. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color)
  766. {
  767. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  768. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  769. if(!color)
  770. privilagedGameEventReceivers.push_back(gameInterface);
  771. playerint[colorUsed] = gameInterface;
  772. logGlobal->traceStream() << boost::format("\tInitializing the interface for player %s") % colorUsed;
  773. auto cb = std::make_shared<CCallback>(gs, color, this);
  774. callbacks[colorUsed] = cb;
  775. battleCallbacks[colorUsed] = cb;
  776. gameInterface->init(cb);
  777. installNewBattleInterface(gameInterface, color, false);
  778. }
  779. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback /*= true*/)
  780. {
  781. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  782. PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
  783. if(!color)
  784. privilagedBattleEventReceivers.push_back(battleInterface);
  785. battleints[colorUsed] = battleInterface;
  786. if(needCallback)
  787. {
  788. logGlobal->traceStream() << boost::format("\tInitializing the battle interface for player %s") % *color;
  789. auto cbc = std::make_shared<CBattleCallback>(gs, color, this);
  790. battleCallbacks[colorUsed] = cbc;
  791. battleInterface->init(cbc);
  792. }
  793. }
  794. std::string CClient::aiNameForPlayer(const PlayerSettings &ps, bool battleAI)
  795. {
  796. if(ps.name.size())
  797. {
  798. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  799. if (boost::filesystem::exists(aiPath))
  800. return ps.name;
  801. }
  802. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  803. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  804. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  805. //TODO what about human players
  806. if(battleints.size() >= sensibleAILimit)
  807. return badAI;
  808. return goodAI;
  809. }
  810. bool CServerHandler::DO_NOT_START_SERVER = false;
  811. void CServerHandler::startServer()
  812. {
  813. if(DO_NOT_START_SERVER)
  814. return;
  815. th.update();
  816. #ifdef VCMI_ANDROID
  817. CAndroidVMHelper envHelper;
  818. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  819. #else
  820. serverThread = new boost::thread(&CServerHandler::callServer, this); //runs server executable;
  821. #endif
  822. if(verbose)
  823. logNetwork->infoStream() << "Setting up thread calling server: " << th.getDiff();
  824. }
  825. void CServerHandler::waitForServer()
  826. {
  827. if(DO_NOT_START_SERVER)
  828. return;
  829. if(!serverThread)
  830. startServer();
  831. th.update();
  832. #ifndef VCMI_ANDROID
  833. if(shared)
  834. {
  835. intpr::scoped_lock<intpr::interprocess_mutex> slock(shared->sr->mutex);
  836. while(!shared->sr->ready)
  837. {
  838. shared->sr->cond.wait(slock);
  839. }
  840. }
  841. #else
  842. logNetwork->infoStream() << "waiting for server";
  843. while (!androidTestServerReadyFlag.load())
  844. {
  845. logNetwork->infoStream() << "still waiting...";
  846. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  847. }
  848. logNetwork->infoStream() << "waiting for server finished...";
  849. androidTestServerReadyFlag = false;
  850. #endif
  851. if(verbose)
  852. logNetwork->infoStream() << "Waiting for server: " << th.getDiff();
  853. }
  854. CConnection * CServerHandler::connectToServer()
  855. {
  856. #ifndef VCMI_ANDROID
  857. if(shared)
  858. {
  859. if(!shared->sr->ready)
  860. waitForServer();
  861. }
  862. #else
  863. waitForServer();
  864. #endif
  865. th.update(); //put breakpoint here to attach to server before it does something stupid
  866. #ifndef VCMI_ANDROID
  867. CConnection *ret = justConnectToServer(settings["server"]["server"].String(), shared ? shared->sr->port : 0);
  868. #else
  869. CConnection *ret = justConnectToServer(settings["server"]["server"].String());
  870. #endif
  871. if(verbose)
  872. logNetwork->infoStream()<<"\tConnecting to the server: "<<th.getDiff();
  873. return ret;
  874. }
  875. ui16 CServerHandler::getDefaultPort()
  876. {
  877. if(settings["session"]["serverport"].Integer())
  878. return settings["session"]["serverport"].Integer();
  879. else
  880. return settings["server"]["port"].Integer();
  881. }
  882. std::string CServerHandler::getDefaultPortStr()
  883. {
  884. return boost::lexical_cast<std::string>(getDefaultPort());
  885. }
  886. CServerHandler::CServerHandler(bool runServer /*= false*/)
  887. {
  888. serverThread = nullptr;
  889. shared = nullptr;
  890. verbose = true;
  891. #ifndef VCMI_ANDROID
  892. if(DO_NOT_START_SERVER)
  893. return;
  894. boost::interprocess::shared_memory_object::remove("vcmi_memory"); //if the application has previously crashed, the memory may not have been removed. to avoid problems - try to destroy it
  895. try
  896. {
  897. shared = new SharedMem();
  898. }
  899. catch(...)
  900. {
  901. vstd::clear_pointer(shared);
  902. logNetwork->error("Cannot open interprocess memory.");
  903. handleException();
  904. throw;
  905. }
  906. #endif
  907. }
  908. CServerHandler::~CServerHandler()
  909. {
  910. delete shared;
  911. delete serverThread; //detaches, not kills thread
  912. }
  913. void CServerHandler::callServer()
  914. {
  915. #ifndef VCMI_ANDROID
  916. setThreadName("CServerHandler::callServer");
  917. const std::string logName = (VCMIDirs::get().userCachePath() / "server_log.txt").string();
  918. const std::string comm = VCMIDirs::get().serverPath().string()
  919. + " --port=" + getDefaultPortStr()
  920. + " --run-by-client"
  921. + (shared ? " --use-shm" : "")
  922. + " > \"" + logName + '\"';
  923. int result = std::system(comm.c_str());
  924. if (result == 0)
  925. {
  926. logNetwork->infoStream() << "Server closed correctly";
  927. serverAlive.setn(false);
  928. }
  929. else
  930. {
  931. logNetwork->errorStream() << "Error: server failed to close correctly or crashed!";
  932. logNetwork->errorStream() << "Check " << logName << " for more info";
  933. exit(1);// exit in case of error. Othervice without working server VCMI will hang
  934. }
  935. #endif
  936. }
  937. CConnection * CServerHandler::justConnectToServer(const std::string &host, const ui16 port)
  938. {
  939. CConnection *ret = nullptr;
  940. while(!ret)
  941. {
  942. try
  943. {
  944. logNetwork->infoStream() << "Establishing connection...";
  945. ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
  946. port ? port : getDefaultPort(),
  947. NAME);
  948. ret->connectionID = 1; // TODO: Refactoring for the server so IDs set outside of CConnection
  949. }
  950. catch(...)
  951. {
  952. logNetwork->errorStream() << "\nCannot establish connection! Retrying within 2 seconds";
  953. SDL_Delay(2000);
  954. }
  955. }
  956. return ret;
  957. }
  958. #ifdef VCMI_ANDROID
  959. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
  960. {
  961. logNetwork->infoStream() << "Received server ready signal";
  962. androidTestServerReadyFlag.store(true);
  963. }
  964. extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
  965. {
  966. logGlobal->infoStream() << "Received emergency save game request";
  967. if(!LOCPLINT || !LOCPLINT->cb)
  968. {
  969. return false;
  970. }
  971. LOCPLINT->cb->save("Saves/_Android_Autosave");
  972. return true;
  973. }
  974. #endif