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							- #include "StdInc.h"
 
- #include "CObstacleInstance.h"
 
- #include "CHeroHandler.h"
 
- #include "CTownHandler.h"
 
- #include "VCMI_Lib.h"
 
- #include "spells/CSpellHandler.h"
 
- /*
 
-  * CObstacleInstance.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CObstacleInstance::CObstacleInstance()
 
- {
 
- 	obstacleType = USUAL;
 
- 	uniqueID = -1;
 
- 	ID = -1;
 
- }
 
- CObstacleInstance::~CObstacleInstance()
 
- {
 
- }
 
- const CObstacleInfo & CObstacleInstance::getInfo() const
 
- {
 
- 	switch(obstacleType)
 
- 	{
 
- 	case ABSOLUTE_OBSTACLE:
 
- 		return VLC->heroh->absoluteObstacles[ID];
 
- 	case USUAL:
 
- 		return VLC->heroh->obstacles[ID];
 
- 	default:
 
- 		throw std::runtime_error("Unknown obstacle type in CObstacleInstance::getInfo()");
 
- 	}
 
- }
 
- std::vector<BattleHex> CObstacleInstance::getBlockedTiles() const
 
- {
 
- 	if(blocksTiles())
 
- 		return getAffectedTiles();
 
- 	return std::vector<BattleHex>();
 
- }
 
- std::vector<BattleHex> CObstacleInstance::getStoppingTile() const
 
- {
 
- 	if(stopsMovement())
 
- 		return getAffectedTiles();
 
- 	return std::vector<BattleHex>();
 
- }
 
- std::vector<BattleHex> CObstacleInstance::getAffectedTiles() const
 
- {
 
- 	switch(obstacleType)
 
- 	{
 
- 	case ABSOLUTE_OBSTACLE:
 
- 	case USUAL:
 
- 		return getInfo().getBlocked(pos);
 
- 	default:
 
- 		assert(0);
 
- 		return std::vector<BattleHex>();
 
- 	}
 
- }
 
- // bool CObstacleInstance::spellGenerated() const
 
- // {
 
- // 	if(obstacleType == USUAL  ||  obstacleType == ABSOLUTE_OBSTACLE)
 
- // 		return false;
 
- //
 
- // 	return true;
 
- // }
 
- bool CObstacleInstance::visibleForSide(ui8 side, bool hasNativeStack) const
 
- {
 
- 	//by default obstacle is visible for everyone
 
- 	return true;
 
- }
 
- bool CObstacleInstance::stopsMovement() const
 
- {
 
- 	return obstacleType == QUICKSAND  ||  obstacleType == MOAT;
 
- }
 
- bool CObstacleInstance::blocksTiles() const
 
- {
 
- 	return obstacleType == USUAL  ||  obstacleType == ABSOLUTE_OBSTACLE  ||  obstacleType == FORCE_FIELD;
 
- }
 
- SpellCreatedObstacle::SpellCreatedObstacle()
 
- {
 
- 	casterSide = -1;
 
- 	spellLevel = -1;
 
- 	casterSpellPower = -1;
 
- 	turnsRemaining = -1;
 
- 	visibleForAnotherSide = -1;
 
- }
 
- bool SpellCreatedObstacle::visibleForSide(ui8 side, bool hasNativeStack) const
 
- {
 
- 	switch(obstacleType)
 
- 	{
 
- 	case FIRE_WALL:
 
- 	case FORCE_FIELD:
 
- 		//these are always visible
 
- 		return true;
 
- 	case QUICKSAND:
 
- 	case LAND_MINE:
 
- 		//we hide mines and not discovered quicksands
 
- 		//quicksands are visible to the caster or if owned unit stepped into that particular patch
 
- 		//additionally if side has a native unit, mines/quicksands will be visible
 
- 		return casterSide == side  ||  visibleForAnotherSide  ||  hasNativeStack;
 
- 	default:
 
- 		assert(0);
 
- 		return false;
 
- 	}
 
- }
 
- std::vector<BattleHex> SpellCreatedObstacle::getAffectedTiles() const
 
- {
 
- 	switch(obstacleType)
 
- 	{
 
- 	case QUICKSAND:
 
- 	case LAND_MINE:
 
- 	case FIRE_WALL:
 
- 		return std::vector<BattleHex>(1, pos);
 
- 	case FORCE_FIELD:
 
- 		return SpellID(SpellID::FORCE_FIELD).toSpell()->rangeInHexes(pos, spellLevel, casterSide);
 
- 	default:
 
- 		assert(0);
 
- 		return std::vector<BattleHex>();
 
- 	}
 
- }
 
- void SpellCreatedObstacle::battleTurnPassed()
 
- {
 
- 	if(turnsRemaining > 0)
 
- 		turnsRemaining--;
 
- }
 
- std::vector<BattleHex> MoatObstacle::getAffectedTiles() const
 
- {
 
- 	return VLC->townh->factions[ID]->town->moatHexes;
 
- }
 
 
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