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							- /*
 
-  * InfoWindows.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CWindowObject.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../../lib/FunctionList.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGObjectInstance;
 
- class CGTownInstance;
 
- class CGHeroInstance;
 
- class CGGarrison;
 
- class CGCreature;
 
- class CGTeleport;
 
- class CGKeys;
 
- class CGObelisk;
 
- VCMI_LIB_NAMESPACE_END
 
- class CComponent;
 
- class CComponentBox;
 
- class CSelectableComponent;
 
- class CTextBox;
 
- class CButton;
 
- class CFilledTexture;
 
- class FilledTexturePlayerColored;
 
- class TransparentFilledRectangle;
 
- class CMinimapInstance;
 
- class CLabel;
 
- /// text + comp. + ok button
 
- class CInfoWindow : public WindowBase
 
- {
 
- public:
 
- 	using TButtonsInfo = std::vector<std::pair<AnimationPath, CFunctionList<void()>>>;
 
- 	using TCompsInfo = std::vector<std::shared_ptr<CComponent>>;
 
- 	QueryID ID; //for identification
 
- 	std::shared_ptr<CFilledTexture> backgroundTexture;
 
- 	std::shared_ptr<CTextBox> text;
 
- 	std::shared_ptr<CComponentBox> components;
 
- 	std::vector<std::shared_ptr<CButton>> buttons;
 
- 	void close() override;
 
- 	void showAll(Canvas & to) override;
 
- 	void sliderMoved(int to);
 
- 	CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo());
 
- 	CInfoWindow();
 
- 	~CInfoWindow();
 
- 	//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
 
- 	static void showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
 
- 	static void showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
 
- 	static std::shared_ptr<CInfoWindow> create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo());
 
- 	/// create text from title and description: {title}\n\n description
 
- 	static std::string genText(const std::string & title, const std::string & description);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopup : public WindowBase
 
- {
 
- public:
 
- 	bool isPopupWindow() const override;
 
- 	static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);
 
- 	static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps = CInfoWindow::TCompsInfo());
 
- 	static void createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component);
 
- 	static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT);
 
- };
 
- /// popup displayed on R-click
 
- class CRClickPopupInt : public CRClickPopup
 
- {
 
- 	std::shared_ptr<CIntObject> inner;
 
- 	Point dragDistance;
 
- public:
 
- 	CRClickPopupInt(const std::shared_ptr<CIntObject> & our);
 
- 	~CRClickPopupInt();
 
- 	void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
 
- };
 
- /// adventure map popup
 
- class AdventureMapPopup : public CWindowObject
 
- {
 
- 	Point dragDistance;
 
- public:
 
- 	template<typename... Args>
 
- 	AdventureMapPopup(Args&&... args);
 
- 	void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
 
- };
 
- /// popup on adventure map for town\hero and other objects with customized popup content
 
- class CInfoBoxPopup : public AdventureMapPopup
 
- {
 
- 	std::shared_ptr<CIntObject> tooltip;
 
- public:
 
- 	CInfoBoxPopup(Point position, const CGTownInstance * town);
 
- 	CInfoBoxPopup(Point position, const CGHeroInstance * hero);
 
- 	CInfoBoxPopup(Point position, const CGGarrison * garr);
 
- 	CInfoBoxPopup(Point position, const CGCreature * creature);
 
- };
 
- /// component selection window
 
- class CSelWindow : public CInfoWindow
 
- {
 
- public:
 
- 	void madeChoice(); //looks for selected component and calls callback
 
- 	void madeChoiceAndClose();
 
- 	CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
 
- };
 
- class MinimapWithIcons : public CIntObject
 
- {
 
- 	std::shared_ptr<TransparentFilledRectangle> backgroundSurface;
 
- 	std::shared_ptr<TransparentFilledRectangle> backgroundUnderground;
 
- 	std::shared_ptr<CMinimapInstance> surface;
 
- 	std::shared_ptr<CMinimapInstance> undergroud;
 
- 	std::vector<std::shared_ptr<CPicture>> iconsOverlay;
 
- public:
 
- 	MinimapWithIcons(const Point & position);
 
- 	void addIcon(const int3 & coordinates, const ImagePath & image);
 
- };
 
- class TeleporterPopup : public AdventureMapPopup
 
- {
 
- 	std::shared_ptr<FilledTexturePlayerColored> filledBackground;
 
- 	std::shared_ptr<MinimapWithIcons> minimap;
 
- 	std::shared_ptr<CLabel> labelTitle;
 
- public:
 
- 	TeleporterPopup(const Point & position, const CGTeleport * teleporter);
 
- };
 
- class KeymasterPopup : public AdventureMapPopup
 
- {
 
- 	std::shared_ptr<FilledTexturePlayerColored> filledBackground;
 
- 	std::shared_ptr<MinimapWithIcons> minimap;
 
- 	std::shared_ptr<CLabel> labelTitle;
 
- 	std::shared_ptr<CLabel> labelDescription;
 
- public:
 
- 	KeymasterPopup(const Point & position, const CGKeys * keymasterOrGuard);
 
- };
 
- class ObeliskPopup : public AdventureMapPopup
 
- {
 
- 	std::shared_ptr<FilledTexturePlayerColored> filledBackground;
 
- 	std::shared_ptr<MinimapWithIcons> minimap;
 
- 	std::shared_ptr<CLabel> labelTitle;
 
- 	std::shared_ptr<CLabel> labelDescription;
 
- public:
 
- 	ObeliskPopup(const Point & position, const CGObelisk * obelisk);
 
- };
 
 
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