CHeroHandler.cpp 9.6 KB

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  1. #include "StdInc.h"
  2. #include "CHeroHandler.h"
  3. #include "CGeneralTextHandler.h"
  4. #include "Filesystem/CResourceLoader.h"
  5. #include "VCMI_Lib.h"
  6. #include "JsonNode.h"
  7. #include "GameConstants.h"
  8. #include "BattleHex.h"
  9. /*
  10. * CHeroHandler.cpp, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. CHeroClass::CHeroClass()
  19. {
  20. skillLimit = 8;
  21. }
  22. CHeroClass::~CHeroClass()
  23. {
  24. }
  25. int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
  26. {
  27. if(possibles.size()==1)
  28. return *possibles.begin();
  29. int totalProb = 0;
  30. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  31. {
  32. totalProb += proSec[*i];
  33. }
  34. int ran = rand()%totalProb;
  35. for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
  36. {
  37. ran -= proSec[*i];
  38. if(ran<0)
  39. return *i;
  40. }
  41. throw std::runtime_error("Cannot pick secondary skill!");
  42. }
  43. EAlignment::EAlignment CHeroClass::getAlignment()
  44. {
  45. return (EAlignment::EAlignment)alignment;
  46. }
  47. std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
  48. {
  49. std::vector<BattleHex> ret;
  50. if(isAbsoluteObstacle)
  51. {
  52. assert(!hex.isValid());
  53. range::copy(blockedTiles, std::back_inserter(ret));
  54. return ret;
  55. }
  56. BOOST_FOREACH(int offset, blockedTiles)
  57. {
  58. BattleHex toBlock = hex + offset;
  59. if((hex.getY() & 1) && !(toBlock.getY() & 1))
  60. toBlock += BattleHex::LEFT;
  61. if(!toBlock.isValid())
  62. tlog1 << "Misplaced obstacle!\n";
  63. else
  64. ret.push_back(toBlock);
  65. }
  66. return ret;
  67. }
  68. bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
  69. {
  70. if(specialBattlefield != -1)
  71. return vstd::contains(allowedSpecialBfields, specialBattlefield);
  72. return vstd::contains(allowedTerrains, terrainType);
  73. }
  74. CHeroHandler::~CHeroHandler()
  75. {
  76. for (int i = 0; i < heroes.size(); i++)
  77. heroes[i].dellNull();
  78. for (int i = 0; i < heroClasses.size(); i++)
  79. delete heroClasses[i];
  80. }
  81. CHeroHandler::CHeroHandler()
  82. {}
  83. void CHeroHandler::loadObstacles()
  84. {
  85. auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
  86. {
  87. BOOST_FOREACH(const JsonNode &obs, node.Vector())
  88. {
  89. int ID = obs["id"].Float();
  90. CObstacleInfo & obi = out[ID];
  91. obi.ID = ID;
  92. obi.defName = obs["defname"].String();
  93. obi.width = obs["width"].Float();
  94. obi.height = obs["height"].Float();
  95. obi.allowedTerrains = obs["allowedTerrain"].StdVector<ui8>();
  96. obi.allowedSpecialBfields = obs["specialBattlefields"].StdVector<ui8>();
  97. obi.blockedTiles = obs["blockedTiles"].StdVector<si16>();
  98. obi.isAbsoluteObstacle = absolute;
  99. }
  100. };
  101. const JsonNode config(ResourceID("config/obstacles.json"));
  102. loadObstacles(config["obstacles"], false, obstacles);
  103. loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
  104. //loadObstacles(config["moats"], true, moats);
  105. }
  106. void CHeroHandler::loadPuzzleInfo()
  107. {
  108. const JsonNode config(ResourceID("config/puzzle_map.json"));
  109. int faction = 0;
  110. BOOST_FOREACH(const JsonNode &puzzle, config["puzzles"].Vector())
  111. {
  112. int idx = 0;
  113. BOOST_FOREACH(const JsonNode &piece, puzzle.Vector())
  114. {
  115. SPuzzleInfo spi;
  116. spi.x = piece["x"].Float();
  117. spi.y = piece["y"].Float();
  118. spi.whenUncovered = piece["order"].Float();
  119. spi.number = idx;
  120. // filename calculation
  121. std::ostringstream suffix;
  122. suffix << std::setfill('0') << std::setw(2);
  123. suffix << idx << ".BMP";
  124. static const std::string factionToInfix[GameConstants::F_NUMBER] = {"CAS", "RAM", "TOW", "INF", "NEC", "DUN", "STR", "FOR", "ELE"};
  125. spi.filename = "PUZ" + factionToInfix[faction] + suffix.str();
  126. puzzleInfo[faction].push_back(spi);
  127. idx ++;
  128. }
  129. assert(idx == PUZZLES_PER_FACTION);
  130. faction ++;
  131. }
  132. assert(faction == GameConstants::F_NUMBER);
  133. }
  134. void CHeroHandler::loadHeroes()
  135. {
  136. VLC->heroh = this;
  137. CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
  138. parser.endLine(); //ignore header
  139. parser.endLine();
  140. for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
  141. {
  142. CHero * hero = new CHero;
  143. hero->name = parser.readString();
  144. for(int x=0;x<3;x++)
  145. {
  146. hero->lowStack[x] = parser.readNumber();
  147. hero->highStack[x] = parser.readNumber();
  148. hero->refTypeStack[x] = parser.readString();
  149. boost::algorithm::replace_all(hero->refTypeStack[x], " ", ""); //remove spaces
  150. }
  151. parser.endLine();
  152. hero->ID = heroes.size();
  153. heroes.push_back(hero);
  154. }
  155. // Load heroes information
  156. const JsonNode config(ResourceID("config/heroes.json"));
  157. BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector()) {
  158. int hid = hero["id"].Float();
  159. const JsonNode *value;
  160. // sex: 0=male, 1=female
  161. heroes[hid]->sex = !!hero["female"].Bool();
  162. heroes[hid]->heroType = CHero::EHeroClasses((int)hero["class"].Float());
  163. BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
  164. heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
  165. }
  166. value = &hero["spell"];
  167. if (!value->isNull()) {
  168. heroes[hid]->startingSpell = value->Float();
  169. }
  170. BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
  171. {
  172. SSpecialtyInfo dummy;
  173. dummy.type = specialty["type"].Float();
  174. dummy.val = specialty["val"].Float();
  175. dummy.subtype = specialty["subtype"].Float();
  176. dummy.additionalinfo = specialty["info"].Float();
  177. heroes[hid]->spec.push_back(dummy); //put a copy of dummy
  178. }
  179. }
  180. loadHeroClasses();
  181. initHeroClasses();
  182. expPerLevel.push_back(0);
  183. expPerLevel.push_back(1000);
  184. expPerLevel.push_back(2000);
  185. expPerLevel.push_back(3200);
  186. expPerLevel.push_back(4600);
  187. expPerLevel.push_back(6200);
  188. expPerLevel.push_back(8000);
  189. expPerLevel.push_back(10000);
  190. expPerLevel.push_back(12200);
  191. expPerLevel.push_back(14700);
  192. expPerLevel.push_back(17500);
  193. expPerLevel.push_back(20600);
  194. expPerLevel.push_back(24320);
  195. expPerLevel.push_back(28784);
  196. expPerLevel.push_back(34140);
  197. while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
  198. {
  199. int i = expPerLevel.size() - 1;
  200. expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
  201. }
  202. expPerLevel.pop_back();//last value is broken
  203. CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
  204. ballParser.endLine(); //header
  205. ballParser.endLine();
  206. do
  207. {
  208. ballParser.readString();
  209. ballParser.readString();
  210. CHeroHandler::SBallisticsLevelInfo bli;
  211. bli.keep = ballParser.readNumber();
  212. bli.tower = ballParser.readNumber();
  213. bli.gate = ballParser.readNumber();
  214. bli.wall = ballParser.readNumber();
  215. bli.shots = ballParser.readNumber();
  216. bli.noDmg = ballParser.readNumber();
  217. bli.oneDmg = ballParser.readNumber();
  218. bli.twoDmg = ballParser.readNumber();
  219. bli.sum = ballParser.readNumber();
  220. ballistics.push_back(bli);
  221. }
  222. while (ballParser.endLine());
  223. }
  224. void CHeroHandler::loadHeroClasses()
  225. {
  226. CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
  227. parser.endLine(); // header
  228. parser.endLine();
  229. do
  230. {
  231. CHeroClass * hc = new CHeroClass;
  232. hc->alignment = heroClasses.size() / 6;
  233. hc->name = parser.readString();
  234. hc->aggression = parser.readNumber();
  235. hc->initialAttack = parser.readNumber();
  236. hc->initialDefence = parser.readNumber();
  237. hc->initialPower = parser.readNumber();
  238. hc->initialKnowledge = parser.readNumber();
  239. hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
  240. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  241. {
  242. hc->primChance[x].first = parser.readNumber();
  243. }
  244. for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
  245. {
  246. hc->primChance[x].second = parser.readNumber();
  247. }
  248. hc->proSec.resize(GameConstants::SKILL_QUANTITY);
  249. for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
  250. {
  251. hc->proSec[dd] = parser.readNumber();
  252. }
  253. for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
  254. {
  255. hc->selectionProbability[dd] = parser.readNumber();
  256. }
  257. heroClasses.push_back(hc);
  258. }
  259. while (parser.endLine() && !parser.isNextEntryEmpty());
  260. }
  261. void CHeroHandler::initHeroClasses()
  262. {
  263. for(int gg=0; gg<heroes.size(); ++gg)
  264. {
  265. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  266. }
  267. loadTerrains();
  268. }
  269. ui32 CHeroHandler::level (ui64 experience) const
  270. {
  271. int i;
  272. if (experience <= expPerLevel.back())
  273. {
  274. for (i = expPerLevel.size()-1; experience < expPerLevel[i]; i--);
  275. return i + 1;
  276. }
  277. else
  278. {
  279. i = expPerLevel.size() - 1;
  280. while (experience > reqExp (i))
  281. i++;
  282. return i;
  283. }
  284. }
  285. ui64 CHeroHandler::reqExp (ui32 level) const
  286. {
  287. if(!level)
  288. return 0;
  289. if (level <= expPerLevel.size())
  290. {
  291. return expPerLevel[level-1];
  292. }
  293. else
  294. {
  295. tlog3 << "A hero has reached unsupported amount of experience\n";
  296. return expPerLevel[expPerLevel.size()-1];
  297. }
  298. }
  299. void CHeroHandler::loadTerrains()
  300. {
  301. int faction = 0;
  302. const JsonNode config(ResourceID("config/terrains.json"));
  303. nativeTerrains.resize(GameConstants::F_NUMBER);
  304. BOOST_FOREACH(const JsonNode &terrain, config["terrains"].Vector()) {
  305. BOOST_FOREACH(const JsonNode &cost, terrain["costs"].Vector()) {
  306. int curCost = cost.Float();
  307. heroClasses[2*faction]->terrCosts.push_back(curCost);
  308. heroClasses[2*faction+1]->terrCosts.push_back(curCost);
  309. }
  310. nativeTerrains[faction] = terrain["native"].Float();
  311. faction ++;
  312. }
  313. assert(faction == GameConstants::F_NUMBER);
  314. }
  315. CHero::CHero()
  316. {
  317. startingSpell = -1;
  318. sex = 0xff;
  319. }
  320. CHero::~CHero()
  321. {
  322. }