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Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "../lib/mapObjects/CObjectClassesHandler.h"
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = nullptr;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  44. std::string pals((char*)textFile.first.get(), textFile.second);
  45. playerColorPalette = new SDL_Color[256];
  46. neutralColor = new SDL_Color;
  47. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  48. int startPoint = 24; //beginning byte; used to read
  49. for(int i=0; i<256; ++i)
  50. {
  51. SDL_Color col;
  52. col.r = pals[startPoint++];
  53. col.g = pals[startPoint++];
  54. col.b = pals[startPoint++];
  55. CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
  56. startPoint++;
  57. playerColorPalette[i] = col;
  58. }
  59. neutralColorPalette = new SDL_Color[32];
  60. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  61. CBinaryReader reader(stream.get());
  62. for(int i=0; i<32; ++i)
  63. {
  64. neutralColorPalette[i].r = reader.readUInt8();
  65. neutralColorPalette[i].g = reader.readUInt8();
  66. neutralColorPalette[i].b = reader.readUInt8();
  67. reader.readUInt8(); // this is "flags" entry, not alpha
  68. CSDL_Ext::colorSetAlpha(neutralColorPalette[i], SDL_ALPHA_OPAQUE);
  69. }
  70. //colors initialization
  71. SDL_Color colors[] = {
  72. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  73. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  74. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  75. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  76. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  77. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  78. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  79. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  80. for(int i=0;i<8;i++)
  81. {
  82. playerColors[i] = colors[i];
  83. }
  84. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
  85. CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
  86. }
  87. void Graphics::initializeBattleGraphics()
  88. {
  89. const JsonNode config(ResourceID("config/battles_graphics.json"));
  90. // Reserve enough space for the terrains
  91. int idx = config["backgrounds"].Vector().size();
  92. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  93. idx = 1;
  94. for(const JsonNode &t : config["backgrounds"].Vector()) {
  95. battleBacks[idx].push_back(t.String());
  96. idx++;
  97. }
  98. //initialization of AC->def name mapping
  99. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  100. int ACid = ac["id"].Float();
  101. std::vector< std::string > toAdd;
  102. for(const JsonNode &defname : ac["defnames"].Vector()) {
  103. toAdd.push_back(defname.String());
  104. }
  105. battleACToDef[ACid] = toAdd;
  106. }
  107. }
  108. Graphics::Graphics()
  109. {
  110. #if 0
  111. std::vector<Task> tasks; //preparing list of graphics to load
  112. tasks += std::bind(&Graphics::loadFonts,this);
  113. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  114. tasks += std::bind(&Graphics::loadHeroFlags,this);
  115. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  116. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  117. tasks += std::bind(&Graphics::initializeImageLists,this);
  118. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  119. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  120. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  121. th.run();
  122. #else
  123. loadFonts();
  124. loadPaletteAndColors();
  125. loadHeroFlags();
  126. initializeBattleGraphics();
  127. loadErmuToPicture();
  128. initializeImageLists();
  129. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  130. heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
  131. #endif
  132. for(auto & elem : heroMoveArrows->ourImages)
  133. {
  134. CSDL_Ext::alphaTransform(elem.bitmap);
  135. }
  136. }
  137. void Graphics::loadHeroAnims()
  138. {
  139. //first - group number to be rotated1, second - group number after rotation1
  140. std::vector<std::pair<int,int> > rotations =
  141. {
  142. {6,10}, {7,11}, {8,12}, {1,13},
  143. {2,14}, {3,15}
  144. };
  145. for(auto & elem : CGI->heroh->classes.heroClasses)
  146. {
  147. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  148. {
  149. if (!heroAnims.count(templ.animationFile))
  150. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  151. }
  152. }
  153. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  154. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  155. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  156. }
  157. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  158. {
  159. CDefEssential *anim = CDefHandler::giveDefEss(name);
  160. int pom = 0; //how many groups has been rotated
  161. for(int o=7; pom<6; ++o)
  162. {
  163. for(int p=0;p<6;p++)
  164. {
  165. if(anim->ourImages[o].groupNumber == rotations[p].first)
  166. {
  167. for(int e=0; e<8; ++e)
  168. {
  169. Cimage nci;
  170. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  171. nci.groupNumber = rotations[p].second;
  172. nci.imName = std::string();
  173. anim->ourImages.push_back(nci);
  174. if(pom>2) //we need only one frame for groups 13/14/15
  175. break;
  176. }
  177. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  178. o+=8;
  179. else //there is only one frame of 1/2/3
  180. o+=1;
  181. ++pom;
  182. if(p==2 && pom<4) //group1 starts at index 1
  183. o = 1;
  184. }
  185. }
  186. }
  187. for(auto & elem : anim->ourImages)
  188. {
  189. CSDL_Ext::alphaTransform(elem.bitmap);
  190. }
  191. return anim;
  192. }
  193. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  194. {
  195. for(int i=0;i<8;i++)
  196. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  197. //first - group number to be rotated1, second - group number after rotation1
  198. std::vector<std::pair<int,int> > rotations =
  199. {
  200. {6,10}, {7,11}, {8,12}
  201. };
  202. for(int q=0; q<8; ++q)
  203. {
  204. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  205. for(size_t o=0; o<curImgs.size(); ++o)
  206. {
  207. for(auto & rotation : rotations)
  208. {
  209. if(curImgs[o].groupNumber==rotation.first)
  210. {
  211. for(int e=0; e<8; ++e)
  212. {
  213. Cimage nci;
  214. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  215. nci.groupNumber = rotation.second;
  216. nci.imName = std::string();
  217. curImgs.push_back(nci);
  218. }
  219. o+=8;
  220. }
  221. }
  222. }
  223. if (mode)
  224. {
  225. for(size_t o=0; o<curImgs.size(); ++o)
  226. {
  227. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  228. {
  229. for(int e=0; e<8; ++e)
  230. {
  231. Cimage nci;
  232. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  233. nci.groupNumber = 12 + curImgs[o].groupNumber;
  234. nci.imName = std::string();
  235. curImgs.push_back(nci);
  236. }
  237. o+=8;
  238. }
  239. }
  240. }
  241. for(auto & curImg : curImgs)
  242. {
  243. CSDL_Ext::setDefaultColorKey(curImg.bitmap);
  244. #ifndef VCMI_SDL1
  245. SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
  246. #endif
  247. }
  248. }
  249. }
  250. void Graphics::loadHeroFlags()
  251. {
  252. CStopWatch th;
  253. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4] =
  254. {
  255. {
  256. &Graphics::flags1,
  257. {"ABF01L.DEF","ABF01G.DEF","ABF01R.DEF","ABF01D.DEF","ABF01B.DEF",
  258. "ABF01P.DEF","ABF01W.DEF","ABF01K.DEF"}
  259. },
  260. {
  261. &Graphics::flags2,
  262. {"ABF02L.DEF","ABF02G.DEF","ABF02R.DEF","ABF02D.DEF","ABF02B.DEF",
  263. "ABF02P.DEF","ABF02W.DEF","ABF02K.DEF"}
  264. },
  265. {
  266. &Graphics::flags3,
  267. {"ABF03L.DEF","ABF03G.DEF","ABF03R.DEF","ABF03D.DEF","ABF03B.DEF",
  268. "ABF03P.DEF","ABF03W.DEF","ABF03K.DEF"}
  269. },
  270. {
  271. &Graphics::flags4,
  272. {"AF00.DEF","AF01.DEF","AF02.DEF","AF03.DEF","AF04.DEF",
  273. "AF05.DEF","AF06.DEF","AF07.DEF"}
  274. }
  275. };
  276. #if 0
  277. boost::thread_group grupa;
  278. for(int g=3; g>=0; --g)
  279. {
  280. grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
  281. }
  282. grupa.join_all();
  283. #else
  284. for(auto p: pr)
  285. {
  286. loadHeroFlagsDetail(p,true);
  287. }
  288. #endif
  289. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  290. }
  291. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  292. {
  293. if(sur->format->palette)
  294. {
  295. SDL_Color *palette = nullptr;
  296. if(player < PlayerColor::PLAYER_LIMIT)
  297. {
  298. palette = playerColorPalette + 32*player.getNum();
  299. }
  300. else if(player == PlayerColor::NEUTRAL)
  301. {
  302. palette = neutralColorPalette;
  303. }
  304. else
  305. {
  306. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  307. return;
  308. }
  309. SDL_SetColors(sur, palette, 224, 32);
  310. }
  311. else
  312. {
  313. //TODO: implement. H3 method works only for images with palettes.
  314. // Add some kind of player-colored overlay?
  315. // Or keep palette approach here and replace only colors of specific value(s)
  316. // Or just wait for OpenGL support?
  317. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  318. }
  319. }
  320. void Graphics::loadFonts()
  321. {
  322. const JsonNode config(ResourceID("config/fonts.json"));
  323. const JsonVector & bmpConf = config["bitmap"].Vector();
  324. const JsonNode & ttfConf = config["trueType"];
  325. const JsonNode & hanConf = config["bitmapHan"];
  326. assert(bmpConf.size() == FONTS_NUMBER);
  327. for (size_t i=0; i<FONTS_NUMBER; i++)
  328. {
  329. std::string filename = bmpConf[i].String();
  330. if (!hanConf[filename].isNull())
  331. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  332. else if (!ttfConf[filename].isNull()) // no ttf override
  333. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  334. else
  335. fonts[i] = new CBitmapFont(filename);
  336. }
  337. }
  338. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  339. {
  340. return advmapobjGraphics[obj->appearance.animationFile];
  341. }
  342. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  343. {
  344. return advmapobjGraphics[info.animationFile];
  345. }
  346. void Graphics::loadErmuToPicture()
  347. {
  348. //loading ERMU to picture
  349. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  350. int etp_idx = 0;
  351. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  352. int idx = 0;
  353. for(const JsonNode &n : etp.Vector()) {
  354. ERMUtoPicture[idx][etp_idx] = n.String();
  355. idx ++;
  356. }
  357. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  358. etp_idx ++;
  359. }
  360. assert (etp_idx == 44);
  361. }
  362. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  363. {
  364. if (!imageName.empty())
  365. {
  366. JsonNode entry;
  367. entry["frame"].Float() = index;
  368. entry["file"].String() = imageName;
  369. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  370. }
  371. }
  372. void Graphics::initializeImageLists()
  373. {
  374. for(const CCreature * creature : CGI->creh->creatures)
  375. {
  376. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  377. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  378. }
  379. for(const CHero * hero : CGI->heroh->heroes)
  380. {
  381. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  382. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  383. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  384. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  385. }
  386. for(const CArtifact * art : CGI->arth->artifacts)
  387. {
  388. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  389. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  390. }
  391. for(const CFaction * faction : CGI->townh->factions)
  392. {
  393. if (faction->town)
  394. {
  395. auto & info = faction->town->clientInfo;
  396. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  397. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  398. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  399. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  400. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  401. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  402. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  403. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  404. }
  405. }
  406. for(const CSpell * spell : CGI->spellh->objects)
  407. {
  408. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  409. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  410. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  411. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  412. }
  413. }