CRmgTemplateStorage.cpp 11 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "../filesystem/Filesystem.h"
  15. #include "../JsonNode.h"
  16. #include "../mapping/CMap.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CTownHandler.h"
  19. #include "../GameConstants.h"
  20. #include "../StringConstants.h"
  21. const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
  22. {
  23. return templates;
  24. }
  25. void CJsonRmgTemplateLoader::loadTemplates()
  26. {
  27. const JsonNode rootNode(ResourceID("config/rmg.json"));
  28. for(const auto & templatePair : rootNode.Struct())
  29. {
  30. auto tpl = new CRmgTemplate();
  31. try
  32. {
  33. tpl->setName(templatePair.first);
  34. const auto & templateNode = templatePair.second;
  35. // Parse main template data
  36. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  37. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  38. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  39. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  40. // Parse zones
  41. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  42. for(const auto & zonePair : templateNode["zones"].Struct())
  43. {
  44. auto zone = new CRmgTemplateZone();
  45. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  46. zone->setId(zoneId);
  47. const auto & zoneNode = zonePair.second;
  48. zone->setType(parseZoneType(zoneNode["type"].String()));
  49. zone->setSize(zoneNode["size"].Float());
  50. if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  51. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  52. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  53. zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
  54. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  55. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  56. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  57. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  58. const std::string monsterStrength = zoneNode["monsters"].String();
  59. if (monsterStrength == "weak")
  60. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  61. else if (monsterStrength == "normal")
  62. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  63. else if (monsterStrength == "strong")
  64. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  65. else
  66. throw (rmgException("incorrect monster power"));
  67. if (!zoneNode["mines"].isNull())
  68. {
  69. auto mines = zoneNode["mines"].Struct();
  70. //FIXME: maybe there is a smarter way to parse it already?
  71. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  72. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  73. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  74. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  75. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  76. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  77. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  78. //TODO: Mithril
  79. }
  80. //treasures
  81. if (!zoneNode["treasure"].isNull())
  82. {
  83. int totalDensity = 0;
  84. //TODO: parse vector of different treasure settings
  85. if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  86. {
  87. auto treasureInfo = zoneNode["treasure"].Struct();
  88. {
  89. CTreasureInfo ti;
  90. ti.min = treasureInfo["min"].Float();
  91. ti.max = treasureInfo["max"].Float();
  92. ti.density = treasureInfo["density"].Float(); //TODO: use me
  93. totalDensity += ti.density;
  94. ti.threshold = totalDensity;
  95. zone->addTreasureInfo(ti);
  96. }
  97. }
  98. else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  99. {
  100. for (auto treasureInfo : zoneNode["treasure"].Vector())
  101. {
  102. CTreasureInfo ti;
  103. ti.min = treasureInfo["min"].Float();
  104. ti.max = treasureInfo["max"].Float();
  105. ti.density = treasureInfo["density"].Float();
  106. totalDensity += ti.density;
  107. ti.threshold = totalDensity;
  108. zone->addTreasureInfo(ti);
  109. }
  110. }
  111. zone->setTotalDensity (totalDensity);
  112. }
  113. zones[zone->getId()] = zone;
  114. }
  115. //copy settings from already parsed zones
  116. for (const auto & zonePair : templateNode["zones"].Struct())
  117. {
  118. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  119. auto zone = zones[zoneId];
  120. const auto & zoneNode = zonePair.second;
  121. if (!zoneNode["terrainTypeLikeZone"].isNull())
  122. zone->setTerrainTypes (zones[zoneNode["terrainTypeLikeZone"].Float()]->getTerrainTypes());
  123. if (!zoneNode["townTypeLikeZone"].isNull())
  124. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  125. if (!zoneNode["treasureLikeZone"].isNull())
  126. {
  127. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  128. {
  129. zone->addTreasureInfo(treasureInfo);
  130. }
  131. zone->setTotalDensity (zones[zoneNode["treasureLikeZone"].Float()]->getTotalDensity());
  132. }
  133. if (!zoneNode["minesLikeZone"].isNull())
  134. {
  135. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  136. {
  137. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  138. }
  139. }
  140. }
  141. tpl->setZones(zones);
  142. // Parse connections
  143. std::list<CRmgTemplateZoneConnection> connections;
  144. for(const auto & connPair : templateNode["connections"].Vector())
  145. {
  146. CRmgTemplateZoneConnection conn;
  147. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  148. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  149. conn.setGuardStrength(connPair["guard"].Float());
  150. connections.push_back(conn);
  151. }
  152. tpl->setConnections(connections);
  153. {
  154. auto zones = tpl->getZones();
  155. for (auto con : tpl->getConnections())
  156. {
  157. auto idA = con.getZoneA()->getId();
  158. auto idB = con.getZoneB()->getId();
  159. zones[idA]->addConnection(idB);
  160. zones[idB]->addConnection(idA);
  161. }
  162. }
  163. tpl->validate();
  164. templates[tpl->getName()] = tpl;
  165. }
  166. catch(const std::exception & e)
  167. {
  168. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  169. }
  170. }
  171. }
  172. CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
  173. {
  174. CRmgTemplate::CSize size;
  175. if(text.empty()) return size;
  176. std::vector<std::string> parts;
  177. boost::split(parts, text, boost::is_any_of("+"));
  178. static const std::map<std::string, int> mapSizeMapping =
  179. {
  180. {"s", CMapHeader::MAP_SIZE_SMALL},
  181. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  182. {"l", CMapHeader::MAP_SIZE_LARGE},
  183. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  184. };
  185. auto it = mapSizeMapping.find(parts[0]);
  186. if(it == mapSizeMapping.end())
  187. {
  188. // Map size is given as a number representation
  189. const auto & numericalRep = parts[0];
  190. parts.clear();
  191. boost::split(parts, numericalRep, boost::is_any_of("x"));
  192. assert(parts.size() == 3);
  193. size.setWidth(boost::lexical_cast<int>(parts[0]));
  194. size.setHeight(boost::lexical_cast<int>(parts[1]));
  195. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  196. }
  197. else
  198. {
  199. size.setWidth(it->second);
  200. size.setHeight(it->second);
  201. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  202. }
  203. return size;
  204. }
  205. ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
  206. {
  207. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  208. {
  209. {"playerStart", ETemplateZoneType::PLAYER_START},
  210. {"cpuStart", ETemplateZoneType::CPU_START},
  211. {"treasure", ETemplateZoneType::TREASURE},
  212. {"junction", ETemplateZoneType::JUNCTION},
  213. };
  214. auto it = zoneTypeMapping.find(type);
  215. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  216. return it->second;
  217. }
  218. CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
  219. {
  220. CRmgTemplateZone::CTownInfo towns;
  221. towns.setTownCount(node["towns"].Float());
  222. towns.setCastleCount(node["castles"].Float());
  223. towns.setTownDensity(node["townDensity"].Float());
  224. towns.setCastleDensity(node["castleDensity"].Float());
  225. return towns;
  226. }
  227. std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  228. {
  229. std::set<TFaction> townTypes;
  230. for(const auto & townTypeNode : townTypesVector)
  231. {
  232. auto townTypeStr = townTypeNode.String();
  233. if(townTypeStr == "all") return defaultTownTypes;
  234. bool foundFaction = false;
  235. for(auto factionPtr : VLC->townh->factions)
  236. {
  237. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  238. {
  239. townTypes.insert(factionPtr->index);
  240. foundFaction = true;
  241. }
  242. }
  243. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  244. }
  245. return townTypes;
  246. }
  247. std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  248. {
  249. std::set<ETerrainType> terTypes;
  250. if (terTypeStrings.empty()) //nothing was specified
  251. return defaultTerrainTypes;
  252. for(const auto & node : terTypeStrings)
  253. {
  254. const auto & terTypeStr = node.String();
  255. if(terTypeStr == "all") return defaultTerrainTypes;
  256. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  257. if (pos != -1)
  258. {
  259. terTypes.insert(ETerrainType(pos));
  260. }
  261. else
  262. {
  263. throw std::runtime_error("Terrain type is invalid.");
  264. }
  265. }
  266. return terTypes;
  267. }
  268. CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
  269. {
  270. CRmgTemplate::CPlayerCountRange playerRange;
  271. if(players.empty())
  272. {
  273. playerRange.addNumber(0);
  274. return playerRange;
  275. }
  276. std::vector<std::string> commaParts;
  277. boost::split(commaParts, players, boost::is_any_of(","));
  278. for(const auto & commaPart : commaParts)
  279. {
  280. std::vector<std::string> rangeParts;
  281. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  282. if(rangeParts.size() == 2)
  283. {
  284. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  285. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  286. playerRange.addRange(lower, upper);
  287. }
  288. else if(rangeParts.size() == 1)
  289. {
  290. auto val = boost::lexical_cast<int>(rangeParts.front());
  291. playerRange.addNumber(val);
  292. }
  293. }
  294. return playerRange;
  295. }
  296. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  297. {
  298. return templates;
  299. }
  300. CRmgTemplateStorage::CRmgTemplateStorage()
  301. {
  302. auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
  303. jsonLoader->loadTemplates();
  304. const auto & tpls = jsonLoader->getTemplates();
  305. templates.insert(tpls.begin(), tpls.end());
  306. }
  307. CRmgTemplateStorage::~CRmgTemplateStorage()
  308. {
  309. for (auto & pair : templates) delete pair.second;
  310. }