Graphics.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CBinaryReader.h"
  5. #include "CDefHandler.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include <SDL_ttf.h>
  8. #include "../lib/CThreadHelper.h"
  9. #include "CGameInfo.h"
  10. #include "../lib/VCMI_Lib.h"
  11. #include "../CCallback.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. #include "CAnimation.h"
  24. #include "../lib/mapObjects/CObjectClassesHandler.h"
  25. using namespace boost::assign;
  26. using namespace CSDL_Ext;
  27. #ifdef min
  28. #undef min
  29. #endif
  30. #ifdef max
  31. #undef max
  32. #endif
  33. /*
  34. * Graphics.cpp, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. Graphics * graphics = nullptr;
  43. void Graphics::loadPaletteAndColors()
  44. {
  45. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
  46. std::string pals((char*)textFile.first.get(), textFile.second);
  47. playerColorPalette = new SDL_Color[256];
  48. neutralColor = new SDL_Color;
  49. playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
  50. int startPoint = 24; //beginning byte; used to read
  51. for(int i=0; i<256; ++i)
  52. {
  53. SDL_Color col;
  54. col.r = pals[startPoint++];
  55. col.g = pals[startPoint++];
  56. col.b = pals[startPoint++];
  57. CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
  58. startPoint++;
  59. playerColorPalette[i] = col;
  60. }
  61. neutralColorPalette = new SDL_Color[32];
  62. auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
  63. CBinaryReader reader(stream.get());
  64. for(int i=0; i<32; ++i)
  65. {
  66. neutralColorPalette[i].r = reader.readUInt8();
  67. neutralColorPalette[i].g = reader.readUInt8();
  68. neutralColorPalette[i].b = reader.readUInt8();
  69. reader.readUInt8(); // this is "flags" entry, not alpha
  70. CSDL_Ext::colorSetAlpha(neutralColorPalette[i], SDL_ALPHA_OPAQUE);
  71. }
  72. //colors initialization
  73. SDL_Color colors[] = {
  74. {0xff,0, 0, SDL_ALPHA_OPAQUE},
  75. {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
  76. {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
  77. {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
  78. {0xff,0x84,0, SDL_ALPHA_OPAQUE},
  79. {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
  80. {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
  81. {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
  82. for(int i=0;i<8;i++)
  83. {
  84. playerColors[i] = colors[i];
  85. }
  86. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
  87. CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
  88. }
  89. void Graphics::initializeBattleGraphics()
  90. {
  91. const JsonNode config(ResourceID("config/battles_graphics.json"));
  92. // Reserve enough space for the terrains
  93. int idx = config["backgrounds"].Vector().size();
  94. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  95. idx = 1;
  96. for(const JsonNode &t : config["backgrounds"].Vector()) {
  97. battleBacks[idx].push_back(t.String());
  98. idx++;
  99. }
  100. //initialization of AC->def name mapping
  101. for(const JsonNode &ac : config["ac_mapping"].Vector()) {
  102. int ACid = ac["id"].Float();
  103. std::vector< std::string > toAdd;
  104. for(const JsonNode &defname : ac["defnames"].Vector()) {
  105. toAdd.push_back(defname.String());
  106. }
  107. battleACToDef[ACid] = toAdd;
  108. }
  109. }
  110. Graphics::Graphics()
  111. {
  112. #if 0
  113. std::vector<Task> tasks; //preparing list of graphics to load
  114. tasks += std::bind(&Graphics::loadFonts,this);
  115. tasks += std::bind(&Graphics::loadPaletteAndColors,this);
  116. tasks += std::bind(&Graphics::loadHeroFlags,this);
  117. tasks += std::bind(&Graphics::initializeBattleGraphics,this);
  118. tasks += std::bind(&Graphics::loadErmuToPicture,this);
  119. tasks += std::bind(&Graphics::initializeImageLists,this);
  120. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  121. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  122. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  123. th.run();
  124. #else
  125. loadFonts();
  126. loadPaletteAndColors();
  127. loadHeroFlags();
  128. initializeBattleGraphics();
  129. loadErmuToPicture();
  130. initializeImageLists();
  131. resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
  132. heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
  133. #endif
  134. for(auto & elem : heroMoveArrows->ourImages)
  135. {
  136. CSDL_Ext::alphaTransform(elem.bitmap);
  137. }
  138. }
  139. void Graphics::loadHeroAnims()
  140. {
  141. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  142. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  143. std::make_pair(2,14), std::make_pair(3,15);
  144. for(auto & elem : CGI->heroh->classes.heroClasses)
  145. {
  146. for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->id)->getTemplates())
  147. {
  148. if (!heroAnims.count(templ.animationFile))
  149. heroAnims[templ.animationFile] = loadHeroAnim(templ.animationFile, rotations);
  150. }
  151. }
  152. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  153. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  154. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  155. }
  156. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  157. {
  158. CDefEssential *anim = CDefHandler::giveDefEss(name);
  159. int pom = 0; //how many groups has been rotated
  160. for(int o=7; pom<6; ++o)
  161. {
  162. for(int p=0;p<6;p++)
  163. {
  164. if(anim->ourImages[o].groupNumber == rotations[p].first)
  165. {
  166. for(int e=0; e<8; ++e)
  167. {
  168. Cimage nci;
  169. nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
  170. nci.groupNumber = rotations[p].second;
  171. nci.imName = std::string();
  172. anim->ourImages.push_back(nci);
  173. if(pom>2) //we need only one frame for groups 13/14/15
  174. break;
  175. }
  176. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  177. o+=8;
  178. else //there is only one frame of 1/2/3
  179. o+=1;
  180. ++pom;
  181. if(p==2 && pom<4) //group1 starts at index 1
  182. o = 1;
  183. }
  184. }
  185. }
  186. for(auto & elem : anim->ourImages)
  187. {
  188. CSDL_Ext::alphaTransform(elem.bitmap);
  189. }
  190. return anim;
  191. }
  192. void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  193. {
  194. for(int i=0;i<8;i++)
  195. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  196. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  197. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  198. for(int q=0; q<8; ++q)
  199. {
  200. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  201. for(size_t o=0; o<curImgs.size(); ++o)
  202. {
  203. for(auto & rotation : rotations)
  204. {
  205. if(curImgs[o].groupNumber==rotation.first)
  206. {
  207. for(int e=0; e<8; ++e)
  208. {
  209. Cimage nci;
  210. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  211. nci.groupNumber = rotation.second;
  212. nci.imName = std::string();
  213. curImgs.push_back(nci);
  214. }
  215. o+=8;
  216. }
  217. }
  218. }
  219. if (mode)
  220. {
  221. for(size_t o=0; o<curImgs.size(); ++o)
  222. {
  223. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  224. {
  225. for(int e=0; e<8; ++e)
  226. {
  227. Cimage nci;
  228. nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
  229. nci.groupNumber = 12 + curImgs[o].groupNumber;
  230. nci.imName = std::string();
  231. curImgs.push_back(nci);
  232. }
  233. o+=8;
  234. }
  235. }
  236. }
  237. for(auto & curImg : curImgs)
  238. {
  239. CSDL_Ext::setDefaultColorKey(curImg.bitmap);
  240. #ifndef VCMI_SDL1
  241. SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
  242. #endif
  243. }
  244. }
  245. }
  246. void Graphics::loadHeroFlags()
  247. {
  248. using namespace boost::assign;
  249. CStopWatch th;
  250. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  251. pr[0].first = &Graphics::flags1;
  252. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  253. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  254. pr[1].first = &Graphics::flags2;
  255. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  256. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  257. pr[2].first = &Graphics::flags3;
  258. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  259. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  260. pr[3].first = &Graphics::flags4;
  261. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  262. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  263. #if 0
  264. boost::thread_group grupa;
  265. for(int g=3; g>=0; --g)
  266. {
  267. grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true));
  268. }
  269. grupa.join_all();
  270. #else
  271. for(auto p: pr)
  272. {
  273. loadHeroFlagsDetail(p,true);
  274. }
  275. #endif
  276. logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
  277. }
  278. void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
  279. {
  280. if(sur->format->palette)
  281. {
  282. SDL_Color *palette = nullptr;
  283. if(player < PlayerColor::PLAYER_LIMIT)
  284. {
  285. palette = playerColorPalette + 32*player.getNum();
  286. }
  287. else if(player == PlayerColor::NEUTRAL)
  288. {
  289. palette = neutralColorPalette;
  290. }
  291. else
  292. {
  293. logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
  294. return;
  295. }
  296. SDL_SetColors(sur, palette, 224, 32);
  297. }
  298. else
  299. {
  300. //TODO: implement. H3 method works only for images with palettes.
  301. // Add some kind of player-colored overlay?
  302. // Or keep palette approach here and replace only colors of specific value(s)
  303. // Or just wait for OpenGL support?
  304. logGlobal->warnStream() << "Image must have palette to be player-colored!";
  305. }
  306. }
  307. void Graphics::loadFonts()
  308. {
  309. const JsonNode config(ResourceID("config/fonts.json"));
  310. const JsonVector & bmpConf = config["bitmap"].Vector();
  311. const JsonNode & ttfConf = config["trueType"];
  312. const JsonNode & hanConf = config["bitmapHan"];
  313. assert(bmpConf.size() == FONTS_NUMBER);
  314. for (size_t i=0; i<FONTS_NUMBER; i++)
  315. {
  316. std::string filename = bmpConf[i].String();
  317. if (!hanConf[filename].isNull())
  318. fonts[i] = new CBitmapHanFont(hanConf[filename]);
  319. else if (!ttfConf[filename].isNull()) // no ttf override
  320. fonts[i] = new CTrueTypeFont(ttfConf[filename]);
  321. else
  322. fonts[i] = new CBitmapFont(filename);
  323. }
  324. }
  325. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  326. {
  327. return advmapobjGraphics[obj->appearance.animationFile];
  328. }
  329. CDefEssential * Graphics::getDef( const ObjectTemplate & info )
  330. {
  331. return advmapobjGraphics[info.animationFile];
  332. }
  333. void Graphics::loadErmuToPicture()
  334. {
  335. //loading ERMU to picture
  336. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  337. int etp_idx = 0;
  338. for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
  339. int idx = 0;
  340. for(const JsonNode &n : etp.Vector()) {
  341. ERMUtoPicture[idx][etp_idx] = n.String();
  342. idx ++;
  343. }
  344. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  345. etp_idx ++;
  346. }
  347. assert (etp_idx == 44);
  348. }
  349. void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
  350. {
  351. if (!imageName.empty())
  352. {
  353. JsonNode entry;
  354. entry["frame"].Float() = index;
  355. entry["file"].String() = imageName;
  356. imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
  357. }
  358. }
  359. void Graphics::initializeImageLists()
  360. {
  361. for(const CCreature * creature : CGI->creh->creatures)
  362. {
  363. addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
  364. addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
  365. }
  366. for(const CHero * hero : CGI->heroh->heroes)
  367. {
  368. addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
  369. addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
  370. addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
  371. addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
  372. }
  373. for(const CArtifact * art : CGI->arth->artifacts)
  374. {
  375. addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
  376. addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
  377. }
  378. for(const CFaction * faction : CGI->townh->factions)
  379. {
  380. if (faction->town)
  381. {
  382. auto & info = faction->town->clientInfo;
  383. addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  384. addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  385. addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  386. addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  387. addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  388. addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  389. addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  390. addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  391. }
  392. }
  393. for(const CSpell * spell : CGI->spellh->objects)
  394. {
  395. addImageListEntry(spell->id, "SPELLS", spell->iconBook);
  396. addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
  397. addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
  398. addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
  399. }
  400. }