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							- /*
 
-  * AdventureSpellMechanics.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureSpellMechanics.h"
 
- #include "../CRandomGenerator.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../NetPacks.h"
 
- #include "../CGameInfoCallback.h"
 
- #include "../mapping/CMap.h"
 
- #include "../CPlayerState.h"
 
- ///AdventureSpellMechanics
 
- bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(!owner->isAdventureSpell())
 
- 	{
 
- 		env->complain("Attempt to cast non adventure spell in adventure mode");
 
- 		return false;
 
- 	}
 
- 	const CGHeroInstance * caster = parameters.caster;
 
- 	if(caster->inTownGarrison)
 
- 	{
 
- 		env->complain("Attempt to cast an adventure spell in town garrison");
 
- 		return false;
 
- 	}
 
- 	const int cost = caster->getSpellCost(owner);
 
- 	if(!caster->canCastThisSpell(owner))
 
- 	{
 
- 		env->complain("Hero cannot cast this spell!");
 
- 		return false;
 
- 	}
 
- 	if(caster->mana < cost)
 
- 	{
 
- 		env->complain("Hero doesn't have enough spell points to cast this spell!");
 
- 		return false;
 
- 	}
 
- 	{
 
- 		AdvmapSpellCast asc;
 
- 		asc.caster = caster;
 
- 		asc.spellID = owner->id;
 
- 		env->sendAndApply(&asc);
 
- 	}
 
- 	switch(applyAdventureEffects(env, parameters))
 
- 	{
 
- 	case ESpellCastResult::OK:
 
- 		{
 
- 			SetMana sm;
 
- 			sm.hid = caster->id;
 
- 			sm.absolute = false;
 
- 			sm.val = -cost;
 
- 			env->sendAndApply(&sm);
 
- 			return true;
 
- 		}
 
- 		break;
 
- 	case ESpellCastResult::CANCEL:
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
 
- {
 
- 	if(owner->hasEffects())
 
- 	{
 
- 		const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 		std::vector<Bonus> bonuses;
 
- 		owner->getEffects(bonuses, schoolLevel);
 
- 		for(Bonus b : bonuses)
 
- 		{
 
- 			GiveBonus gb;
 
- 			gb.id = parameters.caster->id.getNum();
 
- 			gb.bonus = b;
 
- 			env->sendAndApply(&gb);
 
- 		}
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	else
 
- 	{
 
- 		//There is no generic algorithm of adventure cast
 
- 		env->complain("Unimplemented adventure spell");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- }
 
- ///SummonBoatMechanics
 
- ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
 
- {
 
- 	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	//check if spell works at all
 
- 	if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->tempOwner;
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
 
- 		iw.text.addReplacement(parameters.caster->name);
 
- 		env->sendAndApply(&iw);
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	//try to find unoccupied boat to summon
 
- 	const CGBoat * nearest = nullptr;
 
- 	double dist = 0;
 
- 	int3 summonPos = parameters.caster->bestLocation();
 
- 	if(summonPos.x < 0)
 
- 	{
 
- 		env->complain("There is no water tile available!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	for(const CGObjectInstance * obj : env->getMap()->objects)
 
- 	{
 
- 		if(obj && obj->ID == Obj::BOAT)
 
- 		{
 
- 			const CGBoat *b = static_cast<const CGBoat*>(obj);
 
- 			if(b->hero)
 
- 				continue; //we're looking for unoccupied boat
 
- 			double nDist = b->pos.dist2d(parameters.caster->getPosition());
 
- 			if(!nearest || nDist < dist) //it's first boat or closer than previous
 
- 			{
 
- 				nearest = b;
 
- 				dist = nDist;
 
- 			}
 
- 		}
 
- 	}
 
- 	if(nullptr != nearest) //we found boat to summon
 
- 	{
 
- 		ChangeObjPos cop;
 
- 		cop.objid = nearest->id;
 
- 		cop.nPos = summonPos + int3(1,0,0);;
 
- 		cop.flags = 1;
 
- 		env->sendAndApply(&cop);
 
- 	}
 
- 	else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->tempOwner;
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
 
- 		env->sendAndApply(&iw);
 
- 	}
 
- 	else //create boat
 
- 	{
 
- 		NewObject no;
 
- 		no.ID = Obj::BOAT;
 
- 		no.subID = parameters.caster->getBoatType();
 
- 		no.pos = summonPos + int3(1,0,0);;
 
- 		env->sendAndApply(&no);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///ScuttleBoatMechanics
 
- ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
 
- {
 
- 	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	//check if spell works at all
 
- 	if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->tempOwner;
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
 
- 		iw.text.addReplacement(parameters.caster->name);
 
- 		env->sendAndApply(&iw);
 
- 		return ESpellCastResult::OK;
 
- 	}
 
- 	if(!env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		env->complain("Invalid dst tile for scuttle!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	//TODO: test range, visibility
 
- 	const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
 
- 	if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
 
- 	{
 
- 		env->complain("There is no boat to scuttle!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	RemoveObject ro;
 
- 	ro.id = t->visitableObjects.back()->id;
 
- 	env->sendAndApply(&ro);
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///DimensionDoorMechanics
 
- ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
 
- {
 
- 	if(!env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		env->complain("Destination is out of map!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
 
- 	const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
 
- 	if(nullptr == dest)
 
- 	{
 
- 		env->complain("Destination tile doesn't exist!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(nullptr == curr)
 
- 	{
 
- 		env->complain("Source tile doesn't exist!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
 
- 	{
 
- 		env->complain("Hero needs movement points to cast Dimension Door!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
 
- 	std::stringstream cachingStr;
 
- 	cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
 
- 	if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->tempOwner;
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
 
- 		iw.text.addReplacement(parameters.caster->name);
 
- 		env->sendAndApply(&iw);
 
- 		return ESpellCastResult::CANCEL;
 
- 	}
 
- 	GiveBonus gb;
 
- 	gb.id = parameters.caster->id.getNum();
 
- 	gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
 
- 	env->sendAndApply(&gb);
 
- 	if(!dest->isClear(curr)) //wrong dest tile
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = parameters.caster->tempOwner;
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
 
- 		env->sendAndApply(&iw);
 
- 	}
 
- 	else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = parameters.caster->id;
 
- 		smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
 
- 		env->sendAndApply(&smp);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ///TownPortalMechanics
 
- ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
 
- {
 
- 	if (!env->getMap()->isInTheMap(parameters.pos))
 
- 	{
 
- 		env->complain("Destination tile not present!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	TerrainTile tile = env->getMap()->getTile(parameters.pos);
 
- 	if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
 
- 	{
 
- 		env->complain("Town not found for Town Portal!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
 
- 	const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
 
- 	if(relations == PlayerRelations::ENEMIES)
 
- 	{
 
- 		env->complain("Can't teleport to enemy!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if (town->visitingHero)
 
- 	{
 
- 		env->complain("Can't teleport to occupied town!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if (parameters.caster->getSpellSchoolLevel(owner) < 2)
 
- 	{
 
- 		si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
 
- 		ObjectInstanceID nearest = town->id; //nearest town's ID
 
- 		for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
 
- 		{
 
- 			si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
 
- 			if (currDist < dist)
 
- 			{
 
- 				nearest = currTown->id;
 
- 				dist = currDist;
 
- 			}
 
- 		}
 
- 		if (town->id != nearest)
 
- 		{
 
- 			env->complain("This hero can only teleport to nearest town!");
 
- 			return ESpellCastResult::ERROR;
 
- 		}
 
- 	}
 
- 	const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
 
- 	if(parameters.caster->movement < movementCost)
 
- 	{
 
- 		env->complain("This hero has not enough movement points!");
 
- 		return ESpellCastResult::ERROR;
 
- 	}
 
- 	if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = parameters.caster->id;
 
- 		smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
 
- 		env->sendAndApply(&smp);
 
- 	}
 
- 	return ESpellCastResult::OK;
 
- }
 
- ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
 
- {
 
- 	ShowWorldViewEx pack;
 
- 	pack.player = parameters.caster->getOwner();
 
- 	const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
 
- 	const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
 
- 	for(const CGObjectInstance * obj : env->getMap()->objects)
 
- 	{
 
- 		//deleted object remain as empty pointer
 
- 		if(obj && filterObject(obj, spellLevel))
 
- 		{
 
- 			ObjectPosInfo posInfo(obj);
 
- 			if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
 
- 				pack.objectPositions.push_back(posInfo);
 
- 		}
 
- 	}
 
- 	env->sendAndApply(&pack);
 
- 	return ESpellCastResult::OK;
 
- }
 
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
 
- {
 
- 	return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
 
- }
 
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
 
- {
 
- 	return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
 
- }
 
 
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