EntityIdentifiers.cpp 16 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "GameLibrary.h"
  28. #include "CCreatureHandler.h"
  29. #include "spells/CSpellHandler.h"
  30. #include "spells/SpellSchoolHandler.h"
  31. #include "CSkillHandler.h"
  32. #include "entities/artifact/CArtifact.h"
  33. #include "entities/faction/CFaction.h"
  34. #include "entities/hero/CHero.h"
  35. #include "entities/hero/CHeroClass.h"
  36. #include "mapObjectConstructors/AObjectTypeHandler.h"
  37. #include "constants/StringConstants.h"
  38. #include "texts/CGeneralTextHandler.h"
  39. #include "TerrainHandler.h"
  40. #include "RiverHandler.h"
  41. #include "RoadHandler.h"
  42. #include "BattleFieldHandler.h"
  43. #include "ObstacleHandler.h"
  44. #include "mapObjectConstructors/CObjectClassesHandler.h"
  45. VCMI_LIB_NAMESPACE_BEGIN
  46. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  47. const BattleID BattleID::NONE(-1);
  48. const QueryID QueryID::NONE(-1);
  49. const QueryID QueryID::CLIENT(-2);
  50. const HeroTypeID HeroTypeID::NONE(-1);
  51. const HeroTypeID HeroTypeID::RANDOM(-2);
  52. const HeroTypeID HeroTypeID::CAMP_STRONGEST(-3);
  53. const HeroTypeID HeroTypeID::CAMP_GENERATED(-2);
  54. const HeroTypeID HeroTypeID::CAMP_RANDOM(-1);
  55. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  56. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  57. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  58. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  59. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  60. const PlayerColor PlayerColor::SPECTATOR(-4);
  61. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  62. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  63. const PlayerColor PlayerColor::NEUTRAL(-1);
  64. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  65. const TeamID TeamID::NO_TEAM(-1);
  66. const SpellSchool SpellSchool::ANY(-1);
  67. const SpellSchool SpellSchool::AIR(0);
  68. const SpellSchool SpellSchool::FIRE(1);
  69. const SpellSchool SpellSchool::EARTH(2);
  70. const SpellSchool SpellSchool::WATER(3);
  71. const FactionID FactionID::NONE(-2);
  72. const FactionID FactionID::DEFAULT(-1);
  73. const FactionID FactionID::RANDOM(-1);
  74. const FactionID FactionID::ANY(-1);
  75. const FactionID FactionID::CASTLE(0);
  76. const FactionID FactionID::RAMPART(1);
  77. const FactionID FactionID::TOWER(2);
  78. const FactionID FactionID::INFERNO(3);
  79. const FactionID FactionID::NECROPOLIS(4);
  80. const FactionID FactionID::DUNGEON(5);
  81. const FactionID FactionID::STRONGHOLD(6);
  82. const FactionID FactionID::FORTRESS(7);
  83. const FactionID FactionID::CONFLUX(8);
  84. const FactionID FactionID::NEUTRAL(9);
  85. const PrimarySkill PrimarySkill::NONE(-1);
  86. const PrimarySkill PrimarySkill::ATTACK(0);
  87. const PrimarySkill PrimarySkill::DEFENSE(1);
  88. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  89. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  90. const BoatId BoatId::NONE(-1);
  91. const BoatId BoatId::NECROPOLIS(0);
  92. const BoatId BoatId::CASTLE(1);
  93. const BoatId BoatId::FORTRESS(2);
  94. const RiverId RiverId::NO_RIVER(0);
  95. const RiverId RiverId::WATER_RIVER(1);
  96. const RiverId RiverId::ICY_RIVER(2);
  97. const RiverId RiverId::MUD_RIVER(3);
  98. const RiverId RiverId::LAVA_RIVER(4);
  99. const RoadId RoadId::NO_ROAD(0);
  100. const RoadId RoadId::DIRT_ROAD(1);
  101. const RoadId RoadId::GRAVEL_ROAD(2);
  102. const RoadId RoadId::COBBLESTONE_ROAD(3);
  103. namespace GameConstants
  104. {
  105. #ifdef VCMI_NO_EXTRA_VERSION
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  107. #else
  108. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  109. #endif
  110. }
  111. BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
  112. BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
  113. {
  114. assert(factionID.getNum() >= 0);
  115. assert(factionID.getNum() < 0x10000);
  116. assert(buildingID.getNum() >= 0);
  117. assert(buildingID.getNum() < 0x10000);
  118. }
  119. BuildingID BuildingTypeUniqueID::getBuilding() const
  120. {
  121. return BuildingID(getNum() % 0x10000);
  122. }
  123. FactionID BuildingTypeUniqueID::getFaction() const
  124. {
  125. return FactionID(getNum() / 0x10000);
  126. }
  127. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  128. {
  129. if (identifier.empty())
  130. return -1;
  131. auto rawId = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  132. if (rawId)
  133. return rawId.value();
  134. throw IdentifierResolutionException(identifier);
  135. }
  136. si32 HeroClassID::decode(const std::string & identifier)
  137. {
  138. return resolveIdentifier("heroClass", identifier);
  139. }
  140. std::string HeroClassID::encode(const si32 index)
  141. {
  142. if (index == -1)
  143. return "";
  144. return LIBRARY->heroClasses()->getByIndex(index)->getJsonKey();
  145. }
  146. std::string HeroClassID::entityType()
  147. {
  148. return "heroClass";
  149. }
  150. const CHeroClass * HeroClassID::toHeroClass() const
  151. {
  152. return dynamic_cast<const CHeroClass*>(toEntity(LIBRARY));
  153. }
  154. const HeroClass * HeroClassID::toEntity(const Services * services) const
  155. {
  156. return services->heroClasses()->getByIndex(num);
  157. }
  158. si32 ObjectInstanceID::decode(const std::string & identifier)
  159. {
  160. return std::stoi(identifier);
  161. }
  162. std::string ObjectInstanceID::encode(const si32 index)
  163. {
  164. return std::to_string(index);
  165. }
  166. si32 CampaignScenarioID::decode(const std::string & identifier)
  167. {
  168. return std::stoi(identifier);
  169. }
  170. std::string CampaignScenarioID::encode(const si32 index)
  171. {
  172. return std::to_string(index);
  173. }
  174. std::string MapObjectID::encode(int32_t index)
  175. {
  176. if (index == -1)
  177. return "";
  178. return LIBRARY->objtypeh->getJsonKey(MapObjectID(index));
  179. }
  180. si32 MapObjectID::decode(const std::string & identifier)
  181. {
  182. return resolveIdentifier("object", identifier);
  183. }
  184. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  185. {
  186. if (index == -1)
  187. return "";
  188. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  189. return HeroTypeID::encode(index);
  190. if (primaryID == Obj::SPELL_SCROLL)
  191. return SpellID::encode(index);
  192. return LIBRARY->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  193. }
  194. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  195. {
  196. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  197. return HeroTypeID::decode(identifier);
  198. if (primaryID == Obj::SPELL_SCROLL)
  199. return SpellID::decode(identifier);
  200. return resolveIdentifier(LIBRARY->objtypeh->getJsonKey(primaryID), identifier);
  201. }
  202. std::string BoatId::encode(int32_t index)
  203. {
  204. if (index == -1)
  205. return "";
  206. return LIBRARY->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  207. }
  208. si32 BoatId::decode(const std::string & identifier)
  209. {
  210. return resolveIdentifier("core:boat", identifier);
  211. }
  212. si32 HeroTypeID::decode(const std::string & identifier)
  213. {
  214. if (identifier == "random")
  215. return -2;
  216. if (identifier == "strongest")
  217. return -3;
  218. return resolveIdentifier("hero", identifier);
  219. }
  220. std::string HeroTypeID::encode(const si32 index)
  221. {
  222. if (index == -1)
  223. return "";
  224. if (index == -2)
  225. return "random";
  226. if (index == -3)
  227. return "strongest";
  228. return LIBRARY->heroTypes()->getByIndex(index)->getJsonKey();
  229. }
  230. std::string HeroTypeID::entityType()
  231. {
  232. return "hero";
  233. }
  234. const CArtifact * ArtifactIDBase::toArtifact() const
  235. {
  236. return dynamic_cast<const CArtifact*>(toEntity(LIBRARY));
  237. }
  238. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  239. {
  240. return services->artifacts()->getByIndex(num);
  241. }
  242. si32 ArtifactID::decode(const std::string & identifier)
  243. {
  244. return resolveIdentifier("artifact", identifier);
  245. }
  246. std::string ArtifactID::encode(const si32 index)
  247. {
  248. if (index == -1)
  249. return "";
  250. return LIBRARY->artifacts()->getByIndex(index)->getJsonKey();
  251. }
  252. std::string ArtifactID::entityType()
  253. {
  254. return "artifact";
  255. }
  256. si32 SecondarySkill::decode(const std::string& identifier)
  257. {
  258. return resolveIdentifier("secondarySkill", identifier);
  259. }
  260. std::string SecondarySkill::encode(const si32 index)
  261. {
  262. if (index == -1)
  263. return "";
  264. return LIBRARY->skills()->getById(SecondarySkill(index))->getJsonKey();
  265. }
  266. const CSkill * SecondarySkill::toSkill() const
  267. {
  268. return dynamic_cast<const CSkill *>(toEntity(LIBRARY));
  269. }
  270. const Skill * SecondarySkill::toEntity(const Services * services) const
  271. {
  272. return services->skills()->getByIndex(num);
  273. }
  274. const CCreature * CreatureIDBase::toCreature() const
  275. {
  276. return (*LIBRARY->creh)[num];
  277. }
  278. const Creature * CreatureIDBase::toEntity(const Services * services) const
  279. {
  280. return toEntity(services->creatures());
  281. }
  282. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  283. {
  284. return creatures->getByIndex(num);
  285. }
  286. si32 CreatureID::decode(const std::string & identifier)
  287. {
  288. return resolveIdentifier("creature", identifier);
  289. }
  290. std::string CreatureID::encode(const si32 index)
  291. {
  292. if (index == -1)
  293. return "";
  294. return LIBRARY->creatures()->getById(CreatureID(index))->getJsonKey();
  295. }
  296. std::string CreatureID::entityType()
  297. {
  298. return "creature";
  299. }
  300. const CSpell * SpellIDBase::toSpell() const
  301. {
  302. return dynamic_cast<const CSpell*>(toEntity(LIBRARY));
  303. }
  304. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  305. {
  306. return toEntity(services->spells());
  307. }
  308. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  309. {
  310. return service->getByIndex(num);
  311. }
  312. const CHero * HeroTypeID::toHeroType() const
  313. {
  314. return dynamic_cast<const CHero*>(toEntity(LIBRARY));
  315. }
  316. const HeroType * HeroTypeID::toEntity(const Services * services) const
  317. {
  318. return services->heroTypes()->getByIndex(num);
  319. }
  320. si32 SpellID::decode(const std::string & identifier)
  321. {
  322. if (identifier == "preset")
  323. return SpellID::PRESET;
  324. if (identifier == "spellbook_preset")
  325. return SpellID::SPELLBOOK_PRESET;
  326. return resolveIdentifier("spell", identifier);
  327. }
  328. std::string SpellID::encode(const si32 index)
  329. {
  330. if (index == -1)
  331. return "";
  332. if (index == SpellID::PRESET)
  333. return "preset";
  334. if (index == SpellID::SPELLBOOK_PRESET)
  335. return "spellbook_preset";
  336. return LIBRARY->spells()->getByIndex(index)->getJsonKey();
  337. }
  338. si32 BattleField::decode(const std::string & identifier)
  339. {
  340. return resolveIdentifier("battlefield", identifier);
  341. }
  342. std::string BattleField::encode(const si32 index)
  343. {
  344. return LIBRARY->battlefields()->getByIndex(index)->getJsonKey();
  345. }
  346. std::string SpellID::entityType()
  347. {
  348. return "spell";
  349. }
  350. bool PlayerColor::isValidPlayer() const
  351. {
  352. return num >= 0 && num < PLAYER_LIMIT_I;
  353. }
  354. bool PlayerColor::isSpectator() const
  355. {
  356. return num == SPECTATOR.num;
  357. }
  358. std::string PlayerColor::toString() const
  359. {
  360. return encode(num);
  361. }
  362. si32 PlayerColor::decode(const std::string & identifier)
  363. {
  364. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  365. }
  366. std::string PlayerColor::encode(const si32 index)
  367. {
  368. if (index == -1)
  369. return "neutral";
  370. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  371. {
  372. assert(0);
  373. return "invalid";
  374. }
  375. return GameConstants::PLAYER_COLOR_NAMES[index];
  376. }
  377. std::string PlayerColor::entityType()
  378. {
  379. return "playerColor";
  380. }
  381. si32 PrimarySkill::decode(const std::string& identifier)
  382. {
  383. return resolveIdentifier(entityType(), identifier);
  384. }
  385. std::string PrimarySkill::encode(const si32 index)
  386. {
  387. return NPrimarySkill::names[index];
  388. }
  389. std::string PrimarySkill::entityType()
  390. {
  391. return "primarySkill";
  392. }
  393. si32 FactionID::decode(const std::string & identifier)
  394. {
  395. return resolveIdentifier(entityType(), identifier);
  396. }
  397. std::string FactionID::encode(const si32 index)
  398. {
  399. if (index == -1)
  400. return "";
  401. return LIBRARY->factions()->getByIndex(index)->getJsonKey();
  402. }
  403. std::string FactionID::entityType()
  404. {
  405. return "faction";
  406. }
  407. const CFaction * FactionID::toFaction() const
  408. {
  409. return dynamic_cast<const CFaction*>(toEntity(LIBRARY));
  410. }
  411. const Faction * FactionID::toEntity(const Services * service) const
  412. {
  413. return service->factions()->getByIndex(num);
  414. }
  415. si32 TerrainId::decode(const std::string & identifier)
  416. {
  417. if (identifier == "native")
  418. return TerrainId::NATIVE_TERRAIN;
  419. return resolveIdentifier(entityType(), identifier);
  420. }
  421. std::string TerrainId::encode(const si32 index)
  422. {
  423. if (index == TerrainId::NONE)
  424. return "";
  425. if (index == TerrainId::NATIVE_TERRAIN)
  426. return "native";
  427. return LIBRARY->terrainTypeHandler->getByIndex(index)->getJsonKey();
  428. }
  429. std::string TerrainId::entityType()
  430. {
  431. return "terrain";
  432. }
  433. si32 RoadId::decode(const std::string & identifier)
  434. {
  435. if (identifier.empty())
  436. return RoadId::NO_ROAD.getNum();
  437. return resolveIdentifier(entityType(), identifier);
  438. }
  439. std::string RoadId::encode(const si32 index)
  440. {
  441. if (index == RoadId::NO_ROAD.getNum())
  442. return "";
  443. return LIBRARY->roadTypeHandler->getByIndex(index)->getJsonKey();
  444. }
  445. std::string RoadId::entityType()
  446. {
  447. return "road";
  448. }
  449. si32 RiverId::decode(const std::string & identifier)
  450. {
  451. if (identifier.empty())
  452. return RiverId::NO_RIVER.getNum();
  453. return resolveIdentifier(entityType(), identifier);
  454. }
  455. std::string RiverId::encode(const si32 index)
  456. {
  457. if (index == RiverId::NO_RIVER.getNum())
  458. return "";
  459. return LIBRARY->riverTypeHandler->getByIndex(index)->getJsonKey();
  460. }
  461. std::string RiverId::entityType()
  462. {
  463. return "river";
  464. }
  465. const TerrainType * TerrainId::toEntity(const Services * service) const
  466. {
  467. return LIBRARY->terrainTypeHandler->getByIndex(num);
  468. }
  469. const RoadType * RoadId::toEntity(const Services * service) const
  470. {
  471. return LIBRARY->roadTypeHandler->getByIndex(num);
  472. }
  473. const RiverType * RiverId::toEntity(const Services * service) const
  474. {
  475. return LIBRARY->riverTypeHandler->getByIndex(num);
  476. }
  477. const BattleField BattleField::NONE;
  478. const BattleFieldInfo * BattleField::getInfo() const
  479. {
  480. return LIBRARY->battlefields()->getById(*this);
  481. }
  482. const ObstacleInfo * Obstacle::getInfo() const
  483. {
  484. return LIBRARY->obstacles()->getById(*this);
  485. }
  486. si32 SpellSchool::decode(const std::string & identifier)
  487. {
  488. return resolveIdentifier(entityType(), identifier);
  489. }
  490. std::string SpellSchool::encode(const si32 index)
  491. {
  492. if (index == ANY.getNum())
  493. return "any";
  494. return LIBRARY->spellSchoolHandler->getById(SpellSchool(index))->getJsonKey();
  495. }
  496. std::string SpellSchool::entityType()
  497. {
  498. return "spellSchool";
  499. }
  500. si32 GameResID::decode(const std::string & identifier)
  501. {
  502. return resolveIdentifier(entityType(), identifier);
  503. }
  504. std::string GameResID::encode(const si32 index)
  505. {
  506. return GameConstants::RESOURCE_NAMES[index];
  507. }
  508. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  509. {
  510. assert(0); //TODO
  511. return -1;
  512. }
  513. std::string BuildingTypeUniqueID::encode(const si32 index)
  514. {
  515. assert(0); // TODO
  516. return "";
  517. }
  518. std::string GameResID::entityType()
  519. {
  520. return "resource";
  521. }
  522. const std::array<PlayerColor, PlayerColor::PLAYER_LIMIT_I> & PlayerColor::ALL_PLAYERS()
  523. {
  524. static const std::array allPlayers = {
  525. PlayerColor(0),
  526. PlayerColor(1),
  527. PlayerColor(2),
  528. PlayerColor(3),
  529. PlayerColor(4),
  530. PlayerColor(5),
  531. PlayerColor(6),
  532. PlayerColor(7)
  533. };
  534. return allPlayers;
  535. }
  536. const std::array<PrimarySkill, 4> & PrimarySkill::ALL_SKILLS()
  537. {
  538. static const std::array allSkills = {
  539. PrimarySkill(ATTACK),
  540. PrimarySkill(DEFENSE),
  541. PrimarySkill(SPELL_POWER),
  542. PrimarySkill(KNOWLEDGE)
  543. };
  544. return allSkills;
  545. }
  546. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  547. {
  548. static const std::array allResources = {
  549. GameResID(WOOD),
  550. GameResID(MERCURY),
  551. GameResID(ORE),
  552. GameResID(SULFUR),
  553. GameResID(CRYSTAL),
  554. GameResID(GEMS),
  555. GameResID(GOLD)
  556. };
  557. return allResources;
  558. }
  559. std::string SecondarySkill::entityType()
  560. {
  561. return "secondarySkill";
  562. }
  563. std::string BuildingID::encode(int32_t index)
  564. {
  565. return std::to_string(index);
  566. }
  567. si32 BuildingID::decode(const std::string & identifier)
  568. {
  569. return std::stoi(identifier);
  570. }
  571. VCMI_LIB_NAMESPACE_END