CArtifactInstance.cpp 7.3 KB

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  1. /*
  2. * CArtifactInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactInstance.h"
  12. #include "CArtifact.h"
  13. #include "CArtifactSet.h"
  14. #include "../../callback/IGameInfoCallback.h"
  15. #include "../../gameState/CGameState.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
  18. : artifactPtr(artifact)
  19. , artifactID(artifact->getId())
  20. , slot(slot)
  21. {
  22. }
  23. const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
  24. {
  25. assert(artifactPtr != nullptr || !artifactID.hasValue());
  26. return artifactPtr;
  27. }
  28. ArtifactInstanceID CCombinedArtifactInstance::PartInfo::getArtifactID() const
  29. {
  30. return artifactID;
  31. }
  32. void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
  33. {
  34. auto artInst = static_cast<CArtifactInstance*>(this);
  35. assert(vstd::contains_if(artInst->getType()->getConstituents(),
  36. [=](const CArtifact * partType)
  37. {
  38. return partType->getId() == art->getTypeId();
  39. }));
  40. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
  41. partsInfo.emplace_back(art, slot);
  42. artInst->attachToSource(*art);
  43. }
  44. bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
  45. {
  46. if(supposedPart == this)
  47. return true;
  48. for(const PartInfo & constituent : partsInfo)
  49. {
  50. if(constituent.getArtifactID() == supposedPart->getId())
  51. return true;
  52. }
  53. return false;
  54. }
  55. bool CCombinedArtifactInstance::hasParts() const
  56. {
  57. return !partsInfo.empty();
  58. }
  59. const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
  60. {
  61. return partsInfo;
  62. }
  63. void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
  64. {
  65. if(!placementMap.empty())
  66. for(auto & part : partsInfo)
  67. {
  68. if(placementMap.find(part.getArtifact()) != placementMap.end())
  69. part.slot = placementMap.at(part.getArtifact());
  70. }
  71. }
  72. SpellID CScrollArtifactInstance::getScrollSpellID() const
  73. {
  74. auto artInst = static_cast<const CArtifactInstance*>(this);
  75. const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
  76. if(!bonus)
  77. return SpellID::NONE;
  78. return bonus->subtype.as<SpellID>();
  79. }
  80. void CGrowingArtifactInstance::growingUp()
  81. {
  82. auto artInst = static_cast<CArtifactInstance*>(this);
  83. const auto artType = artInst->getType();
  84. if(artType->isGrowing())
  85. {
  86. const auto growingBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_GROWING);
  87. assert(!growingBonus->empty());
  88. growingBonus->front()->val++;
  89. for(const auto & bonus : artType->getBonusesPerLevel())
  90. {
  91. // Every n levels
  92. if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) % bonus.first == 0)
  93. {
  94. artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  95. }
  96. }
  97. for(const auto & bonus : artType->getThresholdBonuses())
  98. {
  99. // At n level
  100. if(artInst->valOfBonuses(BonusType::ARTIFACT_GROWING) == bonus.first)
  101. {
  102. artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
  103. }
  104. }
  105. if(artType->isCharged())
  106. artInst->onChargesChanged();
  107. }
  108. }
  109. void CChargedArtifactInstance::onChargesChanged()
  110. {
  111. auto artInst = static_cast<CArtifactInstance*>(this);
  112. const auto artType = artInst->getType();
  113. if(!artType->isCharged())
  114. return;
  115. const auto bonusSelector = artType->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST ?
  116. Selector::type()(BonusType::SPELL) : Selector::all;
  117. auto instBonuses = artInst->getAllBonuses(bonusSelector, nullptr);
  118. if(artInst->getCharges() == 0)
  119. {
  120. for(const auto & bonus : *instBonuses)
  121. if(bonus->type != BonusType::ARTIFACT_GROWING && bonus->type != BonusType::ARTIFACT_CHARGE)
  122. artInst->removeBonus(bonus);
  123. }
  124. else
  125. {
  126. for(const auto & refBonus : *artType->getAllBonuses(bonusSelector, nullptr))
  127. {
  128. if(const auto bonusFound = std::find_if(instBonuses->begin(), instBonuses->end(),
  129. [refBonus](const auto & instBonus)
  130. {
  131. return refBonus->type == instBonus->type;
  132. }); bonusFound == instBonuses->end())
  133. {
  134. artInst->accumulateBonus(refBonus);
  135. }
  136. }
  137. }
  138. }
  139. void CChargedArtifactInstance::discharge(const uint16_t charges)
  140. {
  141. auto artInst = static_cast<CArtifactInstance*>(this);
  142. if(const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE); !chargedBonus->empty())
  143. {
  144. if(chargedBonus->front()->val > charges)
  145. chargedBonus->front()->val -= charges;
  146. else
  147. chargedBonus->front()->val = 0;
  148. onChargesChanged();
  149. }
  150. }
  151. void CChargedArtifactInstance::addCharges(const uint16_t charges)
  152. {
  153. auto artInst = static_cast<CArtifactInstance*>(this);
  154. if(artInst->getType()->isCharged())
  155. {
  156. const auto chargedBonus = artInst->getBonusesOfType(BonusType::ARTIFACT_CHARGE);
  157. assert(!chargedBonus->empty());
  158. chargedBonus->front()->val += charges;
  159. onChargesChanged();
  160. }
  161. }
  162. uint16_t CChargedArtifactInstance::getCharges() const
  163. {
  164. auto artInst = static_cast<const CArtifactInstance*>(this);
  165. return artInst->valOfBonuses(BonusType::ARTIFACT_CHARGE);
  166. }
  167. void CArtifactInstance::init()
  168. {
  169. const auto art = artTypeID.toArtifact();
  170. assert(art);
  171. if(art->isCharged())
  172. {
  173. // Charged artifacts contain all bonuses inside instance bonus node
  174. if(art->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST)
  175. {
  176. for(const auto & bonus : *art->getAllBonuses(Selector::all, nullptr))
  177. if(bonus->type != BonusType::SPELL)
  178. accumulateBonus(bonus);
  179. }
  180. }
  181. else
  182. {
  183. attachToSource(*art);
  184. }
  185. }
  186. CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb, const CArtifact * art)
  187. :CArtifactInstance(cb)
  188. {
  189. artTypeID = art->getId();
  190. init();
  191. }
  192. CArtifactInstance::CArtifactInstance(IGameInfoCallback *cb)
  193. : CBonusSystemNode(ARTIFACT_INSTANCE)
  194. , CCombinedArtifactInstance(cb)
  195. {
  196. }
  197. std::string CArtifactInstance::nodeName() const
  198. {
  199. return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
  200. }
  201. ArtifactID CArtifactInstance::getTypeId() const
  202. {
  203. return artTypeID;
  204. }
  205. const CArtifact * CArtifactInstance::getType() const
  206. {
  207. return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
  208. }
  209. ArtifactInstanceID CArtifactInstance::getId() const
  210. {
  211. return id;
  212. }
  213. void CArtifactInstance::setId(ArtifactInstanceID id)
  214. {
  215. this->id = id;
  216. }
  217. bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  218. {
  219. return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
  220. }
  221. bool CArtifactInstance::isCombined() const
  222. {
  223. return getType()->isCombined();
  224. }
  225. bool CArtifactInstance::isScroll() const
  226. {
  227. return getType()->isScroll();
  228. }
  229. void CArtifactInstance::attachToBonusSystem(CGameState & gs)
  230. {
  231. for(PartInfo & part : partsInfo)
  232. {
  233. part = PartInfo(gs.getArtInstance(part.getArtifactID()), part.slot);
  234. attachToSource(*gs.getArtInstance(part.getArtifactID()));
  235. }
  236. }
  237. void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
  238. {
  239. self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
  240. self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
  241. self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
  242. }
  243. VCMI_LIB_NAMESPACE_END