PacksForClient.h 31 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. using FowTilesType = std::set<int3>;
  45. /***********************************************************************************************************/
  46. struct DLL_LINKAGE PackageApplied : public CPackForClient
  47. {
  48. PackageApplied() = default;
  49. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  50. : player(player)
  51. , requestID(requestID)
  52. , packType(packType)
  53. , result(result)
  54. {
  55. }
  56. void visitTyped(ICPackVisitor & visitor) override;
  57. /// ID of player that sent this package
  58. PlayerColor player;
  59. /// request ID, as provided by player
  60. uint32_t requestID = 0;
  61. /// type id of applied package
  62. uint16_t packType = 0;
  63. /// If false, then pack failed to apply, for example - illegal request
  64. bool result = false;
  65. template <typename Handler> void serialize(Handler & h)
  66. {
  67. h & player;
  68. h & requestID;
  69. h & packType;
  70. h & result;
  71. }
  72. };
  73. struct DLL_LINKAGE PackageReceived : public CPackForClient
  74. {
  75. PackageReceived() = default;
  76. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  77. : player(player)
  78. , requestID(requestID)
  79. , packType(packType)
  80. {
  81. }
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. /// ID of player that sent this package
  84. PlayerColor player;
  85. /// request ID, as provided by player
  86. uint32_t requestID;
  87. /// type id of applied package
  88. uint16_t packType;
  89. template <typename Handler> void serialize(Handler & h)
  90. {
  91. h & player;
  92. h & requestID;
  93. h & packType;
  94. }
  95. };
  96. struct DLL_LINKAGE SystemMessage : public CPackForClient
  97. {
  98. explicit SystemMessage(MetaString Text)
  99. : text(std::move(Text))
  100. {
  101. }
  102. SystemMessage() = default;
  103. void visitTyped(ICPackVisitor & visitor) override;
  104. MetaString text;
  105. template <typename Handler> void serialize(Handler & h)
  106. {
  107. h & text;
  108. }
  109. };
  110. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  111. {
  112. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  113. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  114. EReason reason = UPCOMING_BATTLE;
  115. EMode startOrEnd = BLOCKADE_STARTED;
  116. PlayerColor player;
  117. void visitTyped(ICPackVisitor & visitor) override;
  118. template <typename Handler> void serialize(Handler & h)
  119. {
  120. h & reason;
  121. h & startOrEnd;
  122. h & player;
  123. }
  124. };
  125. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  126. {
  127. PlayerColor player;
  128. bool localOnlyCheat = false;
  129. bool losingCheatCode = false;
  130. bool winningCheatCode = false;
  131. ColorScheme colorScheme = ColorScheme::KEEP;
  132. void visitTyped(ICPackVisitor & visitor) override;
  133. template <typename Handler> void serialize(Handler & h)
  134. {
  135. h & player;
  136. h & localOnlyCheat;
  137. h & losingCheatCode;
  138. h & winningCheatCode;
  139. h & colorScheme;
  140. }
  141. };
  142. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  143. {
  144. PlayerColor player;
  145. TurnTimerInfo turnTimer;
  146. void visitTyped(ICPackVisitor & visitor) override;
  147. template <typename Handler> void serialize(Handler & h)
  148. {
  149. h & player;
  150. h & turnTimer;
  151. }
  152. };
  153. struct DLL_LINKAGE PlayerStartsTurn : public Query
  154. {
  155. PlayerColor player;
  156. void visitTyped(ICPackVisitor & visitor) override;
  157. template <typename Handler> void serialize(Handler & h)
  158. {
  159. h & queryID;
  160. h & player;
  161. }
  162. };
  163. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  164. {
  165. PlayerColor player;
  166. std::optional<int32_t> daysWithoutCastle;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler & h)
  169. {
  170. h & player;
  171. h & daysWithoutCastle;
  172. }
  173. };
  174. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  175. {
  176. std::vector<EntityChanges> changes;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler & h)
  179. {
  180. h & changes;
  181. }
  182. };
  183. struct DLL_LINKAGE SetResources : public CPackForClient
  184. {
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  187. PlayerColor player;
  188. ResourceSet res; //res[resid] => res amount
  189. template <typename Handler> void serialize(Handler & h)
  190. {
  191. h & mode;
  192. h & player;
  193. h & res;
  194. }
  195. };
  196. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  200. ObjectInstanceID id;
  201. PrimarySkill which = PrimarySkill::ATTACK;
  202. si64 val = 0;
  203. template <typename Handler> void serialize(Handler & h)
  204. {
  205. h & mode;
  206. h & id;
  207. h & which;
  208. h & val;
  209. }
  210. };
  211. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  212. {
  213. void visitTyped(ICPackVisitor & visitor) override;
  214. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  215. ObjectInstanceID id;
  216. si64 val = 0;
  217. template <typename Handler> void serialize(Handler & h)
  218. {
  219. h & mode;
  220. h & id;
  221. h & val;
  222. }
  223. };
  224. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  225. {
  226. void visitTyped(ICPackVisitor & visitor) override;
  227. ObjectInstanceID id;
  228. std::map<SlotID, si64> val;
  229. template <typename Handler> void serialize(Handler & h)
  230. {
  231. h & id;
  232. h & val;
  233. }
  234. };
  235. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  239. ObjectInstanceID id;
  240. SecondarySkill which;
  241. ui16 val = 0;
  242. template <typename Handler> void serialize(Handler & h)
  243. {
  244. h & mode;
  245. h & id;
  246. h & which;
  247. h & val;
  248. }
  249. };
  250. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  251. {
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. bool startVisit = false;
  254. ObjectInstanceID tid;
  255. ObjectInstanceID hid;
  256. bool start() const //if hero is entering castle (if false - leaving)
  257. {
  258. return startVisit;
  259. }
  260. bool leave() const //if hero is entering castle (if false - leaving)
  261. {
  262. return !startVisit;
  263. }
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & startVisit;
  267. h & tid;
  268. h & hid;
  269. }
  270. };
  271. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  272. {
  273. void visitTyped(ICPackVisitor & visitor) override;
  274. ui8 learn = 1; //1 - gives spell, 0 - takes
  275. ObjectInstanceID hid;
  276. std::set<SpellID> spells;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & learn;
  280. h & hid;
  281. h & spells;
  282. }
  283. };
  284. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. ui8 level = 0;
  288. ObjectInstanceID tid;
  289. std::vector<SpellID> spells;
  290. bool accepted;
  291. template <typename Handler> void serialize(Handler & h)
  292. {
  293. h & level;
  294. h & tid;
  295. h & spells;
  296. h & accepted;
  297. }
  298. };
  299. struct DLL_LINKAGE SetMana : public CPackForClient
  300. {
  301. void visitTyped(ICPackVisitor & visitor) override;
  302. SetMana() = default;
  303. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  304. : hid(hid)
  305. , val(val)
  306. , mode(mode)
  307. {}
  308. ObjectInstanceID hid;
  309. si32 val = 0;
  310. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  311. template <typename Handler> void serialize(Handler & h)
  312. {
  313. h & val;
  314. h & hid;
  315. h & mode;
  316. }
  317. };
  318. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  319. {
  320. SetMovePoints() = default;
  321. SetMovePoints(ObjectInstanceID hid, si32 val)
  322. : hid(hid)
  323. , val(val)
  324. {}
  325. ObjectInstanceID hid;
  326. si32 val = 0;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & val;
  331. h & hid;
  332. }
  333. };
  334. struct DLL_LINKAGE FoWChange : public CPackForClient
  335. {
  336. FowTilesType tiles;
  337. PlayerColor player;
  338. ETileVisibility mode;
  339. bool waitForDialogs = false;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & tiles;
  344. h & player;
  345. h & mode;
  346. h & waitForDialogs;
  347. }
  348. };
  349. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  350. {
  351. SetAvailableHero()
  352. {
  353. army.clearSlots();
  354. }
  355. TavernHeroSlot slotID;
  356. TavernSlotRole roleID;
  357. PlayerColor player;
  358. HeroTypeID hid; //HeroTypeID::NONE if no hero
  359. CSimpleArmy army;
  360. bool replenishPoints;
  361. void visitTyped(ICPackVisitor & visitor) override;
  362. template <typename Handler> void serialize(Handler & h)
  363. {
  364. h & slotID;
  365. h & roleID;
  366. h & player;
  367. h & hid;
  368. h & army;
  369. h & replenishPoints;
  370. }
  371. };
  372. struct DLL_LINKAGE GiveBonus : public CPackForClient
  373. {
  374. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  375. enum class ETarget : int8_t
  376. {
  377. OBJECT,
  378. PLAYER,
  379. BATTLE,
  380. HERO_COMMANDER
  381. };
  382. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  383. :who(Who)
  384. {
  385. }
  386. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  387. : who(who)
  388. , id(id)
  389. , bonus(bonus)
  390. {
  391. }
  392. ETarget who = ETarget::OBJECT;
  393. VariantType id;
  394. Bonus bonus;
  395. void visitTyped(ICPackVisitor & visitor) override;
  396. template <typename Handler> void serialize(Handler & h)
  397. {
  398. h & bonus;
  399. h & id;
  400. h & who;
  401. assert(id.getNum() != -1);
  402. }
  403. };
  404. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  405. {
  406. /// Object to move
  407. ObjectInstanceID objid;
  408. /// New position of visitable tile of an object
  409. int3 nPos;
  410. /// Player that initiated this action, if any
  411. PlayerColor initiator;
  412. void visitTyped(ICPackVisitor & visitor) override;
  413. template <typename Handler> void serialize(Handler & h)
  414. {
  415. h & objid;
  416. h & nPos;
  417. h & initiator;
  418. }
  419. };
  420. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  421. {
  422. PlayerColor player;
  423. void visitTyped(ICPackVisitor & visitor) override;
  424. template <typename Handler> void serialize(Handler & h)
  425. {
  426. h & player;
  427. }
  428. };
  429. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  430. {
  431. PlayerColor player;
  432. EVictoryLossCheckResult victoryLossCheckResult;
  433. StatisticDataSet statistic;
  434. bool silentEnd = false;
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. template <typename Handler> void serialize(Handler & h)
  437. {
  438. h & player;
  439. h & victoryLossCheckResult;
  440. h & statistic;
  441. h & silentEnd;
  442. }
  443. };
  444. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  445. {
  446. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  447. :who(Who)
  448. {
  449. }
  450. GiveBonus::ETarget who; //who receives bonus
  451. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  452. //vars to identify bonus: its source
  453. BonusSource source;
  454. BonusSourceID id; //source id
  455. //used locally: copy of removed bonus
  456. Bonus bonus;
  457. void visitTyped(ICPackVisitor & visitor) override;
  458. template <typename Handler> void serialize(Handler & h)
  459. {
  460. h & source;
  461. h & id;
  462. h & who;
  463. h & whoID;
  464. }
  465. };
  466. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  467. {
  468. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  469. ObjectInstanceID heroid;
  470. ECommanderProperty which = ALIVE;
  471. TExpType amount = 0; //0 for dead, >0 for alive
  472. si32 additionalInfo = 0; //for secondary skills choice
  473. Bonus accumulatedBonus;
  474. void visitTyped(ICPackVisitor & visitor) override;
  475. template <typename Handler> void serialize(Handler & h)
  476. {
  477. h & heroid;
  478. h & which;
  479. h & amount;
  480. h & additionalInfo;
  481. h & accumulatedBonus;
  482. }
  483. };
  484. struct DLL_LINKAGE AddQuest : public CPackForClient
  485. {
  486. PlayerColor player;
  487. QuestInfo quest;
  488. void visitTyped(ICPackVisitor & visitor) override;
  489. template <typename Handler> void serialize(Handler & h)
  490. {
  491. h & player;
  492. h & quest;
  493. }
  494. };
  495. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  496. {
  497. ObjectInstanceID hid;
  498. EArmyFormation formation{};
  499. void visitTyped(ICPackVisitor & visitor) override;
  500. template <typename Handler> void serialize(Handler & h)
  501. {
  502. h & hid;
  503. h & formation;
  504. }
  505. };
  506. struct DLL_LINKAGE RemoveObject : public CPackForClient
  507. {
  508. RemoveObject() = default;
  509. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  510. : objectID(objectID)
  511. , initiator(initiator)
  512. {
  513. }
  514. void visitTyped(ICPackVisitor & visitor) override;
  515. /// ID of removed object
  516. ObjectInstanceID objectID;
  517. /// Player that initiated this action, if any
  518. PlayerColor initiator;
  519. template <typename Handler> void serialize(Handler & h)
  520. {
  521. h & objectID;
  522. h & initiator;
  523. }
  524. };
  525. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  526. {
  527. enum EResult
  528. {
  529. FAILED,
  530. SUCCESS,
  531. TELEPORTATION,
  532. BLOCKING_VISIT,
  533. EMBARK,
  534. DISEMBARK
  535. };
  536. /// ID of moved hero
  537. ObjectInstanceID id;
  538. /// Movement points that hero will have after movement
  539. ui32 movePoints = 0;
  540. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  541. EResult result = FAILED;
  542. /// Hero anchor position from which hero moves
  543. int3 start;
  544. /// Hero anchor position to which hero moves
  545. int3 end;
  546. /// Tiles that were revealed by this move
  547. FowTilesType fowRevealed;
  548. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  549. int3 attackedFrom;
  550. void visitTyped(ICPackVisitor & visitor) override;
  551. bool stopMovement() const
  552. {
  553. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  554. }
  555. template <typename Handler> void serialize(Handler & h)
  556. {
  557. h & id;
  558. h & result;
  559. h & start;
  560. h & end;
  561. h & movePoints;
  562. h & fowRevealed;
  563. h & attackedFrom;
  564. std::string fow;
  565. for (const auto & tile : fowRevealed)
  566. fow += tile.toString() + ", ";
  567. logGlobal->info("OI %d, mp %d, res %d, start %s, end %s, attack %s, fow %s", id.getNum(), movePoints, static_cast<int>(result), start.toString(), end.toString(), attackedFrom.toString(), fow);
  568. }
  569. };
  570. struct DLL_LINKAGE NewStructures : public CPackForClient
  571. {
  572. ObjectInstanceID tid;
  573. std::set<BuildingID> bid;
  574. si16 built = 0;
  575. void visitTyped(ICPackVisitor & visitor) override;
  576. template <typename Handler> void serialize(Handler & h)
  577. {
  578. h & tid;
  579. h & bid;
  580. h & built;
  581. }
  582. };
  583. struct DLL_LINKAGE RazeStructures : public CPackForClient
  584. {
  585. ObjectInstanceID tid;
  586. std::set<BuildingID> bid;
  587. si16 destroyed = 0;
  588. void visitTyped(ICPackVisitor & visitor) override;
  589. template <typename Handler> void serialize(Handler & h)
  590. {
  591. h & tid;
  592. h & bid;
  593. h & destroyed;
  594. }
  595. };
  596. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  597. {
  598. ObjectInstanceID tid;
  599. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  600. void visitTyped(ICPackVisitor & visitor) override;
  601. template <typename Handler> void serialize(Handler & h)
  602. {
  603. h & tid;
  604. h & creatures;
  605. }
  606. };
  607. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  608. {
  609. ObjectInstanceID tid; //id of town
  610. ObjectInstanceID visiting; //id of visiting hero
  611. ObjectInstanceID garrison; //id of hero in garrison
  612. void visitTyped(ICPackVisitor & visitor) override;
  613. template <typename Handler> void serialize(Handler & h)
  614. {
  615. h & tid;
  616. h & visiting;
  617. h & garrison;
  618. }
  619. };
  620. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  621. {
  622. HeroTypeID hid; //subID of hero
  623. ObjectInstanceID tid;
  624. ObjectInstanceID boatId;
  625. int3 tile;
  626. PlayerColor player;
  627. void visitTyped(ICPackVisitor & visitor) override;
  628. template <typename Handler> void serialize(Handler & h)
  629. {
  630. h & hid;
  631. h & tid;
  632. h & boatId;
  633. h & tile;
  634. h & player;
  635. }
  636. };
  637. struct DLL_LINKAGE GiveHero : public CPackForClient
  638. {
  639. ObjectInstanceID id; //object id
  640. ObjectInstanceID boatId;
  641. PlayerColor player;
  642. void visitTyped(ICPackVisitor & visitor) override;
  643. template <typename Handler> void serialize(Handler & h)
  644. {
  645. h & id;
  646. h & boatId;
  647. h & player;
  648. }
  649. };
  650. struct DLL_LINKAGE OpenWindow : public Query
  651. {
  652. EOpenWindowMode window;
  653. ObjectInstanceID object;
  654. ObjectInstanceID visitor;
  655. void visitTyped(ICPackVisitor & visitor) override;
  656. template <typename Handler> void serialize(Handler & h)
  657. {
  658. h & queryID;
  659. h & window;
  660. h & object;
  661. h & visitor;
  662. }
  663. };
  664. struct DLL_LINKAGE NewObject : public CPackForClient
  665. {
  666. /// Object ID to create
  667. std::shared_ptr<CGObjectInstance> newObject;
  668. /// Which player initiated creation of this object
  669. PlayerColor initiator;
  670. void visitTyped(ICPackVisitor & visitor) override;
  671. template <typename Handler> void serialize(Handler & h)
  672. {
  673. h & newObject;
  674. h & initiator;
  675. }
  676. };
  677. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  678. {
  679. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  680. ObjectInstanceID id;
  681. std::vector<ArtifactID> arts;
  682. void visitTyped(ICPackVisitor & visitor) override;
  683. template <typename Handler> void serialize(Handler & h)
  684. {
  685. h & id;
  686. h & arts;
  687. }
  688. };
  689. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  690. {
  691. };
  692. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  693. {
  694. ObjectInstanceID army;
  695. SlotID slot;
  696. TQuantity count;
  697. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  698. void visitTyped(ICPackVisitor & visitor) override;
  699. template <typename Handler> void serialize(Handler & h)
  700. {
  701. h & army;
  702. h & slot;
  703. h & count;
  704. h & mode;
  705. }
  706. };
  707. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  708. {
  709. ObjectInstanceID army;
  710. SlotID slot;
  711. CreatureID type;
  712. void visitTyped(ICPackVisitor & visitor) override;
  713. template <typename Handler> void serialize(Handler & h)
  714. {
  715. h & army;
  716. h & slot;
  717. h & type;
  718. }
  719. };
  720. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  721. {
  722. ObjectInstanceID army;
  723. SlotID slot;
  724. void visitTyped(ICPackVisitor & visitor) override;
  725. template <typename Handler> void serialize(Handler & h)
  726. {
  727. h & army;
  728. h & slot;
  729. }
  730. };
  731. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  732. {
  733. ObjectInstanceID srcArmy;
  734. ObjectInstanceID dstArmy;
  735. SlotID srcSlot;
  736. SlotID dstSlot;
  737. void visitTyped(ICPackVisitor & visitor) override;
  738. template <typename Handler> void serialize(Handler & h)
  739. {
  740. h & srcArmy;
  741. h & dstArmy;
  742. h & srcSlot;
  743. h & dstSlot;
  744. }
  745. };
  746. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  747. {
  748. ObjectInstanceID army;
  749. SlotID slot;
  750. CreatureID type;
  751. TQuantity count = 0;
  752. void visitTyped(ICPackVisitor & visitor) override;
  753. template <typename Handler> void serialize(Handler & h)
  754. {
  755. h & army;
  756. h & slot;
  757. h & type;
  758. h & count;
  759. }
  760. };
  761. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  762. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  763. {
  764. ObjectInstanceID srcArmy;
  765. ObjectInstanceID dstArmy;
  766. SlotID srcSlot;
  767. SlotID dstSlot;
  768. TQuantity count;
  769. void visitTyped(ICPackVisitor & visitor) override;
  770. template <typename Handler> void serialize(Handler & h)
  771. {
  772. h & srcArmy;
  773. h & dstArmy;
  774. h & srcSlot;
  775. h & dstSlot;
  776. h & count;
  777. }
  778. };
  779. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  780. {
  781. std::vector<RebalanceStacks> moves;
  782. void visitTyped(ICPackVisitor & visitor) override;
  783. template <typename Handler>
  784. void serialize(Handler & h)
  785. {
  786. h & moves;
  787. }
  788. };
  789. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  790. {
  791. };
  792. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  793. {
  794. ArtifactInstanceID id;
  795. GrowUpArtifact() = default;
  796. GrowUpArtifact(const ArtifactInstanceID & id)
  797. : id(id)
  798. {
  799. }
  800. void visitTyped(ICPackVisitor & visitor) override;
  801. template <typename Handler> void serialize(Handler & h)
  802. {
  803. h & id;
  804. }
  805. };
  806. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  807. {
  808. PutArtifact() = default;
  809. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  810. : al(dst), askAssemble(askAssemble), id(id)
  811. {
  812. }
  813. ArtifactLocation al;
  814. bool askAssemble;
  815. ArtifactInstanceID id;
  816. void visitTyped(ICPackVisitor & visitor) override;
  817. template <typename Handler> void serialize(Handler & h)
  818. {
  819. h & al;
  820. h & askAssemble;
  821. h & id;
  822. }
  823. };
  824. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  825. {
  826. ObjectInstanceID artHolder;
  827. ArtifactID artId;
  828. SpellID spellId;
  829. ArtifactPosition pos;
  830. void visitTyped(ICPackVisitor & visitor) override;
  831. template <typename Handler> void serialize(Handler & h)
  832. {
  833. h & artHolder;
  834. h & artId;
  835. h & spellId;
  836. h & pos;
  837. }
  838. };
  839. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  840. {
  841. ObjectInstanceID artHolder;
  842. std::vector<ArtifactPosition> posPack;
  843. std::optional<SlotID> creature;
  844. void visitTyped(ICPackVisitor & visitor) override;
  845. template <typename Handler> void serialize(Handler & h)
  846. {
  847. h & artHolder;
  848. h & posPack;
  849. h & creature;
  850. }
  851. };
  852. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  853. {
  854. PlayerColor interfaceOwner;
  855. ObjectInstanceID srcArtHolder;
  856. ObjectInstanceID dstArtHolder;
  857. std::optional<SlotID> srcCreature;
  858. std::optional<SlotID> dstCreature;
  859. BulkMoveArtifacts()
  860. : interfaceOwner(PlayerColor::NEUTRAL)
  861. , srcArtHolder(ObjectInstanceID::NONE)
  862. , dstArtHolder(ObjectInstanceID::NONE)
  863. , srcCreature(std::nullopt)
  864. , dstCreature(std::nullopt)
  865. {
  866. }
  867. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  868. : interfaceOwner(interfaceOwner)
  869. , srcArtHolder(srcArtHolder)
  870. , dstArtHolder(dstArtHolder)
  871. , srcCreature(std::nullopt)
  872. , dstCreature(std::nullopt)
  873. {
  874. }
  875. std::vector<MoveArtifactInfo> artsPack0;
  876. std::vector<MoveArtifactInfo> artsPack1;
  877. void visitTyped(ICPackVisitor & visitor) override;
  878. template <typename Handler> void serialize(Handler & h)
  879. {
  880. h & interfaceOwner;
  881. h & artsPack0;
  882. h & artsPack1;
  883. h & srcArtHolder;
  884. h & dstArtHolder;
  885. h & srcCreature;
  886. h & dstCreature;
  887. }
  888. };
  889. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  890. {
  891. ArtifactInstanceID id;
  892. uint16_t charges;
  893. std::optional<ArtifactLocation> artLoc;
  894. DischargeArtifact() = default;
  895. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  896. : id(id)
  897. , charges(charges)
  898. {
  899. }
  900. void visitTyped(ICPackVisitor & visitor) override;
  901. template <typename Handler> void serialize(Handler & h)
  902. {
  903. h & id;
  904. h & charges;
  905. h & artLoc;
  906. }
  907. };
  908. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  909. {
  910. ArtifactLocation al;
  911. ArtifactID artId;
  912. void visitTyped(ICPackVisitor & visitor) override;
  913. template <typename Handler> void serialize(Handler & h)
  914. {
  915. h & al;
  916. h & artId;
  917. }
  918. };
  919. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  920. {
  921. ArtifactLocation al;
  922. void visitTyped(ICPackVisitor & visitor) override;
  923. template <typename Handler> void serialize(Handler & h)
  924. {
  925. h & al;
  926. }
  927. };
  928. struct DLL_LINKAGE HeroVisit : public CPackForClient
  929. {
  930. PlayerColor player;
  931. ObjectInstanceID heroId;
  932. ObjectInstanceID objId;
  933. bool starting; //false -> ending
  934. void visitTyped(ICPackVisitor & visitor) override;
  935. template <typename Handler> void serialize(Handler & h)
  936. {
  937. h & player;
  938. h & heroId;
  939. h & objId;
  940. h & starting;
  941. }
  942. };
  943. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  944. {
  945. EInfoWindowMode type = EInfoWindowMode::MODAL;
  946. MetaString text;
  947. std::vector<Component> components;
  948. PlayerColor player;
  949. ui16 soundID = 0;
  950. void visitTyped(ICPackVisitor & visitor) override;
  951. template <typename Handler> void serialize(Handler & h)
  952. {
  953. h & type;
  954. h & text;
  955. h & components;
  956. h & player;
  957. h & soundID;
  958. }
  959. InfoWindow() = default;
  960. };
  961. struct DLL_LINKAGE NewTurn : public CPackForClient
  962. {
  963. void visitTyped(ICPackVisitor & visitor) override;
  964. ui32 day = 0;
  965. CreatureID creatureid; //for creature weeks
  966. EWeekType specialWeek = EWeekType::NORMAL;
  967. std::vector<SetMovePoints> heroesMovement;
  968. std::vector<SetMana> heroesMana;
  969. std::vector<SetAvailableCreatures> availableCreatures;
  970. std::map<PlayerColor, ResourceSet> playerIncome;
  971. std::optional<RumorState> newRumor; // only on new weeks
  972. std::optional<InfoWindow> newWeekNotification; // only on new week
  973. NewTurn() = default;
  974. template <typename Handler> void serialize(Handler & h)
  975. {
  976. h & day;
  977. h & creatureid;
  978. h & specialWeek;
  979. h & heroesMovement;
  980. h & heroesMana;
  981. h & availableCreatures;
  982. h & playerIncome;
  983. h & newRumor;
  984. h & newWeekNotification;
  985. }
  986. };
  987. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  988. {
  989. ObjectInstanceID id;
  990. ObjProperty what{};
  991. ObjPropertyID identifier;
  992. SetObjectProperty() = default;
  993. void visitTyped(ICPackVisitor & visitor) override;
  994. template <typename Handler> void serialize(Handler & h)
  995. {
  996. h & id;
  997. h & what;
  998. h & identifier;
  999. }
  1000. };
  1001. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  1002. {
  1003. enum VisitMode
  1004. {
  1005. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  1006. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1007. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1008. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1009. };
  1010. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1011. ObjectInstanceID object;
  1012. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1013. void visitTyped(ICPackVisitor & visitor) override;
  1014. ChangeObjectVisitors() = default;
  1015. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1016. : mode(mode)
  1017. , object(object)
  1018. , hero(heroID)
  1019. {
  1020. }
  1021. template <typename Handler> void serialize(Handler & h)
  1022. {
  1023. h & object;
  1024. h & hero;
  1025. h & mode;
  1026. }
  1027. };
  1028. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1029. {
  1030. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1031. uint32_t costumeIdx = 0;
  1032. const PlayerColor player = PlayerColor::NEUTRAL;
  1033. void visitTyped(ICPackVisitor & visitor) override;
  1034. ChangeArtifactsCostume() = default;
  1035. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1036. : costumeIdx(costumeIdx)
  1037. , player(player)
  1038. {
  1039. }
  1040. template <typename Handler> void serialize(Handler & h)
  1041. {
  1042. h & costumeSet;
  1043. h & costumeIdx;
  1044. h & player;
  1045. }
  1046. };
  1047. struct DLL_LINKAGE HeroLevelUp : public Query
  1048. {
  1049. PlayerColor player;
  1050. ObjectInstanceID heroId;
  1051. PrimarySkill primskill = PrimarySkill::ATTACK;
  1052. std::vector<SecondarySkill> skills;
  1053. void visitTyped(ICPackVisitor & visitor) override;
  1054. template <typename Handler> void serialize(Handler & h)
  1055. {
  1056. h & queryID;
  1057. h & player;
  1058. h & heroId;
  1059. h & primskill;
  1060. h & skills;
  1061. }
  1062. };
  1063. struct DLL_LINKAGE CommanderLevelUp : public Query
  1064. {
  1065. PlayerColor player;
  1066. ObjectInstanceID heroId;
  1067. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1068. void visitTyped(ICPackVisitor & visitor) override;
  1069. template <typename Handler> void serialize(Handler & h)
  1070. {
  1071. h & queryID;
  1072. h & player;
  1073. h & heroId;
  1074. h & skills;
  1075. }
  1076. };
  1077. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1078. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1079. //Until sending reply player won't be allowed to take any actions
  1080. struct DLL_LINKAGE BlockingDialog : public Query
  1081. {
  1082. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1083. MetaString text;
  1084. std::vector<Component> components;
  1085. PlayerColor player;
  1086. ui8 flags = 0;
  1087. ui16 soundID = 0;
  1088. bool cancel() const
  1089. {
  1090. return flags & ALLOW_CANCEL;
  1091. }
  1092. bool selection() const
  1093. {
  1094. return flags & SELECTION;
  1095. }
  1096. bool safeToAutoaccept() const
  1097. {
  1098. return flags & SAFE_TO_AUTOACCEPT;
  1099. }
  1100. BlockingDialog(bool yesno, bool Selection)
  1101. {
  1102. if(yesno) flags |= ALLOW_CANCEL;
  1103. if(Selection) flags |= SELECTION;
  1104. }
  1105. BlockingDialog() = default;
  1106. void visitTyped(ICPackVisitor & visitor) override;
  1107. template <typename Handler> void serialize(Handler & h)
  1108. {
  1109. h & queryID;
  1110. h & text;
  1111. h & components;
  1112. h & player;
  1113. h & flags;
  1114. h & soundID;
  1115. }
  1116. };
  1117. struct DLL_LINKAGE GarrisonDialog : public Query
  1118. {
  1119. ObjectInstanceID objid;
  1120. ObjectInstanceID hid;
  1121. bool removableUnits = false;
  1122. void visitTyped(ICPackVisitor & visitor) override;
  1123. template <typename Handler> void serialize(Handler & h)
  1124. {
  1125. h & queryID;
  1126. h & objid;
  1127. h & hid;
  1128. h & removableUnits;
  1129. }
  1130. };
  1131. struct DLL_LINKAGE ExchangeDialog : public Query
  1132. {
  1133. PlayerColor player;
  1134. ObjectInstanceID hero1;
  1135. ObjectInstanceID hero2;
  1136. void visitTyped(ICPackVisitor & visitor) override;
  1137. template <typename Handler> void serialize(Handler & h)
  1138. {
  1139. h & queryID;
  1140. h & player;
  1141. h & hero1;
  1142. h & hero2;
  1143. }
  1144. };
  1145. struct DLL_LINKAGE TeleportDialog : public Query
  1146. {
  1147. TeleportDialog() = default;
  1148. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1149. : hero(hero)
  1150. , channel(Channel)
  1151. {
  1152. }
  1153. ObjectInstanceID hero;
  1154. TeleportChannelID channel;
  1155. TTeleportExitsList exits;
  1156. bool impassable = false;
  1157. void visitTyped(ICPackVisitor & visitor) override;
  1158. template <typename Handler> void serialize(Handler & h)
  1159. {
  1160. h & queryID;
  1161. h & hero;
  1162. h & channel;
  1163. h & exits;
  1164. h & impassable;
  1165. }
  1166. };
  1167. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1168. {
  1169. PlayerColor player;
  1170. Component icon;
  1171. MetaString title;
  1172. MetaString description;
  1173. std::vector<ObjectInstanceID> objects;
  1174. void visitTyped(ICPackVisitor & visitor) override;
  1175. template <typename Handler> void serialize(Handler & h)
  1176. {
  1177. h & queryID;
  1178. h & player;
  1179. h & icon;
  1180. h & title;
  1181. h & description;
  1182. h & objects;
  1183. }
  1184. };
  1185. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1186. {
  1187. ObjectInstanceID casterID;
  1188. SpellID spellID;
  1189. template <typename Handler> void serialize(Handler & h)
  1190. {
  1191. h & casterID;
  1192. h & spellID;
  1193. }
  1194. protected:
  1195. void visitTyped(ICPackVisitor & visitor) override;
  1196. };
  1197. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1198. {
  1199. PlayerColor player;
  1200. bool showTerrain; // TODO: send terrain state
  1201. std::vector<ObjectPosInfo> objectPositions;
  1202. template <typename Handler> void serialize(Handler & h)
  1203. {
  1204. h & player;
  1205. h & showTerrain;
  1206. h & objectPositions;
  1207. }
  1208. protected:
  1209. void visitTyped(ICPackVisitor & visitor) override;
  1210. };
  1211. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1212. {
  1213. PlayerMessageClient() = default;
  1214. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1215. : player(Player)
  1216. , text(std::move(Text))
  1217. {
  1218. }
  1219. void visitTyped(ICPackVisitor & visitor) override;
  1220. PlayerColor player;
  1221. std::string text;
  1222. template <typename Handler> void serialize(Handler & h)
  1223. {
  1224. h & player;
  1225. h & text;
  1226. }
  1227. };
  1228. struct DLL_LINKAGE CenterView : public CPackForClient
  1229. {
  1230. PlayerColor player;
  1231. int3 pos;
  1232. ui32 focusTime = 0; //ms
  1233. void visitTyped(ICPackVisitor & visitor) override;
  1234. template <typename Handler> void serialize(Handler & h)
  1235. {
  1236. h & pos;
  1237. h & player;
  1238. h & focusTime;
  1239. }
  1240. };
  1241. VCMI_LIB_NAMESPACE_END