CRewardableConstructor.cpp 2.8 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../json/JsonUtils.h"
  13. #include "../mapObjects/CRewardableObject.h"
  14. #include "../texts/CGeneralTextHandler.h"
  15. #include "../IGameCallback.h"
  16. #include "../CConfigHandler.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. void CRewardableConstructor::initTypeData(const JsonNode & config)
  19. {
  20. objectInfo.init(config, getBaseTextID());
  21. blockVisit = config["blockedVisitable"].Bool();
  22. if (!config["name"].isNull())
  23. VLC->generaltexth->registerString( config.getModScope(), getNameTextID(), config["name"].String());
  24. if (settings["mods"]["validation"].String() != "off")
  25. JsonUtils::validate(config, "vcmi:rewardable", getJsonKey());
  26. }
  27. bool CRewardableConstructor::hasNameTextID() const
  28. {
  29. return !objectInfo.getParameters()["name"].isNull();
  30. }
  31. CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl) const
  32. {
  33. auto * ret = new CRewardableObject(cb);
  34. preInitObject(ret);
  35. ret->appearance = tmpl;
  36. ret->blockVisit = blockVisit;
  37. return ret;
  38. }
  39. Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
  40. {
  41. Rewardable::Configuration result;
  42. result.variables.preset = presetVariables;
  43. objectInfo.configureObject(result, rand, cb);
  44. for(auto & rewardInfo : result.info)
  45. {
  46. for (auto & bonus : rewardInfo.reward.bonuses)
  47. {
  48. bonus.source = BonusSource::OBJECT_TYPE;
  49. bonus.sid = BonusSourceID(objectID);
  50. }
  51. }
  52. return result;
  53. }
  54. void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RNG & rng) const
  55. {
  56. auto * rewardableObject = dynamic_cast<CRewardableObject*>(object);
  57. if (!rewardableObject)
  58. throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
  59. rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
  60. rewardableObject->initializeGuards();
  61. if (rewardableObject->configuration.info.empty())
  62. {
  63. if (objectInfo.getParameters()["rewards"].isNull())
  64. logMod->error("Object %s has invalid configuration! No defined rewards found!", getJsonKey());
  65. else
  66. logMod->error("Object %s has invalid configuration! Make sure that defined appear chances are continuous!", getJsonKey());
  67. }
  68. }
  69. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  70. {
  71. return std::unique_ptr<IObjectInfo>(new Rewardable::Info(objectInfo));
  72. }
  73. VCMI_LIB_NAMESPACE_END