CTownHandler.cpp 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984
  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "CTown.h"
  13. #include "CFaction.h"
  14. #include "../building/CBuilding.h"
  15. #include "../hero/CHeroClassHandler.h"
  16. #include "../../CCreatureHandler.h"
  17. #include "../../IGameSettings.h"
  18. #include "../../TerrainHandler.h"
  19. #include "../../GameLibrary.h"
  20. #include "../../bonuses/Propagators.h"
  21. #include "../../constants/StringConstants.h"
  22. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  23. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../../modding/IdentifierStorage.h"
  25. #include "../../modding/ModScope.h"
  26. #include "../../spells/CSpellHandler.h"
  27. #include "../../texts/CGeneralTextHandler.h"
  28. #include "../../texts/CLegacyConfigParser.h"
  29. #include "../../json/JsonBonus.h"
  30. #include "../../json/JsonUtils.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  33. CTownHandler::CTownHandler()
  34. : buildingsLibrary(JsonPath::builtin("config/buildingsLibrary"))
  35. , randomFaction(std::make_unique<CFaction>())
  36. {
  37. randomFaction->town = std::make_unique<CTown>();
  38. randomFaction->town->faction = randomFaction.get();
  39. randomFaction->identifier = "random";
  40. randomFaction->modScope = "core";
  41. }
  42. CTownHandler::~CTownHandler() = default;
  43. JsonNode readBuilding(CLegacyConfigParser & parser)
  44. {
  45. JsonNode ret;
  46. JsonNode & cost = ret["cost"];
  47. //note: this code will try to parse mithril as well but wil always return 0 for it
  48. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  49. cost[resID].Float() = parser.readNumber();
  50. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  51. parser.endLine();
  52. return ret;
  53. }
  54. const TPropagatorPtr & CTownHandler::emptyPropagator()
  55. {
  56. static const TPropagatorPtr emptyProp(nullptr);
  57. return emptyProp;
  58. }
  59. std::vector<JsonNode> CTownHandler::loadLegacyData()
  60. {
  61. size_t dataSize = LIBRARY->engineSettings()->getInteger(EGameSettings::TEXTS_FACTION);
  62. std::vector<JsonNode> dest(dataSize);
  63. objects.resize(dataSize);
  64. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  65. {
  66. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  67. };
  68. CLegacyConfigParser parser(TextPath::builtin("DATA/BUILDING.TXT"));
  69. parser.endLine(); // header
  70. parser.endLine();
  71. //Unique buildings
  72. for (size_t town=0; town<dataSize; town++)
  73. {
  74. parser.endLine(); //header
  75. parser.endLine();
  76. int buildID = 17;
  77. do
  78. {
  79. getBuild(town, buildID) = readBuilding(parser);
  80. buildID++;
  81. }
  82. while (!parser.isNextEntryEmpty());
  83. }
  84. // Common buildings
  85. parser.endLine(); // header
  86. parser.endLine();
  87. parser.endLine();
  88. int buildID = 0;
  89. do
  90. {
  91. JsonNode building = readBuilding(parser);
  92. for (size_t town=0; town<dataSize; town++)
  93. getBuild(town, buildID) = building;
  94. buildID++;
  95. }
  96. while (!parser.isNextEntryEmpty());
  97. parser.endLine(); //header
  98. parser.endLine();
  99. //Dwellings
  100. for (size_t town=0; town<dataSize; town++)
  101. {
  102. parser.endLine(); //header
  103. parser.endLine();
  104. for (size_t i=0; i<14; i++)
  105. {
  106. getBuild(town, 30+i) = readBuilding(parser);
  107. }
  108. }
  109. {
  110. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGNEUT.TXT"));
  111. for(int building=0; building<15; building++)
  112. {
  113. std::string name = parser.readString();
  114. std::string descr = parser.readString();
  115. parser.endLine();
  116. for(int j=0; j<dataSize; j++)
  117. {
  118. getBuild(j, building)["name"].String() = name;
  119. getBuild(j, building)["description"].String() = descr;
  120. }
  121. }
  122. parser.endLine(); // silo
  123. parser.endLine(); // blacksmith //unused entries
  124. parser.endLine(); // moat
  125. //shipyard with the ship
  126. std::string name = parser.readString();
  127. std::string descr = parser.readString();
  128. parser.endLine();
  129. for(int town=0; town<dataSize; town++)
  130. {
  131. getBuild(town, 20)["name"].String() = name;
  132. getBuild(town, 20)["description"].String() = descr;
  133. }
  134. //blacksmith
  135. for(int town=0; town<dataSize; town++)
  136. {
  137. getBuild(town, 16)["name"].String() = parser.readString();
  138. getBuild(town, 16)["description"].String() = parser.readString();
  139. parser.endLine();
  140. }
  141. }
  142. {
  143. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGSPEC.TXT"));
  144. for(int town=0; town<dataSize; town++)
  145. {
  146. for(int build=0; build<9; build++)
  147. {
  148. getBuild(town, 17 + build)["name"].String() = parser.readString();
  149. getBuild(town, 17 + build)["description"].String() = parser.readString();
  150. parser.endLine();
  151. }
  152. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  153. getBuild(town, 26)["description"].String() = parser.readString();
  154. parser.endLine();
  155. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  156. getBuild(town, 15)["description"].String() = parser.readString();
  157. parser.endLine();
  158. }
  159. }
  160. {
  161. CLegacyConfigParser parser(TextPath::builtin("DATA/DWELLING.TXT"));
  162. for(int town=0; town<dataSize; town++)
  163. {
  164. for(int build=0; build<14; build++)
  165. {
  166. getBuild(town, 30 + build)["name"].String() = parser.readString();
  167. getBuild(town, 30 + build)["description"].String() = parser.readString();
  168. parser.endLine();
  169. }
  170. }
  171. }
  172. {
  173. CLegacyConfigParser typeParser(TextPath::builtin("DATA/TOWNTYPE.TXT"));
  174. CLegacyConfigParser nameParser(TextPath::builtin("DATA/TOWNNAME.TXT"));
  175. size_t townID=0;
  176. do
  177. {
  178. dest[townID]["name"].String() = typeParser.readString();
  179. for (int i=0; i<NAMES_PER_TOWN; i++)
  180. {
  181. JsonNode name;
  182. name.String() = nameParser.readString();
  183. dest[townID]["town"]["names"].Vector().push_back(name);
  184. nameParser.endLine();
  185. }
  186. townID++;
  187. }
  188. while (typeParser.endLine());
  189. }
  190. return dest;
  191. }
  192. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  193. {
  194. if (source.isNull())
  195. return;
  196. BuildingRequirementsHelper hlp;
  197. hlp.building = building;
  198. hlp.town = building->town;
  199. hlp.json = source;
  200. bidsToLoad.push_back(hlp);
  201. }
  202. void CTownHandler::loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const
  203. {
  204. for(const auto & b : source.Vector())
  205. {
  206. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
  207. if(!JsonUtils::parseBonus(b, bonus.get()))
  208. continue;
  209. if (bonus->description.empty() && (bonus->type == BonusType::MORALE || bonus->type == BonusType::LUCK))
  210. bonus->description.appendTextID(building->getNameTextID());
  211. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  212. assert(bonus->propagator == nullptr || bonus->propagator->getPropagatorType() != BonusNodeType::UNKNOWN);
  213. if(bonus->propagator != nullptr
  214. && bonus->propagator->getPropagatorType() == BonusNodeType::UNKNOWN)
  215. bonus->addPropagator(emptyPropagator());
  216. building->addNewBonus(bonus, bonusList);
  217. }
  218. }
  219. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  220. {
  221. assert(stringID.find(':') == std::string::npos);
  222. assert(!source.getModScope().empty());
  223. auto * ret = new CBuilding();
  224. ret->bid = vstd::find_or(MappedKeys::BUILDING_NAMES_TO_TYPES, stringID, BuildingID::NONE);
  225. ret->subId = BuildingSubID::NONE;
  226. if(ret->bid == BuildingID::NONE && !source["id"].isNull())
  227. {
  228. // FIXME: A lot of false-positives with no clear way to handle them in mods
  229. //logMod->warn("Building %s: id field is deprecated", stringID);
  230. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  231. }
  232. if (ret->bid == BuildingID::NONE)
  233. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  234. ret->mode = ret->bid == BuildingID::GRAIL
  235. ? CBuilding::BUILD_GRAIL
  236. : vstd::find_or(CBuilding::MODES, source["mode"].String(), CBuilding::BUILD_NORMAL);
  237. ret->identifier = stringID;
  238. ret->modScope = source.getModScope();
  239. ret->town = town;
  240. LIBRARY->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"]);
  241. LIBRARY->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"]);
  242. ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
  243. ret->resources = TResources(source["cost"]);
  244. ret->produce = TResources(source["produce"]);
  245. ret->manualHeroVisit = source["manualHeroVisit"].Bool();
  246. ret->upgradeReplacesBonuses = source["upgradeReplacesBonuses"].Bool();
  247. const JsonNode & fortifications = source["fortifications"];
  248. if (!fortifications.isNull())
  249. {
  250. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["citadelShooter"], [=](si32 identifier)
  251. {
  252. ret->fortifications.citadelShooter = CreatureID(identifier);
  253. });
  254. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["upperTowerShooter"], [=](si32 identifier)
  255. {
  256. ret->fortifications.upperTowerShooter = CreatureID(identifier);
  257. });
  258. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["lowerTowerShooter"], [=](si32 identifier)
  259. {
  260. ret->fortifications.lowerTowerShooter = CreatureID(identifier);
  261. });
  262. ret->fortifications.wallsHealth = fortifications["wallsHealth"].Integer();
  263. ret->fortifications.citadelHealth = fortifications["citadelHealth"].Integer();
  264. ret->fortifications.upperTowerHealth = fortifications["upperTowerHealth"].Integer();
  265. ret->fortifications.lowerTowerHealth = fortifications["lowerTowerHealth"].Integer();
  266. ret->fortifications.hasMoat = fortifications["hasMoat"].Bool();
  267. }
  268. loadBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  269. if(!source["mapObjectLikeBonuses"].isNull())
  270. {
  271. LIBRARY->identifiers()->requestIdentifierIfNotNull("object", source["mapObjectLikeBonuses"], [ret](si32 identifier)
  272. {
  273. ret->mapObjectLikeBonuses = MapObjectID(identifier);
  274. });
  275. }
  276. if(!source["configuration"].isNull())
  277. ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
  278. //MODS COMPATIBILITY FOR pre-1.6
  279. if(ret->produce.empty() && ret->bid == BuildingID::RESOURCE_SILO)
  280. {
  281. logGlobal->warn("Resource silo in town '%s' does not produces any resources!", ret->town->faction->getJsonKey());
  282. switch (ret->town->primaryRes.toEnum())
  283. {
  284. case EGameResID::GOLD:
  285. ret->produce[ret->town->primaryRes] = 500;
  286. break;
  287. case EGameResID::WOOD_AND_ORE:
  288. ret->produce[EGameResID::WOOD] = 1;
  289. ret->produce[EGameResID::ORE] = 1;
  290. break;
  291. default:
  292. ret->produce[ret->town->primaryRes] = 1;
  293. break;
  294. }
  295. }
  296. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  297. if (!source["warMachine"].isNull())
  298. {
  299. LIBRARY->identifiers()->requestIdentifier("artifact", source["warMachine"], [=](si32 identifier)
  300. {
  301. ret->warMachine = ArtifactID(identifier);
  302. });
  303. }
  304. if (!source["upgrades"].isNull())
  305. {
  306. // building id and upgrades can't be the same
  307. if(stringID == source["upgrades"].String())
  308. {
  309. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  310. stringID % ret->town->faction->getNameTranslated()));
  311. }
  312. LIBRARY->identifiers()->requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  313. {
  314. ret->upgrade = BuildingID(identifier);
  315. });
  316. }
  317. else
  318. ret->upgrade = BuildingID::NONE;
  319. ret->town->buildings[ret->bid].reset(ret);
  320. for(const auto & element : source["marketModes"].Vector())
  321. {
  322. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  323. {
  324. auto mode = MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String());
  325. ret->marketModes.insert(mode);
  326. if (mode == EMarketMode::RESOURCE_SKILL)
  327. {
  328. const auto & items = source["marketOffer"].Vector();
  329. ret->marketOffer.resize(items.size());
  330. for (int i = 0; i < items.size(); ++i)
  331. {
  332. LIBRARY->identifiers()->requestIdentifier("secondarySkill", items[i], [ret, i](si32 identifier)
  333. {
  334. ret->marketOffer[i] = SecondarySkill(identifier);
  335. });
  336. }
  337. }
  338. }
  339. }
  340. registerObject(source.getModScope(), ret->town->getBuildingScope(), ret->identifier, ret->bid.getNum());
  341. }
  342. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  343. {
  344. for(const auto & node : source.Struct())
  345. {
  346. if (!node.second.isNull())
  347. loadBuilding(town, node.first, node.second);
  348. }
  349. }
  350. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  351. {
  352. auto * ret = new CStructure();
  353. ret->building = nullptr;
  354. ret->buildable = nullptr;
  355. LIBRARY->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  356. {
  357. ret->building = town.buildings[BuildingID(identifier)].get();
  358. });
  359. if (source["builds"].isNull())
  360. {
  361. LIBRARY->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  362. {
  363. ret->building = town.buildings[BuildingID(identifier)].get();
  364. });
  365. }
  366. else
  367. {
  368. LIBRARY->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  369. {
  370. ret->buildable = town.buildings[BuildingID(identifier)].get();
  371. });
  372. }
  373. ret->identifier = stringID;
  374. ret->pos.x = static_cast<si32>(source["x"].Float());
  375. ret->pos.y = static_cast<si32>(source["y"].Float());
  376. ret->pos.z = static_cast<si32>(source["z"].Float());
  377. ret->hiddenUpgrade = source["hidden"].Bool();
  378. ret->defName = AnimationPath::fromJson(source["animation"]);
  379. ret->borderName = ImagePath::fromJson(source["border"]);
  380. ret->campaignBonus = ImagePath::fromJson(source["campaignBonus"]);
  381. ret->areaName = ImagePath::fromJson(source["area"]);
  382. town.clientInfo.structures.emplace_back(ret);
  383. }
  384. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  385. {
  386. for(const auto & node : source.Struct())
  387. {
  388. if (!node.second.isNull())
  389. loadStructure(town, node.first, node.second);
  390. }
  391. }
  392. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  393. {
  394. auto & dstSlots = town.clientInfo.hallSlots;
  395. const auto & srcSlots = source.Vector();
  396. dstSlots.resize(srcSlots.size());
  397. for(size_t i=0; i<dstSlots.size(); i++)
  398. {
  399. auto & dstRow = dstSlots[i];
  400. const auto & srcRow = srcSlots[i].Vector();
  401. dstRow.resize(srcRow.size());
  402. for(size_t j=0; j < dstRow.size(); j++)
  403. {
  404. auto & dstBox = dstRow[j];
  405. const auto & srcBox = srcRow[j].Vector();
  406. dstBox.resize(srcBox.size());
  407. for(size_t k=0; k<dstBox.size(); k++)
  408. {
  409. auto & dst = dstBox[k];
  410. const auto & src = srcBox[k];
  411. LIBRARY->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  412. {
  413. dst = BuildingID(identifier);
  414. });
  415. }
  416. }
  417. }
  418. }
  419. Point JsonToPoint(const JsonNode & node)
  420. {
  421. if(!node.isStruct())
  422. return Point::makeInvalid();
  423. Point ret;
  424. ret.x = static_cast<si32>(node["x"].Float());
  425. ret.y = static_cast<si32>(node["y"].Float());
  426. return ret;
  427. }
  428. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  429. {
  430. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  431. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  432. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  433. LIBRARY->identifiers()->requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  434. {
  435. auto crId = CreatureID(creature);
  436. if((*LIBRARY->creh)[crId]->animation.missileFrameAngles.empty())
  437. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  438. , town.faction->getNameTranslated()
  439. , (*LIBRARY->creh)[crId]->getNameSingularTranslated());
  440. town.fortifications.citadelShooter = crId;
  441. town.fortifications.upperTowerShooter = crId;
  442. town.fortifications.lowerTowerShooter = crId;
  443. });
  444. auto & pos = town.clientInfo.siegePositions;
  445. pos.resize(21);
  446. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  447. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  448. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  449. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  450. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  451. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  452. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  453. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  454. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  455. pos[9] = JsonToPoint(source["gate"]["gate"]);
  456. pos[10] = JsonToPoint(source["gate"]["arch"]);
  457. pos[7] = JsonToPoint(source["walls"]["upper"]);
  458. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  459. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  460. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  461. pos[13] = JsonToPoint(source["moat"]["moat"]);
  462. pos[14] = JsonToPoint(source["moat"]["bank"]);
  463. pos[11] = JsonToPoint(source["static"]["bottom"]);
  464. pos[12] = JsonToPoint(source["static"]["top"]);
  465. pos[1] = JsonToPoint(source["static"]["background"]);
  466. }
  467. static void readIcon(JsonNode source, std::string & small, std::string & large)
  468. {
  469. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  470. {
  471. small = source["small"].String();
  472. large = source["large"].String();
  473. }
  474. }
  475. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  476. {
  477. CTown::ClientInfo & info = town.clientInfo;
  478. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  479. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  480. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  481. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  482. info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
  483. info.townBackground = ImagePath::fromJson(source["townBackground"]);
  484. info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
  485. info.tavernVideo = VideoPath::fromJson(source["tavernVideo"]);
  486. info.guildWindowPosition = Point(source["guildWindowPosition"]["x"].Integer(), source["guildWindowPosition"]["y"].Integer());
  487. info.guildSpellPositions.clear();
  488. for(auto & level : source["guildSpellPositions"].Vector())
  489. {
  490. std::vector<Point> points;
  491. for(auto & item : level.Vector())
  492. points.push_back(Point(item["x"].Integer(), item["y"].Integer()));
  493. info.guildSpellPositions.push_back(points);
  494. }
  495. auto loadStringOrVector = [](auto & target, auto & node, auto fromJsonFunc){
  496. if(node.isVector())
  497. {
  498. target.clear();
  499. for(auto & background : node.Vector())
  500. target.push_back(fromJsonFunc(background));
  501. }
  502. else
  503. target = {fromJsonFunc(node)};
  504. };
  505. loadStringOrVector(info.musicTheme, source["musicTheme"], AudioPath::fromJson);
  506. loadStringOrVector(info.guildBackground, source["guildBackground"], ImagePath::fromJson);
  507. loadStringOrVector(info.guildWindow, source["guildWindow"], ImagePath::fromJson);
  508. loadTownHall(town, source["hallSlots"]);
  509. loadStructures(town, source["structures"]);
  510. loadSiegeScreen(town, source["siege"]);
  511. }
  512. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  513. {
  514. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  515. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  516. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  517. else
  518. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  519. if (!source["warMachine"].isNull())
  520. {
  521. LIBRARY->identifiers()->requestIdentifier( "creature", source["warMachine"], [=](si32 creatureID)
  522. {
  523. town->warMachineDeprecated = creatureID;
  524. });
  525. }
  526. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  527. town->namesCount = 0;
  528. for(const auto & name : source["names"].Vector())
  529. {
  530. LIBRARY->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name);
  531. town->namesCount += 1;
  532. }
  533. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  534. {
  535. LIBRARY->identifiers()->requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  536. {
  537. town->fortifications.moatSpell = SpellID(ability);
  538. });
  539. }
  540. else
  541. {
  542. LIBRARY->identifiers()->requestIdentifier( source.getModScope(), "spell", "castleMoat", [=](si32 ability)
  543. {
  544. town->fortifications.moatSpell = SpellID(ability);
  545. });
  546. }
  547. // Horde building creature level
  548. for(const JsonNode &node : source["horde"].Vector())
  549. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  550. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  551. // but anything below 2 must be handled here
  552. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  553. town->hordeLvl[static_cast<int>(i)] = -1;
  554. const JsonVector & creatures = source["creatures"].Vector();
  555. town->creatures.resize(creatures.size());
  556. for (size_t i=0; i< creatures.size(); i++)
  557. {
  558. const JsonVector & level = creatures[i].Vector();
  559. town->creatures[i].resize(level.size());
  560. for (size_t j=0; j<level.size(); j++)
  561. {
  562. LIBRARY->identifiers()->requestIdentifier("creature", level[j], [=](si32 creature)
  563. {
  564. town->creatures[i][j] = CreatureID(creature);
  565. });
  566. }
  567. }
  568. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  569. /// set chance of specific hero class to appear in this town
  570. for(const auto & node : source["tavern"].Struct())
  571. {
  572. int chance = static_cast<int>(node.second.Float());
  573. LIBRARY->identifiers()->requestIdentifierIfFound(node.second.getModScope(), "heroClass", node.first, [=](si32 classID)
  574. {
  575. LIBRARY->heroclassesh->objects[classID]->selectionProbability[town->faction->getId()] = chance;
  576. });
  577. }
  578. for(const auto & node : source["guildSpells"].Struct())
  579. {
  580. int chance = static_cast<int>(node.second.Float());
  581. LIBRARY->identifiers()->requestIdentifierIfFound(node.second.getModScope(), "spell", node.first, [=](si32 spellID)
  582. {
  583. LIBRARY->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  584. });
  585. }
  586. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  587. {
  588. town->dwellings.push_back(d["graphics"].String());
  589. town->dwellingNames.push_back(d["name"].String());
  590. }
  591. loadBuildings(town, source["buildings"]);
  592. loadClientData(*town, source);
  593. }
  594. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  595. {
  596. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  597. std::string prefix = source["prefix"].String();
  598. for(const JsonNode &piece : source["pieces"].Vector())
  599. {
  600. size_t index = faction.puzzleMap.size();
  601. SPuzzleInfo spi;
  602. spi.position.x = static_cast<si16>(piece["x"].Float());
  603. spi.position.y = static_cast<si16>(piece["y"].Float());
  604. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  605. spi.number = static_cast<ui16>(index);
  606. // filename calculation
  607. std::ostringstream suffix;
  608. suffix << std::setfill('0') << std::setw(2) << index;
  609. spi.filename = ImagePath::builtinTODO(prefix + suffix.str());
  610. faction.puzzleMap.push_back(spi);
  611. }
  612. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  613. }
  614. std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  615. {
  616. assert(identifier.find(':') == std::string::npos);
  617. auto faction = std::make_shared<CFaction>();
  618. faction->index = static_cast<FactionID>(index);
  619. faction->modScope = scope;
  620. faction->identifier = identifier;
  621. LIBRARY->generaltexth->registerString(scope, faction->getNameTextID(), source["name"]);
  622. LIBRARY->generaltexth->registerString(scope, faction->getDescriptionTextID(), source["description"]);
  623. faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
  624. faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
  625. faction->boatType = BoatId::CASTLE; //Do not crash
  626. if (!source["boat"].isNull())
  627. {
  628. LIBRARY->identifiers()->requestIdentifier("core:boat", source["boat"], [=](int32_t boatTypeID)
  629. {
  630. faction->boatType = BoatId(boatTypeID);
  631. });
  632. }
  633. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  634. if (alignment == -1)
  635. faction->alignment = EAlignment::NEUTRAL;
  636. else
  637. faction->alignment = static_cast<EAlignment>(alignment);
  638. auto preferUndergound = source["preferUndergroundPlacement"];
  639. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  640. faction->special = source["special"].Bool();
  641. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  642. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  643. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  644. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  645. faction->nativeTerrain = ETerrainId::NONE;
  646. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  647. {
  648. LIBRARY->identifiers()->requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  649. faction->nativeTerrain = TerrainId(index);
  650. auto const & terrain = LIBRARY->terrainTypeHandler->getById(faction->nativeTerrain);
  651. if (!terrain->isSurface() && !terrain->isUnderground())
  652. logMod->warn("Faction %s has terrain %s as native, but terrain is not suitable for either surface or subterranean layers!", faction->getJsonKey(), terrain->getJsonKey());
  653. });
  654. }
  655. if (!source["town"].isNull())
  656. {
  657. faction->town = std::make_unique<CTown>();
  658. faction->town->faction = faction.get();
  659. loadTown(faction->town.get(), source["town"]);
  660. }
  661. else
  662. faction->town = nullptr;
  663. if (!source["puzzleMap"].isNull())
  664. loadPuzzle(*faction, source["puzzleMap"]);
  665. return faction;
  666. }
  667. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  668. {
  669. auto object = loadFromJson(scope, data, name, objects.size());
  670. objects.emplace_back(object);
  671. if (object->town)
  672. {
  673. auto & info = object->town->clientInfo;
  674. info.icons[0][0] = 8 + object->index.getNum() * 4 + 0;
  675. info.icons[0][1] = 8 + object->index.getNum() * 4 + 1;
  676. info.icons[1][0] = 8 + object->index.getNum() * 4 + 2;
  677. info.icons[1][1] = 8 + object->index.getNum() * 4 + 3;
  678. LIBRARY->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  679. {
  680. // register town once objects are loaded
  681. JsonNode config = data["town"]["mapObject"];
  682. config["faction"].String() = name;
  683. config["faction"].setModScope(scope, false);
  684. if (config.getModScope().empty())// MODS COMPATIBILITY FOR 0.96
  685. config.setModScope(scope, false);
  686. LIBRARY->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  687. // MODS COMPATIBILITY FOR 0.96
  688. const auto & advMap = data["town"]["adventureMap"];
  689. if (!advMap.isNull())
  690. {
  691. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  692. JsonNode config;
  693. config["animation"] = advMap["castle"];
  694. LIBRARY->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  695. }
  696. });
  697. }
  698. registerObject(scope, "faction", name, object->index.getNum());
  699. }
  700. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  701. {
  702. auto object = loadFromJson(scope, data, name, index);
  703. if (objects.size() > index)
  704. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  705. else
  706. objects.resize(index + 1);
  707. objects[index] = object;
  708. if (object->town)
  709. {
  710. auto & info = object->town->clientInfo;
  711. info.icons[0][0] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 0;
  712. info.icons[0][1] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 1;
  713. info.icons[1][0] = object->index.getNum() * 2 + 0;
  714. info.icons[1][1] = object->index.getNum() * 2 + 1;
  715. LIBRARY->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  716. {
  717. // register town once objects are loaded
  718. JsonNode config = data["town"]["mapObject"];
  719. config["faction"].String() = name;
  720. config["faction"].setModScope(scope, false);
  721. LIBRARY->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  722. });
  723. }
  724. registerObject(scope, "faction", name, object->index.getNum());
  725. }
  726. void CTownHandler::loadRandomFaction()
  727. {
  728. JsonNode randomFactionJson(JsonPath::builtin("config/factions/random.json"));
  729. randomFactionJson.setModScope(ModScope::scopeBuiltin(), true);
  730. loadBuildings(randomFaction->town.get(), randomFactionJson["random"]["town"]["buildings"]);
  731. }
  732. void CTownHandler::loadCustom()
  733. {
  734. loadRandomFaction();
  735. }
  736. void CTownHandler::beforeValidate(JsonNode & object)
  737. {
  738. if (object.Struct().count("town") == 0)
  739. return;
  740. const auto & inheritBuilding = [this](const std::string & name, JsonNode & target)
  741. {
  742. if (buildingsLibrary.Struct().count(name) == 0)
  743. return;
  744. JsonNode baseCopy(buildingsLibrary[name]);
  745. baseCopy.setModScope(target.getModScope());
  746. JsonUtils::inherit(target, baseCopy);
  747. };
  748. for (auto & building : object["town"]["buildings"].Struct())
  749. {
  750. if (building.second.isNull())
  751. continue;
  752. inheritBuilding(building.first, building.second);
  753. if (building.second.Struct().count("type"))
  754. inheritBuilding(building.second["type"].String(), building.second);
  755. // MODS COMPATIBILITY FOR pre-1.6
  756. // convert old buildigns with onVisitBonuses into configurable building
  757. if (building.second.Struct().count("onVisitBonuses"))
  758. {
  759. building.second["configuration"]["visitMode"] = JsonNode("bonus");
  760. building.second["configuration"]["rewards"][0]["message"] = building.second["description"];
  761. building.second["configuration"]["rewards"][0]["bonuses"] = building.second["onVisitBonuses"];
  762. }
  763. }
  764. }
  765. void CTownHandler::afterLoadFinalization()
  766. {
  767. initializeRequirements();
  768. }
  769. void CTownHandler::initializeRequirements()
  770. {
  771. // must be done separately after all ID's are known
  772. for (auto & requirement : requirementsToLoad)
  773. {
  774. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  775. {
  776. if (node.Vector().size() > 1)
  777. {
  778. logMod->error("Unexpected length of town buildings requirements: %d", node.Vector().size());
  779. logMod->error("Entry contains: ");
  780. logMod->error(node.toString());
  781. }
  782. auto index = LIBRARY->identifiers()->getIdentifier(requirement.town->getBuildingScope(), node[0]);
  783. if (!index.has_value())
  784. {
  785. logMod->error("Unknown building in town buildings: %s", node[0].String());
  786. return BuildingID::NONE;
  787. }
  788. return BuildingID(index.value());
  789. });
  790. }
  791. requirementsToLoad.clear();
  792. }
  793. std::set<FactionID> CTownHandler::getDefaultAllowed() const
  794. {
  795. std::set<FactionID> allowedFactions;
  796. for(const auto & town : objects)
  797. if (town->town != nullptr && !town->special)
  798. allowedFactions.insert(town->getId());
  799. return allowedFactions;
  800. }
  801. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  802. {
  803. if (withTown)
  804. return getDefaultAllowed();
  805. std::set<FactionID> result;
  806. for(const auto & town : objects)
  807. result.insert(town->getId());
  808. return result;
  809. }
  810. const std::vector<std::string> & CTownHandler::getTypeNames() const
  811. {
  812. static const std::vector<std::string> typeNames = { "faction", "town" };
  813. return typeNames;
  814. }
  815. VCMI_LIB_NAMESPACE_END