TerrainHandler.cpp 4.7 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "CModHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  16. {
  17. assert(identifier.find(':') == std::string::npos);
  18. TerrainType * info = new TerrainType;
  19. info->id = TerrainId(index);
  20. info->identifier = identifier;
  21. info->modScope = scope;
  22. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  23. info->musicFilename = json["music"].String();
  24. info->tilesFilename = json["tiles"].String();
  25. info->horseSound = json["horseSound"].String();
  26. info->horseSoundPenalty = json["horseSoundPenalty"].String();
  27. info->transitionRequired = json["transitionRequired"].Bool();
  28. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  29. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  30. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  31. info->minimapUnblocked =
  32. {
  33. ui8(unblockedVec[0].Float()),
  34. ui8(unblockedVec[1].Float()),
  35. ui8(unblockedVec[2].Float())
  36. };
  37. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  38. info->minimapBlocked =
  39. {
  40. ui8(blockedVec[0].Float()),
  41. ui8(blockedVec[1].Float()),
  42. ui8(blockedVec[2].Float())
  43. };
  44. info->passabilityType = 0;
  45. for(const auto& node : json["type"].Vector())
  46. {
  47. //Set bits
  48. auto s = node.String();
  49. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  50. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  51. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  52. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  53. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  54. }
  55. info->river = River::NO_RIVER;
  56. if(!json["river"].isNull())
  57. {
  58. VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
  59. {
  60. info->river = RiverId(identifier);
  61. });
  62. }
  63. info->shortIdentifier = json["shortIdentifier"].String();
  64. assert(info->shortIdentifier.length() == 2);
  65. for(auto & t : json["battleFields"].Vector())
  66. {
  67. VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
  68. {
  69. info->battleFields.emplace_back(identifier);
  70. });
  71. }
  72. for(auto & t : json["prohibitTransitions"].Vector())
  73. {
  74. VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
  75. {
  76. info->prohibitTransitions.emplace_back(identifier);
  77. });
  78. }
  79. info->rockTerrain = ETerrainId::ROCK;
  80. if(!json["rockTerrain"].isNull())
  81. {
  82. VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  83. {
  84. info->rockTerrain = TerrainId(identifier);
  85. });
  86. }
  87. return info;
  88. }
  89. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  90. {
  91. static const std::vector<std::string> typeNames = { "terrain" };
  92. return typeNames;
  93. }
  94. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
  95. {
  96. objects.resize(dataSize);
  97. CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
  98. std::vector<JsonNode> result;
  99. do
  100. {
  101. JsonNode terrain;
  102. terrain["text"].String() = terrainParser.readString();
  103. result.push_back(terrain);
  104. }
  105. while (terrainParser.endLine());
  106. return result;
  107. }
  108. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  109. {
  110. return {};
  111. }
  112. bool TerrainType::isLand() const
  113. {
  114. return !isWater();
  115. }
  116. bool TerrainType::isWater() const
  117. {
  118. return passabilityType & PassabilityType::WATER;
  119. }
  120. bool TerrainType::isPassable() const
  121. {
  122. return !(passabilityType & PassabilityType::ROCK);
  123. }
  124. bool TerrainType::isSurface() const
  125. {
  126. return passabilityType & PassabilityType::SURFACE;
  127. }
  128. bool TerrainType::isUnderground() const
  129. {
  130. return passabilityType & PassabilityType::SUBTERRANEAN;
  131. }
  132. bool TerrainType::isSurfaceCartographerCompatible() const
  133. {
  134. return isSurface();
  135. }
  136. bool TerrainType::isUndergroundCartographerCompatible() const
  137. {
  138. return isLand() && isPassable() && !isSurface();
  139. }
  140. bool TerrainType::isTransitionRequired() const
  141. {
  142. return transitionRequired;
  143. }
  144. std::string TerrainType::getJsonKey() const
  145. {
  146. return modScope + ":" + identifier;
  147. }
  148. std::string TerrainType::getNameTextID() const
  149. {
  150. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  151. }
  152. std::string TerrainType::getNameTranslated() const
  153. {
  154. return VLC->generaltexth->translate(getNameTextID());
  155. }
  156. TerrainType::TerrainType()
  157. {}
  158. VCMI_LIB_NAMESPACE_END