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- /*
- * ImageLocator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/filesystem/ResourcePath.h"
- #include "../../lib/constants/EntityIdentifiers.h"
- enum class EImageLayer
- {
- ALL,
- BODY,
- SHADOW,
- OVERLAY,
- };
- struct ImageLocator
- {
- std::optional<ImagePath> image;
- std::optional<AnimationPath> defFile;
- int defFrame = -1;
- int defGroup = -1;
- PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
- bool verticalFlip = false;
- bool horizontalFlip = false;
- int8_t scalingFactor = 0; // 0 = auto / use default scaling
- EImageLayer layer = EImageLayer::ALL;
- ImageLocator() = default;
- ImageLocator(const AnimationPath & path, int frame, int group);
- explicit ImageLocator(const JsonNode & config);
- explicit ImageLocator(const ImagePath & path);
- bool operator < (const ImageLocator & other) const;
- bool empty() const;
- ImageLocator copyFile() const;
- ImageLocator copyFileTransform() const;
- ImageLocator copyFileTransformScale() const;
- // generates string representation of this image locator
- // guaranteed to be a valid file path with no extension
- // but may contain '/' if source file is in directory
- std::string toString() const;
- };
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