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							- /*
 
-  * CObjectHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CObjectHandler.h"
 
- #include "../NetPacks.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../filesystem/ResourceID.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- #include "../StringConstants.h"
 
- #include "../mapping/CMap.h"
 
- #include "CObjectClassesHandler.h"
 
- #include "CGTownInstance.h"
 
- IGameCallback * IObjectInterface::cb = nullptr;
 
- ///helpers
 
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
 
- {
 
- 	OpenWindow ow;
 
- 	ow.window = type;
 
- 	ow.id1 = id1;
 
- 	ow.id2 = id2;
 
- 	IObjectInterface::cb->sendAndApply(&ow);
 
- }
 
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = playerID;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
 
- 	IObjectInterface::cb->sendAndApply(&iw);
 
- }
 
- /*static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }*/
 
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	const PlayerColor playerID = h->getOwner();
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }
 
- ///IObjectInterface
 
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
 
- {}
 
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
 
- {}
 
- void IObjectInterface::newTurn () const
 
- {}
 
- IObjectInterface::~IObjectInterface()
 
- {}
 
- IObjectInterface::IObjectInterface()
 
- {}
 
- void IObjectInterface::initObj()
 
- {}
 
- void IObjectInterface::setProperty( ui8 what, ui32 val )
 
- {}
 
- bool IObjectInterface::wasVisited (PlayerColor player) const
 
- {
 
- 	return false;
 
- }
 
- bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
 
- {
 
- 	return false;
 
- }
 
- void IObjectInterface::postInit()
 
- {}
 
- void IObjectInterface::preInit()
 
- {}
 
- void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {}
 
- void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {}
 
- void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
 
- {}
 
- void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {}
 
- CObjectHandler::CObjectHandler()
 
- {
 
-     logGlobal->traceStream() << "\t\tReading resources prices ";
 
- 	const JsonNode config2(ResourceID("config/resources.json"));
 
- 	for(const JsonNode &price : config2["resources_prices"].Vector())
 
- 	{
 
- 		resVals.push_back(price.Float());
 
- 	}
 
-     logGlobal->traceStream() << "\t\tDone loading resource prices!";
 
- }
 
- PlayerColor CGObjectInstance::getOwner() const
 
- {
 
- 	//if (state)
 
- 	//	return state->owner;
 
- 	//else
 
- 		return tempOwner; //won't have owner
 
- }
 
- CGObjectInstance::CGObjectInstance():
 
- 	pos(-1,-1,-1),
 
- 	ID(Obj::NO_OBJ),
 
- 	subID(-1),
 
- 	tempOwner(PlayerColor::UNFLAGGABLE),
 
- 	blockVisit(false)
 
- {
 
- }
 
- CGObjectInstance::~CGObjectInstance()
 
- {
 
- }
 
- const std::string & CGObjectInstance::getStringId() const
 
- {
 
- 	//todo: getStringId use real object type
 
- 	if(stringId == "")
 
- 	{
 
- 		boost::format fmt("%s_%d");
 
- 		fmt % typeName % id.getNum();
 
- 		stringId = fmt.str();
 
- 	}
 
- 	return stringId;
 
- }
 
- void CGObjectInstance::setOwner(PlayerColor ow)
 
- {
 
- 	tempOwner = ow;
 
- }
 
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 
- {
 
- 	return appearance.getWidth();
 
- }
 
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
 
- {
 
- 	return appearance.getHeight();
 
- }
 
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
 
- {
 
- 	return appearance.isVisitableAt(pos.x - x, pos.y - y);
 
- }
 
- bool CGObjectInstance::blockingAt(int x, int y) const
 
- {
 
- 	return appearance.isBlockedAt(pos.x - x, pos.y - y);
 
- }
 
- bool CGObjectInstance::coveringAt(int x, int y) const
 
- {
 
- 	return appearance.isVisibleAt(pos.x - x, pos.y - y);
 
- }
 
- std::set<int3> CGObjectInstance::getBlockedPos() const
 
- {
 
- 	std::set<int3> ret;
 
- 	for(int w=0; w<getWidth(); ++w)
 
- 	{
 
- 		for(int h=0; h<getHeight(); ++h)
 
- 		{
 
- 			if(appearance.isBlockedAt(w, h))
 
- 				ret.insert(int3(pos.x - w, pos.y - h, pos.z));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- std::set<int3> CGObjectInstance::getBlockedOffsets() const
 
- {
 
- 	return appearance.getBlockedOffsets();
 
- }
 
- void CGObjectInstance::setType(si32 ID, si32 subID)
 
- {
 
- 	const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
 
- 	this->ID = Obj(ID);
 
- 	this->subID = subID;
 
- 	//recalculate blockvis tiles - new appearance might have different blockmap than before
 
- 	cb->gameState()->map->removeBlockVisTiles(this, true);
 
- 	auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
 
- 	if(!handler)
 
- 	{
 
- 		logGlobal->errorStream() << boost::format(
 
- 			  "Unknown object type %d:%d at %s") % ID % subID % visitablePos();
 
- 		return;
 
- 	}
 
- 	if(!handler->getTemplates(tile.terType).empty())
 
- 		appearance = handler->getTemplates(tile.terType)[0];
 
- 	else
 
- 		appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash
 
- 	cb->gameState()->map->addBlockVisTiles(this);
 
- }
 
- void CGObjectInstance::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::TAVERN:
 
- 		blockVisit = true;
 
- 		break;
 
- 	}
 
- }
 
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
 
- {
 
- 	setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
 
- 	switch(what)
 
- 	{
 
- 	case ObjProperty::OWNER:
 
- 		tempOwner = PlayerColor(val);
 
- 		break;
 
- 	case ObjProperty::BLOCKVIS:
 
- 		blockVisit = val;
 
- 		break;
 
- 	case ObjProperty::ID:
 
- 		ID = Obj(val);
 
- 		break;
 
- 	case ObjProperty::SUBID:
 
- 		subID = val;
 
- 		break;
 
- 	}
 
- }
 
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 
- {}
 
- int3 CGObjectInstance::getSightCenter() const
 
- {
 
- 	return visitablePos();
 
- }
 
- int CGObjectInstance::getSightRadius() const
 
- {
 
- 	return 3;
 
- }
 
- int3 CGObjectInstance::getVisitableOffset() const
 
- {
 
- 	return appearance.getVisitableOffset();
 
- }
 
- void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
 
- {
 
- 	GiveBonus gbonus;
 
- 	gbonus.bonus.type = Bonus::NONE;
 
- 	gbonus.id = heroID.getNum();
 
- 	gbonus.bonus.duration = duration;
 
- 	gbonus.bonus.source = Bonus::OBJECT;
 
- 	gbonus.bonus.sid = ID;
 
- 	cb->giveHeroBonus(&gbonus);
 
- }
 
- std::string CGObjectInstance::getObjectName() const
 
- {
 
- 	return VLC->objtypeh->getObjectName(ID, subID);
 
- }
 
- std::string CGObjectInstance::getHoverText(PlayerColor player) const
 
- {
 
- 	return getObjectName();
 
- }
 
- std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	return getHoverText(hero->tempOwner);
 
- }
 
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::HILL_FORT:
 
- 		{
 
- 			openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
 
- 		}
 
- 		break;
 
- 	case Obj::SANCTUARY:
 
- 		{
 
- 			//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders.  You feel safe here.
 
- 			showInfoDialog(h,114,soundBase::GETPROTECTION);
 
- 		}
 
- 		break;
 
- 	case Obj::TAVERN:
 
- 		{
 
- 			openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- int3 CGObjectInstance::visitablePos() const
 
- {
 
- 	return pos - getVisitableOffset();
 
- }
 
- bool CGObjectInstance::isVisitable() const
 
- {
 
- 	return appearance.isVisitable();
 
- }
 
- bool CGObjectInstance::passableFor(PlayerColor color) const
 
- {
 
- 	return false;
 
- }
 
- void CGObjectInstance::writeJson(JsonNode & json) const
 
- {
 
- 	logGlobal->debugStream() <<"Save: [" << pos << "] " << id << " " << ID << " " << subID << " " << typeName << " " << subTypeName;
 
- 	json.setType(JsonNode::DATA_STRUCT);
 
- 	json["type"].String() = typeName;
 
- 	json["subType"].String() = subTypeName;
 
- 	json["x"].Float() = pos.x;
 
- 	json["y"].Float() = pos.y;
 
- 	json["l"].Float() = pos.z;
 
- 	appearance.writeJson(json["template"], false);
 
- 	writeJsonOptions(json["options"]);
 
- }
 
- void CGObjectInstance::readJson(const JsonNode & json)
 
- {
 
- 	if(json.getType() != JsonNode::DATA_STRUCT)
 
- 	{
 
- 		logGlobal->error("Invalid object instance data");
 
- 		return;
 
- 	}
 
- 	pos.x = json["x"].Float();
 
- 	pos.y = json["y"].Float();
 
- 	pos.z = json["l"].Float();
 
- 	appearance.readJson(json["template"], false);
 
- 	readJsonOptions(json["options"]);
 
- }
 
- void CGObjectInstance::writeJsonOptions(JsonNode & json) const
 
- {
 
- 	json.setType(JsonNode::DATA_STRUCT);
 
- }
 
- void CGObjectInstance::readJsonOptions(const JsonNode & json)
 
- {
 
- }
 
- void CGObjectInstance::writeOwner(JsonNode & json) const
 
- {
 
- 	if(tempOwner.isValidPlayer())
 
- 	{
 
- 		json["owner"].String() = GameConstants::PLAYER_COLOR_NAMES[tempOwner.getNum()];
 
- 	}
 
- }
 
- void CGObjectInstance::readOwner(const JsonNode & json)
 
- {
 
- 	tempOwner = PlayerColor::NEUTRAL;//this method assumes that object is ownable
 
- 	if(json["owner"].getType() == JsonNode::DATA_STRING)
 
- 	{
 
- 		auto rawOwner = vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, json["owner"].String());
 
- 		if(rawOwner >=0)
 
- 			tempOwner = PlayerColor(rawOwner);
 
- 		else
 
- 			logGlobal->errorStream() << "Invalid owner :" << json["owner"].String();
 
- 	}
 
- }
 
- CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
 
- {
 
- }
 
- bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
 
- {
 
- 	return this->obj->subID == obj->subID;
 
- }
 
- int3 IBoatGenerator::bestLocation() const
 
- {
 
- 	std::vector<int3> offsets;
 
- 	getOutOffsets(offsets);
 
- 	for (auto & offset : offsets)
 
- 	{
 
- 		if(const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
 
- 		{
 
- 			if(tile->terType == ETerrainType::WATER  &&  (!tile->blocked || tile->blockingObjects.front()->ID == Obj::BOAT)) //and is water and is not blocked or is blocked by boat
 
- 				return o->pos + offset;
 
- 		}
 
- 	}
 
- 	return int3 (-1,-1,-1);
 
- }
 
- IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
 
- {
 
- 	int3 tile = bestLocation();
 
- 	const TerrainTile *t = IObjectInterface::cb->getTile(tile);
 
- 	if(!t)
 
- 		return TILE_BLOCKED; //no available water
 
- 	else if(!t->blockingObjects.size())
 
- 		return GOOD; //OK
 
- 	else if(t->blockingObjects.front()->ID == Obj::BOAT)
 
- 		return BOAT_ALREADY_BUILT; //blocked with boat
 
- 	else
 
- 		return TILE_BLOCKED; //blocked
 
- }
 
- int IBoatGenerator::getBoatType() const
 
- {
 
- 	//We make good ships by default
 
- 	return 1;
 
- }
 
- IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
 
- : o(O)
 
- {
 
- }
 
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
 
- {
 
- 	switch(shipyardStatus())
 
- 	{
 
- 	case BOAT_ALREADY_BUILT:
 
- 		out.addTxt(MetaString::GENERAL_TXT, 51);
 
- 		break;
 
- 	case TILE_BLOCKED:
 
- 		if(visitor)
 
- 		{
 
- 			out.addTxt(MetaString::GENERAL_TXT, 134);
 
- 			out.addReplacement(visitor->name);
 
- 		}
 
- 		else
 
- 			out.addTxt(MetaString::ADVOB_TXT, 189);
 
- 		break;
 
- 	case NO_WATER:
 
- 		logGlobal->errorStream() << "Shipyard without water!!! " << o->pos << "\t" << o->id;
 
- 		return;
 
- 	}
 
- }
 
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
 
- {
 
- 	cost.resize(GameConstants::RESOURCE_QUANTITY);
 
- 	cost[Res::WOOD] = 10;
 
- 	cost[Res::GOLD] = 1000;
 
- }
 
- IShipyard::IShipyard(const CGObjectInstance *O)
 
- 	: IBoatGenerator(O)
 
- {
 
- }
 
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
 
- {
 
- 	if(!obj)
 
- 		return nullptr;
 
- 	if(obj->ID == Obj::TOWN)
 
- 	{
 
- 		return static_cast<CGTownInstance*>(obj);
 
- 	}
 
- 	else if(obj->ID == Obj::SHIPYARD)
 
- 	{
 
- 		return static_cast<CGShipyard*>(obj);
 
- 	}
 
- 	else
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- }
 
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
 
- {
 
- 	return castFrom(const_cast<CGObjectInstance*>(obj));
 
- }
 
 
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