CRewardableConstructor.cpp 11 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CModHandler.h"
  16. #include "JsonRandom.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGeneralTextHandler.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. namespace {
  21. MetaString loadMessage(const JsonNode & value)
  22. {
  23. MetaString ret;
  24. if (value.isNumber())
  25. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  26. else
  27. ret << value.String();
  28. return ret;
  29. }
  30. bool testForKey(const JsonNode & value, const std::string & key)
  31. {
  32. for(const auto & reward : value["rewards"].Vector())
  33. {
  34. if (!reward[key].isNull())
  35. return true;
  36. }
  37. return false;
  38. }
  39. }
  40. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  41. {
  42. parameters = objectConfig;
  43. }
  44. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
  45. {
  46. TRewardLimitersList result;
  47. for (const auto & input : source.Vector())
  48. {
  49. auto newLimiter = std::make_shared<CRewardLimiter>();
  50. configureLimiter(object, rng, *newLimiter, input);
  51. result.push_back(newLimiter);
  52. }
  53. return result;
  54. }
  55. void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  56. {
  57. std::vector<SpellID> spells;
  58. for (size_t i=0; i<6; i++)
  59. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  60. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  61. limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
  62. limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
  63. limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  64. + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
  65. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  66. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  67. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  68. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  69. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  70. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  71. limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  72. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  73. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  74. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  75. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  76. }
  77. void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  78. {
  79. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  80. reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
  81. + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
  82. reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  83. + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
  84. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  85. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  86. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  87. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  88. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  89. reward.removeObject = source["removeObject"].Bool();
  90. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  91. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  92. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  93. std::vector<SpellID> spells;
  94. for (size_t i=0; i<6; i++)
  95. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  96. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  97. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  98. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  99. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  100. {
  101. reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
  102. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  103. }
  104. for ( auto node : source["changeCreatures"].Struct() )
  105. {
  106. CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
  107. CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
  108. reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
  109. reward.creaturesChange[from] = dest;
  110. }
  111. }
  112. void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  113. {
  114. resetParameters.period = static_cast<ui32>(source["period"].Float());
  115. resetParameters.visitors = source["visitors"].Bool();
  116. resetParameters.rewards = source["rewards"].Bool();
  117. }
  118. void CRandomRewardObjectInfo::configureRewards(
  119. Rewardable::Configuration & object,
  120. CRandomGenerator & rng, const
  121. JsonNode & source,
  122. std::map<si32, si32> & thrownDice,
  123. CRewardVisitInfo::ERewardEventType event ) const
  124. {
  125. for (const JsonNode & reward : source.Vector())
  126. {
  127. if (!reward["appearChance"].isNull())
  128. {
  129. JsonNode chance = reward["appearChance"];
  130. si32 diceID = static_cast<si32>(chance["dice"].Float());
  131. if (thrownDice.count(diceID) == 0)
  132. thrownDice[diceID] = rng.getIntRange(0, 99)();
  133. if (!chance["min"].isNull())
  134. {
  135. int min = static_cast<int>(chance["min"].Float());
  136. if (min > thrownDice[diceID])
  137. continue;
  138. }
  139. if (!chance["max"].isNull())
  140. {
  141. int max = static_cast<int>(chance["max"].Float());
  142. if (max <= thrownDice[diceID])
  143. continue;
  144. }
  145. }
  146. CRewardVisitInfo info;
  147. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  148. configureReward(object, rng, info.reward, reward);
  149. info.visitType = event;
  150. info.message = loadMessage(reward["message"]);
  151. for (const auto & artifact : info.reward.artifacts )
  152. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  153. for (const auto & artifact : info.reward.spells )
  154. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  155. object.info.push_back(info);
  156. }
  157. }
  158. void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
  159. {
  160. object.info.clear();
  161. std::map<si32, si32> thrownDice;
  162. configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
  163. configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  164. configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  165. object.onSelect = loadMessage(parameters["onSelectMessage"]);
  166. if (!parameters["onVisitedMessage"].isNull())
  167. {
  168. CRewardVisitInfo onVisited;
  169. onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
  170. onVisited.message = loadMessage(parameters["onVisitedMessage"]);
  171. object.info.push_back(onVisited);
  172. }
  173. if (!parameters["onEmptyMessage"].isNull())
  174. {
  175. CRewardVisitInfo onEmpty;
  176. onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
  177. onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
  178. object.info.push_back(onEmpty);
  179. }
  180. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  181. object.canRefuse = parameters["canRefuse"].Bool();
  182. if(parameters["showInInfobox"].isNull())
  183. object.infoWindowType = EInfoWindowMode::AUTO;
  184. else
  185. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  186. auto visitMode = parameters["visitMode"].String();
  187. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  188. {
  189. if(Rewardable::VisitModeString[i] == visitMode)
  190. {
  191. object.visitMode = i;
  192. break;
  193. }
  194. }
  195. auto selectMode = parameters["selectMode"].String();
  196. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  197. {
  198. if(Rewardable::SelectModeString[i] == selectMode)
  199. {
  200. object.selectMode = i;
  201. break;
  202. }
  203. }
  204. }
  205. bool CRandomRewardObjectInfo::givesResources() const
  206. {
  207. return testForKey(parameters, "resources");
  208. }
  209. bool CRandomRewardObjectInfo::givesExperience() const
  210. {
  211. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  212. }
  213. bool CRandomRewardObjectInfo::givesMana() const
  214. {
  215. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  216. }
  217. bool CRandomRewardObjectInfo::givesMovement() const
  218. {
  219. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  220. }
  221. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  222. {
  223. return testForKey(parameters, "primary");
  224. }
  225. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  226. {
  227. return testForKey(parameters, "secondary");
  228. }
  229. bool CRandomRewardObjectInfo::givesArtifacts() const
  230. {
  231. return testForKey(parameters, "artifacts");
  232. }
  233. bool CRandomRewardObjectInfo::givesCreatures() const
  234. {
  235. return testForKey(parameters, "spells");
  236. }
  237. bool CRandomRewardObjectInfo::givesSpells() const
  238. {
  239. return testForKey(parameters, "creatures");
  240. }
  241. bool CRandomRewardObjectInfo::givesBonuses() const
  242. {
  243. return testForKey(parameters, "bonuses");
  244. }
  245. const JsonNode & CRandomRewardObjectInfo::getParameters() const
  246. {
  247. return parameters;
  248. }
  249. void CRewardableConstructor::initTypeData(const JsonNode & config)
  250. {
  251. objectInfo.init(config);
  252. blockVisit = config["blockedVisitable"].Bool();
  253. if (!config["name"].isNull())
  254. VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
  255. }
  256. bool CRewardableConstructor::hasNameTextID() const
  257. {
  258. return !objectInfo.getParameters()["name"].isNull();
  259. }
  260. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  261. {
  262. auto * ret = new CRewardableObject();
  263. preInitObject(ret);
  264. ret->appearance = tmpl;
  265. ret->blockVisit = blockVisit;
  266. return ret;
  267. }
  268. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  269. {
  270. if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
  271. {
  272. objectInfo.configureObject(rewardableObject->configuration(), rng);
  273. for(auto & rewardInfo : rewardableObject->configuration().info)
  274. {
  275. for (auto & bonus : rewardInfo.reward.bonuses)
  276. {
  277. bonus.source = Bonus::OBJECT;
  278. bonus.sid = rewardableObject->ID;
  279. //TODO: bonus.description = object->getObjectName();
  280. if (bonus.type == Bonus::MORALE)
  281. rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
  282. if (bonus.type == Bonus::LUCK)
  283. rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
  284. }
  285. }
  286. }
  287. }
  288. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  289. {
  290. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  291. }
  292. VCMI_LIB_NAMESPACE_END