CRewardableObject.cpp 17 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "../mapObjects/MiscObjects.h"
  22. #include "CObjectClassesHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  25. {
  26. if(dayOfWeek != 0)
  27. {
  28. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  29. return false;
  30. }
  31. if(daysPassed != 0)
  32. {
  33. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  34. return false;
  35. }
  36. for(const auto & reqStack : creatures)
  37. {
  38. size_t count = 0;
  39. for(const auto & slot : hero->Slots())
  40. {
  41. const CStackInstance * heroStack = slot.second;
  42. if (heroStack->type == reqStack.type)
  43. count += heroStack->count;
  44. }
  45. if (count < reqStack.count) //not enough creatures of this kind
  46. return false;
  47. }
  48. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  49. return false;
  50. if(heroLevel > static_cast<si32>(hero->level))
  51. return false;
  52. if(static_cast<TExpType>(heroExperience) > hero->exp)
  53. return false;
  54. if(manaPoints > hero->mana)
  55. return false;
  56. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  57. return false;
  58. for(size_t i=0; i<primary.size(); i++)
  59. {
  60. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  61. return false;
  62. }
  63. for(const auto & skill : secondary)
  64. {
  65. if (skill.second > hero->getSecSkillLevel(skill.first))
  66. return false;
  67. }
  68. for(const auto & spell : spells)
  69. {
  70. if (!hero->spellbookContainsSpell(spell))
  71. return false;
  72. }
  73. for(const auto & art : artifacts)
  74. {
  75. if (!hero->hasArt(art))
  76. return false;
  77. }
  78. for(const auto & sublimiter : noneOf)
  79. {
  80. if (sublimiter->heroAllowed(hero))
  81. return false;
  82. }
  83. for(const auto & sublimiter : allOf)
  84. {
  85. if (!sublimiter->heroAllowed(hero))
  86. return false;
  87. }
  88. if(anyOf.empty())
  89. return true;
  90. for(const auto & sublimiter : anyOf)
  91. {
  92. if (sublimiter->heroAllowed(hero))
  93. return true;
  94. }
  95. return false;
  96. }
  97. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  98. {
  99. si32 manaScaled = hero->mana;
  100. if (manaPercentage >= 0)
  101. manaScaled = hero->manaLimit() * manaPercentage / 100;
  102. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  103. si32 manaGranted = std::min(manaMissing, manaDiff);
  104. si32 manaOverflow = manaDiff - manaGranted;
  105. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  106. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  107. return manaOutput;
  108. }
  109. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  110. {
  111. std::vector<Component> comps;
  112. loadComponents(comps, h);
  113. assert(!comps.empty());
  114. return comps.front();
  115. }
  116. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  117. const CGHeroInstance * h) const
  118. {
  119. for (auto comp : extraComponents)
  120. comps.push_back(comp);
  121. if (heroExperience)
  122. {
  123. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  124. }
  125. if (heroLevel)
  126. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  127. if (manaDiff || manaPercentage >= 0)
  128. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  129. for (size_t i=0; i<primary.size(); i++)
  130. {
  131. if (primary[i] != 0)
  132. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  133. }
  134. for(const auto & entry : secondary)
  135. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  136. for(const auto & entry : artifacts)
  137. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  138. for(const auto & entry : spells)
  139. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  140. for(const auto & entry : creatures)
  141. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  142. for (size_t i=0; i<resources.size(); i++)
  143. {
  144. if (resources[i] !=0)
  145. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  146. }
  147. }
  148. // FIXME: copy-pasted from CObjectHandler
  149. static std::string visitedTxt(const bool visited)
  150. {
  151. int id = visited ? 352 : 353;
  152. return VLC->generaltexth->allTexts[id];
  153. }
  154. std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  155. {
  156. std::vector<ui32> ret;
  157. for(size_t i = 0; i < _configuration.info.size(); i++)
  158. {
  159. const CRewardVisitInfo & visit = _configuration.info[i];
  160. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  161. {
  162. logGlobal->trace("Reward %d is allowed", i);
  163. ret.push_back(static_cast<ui32>(i));
  164. }
  165. }
  166. return ret;
  167. }
  168. Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
  169. {
  170. return static_cast<EVisitMode>(visitMode);
  171. }
  172. ui16 Rewardable::Configuration::getResetDuration() const
  173. {
  174. return resetParameters.period;
  175. }
  176. const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
  177. {
  178. return _configuration;
  179. }
  180. Rewardable::Configuration & Rewardable::Interface::configuration()
  181. {
  182. return _configuration;
  183. }
  184. void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  185. {
  186. assert(hero);
  187. assert(hero->tempOwner.isValidPlayer());
  188. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  189. cb->giveResources(hero->tempOwner, info.reward.resources);
  190. for(const auto & entry : info.reward.secondary)
  191. {
  192. int current = hero->getSecSkillLevel(entry.first);
  193. if( (current != 0 && current < entry.second) ||
  194. (hero->canLearnSkill() ))
  195. {
  196. cb->changeSecSkill(hero, entry.first, entry.second);
  197. }
  198. }
  199. for(int i=0; i< info.reward.primary.size(); i++)
  200. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  201. si64 expToGive = 0;
  202. if (info.reward.heroLevel > 0)
  203. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  204. if (info.reward.heroExperience > 0)
  205. expToGive += hero->calculateXp(info.reward.heroExperience);
  206. if(expToGive)
  207. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  208. }
  209. void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  210. {
  211. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  212. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  213. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  214. {
  215. SetMovePoints smp;
  216. smp.hid = hero->id;
  217. smp.val = hero->movement;
  218. if (info.reward.movePercentage >= 0) // percent from max
  219. smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
  220. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  221. cb->setMovePoints(&smp);
  222. }
  223. for(const Bonus & bonus : info.reward.bonuses)
  224. {
  225. assert(bonus.source == Bonus::OBJECT);
  226. GiveBonus gb;
  227. gb.who = GiveBonus::ETarget::HERO;
  228. gb.bonus = bonus;
  229. gb.id = hero->id.getNum();
  230. cb->giveHeroBonus(&gb);
  231. }
  232. for(const ArtifactID & art : info.reward.artifacts)
  233. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  234. if(!info.reward.spells.empty())
  235. {
  236. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  237. cb->changeSpells(hero, true, spellsToGive);
  238. }
  239. if(!info.reward.creaturesChange.empty())
  240. {
  241. for(const auto & slot : hero->Slots())
  242. {
  243. const CStackInstance * heroStack = slot.second;
  244. for(const auto & change : info.reward.creaturesChange)
  245. {
  246. if (heroStack->type->getId() == change.first)
  247. {
  248. StackLocation location(hero, slot.first);
  249. cb->changeStackType(location, change.second.toCreature());
  250. break;
  251. }
  252. }
  253. }
  254. }
  255. if(!info.reward.creatures.empty())
  256. {
  257. CCreatureSet creatures;
  258. for(const auto & crea : info.reward.creatures)
  259. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  260. if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
  261. cb->giveCreatures(army, hero, creatures, false);
  262. }
  263. if(info.reward.spellCast.first != SpellID::NONE)
  264. {
  265. caster.setActualCaster(hero);
  266. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  267. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  268. if(info.reward.removeObject)
  269. logMod->warn("Removal of object with spell casts is not supported!");
  270. }
  271. else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
  272. if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
  273. cb->removeObject(instance);
  274. }
  275. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  276. {
  277. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  278. {
  279. auto vi = getConfiguration().info.at(index);
  280. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  281. // show message only if it is not empty or in infobox
  282. if (getConfiguration().infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  283. {
  284. InfoWindow iw;
  285. iw.player = h->tempOwner;
  286. iw.text = vi.message;
  287. vi.reward.loadComponents(iw.components, h);
  288. iw.type = getConfiguration().infoWindowType;
  289. if(!iw.components.empty() || !iw.text.toString().empty())
  290. cb->showInfoDialog(&iw);
  291. }
  292. // grant reward afterwards. Note that it may remove object
  293. if(markAsVisit)
  294. markAsVisited(h);
  295. grantReward(index, h);
  296. };
  297. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  298. {
  299. BlockingDialog sd(getConfiguration().canRefuse, rewards.size() > 1);
  300. sd.player = h->tempOwner;
  301. sd.text = dialog;
  302. if (rewards.size() > 1)
  303. for (auto index : rewards)
  304. sd.components.push_back(getConfiguration().info.at(index).reward.getDisplayedComponent(h));
  305. if (rewards.size() == 1)
  306. getConfiguration().info.at(rewards.front()).reward.loadComponents(sd.components, h);
  307. cb->showBlockingDialog(&sd);
  308. };
  309. if(!wasVisitedBefore(h))
  310. {
  311. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  312. bool objectRemovalPossible = false;
  313. for(auto index : rewards)
  314. {
  315. if(getConfiguration().info.at(index).reward.removeObject)
  316. objectRemovalPossible = true;
  317. }
  318. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  319. switch (rewards.size())
  320. {
  321. case 0: // no available rewards, e.g. visiting School of War without gold
  322. {
  323. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  324. if (!emptyRewards.empty())
  325. grantRewardWithMessage(emptyRewards[0], false);
  326. else
  327. logMod->warn("No applicable message for visiting empty object!");
  328. break;
  329. }
  330. case 1: // one reward. Just give it with message
  331. {
  332. if (getConfiguration().canRefuse)
  333. selectRewardsMessage(rewards, getConfiguration().info.at(rewards.front()).message);
  334. else
  335. grantRewardWithMessage(rewards.front(), true);
  336. break;
  337. }
  338. default: // multiple rewards. Act according to select mode
  339. {
  340. switch (getConfiguration().selectMode) {
  341. case Rewardable::SELECT_PLAYER: // player must select
  342. selectRewardsMessage(rewards, getConfiguration().onSelect);
  343. break;
  344. case Rewardable::SELECT_FIRST: // give first available
  345. grantRewardWithMessage(rewards.front(), true);
  346. break;
  347. case Rewardable::SELECT_RANDOM: // give random
  348. grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  349. break;
  350. }
  351. break;
  352. }
  353. }
  354. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  355. {
  356. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  357. cb->sendAndApply(&cov);
  358. }
  359. }
  360. else
  361. {
  362. logGlobal->debug("Revisiting already visited object");
  363. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  364. if (!visitedRewards.empty())
  365. grantRewardWithMessage(visitedRewards[0], false);
  366. else
  367. logMod->warn("No applicable message for visiting already visited object!");
  368. }
  369. }
  370. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  371. {
  372. grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), hero);
  373. }
  374. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  375. {
  376. if(answer == 0)
  377. return; // player refused
  378. if(answer > 0 && answer-1 < getConfiguration().info.size())
  379. {
  380. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  381. markAsVisited(hero);
  382. grantReward(list[answer - 1], hero);
  383. }
  384. else
  385. {
  386. throw std::runtime_error("Unhandled choice");
  387. }
  388. }
  389. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  390. {
  391. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  392. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  393. cb->sendAndApply(&cov);
  394. }
  395. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  396. {
  397. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  398. grantRewardBeforeLevelup(cb, getConfiguration().info.at(rewardID), hero);
  399. // hero is not blocked by levelup dialog - grant remainer immediately
  400. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  401. {
  402. grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), hero);
  403. }
  404. }
  405. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  406. {
  407. switch (getConfiguration().visitMode)
  408. {
  409. case Rewardable::VISIT_UNLIMITED:
  410. return false;
  411. case Rewardable::VISIT_ONCE:
  412. return onceVisitableObjectCleared;
  413. case Rewardable::VISIT_PLAYER:
  414. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  415. case Rewardable::VISIT_BONUS:
  416. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  417. case Rewardable::VISIT_HERO:
  418. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  419. default:
  420. return false;
  421. }
  422. }
  423. bool CRewardableObject::wasVisited(PlayerColor player) const
  424. {
  425. switch (getConfiguration().visitMode)
  426. {
  427. case Rewardable::VISIT_UNLIMITED:
  428. case Rewardable::VISIT_BONUS:
  429. case Rewardable::VISIT_HERO:
  430. return false;
  431. case Rewardable::VISIT_ONCE:
  432. case Rewardable::VISIT_PLAYER:
  433. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  434. default:
  435. return false;
  436. }
  437. }
  438. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  439. {
  440. switch (getConfiguration().visitMode)
  441. {
  442. case Rewardable::VISIT_BONUS:
  443. return h->hasBonusFrom(Bonus::OBJECT, ID);
  444. case Rewardable::VISIT_HERO:
  445. return h->visitedObjects.count(ObjectInstanceID(id));
  446. default:
  447. return wasVisited(h->tempOwner);
  448. }
  449. }
  450. std::string CRewardableObject::getHoverText(PlayerColor player) const
  451. {
  452. if(getConfiguration().visitMode == Rewardable::VISIT_PLAYER || getConfiguration().visitMode == Rewardable::VISIT_ONCE)
  453. return getObjectName() + " " + visitedTxt(wasVisited(player));
  454. return getObjectName();
  455. }
  456. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  457. {
  458. if(getConfiguration().visitMode != Rewardable::VISIT_UNLIMITED)
  459. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  460. return getObjectName();
  461. }
  462. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  463. {
  464. switch (what)
  465. {
  466. case ObjProperty::REWARD_RANDOMIZE:
  467. initObj(cb->gameState()->getRandomGenerator());
  468. break;
  469. case ObjProperty::REWARD_SELECT:
  470. selectedReward = val;
  471. break;
  472. case ObjProperty::REWARD_CLEARED:
  473. onceVisitableObjectCleared = val;
  474. break;
  475. }
  476. }
  477. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  478. {
  479. if (getConfiguration().resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % getConfiguration().resetParameters.period) == 0)
  480. {
  481. if (getConfiguration().resetParameters.rewards)
  482. {
  483. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  484. }
  485. if (getConfiguration().resetParameters.visitors)
  486. {
  487. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  488. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  489. cb->sendAndApply(&cov);
  490. }
  491. }
  492. }
  493. void CRewardableObject::initObj(CRandomGenerator & rand)
  494. {
  495. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  496. assert(!getConfiguration().info.empty());
  497. }
  498. CRewardableObject::CRewardableObject()
  499. {}
  500. VCMI_LIB_NAMESPACE_END